Poll of the Day > My indie game concept

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Yellow
09/24/23 9:13:12 PM
#1:


Someone posted their story so here's mine.

https://soundcloud.com/jamie-yello/my-brother-will-find-me-rough-piano-demo

You haven't seen your brother in years. A scientific man, and a genius, but a shutaway for reasons you don't know of. He's been working on a machine in his house in a remote location in the woods. You make the trip to see your brother after all these years, despite him locking everyone out.

You are a real estate agent. You have acquired an abandoned house recently from a missing man you've never met. Your business is shoddy and you're one bad day away from being ruined. You're not happy about having to make the trek up a forest path to an old shack. The sun is setting, and you need to evaluate the property. The house has some machinery in it, and you can't stop your curiosity. I'm thinking of making you a generally unattractive, simple, older bald man, who is just a simple and tired guy, complaining and flustered. Or maybe you'll be an overweight woman in her 50s, who's just the cliche of a woman you would see in real life. (This is because I generally fucking despise beautiful main characters that no one looks like.)

You'll go on to discover a new society of strange people of deformed inhuman proportions, who mock you. They have new rules you have to follow, and new physics. You'll meet the previous tenant, and the brother that failed to save him, and failed to save himself. You'll remember the warnings that were plastered over the house, schematics that you only brushed over, and try to remember what they said. You remember one note that you only were able to see briefly, as lighting lit it up in the dark for only a moment, written in all caps. (GFAQS spoiler tag is broken af, "l l e h" spell it backwards)

But it doesn't end there. The tenant knows enough to help you, maybe, if you can find him. The people here want to "help" you.

Gameplay will consist of interacting with a new set of logic. The goal is to gaslight the player and teach them and familiarize them with a set of logic that's completely abstract until they feel kind of creeped out by how naturally they're doing things that don't make sense, through slow conditioning and daily routines. The goal is to make the player feel kind of freaked out by themselves.

The programming will have to be very very well designed to shift gameplay mechanics over time, it will have to work like a math equation that the player will slowly learn over time naturally. Is it the way to find the tenant, or is it a meaningless trick played on you by the residents for the rest of time?

On the music track, it's just a rough demo. I have to polish it a lot obviously, but you have to start with that complete skeleton fundamental track. I'm glad I kept it unique throughout, rarely repeating any segments. (It takes more effort to write like that instead of spamming ctrl+d to duplicate the passable clip you make.)
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Far-Queue
09/24/23 9:23:14 PM
#2:


Gameplay will consist of interacting with a new set of logic. The goal is to gaslight the player and teach them and familiarize them with a set of logic that's completely abstract until they feel kind of creeped out by how naturally they're doing things that don't make sense, through slow conditioning and daily routines. The goal is to make the player feel kind of freaked out by themselves.

This sounds dope

---
What's better than roses on your piano?
Tulips on your organ.
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Yellow
09/24/23 9:40:54 PM
#3:


Far-Queue posted...
This sounds dope
Kind of like how your average person's life these days is exactly that, a constant mashup of following your own logic and having it changed eight under your feet at the same time.

Or maybe...

https://www.youtube.com/watch?v=SS8WGsFiRyg
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