Current Events > Across the Spider-Verse animators worked under unsustainable conditions

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boxoto
06/23/23 7:34:52 PM
#1:


In the years-long buildup to Spider-Man: Across the Spider-Verses release, Sony for understandable reasons proudly touted how it had hired over 1,000 animators in order to bring the artistically ambitious project to fruition, and all of that intensive human labor definitely shows. According to a number of artists who contributed to the film, however, the working conditions they were made to operate under during the films production were unsustainable, erratic, and largely the result of producer Phil Lord frequently overriding Across the Spider-Verses three directors in order to make endless last-minute changes.

In a rather damning new report from Vulture, four animators who worked directly on Across the Spider-Verse described the project as a grueling professional crucible that drove around 100 of their colleagues to leave before the film was fully finished as those who stayed were pushed to work more than 11 hours a day, seven days a week at certain points.

According to the artists, who all spoke out pseudonymously, presumably out of concern for potential retaliation, virtually all of the struggles they dealt with on the film like long working hours and constant revisions to already-completed shots could be attributed to Lords management style. Despite Lord serving as a co-writer and a producer on Across the Spider-Verse, he allegedly demanded final approval of all of the films shots while his co-writer, fellow producer, and frequent collaborator Chris Miller was mostly absent day to day.

They are obviously in charge of directing, but if Phil [Lord] has a note that contradicts their note, his note takes precedence, one of the animators said of the movies behind-the-scenes power dynamics. They have to do what Phil says. So there were constant changes and cuts. With Phil Lord, nothing is ever final or approved. Nothing was really set in stone. Nothing was ever done. Everything was just endlessly moving beneath our feet because they wanted it to be the best that it could be.

Iterative editing processes are common in animation, but the animators speaking out claim that Lord struggles with visualizing 3D animation when its in its earliest stages, which, when combined with his fondness for making granular changes, led to multiple rounds of edits on work that was already well into the late-stage rendering phase. This potent blend of inefficiency, the animators said, led to things like the way Across the Spider-Verses production out of Sony Picture Imageworks Vancouver offices was effectively halted for three months, leaving employees with little to do but sit around and wait, knowing that an avalanche of work was coming down the pipeline.

The worst thing you can do to an artist is hire them and then tell them to do nothing, one of the animators explained. These people were like, How do you expect us to make this huge movie in less and less time? Each week that went by idle meant that later on, it was going to be more insane.

In response to these claims, Sony Pictures Imageworks CEO Michelle Grady and Across the Spider-Verse producer Amy Pascal said that while production on the movie was definitely a challenge, Lord shouldnt be seen as the source for the movies delays.

One of the things about animation that makes it such a wonderful thing to work on is that you get to keep going until the story is right, Pascal said. If the story isnt right, you have to keep going until it is. To the workers who felt demoralized by having to revise final renders five times in a row, I guess, welcome to making a movie.

Interestingly, and perhaps rather tellingly, Sony did not push back on the claims that Spider-Man: Beyond the Spider-Verse Across the Spider-Verses sequel will not hit its intended premiere date on March 29th, 2024.

https://www.theverge.com/2023/6/23/23771199/across-the-spider-verse-working-conditions-phil-lord

that sucks to hear, if true.

it's one of my favorite movies to come out in a while, but still...

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Kitt
06/23/23 7:41:51 PM
#2:


As a huge fan of Lord-Miller, that's pretty disappointing to hear if this is true.
Fuck Amy Pascal though. That bitch has always been evil from the word go and everyone just forgot about it.

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Unsuprised_Pika
06/23/23 7:43:17 PM
#3:


God bless those artists for still making one of the absolutely mist visually engrossing films ever.

Sony owes them all a huge bonus and to delay part 2 to work people more reasonable amounts of hours

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lilORANG
06/23/23 7:44:03 PM
#4:


Animators seem like a whiny bunch

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DrizztLink
06/23/23 7:44:55 PM
#5:


boxoto posted...
One of the things about animation that makes it such a wonderful thing to work on is that you get to keep going until the story is right, Pascal said. If the story isnt right, you have to keep going until it is. To the workers who felt demoralized by having to revise final renders five times in a row, I guess, welcome to making a movie.
Go fuck yourself, Amy.

What do you even bring to the table?

Pretty sure the film would have been fine without another fuckin' producer.

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Jeff_AKA_Snoopy
06/23/23 7:50:35 PM
#6:


They made one of the best animated features in recent memory.

Maybe working your ass off until it is perfect is fine... just gotta let people have the proper time off. Wish studio execs were more forgiving about pushing back release dates to avoid crunch.

