Current Events > Rate this Yugioh Card Idea: Banking Blues.

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YeOld3DS
10/07/22 12:07:52 PM
#1:


Banking Blues
Trap Card
"You may only activate this card during your Main Phase by paying 3000 Life Points. During your Draw Phase you may choose to place the drawn card on top of this one instead of adding that card to your hand. During your end phase after 3 cards have been added to this card, you may destroy it to add (not draw) the placed 3 cards to your hand and increase your Life Points by 3000.
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Fable
10/07/22 1:49:12 PM
#2:


Card sucks.

Rock solid 0/10

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Calwings
10/07/22 1:55:50 PM
#3:


Why would you ever want to delay drawing cards for no benefit whatsoever? This card is so awful that it seems like a card that was printed to be intentionally awful, like the one that gives the opponent two battle phases. 0/10 is too generous, this deserves negative numbers.

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DocileOrangeCup
10/07/22 2:02:31 PM
#4:


Great card!

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MC_BatCommander
10/07/22 2:05:08 PM
#5:


You spend 3k life to not get to draw cards for 3 turns? In what situation is this ever useful. There's no benefit at the end, you just get the cards you would've gotten normally.

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ellis123
10/07/22 2:05:32 PM
#6:


Calwings posted...
Why would you ever want to delay drawing cards for no benefit whatsoever? This card is so awful that it seems like a card that was printed to be intentionally awful, like the one that gives the opponent two battle phases. 0/10 is too generous, this deserves negative numbers.
There is a combo in MtG in which you don't draw to gain life and every time you gain life you draw cards.

This is, unfortunately, not an MtG card so there is no combo. Ignoring the fact that this would still be a crappy card even there.

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DocileOrangeCup
10/07/22 2:08:06 PM
#8:


MC_BatCommander posted...
You spend 3k life to not get to draw cards for 3 turns? In what situation is this ever useful. There's no benefit at the end, you just get the cards you would've gotten normally.
It's like edging in yugioh form

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Calwings
10/07/22 2:14:29 PM
#9:


Nall posted...
Is OP DuncanWii? Hes the only person who would make a topic like this.

That's what I was thinking too. This definitely seems like the kind of awful idea he would have.

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TaylorHeinicke
10/07/22 2:14:32 PM
#10:


yeah i dont see how this has value unless you were to gain 3500 or something like that. i dont see the benefit

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Calwings
10/07/22 2:18:39 PM
#11:


TaylorHeinicke posted...
yeah i dont see how this has value unless you were to gain 3500 or something like that. i dont see the benefit

Turn 1 (your 1st turn) = you set this card, traps can't be activated the turn they're set
Turn 3 (your 2nd turn) = you activate this card during your main phase by paying the LP
Turn 5 (your 3rd turn) = you don't draw during the draw phase
Turn 7 (your 4th turn) = you don't draw during the draw phase
Turn 9 (your 5th turn) = you don't draw during the draw phase, the end phase effect triggers and you finally "benefit" from the card

The payoff at the end could say "you win the game" and the card would still be unplayable garbage because a card that doesn't have any positive effect for you until turn 9 at best is worthless in modern Yu-Gi-Oh. You're willingly giving up your draw for 3 turns in a game where card advantage is everything (games usually don't even last that many turns) and on top of that, the payoff isn't even guaranteed since (based on the wording of the card) I would assume it's a continuous trap card that the opponent can easily just destroy before those turns are up.

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YeOld3DS
10/07/22 2:22:38 PM
#12:


It's supposed to be a bank. You deposit the cards and life points and after an amount of time you can withdraw then again.
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ellis123
10/07/22 2:27:43 PM
#13:


YeOld3DS posted...
It's supposed to be a bank. You deposit the cards and life points and after an amount of time you can withdraw then again.
And a bank gives interest. You are getting nothing here. Like, it would be a garbage card if it was the exact same but gave you 50k life after it ended but here you only get the 3k you put in. It either needs to give you more cards at the end, more life at the end, or give you something else entirely if you want it to have the "is a bank" theming.

It is a garbage card in both theme and power. It is an embarrassment to anyone old enough to use GameFAQs.

