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wackyteen 02/01/23 3:05:36 PM #1: |
If that is the only way the designers can come up with for an enemy to deal damage to you?
Vote
Specifically when an enemy stuns you then locks you into a cycle of stuns, either the same kind or variety, so you cannot heal, attack, or otherwise do anything to the enemy as they kill you. --- The name is wackyteen for a reason. Never doubt. ... Copied to Clipboard!
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MedeaLysistrata 02/01/23 3:06:56 PM #2: |
Fair... difficulty? Do go on --- Please join the 100 Presidents community board and contribute to the project! Check back for updates! https://gamefaqs.gamespot.com/boards/1568-100-presidents ... Copied to Clipboard!
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party_animal07 02/01/23 3:08:03 PM #3: |
If there's a way to counter it for both skilled and unskilled players, then it's fine. --- https://warpzone.me/wp-content/uploads/2018/08/GRANDIA_-696x509.jpg ... Copied to Clipboard!
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meestermj 02/01/23 3:08:59 PM #4: |
Any game mechanics that removes a players control is frustrating. Examples: Stun in Monster Hunter Charm/Berserk in turn based rpgs Lengthy grab animations (looking at Elden Ring here) Are there ways to avoid them? Sure. They're still frustrating and borderline unfun. --- Psn: beastlytoast Left-handed fire-slapsies leave me feeling confused about life. - Merydia ... Copied to Clipboard!
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Runeboggle 02/01/23 3:09:13 PM #5: |
If the player can do it, it's fair for the enemies to be able to. --- Si || 4670791 ... Copied to Clipboard!
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TheGoldenEel 02/01/23 3:12:53 PM #6: |
Whats the difference between an enemy stunlocking you and taking away half your health, or just doing one attack that takes away half your health? --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
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Questionmarktarius 02/01/23 3:14:13 PM #7: |
TheGoldenEel posted... Whats the difference between an enemy at unlocking you and taking away half your health, or just doing one attack that takes away half your health ?The first one is "cinematic" or something. ... Copied to Clipboard!
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codey 02/01/23 3:14:37 PM #8: |
Runeboggle posted... If the player can do it, it's fair for the enemies to be able to. One thing that always drove me crazy about turn based FF games was that your spells that inflicted status effects like petrify, doom, berserk, that kind of thing, always had a way lower percentage of actually inflecting the status when you cast them compared to enemies. At least, that's what it felt like when I was a kid,. Edit: also, all the amount of enemies that were immune to practically every status whereas you could block maybe one with an accessory. --- *runs out of topic naked* ... Copied to Clipboard!
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MedeaLysistrata 02/01/23 3:14:39 PM #9: |
Runeboggle posted... If the player can do it, it's fair for the enemies to be able to.Until you can't do it to the enemy for some reason --- Please join the 100 Presidents community board and contribute to the project! Check back for updates! https://gamefaqs.gamespot.com/boards/1568-100-presidents ... Copied to Clipboard!
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ZeroCredibility 02/01/23 3:42:09 PM #10: |
Runeboggle posted... If the player can do it, it's fair for the enemies to be able to.different take (players&enemies)... to flee/survive? fair = yes to defeat/win? fair = no --- "These [Star Wars] films are tales for children." - George Lucas ... Copied to Clipboard!
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Kloe_Rinz 02/01/23 3:43:13 PM #11: |
usually, any punishment that involves taking the control away from the players is bad game design. ... Copied to Clipboard!
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HHH_is_the_game 02/01/23 4:00:16 PM #12: |
The amount of enemies that can trap you in unescapeable combos in From Software games are my biggest frustration with the AI so I voted no --- Shelton undoubtedly wants Cena's championship belt. And Cena undoubtedly wants Shelton's black heritage.- looseiver ... Copied to Clipboard!
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