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spikethedevil
06/23/23 7:51:36 PM
#7:


lilORANG posted...
Animators seem like a whiny bunch

Fuck off.

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BakonBitz
06/23/23 8:21:28 PM
#8:


This really sucks. The movie was certainly fantastic but I'm not sure such an overworked staff was worth it.

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boxoto
06/23/23 10:14:26 PM
#9:


bump

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Ratchetrockon
06/23/23 10:15:29 PM
#10:


I should have boycotted this movie

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LightHawKnight
06/23/23 10:35:05 PM
#11:


Sony is going to kill them trying to get Beyond the Spiderverse out next year arent they?

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LordMarshal
06/23/23 10:37:38 PM
#12:


Everyone will act surprised but literally nothing of consequence will happen..

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BakonBitz
06/23/23 10:38:27 PM
#13:


LightHawKnight posted...
Sony is going to kill them trying to get Beyond the Spiderverse out next year arent they?
I've heard that not much progress has been made on it even now which is baffling that they want to release it early next year.

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LightHawKnight
06/23/23 10:39:38 PM
#14:


BakonBitz posted...
I've heard that not much progress has been made on it even now which is baffling that they want to release it early next year.

Apparently there has been a bunch of rewriting and restarting so nothing is moving forward. You know how unrealistic the people in charge are.

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BakonBitz
06/23/23 10:49:09 PM
#15:


LightHawKnight posted...
Apparently there has been a bunch of rewriting and restarting so nothing is moving forward. You know how unrealistic the people in charge are.
Ugh. If the movie doesn't get delayed then I think part 3 may be the only bad one of the trilogy.

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spikethedevil
06/24/23 3:49:31 AM
#16:


They were made at the same time werent they?

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AceMos
06/24/23 4:13:53 AM
#17:


spikethedevil posted...
They were made at the same time werent they?
nope

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spikethedevil
06/24/23 4:23:46 AM
#18:


Weird, I heard it was going to be one movie but got split up due to length.

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Humble_Novice
06/24/23 5:27:58 AM
#19:


I wish animators were given more breaks and compensation, but it could be worse: the company might decide to replace them with AI.

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GuerrillaSoldier
06/24/23 5:49:33 AM
#20:


i work in a similar situation. it's always such a pain in the ass when a producer overrides directors because of nothing but ego.

they're directors. professionals in their field. you hired them for their opinion, not to overstep them and make them your bitch. this then just trickles down to those underneath, who are left wandering aimlessly as their directors are spun in circles. it's pretty nasty. and it's all just ego. but that's how the entertainment industry is.

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MrMallard
06/24/23 5:56:00 AM
#21:


lilORANG posted...
Animators seem like a whiny bunch
Man, what happened to you? I don't remember you split so heavily along ideological lines, but I don't remember your posting style being full-on CE troll "how dare writers strike when coal miners are still being exploited"-levels of shit-talking.

I expected that shit from the latest Tails or Caution alt, or like a pithy BettyWhite comment. I wasn't expecting it from you.
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EZ123
06/24/23 6:46:41 AM
#22:


boxoto posted...
To the workers who felt demoralized by having to revise final renders five times in a row, I guess, welcome to making a movie.

This wouldn't be an issue if they had more time in production to compensate, the issue is you're going to crunch and punish the workers toward the end of the cycle because of the boss' management style
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LightHawKnight
06/24/23 10:53:29 AM
#23:


spikethedevil posted...
Weird, I heard it was going to be one movie but got split up due to length.

It was always going to be a two part movie. When it was announced, it was announced as a part 1 and a part 2.

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Turbam
06/24/23 10:57:38 AM
#24:


I really hope that they don't try and rush Beyond out to next year.

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Uta
06/24/23 11:01:29 AM
#25:


Jeff_AKA_Snoopy posted...
They made one of the best animated features in recent memory.

Maybe working your ass off until it is perfect is fine... just gotta let people have the proper time off. Wish studio execs were more forgiving about pushing back release dates to avoid crunch.
Pretty much this. In any artistic medium you can expect a lot of work to get thrown out and get taken back to the drawing board. You don't know for sure what's in the directors head, and the art team has to try to follow direction based on vague advice, and then make corrections based on feedback.

That's normal. It becomes cruel when they're made to work 70+ hour weeks and then have their wages garnished to below industry standards so that overtime can make up the difference.

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divot1338
06/24/23 5:52:04 PM
#26:


You all seem to agree that this movie was fantastic. But if Lord-Miller was constantly needing to overrule the directors to end up with that movie why are you defending them?