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YeOld3DS
10/07/22 2:29:50 PM
#14:


ellis123 posted...
either needs to give you more cards at the end, more life at the end, or give you something else entirely.
A card that gives you 6-7 cards for nothing would be banned almost immediately. Look at Second Sight.
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EmbraceOfDeath
10/07/22 2:37:42 PM
#16:


[LFAQs-redacted-quote]

Yes.

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Calwings
10/07/22 2:38:06 PM
#17:


YeOld3DS posted...
A card that gives you 6-7 cards for nothing would be banned almost immediately. Look at Second Sight.

Not if it's so slow that it's completely useless in modern Yu-Gi-Oh. Like I mentioned above, a card that doesn't have any positive benefit for you until turn 9 (and that's assuming you actually draw the card on your first turn, you can survive that long while going -3 in card advantage, and this card doesn't get destroyed in that time) is worthless no matter how big the payoff is. This card could say "you win the game" at the end and it would still be garbage.

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MC_BatCommander
10/07/22 2:41:19 PM
#18:


YeOld3DS posted...
It's supposed to be a bank. You deposit the cards and life points and after an amount of time you can withdraw then again.

What is the benefit over drawing the cards normally and not hurting yourself, what's the use.

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AdrianBeterson
10/07/22 2:46:27 PM
#19:


Most yugioh duels end in 1-2 turns and you think a card that has a 3 turn clock to have a potential benefit will be usable?

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YeOld3DS
10/07/22 2:47:41 PM
#20:


AdrianBeterson posted...
Most yugioh duels end in 1-2 turns and you think a card that has a 3 turn clock to have a potential benefit will be usable?
So it's become a shit game is the problem here not my card idea.
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AdrianBeterson
10/07/22 2:50:30 PM
#21:


YeOld3DS posted...
So it's become a shit game is the problem here not my card idea.
Yugioh has been a 1-2 turn game since like 2011. And yeah your card idea fucking sucks.

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MC_BatCommander
10/07/22 2:50:55 PM
#22:


YeOld3DS posted...
So it's become a shit game is the problem here not my card idea.

Your card makes no sense, it only does bad things that work against you

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Calwings
10/07/22 2:52:04 PM
#23:


YeOld3DS posted...
The fact it's become a shit game is the problem here not my card idea.

Then try not making card ideas for a game that you can't even fully understand.

Plus, as was already mentioned: even if the game was as slow as it was back in 2004 or whatever, this card is still giving you no benefit. You're worse off than if you didn't play it for the turns until the "payoff", then after that you're in the exact same position as if you hadn't played it at all.

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YeOld3DS
10/07/22 2:56:42 PM
#24:


A game that barely starts befire it ends isn't fun. Yugioh is a fun game to make strategies for but why bother if you're just going to be swept in 1 turn.
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thisworld
10/07/22 2:58:53 PM
#25:


0/10 bad idea. You sacrifice your draw phase for absolutely nothing here. Might be interesting if you can choose the card to deposit though like what Gold Sarcophagus / Different Dimension Capsule allows you to.
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Unsuprised_Pika
10/07/22 3:16:30 PM
#26:


This card legit would've been the worst card in game even back in the early 2000s.


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uwnim
10/07/22 3:23:55 PM
#27:


Have it be activated during the opponents phase and steal their draws would be good. Have it grant you interest on your cards and life points would make it slow but provide a benefit. Have it harm you and then later on undo the harm if and only if the opponent didnt destroy or remove it before then is absolutely terrible.

Like what reason would there be to ever play this card? Even if Yugioh games regularly took like 50 turns, youd be better off just not putting this into your deck because it does literally nothing to help you.

It costs 3k life points to play and at best does nothing. Compare that to like Seven Tools of the Bandit, Solemn Warning and Solemn Judgement

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Unsuprised_Pika
10/07/22 4:39:55 PM
#28:


uwnim posted...
Have it be activated during the opponents phase and steal their draws would be good. Have it grant you interest on your cards and life points would make it slow but provide a benefit. Have it harm you and then later on undo the harm if and only if the opponent didnt destroy or remove it before then is absolutely terrible.

