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TopicDo you still consider Ocarina of Time a masterpiece?
RetuenOfDevsman
04/16/24 7:38:38 PM
#39:


Nah, I just didn't like the design of the game at all.

It was too confusing and at times felt deliberately misleading.

My go-to example, though stuff like this happened frequently, was when you get to see the horse in the child era and clearly you want the horse because it takes a long time getting places on foot, but you can't get the horse. Hm. Ok.

Now, as it just so happens, the coolest music in the game is in a place called Gerudo Valley, but the bridge is out. Hm. Ok.

Fast forward (see what I did there?) to the adult era. I dunno how anybody DIDN'T do this, considering the above, but the very first thing I did was go get the horse, observe its incredible jumping ability as we leave the ranch, and instantly beeline it to said bridge that is out, which of course is the only place we haven't been allowed to go. After all, maybe we can jump the canyon.

Turns you, you can! And you're rewarded with a cutscene that confirms you've gone the right way! And you're given a clear objective of what to do next!

Except...

You're not actually supposed to be here yet. Without the longshot, it is difficult at best (as far as I could tell, impossible) to get past the guards undetected. And yet I'm convinced I'm going the right way. And there's nothing overtly impossible about what I'm trying to do, like a locked door or a ledge too high to jump to. For all I know, I'm just really bad at the game.

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There's a difference between canon and not-stupid.
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