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boxoto
06/24/23 6:01:46 PM
#27:


from what I've seen ITT, people have been defending the animators and not the other directors, or anyone else involved.

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divot1338
06/24/23 6:12:56 PM
#28:


boxoto posted...
from what I've seen ITT, people have been defending the animators and not the other directors, or anyone else involved.
Ill rephrase. Why is everyone shitting on Lord-Miller if his decision was the right one for the movie?

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DrizztLink
06/24/23 6:19:40 PM
#29:


divot1338 posted...
Ill rephrase. Why is everyone shitting on Lord-Miller if his decision was the right one for the movie?
You're assuming the quality is "because of" instead of "in spite of."

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boxoto
06/24/23 6:22:59 PM
#30:


if going by what the article says is true, then poor planning/management is messing with people's ability to work.

like, who wants to work 11+ hours, seven days a week, for who knows how long, because your boss had you sit on your ass for months on end?

who wants to constantly make a lot of revisions because your boss has difficulty conceptualizing certain kinds of animation in its early stages?

like, it's great that final product is really well made, but it's no excuse for messing with people's lives.

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divot1338
06/24/23 6:23:42 PM
#31:


DrizztLink posted...
You're assuming the quality is "because of" instead of "in spite of."
No Im not. If it were one thing he was overruling them on youd have a point.

But this was continuous from the description.

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DrizztLink
06/24/23 6:25:09 PM
#32:


divot1338 posted...
No Im not. If it were one thing he was overruling them on youd have a point.

But this was continuous from the description.
Or he's constantly course correcting a course that didn't need fine-tuning and wasting everyone's time in the process.

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divot1338
06/24/23 6:35:05 PM
#33:


DrizztLink posted...
Or he's constantly course correcting a course that didn't need fine-tuning and wasting everyone's time in the process.
Now whos assuming. Theres a movie that is considered fantastic by nearly everyone that supports my interpretation.

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BakonBitz
06/24/23 7:08:58 PM
#34:


divot1338 posted...
You all seem to agree that this movie was fantastic. But if Lord-Miller was constantly needing to overrule the directors to end up with that movie why are you defending them?
It's purely because of overworking the team. Lord-Miller can ask for rewrites and changes but animators should have better working conditions as a result, instead of being underpaid with 11-hour+ workdays.

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#35
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StarSpangled
06/28/23 12:01:38 AM
#36:


lilORANG posted...
Animators seem like a whiny bunch
Nah we need to respect them more. They have some of the most thankless tasks in the industry.

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Solid_Sonic
06/28/23 7:50:43 AM
#37:


Everyone everywhere should unionize everything.

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Jiek_Fafn
06/28/23 8:28:18 AM
#38:


Its not meant to be sustainable. It's for a movie. I think the word they meant to use is "shit". They worked under shit conditions.

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RchHomieQuanChi
06/28/23 8:29:52 AM
#39:


Art would be so much better and ethical without capitalism

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#40
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Solid_Sonic
06/28/23 8:36:45 AM
#41:


[LFAQs-redacted-quote]


Here it's because of that Phil Lord guy not understanding how CGI animated productions work. He was making changes that should have been addressed months earlier during the storyboarding phases, which reduced the amount of productive work the team could do while he was making those changes followed by crunching them when it came time to implement those changes.

It's shit and out-of-touch management. Also I really hate Sony's response to the matter (the "it's normal for a number of people to leave during the course of production, don't worry about it," take is so indifferent and corporate--people leave, sure, but WHY are they pulling out?).

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voldothegr8
06/28/23 8:52:55 AM
#42:


boxoto posted...
One of the things about animation that makes it such a wonderful thing to work on is that you get to keep going until the story is right, Pascal said. If the story isnt right, you have to keep going until it is. To the workers who felt demoralized by having to revise final renders five times in a row, I guess, welcome to making a movie.
Wow what a ****

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Haejin
06/28/23 9:12:04 AM
#43:


I bet the edits and cuts weren't even that necessary it's just that the director wanted to push his weight around and remind the plebs at the bottom that he's the boss and in charge, so they had to do 5x the work for literal no reason

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Noumas
07/01/23 7:21:38 AM
#44:


This isn't exactly strange or surprising, I always assume anything animation related is the result of sweatshop level working conditions
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ECW_Originals12
07/01/23 7:38:04 AM
#45:


LordMarshal posted...
Everyone will act surprised but literally nothing of consequence will happen..

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