Like what reason would there be to ever play this card? Even if Yugioh games regularly took like 50 turns, youd be better off just not putting this into your deck because it does literally nothing to help you.

It costs 3k life points to play and at best does nothing. Compare that to like Seven Tools of the Bandit, Solemn Warning and Solemn Judgement

This cards effect might as well be "When this card is activated you immediately lose the duel."


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Prismsblade
10/07/22 4:45:37 PM
#29:


Literally a worse version of this card

'Ledger of legerdemain'

'Banish 3 cards from the top of your Deck, face-down; during your 3rd Standby Phase after this card's activation, add those 3 banished cards to your hand.'

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Fable
10/07/22 4:47:46 PM
#30:


Duncan the card is absolutely awful there are people in this topic that play the game telling you this. People that used to play, and people that never played. You're the only one that thinks its good. You would get mercilessly stomped playing cards like this 15 years ago let alone today.

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Calwings
10/07/22 5:00:32 PM
#31:


Prismsblade posted...
Literally a worse version of this card

'Ledger of legerdemain'

'Banish 3 cards from the top of your Deck, face-down; during your 3rd Standby Phase after this card's activation, add those 3 banished cards to your hand.'

True. As bad as this card is (and don't get me wrong, it's fucking awful) it at least gives you a +2 in card advantage if you somehow do manage to survive long enough, unlike Duncan's shitty idea.

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CM_Ponch
10/07/22 5:21:10 PM
#32:


That card makes no sense. You gain nothing. As previously said, it's a card that takes 5 turns to fully resolve and does nothing but put you back to the starting point. I'll attempt to make this card usable.

Banking Blues
Continuous Spell Card
"You may only activate this card during your Main Phase. Banish your entire hand. Then banish up to 3 Cards from the top of your deck Face Down. You may pay half your life points, add one of the banished cards to hand. You may only use Banking Blues effect once per duel"

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Calwings
10/07/22 5:39:00 PM
#33:


It doesn't even need to be that complicated.

Banking Blues
Normal Spell Card
Pay 2000 LP; Skip your next draw phase, then during the end phase of that turn, draw 3 cards.

It doesn't take as long to get to the payoff and the payoff is a +1 in card advantage (-1 from activating this card, -1 from the skipped draw phase, +3 from the draws) but it's also balanced out by the fact that you can't use the cards you draw right away since you draw them during the end phase. If you activate this card on turn 1, you draw the cards on turn 3, and (aside from handtraps like Maxx C or Ash Blossom) the soonest you can use any of them is turn 5. That's still too slow to see much play in most decks, but at least some control decks like Eldlich or Sky Strikers could possibly use it well.

Reliably surviving until turn 9 in the current state of the game isn't feasible, but turn 5 is at least doable some of the time.

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Ruvan22
10/07/22 6:02:59 PM
#34:


I've only played MtG, so know nothing about Yugioh rules.. are there cards that let you skip your turn for a benefit? And a third card that makes you invulnerable or protected during opponent turns?
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CM_Ponch
10/07/22 6:07:42 PM
#35:


Ruvan22 posted...
I've only played MtG, so know nothing about Yugioh rules.. are there cards that let you skip your turn for a benefit? And a third card that makes you invulnerable or protected during opponent turns?
The Runick cards work somewhat similar. The Runick cards each have a specific effect with a secondary effect that mills your opponents deck. The "cost" is that you skip your next battle phase,but the deck wins by deck out and stall so it isn't really a cost.

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Phoenixeater
10/07/22 8:15:10 PM
#36:


Calwings posted...
Banking Blues
Normal Spell Card
Pay 2000 LP; Skip your next draw phase, then during the end phase of that turn, draw 3 cards.
This is a way better effect TC's This guy's version of it is useful for monsters with effects that activate when banished:

CM_Ponch posted...
Banking Blues
Continuous Spell Card
"You may only activate this card during your Main Phase. Banish your entire hand. Then banish up to 3 Cards from the top of your deck Face Down. You may pay half your life points, add one of the banished cards to hand. You may only use Banking Blues effect once per duel"

I'll say that even I have better card ideas than TC.

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