Poll of the Day > Which conventional companies are offering NFTs? (or are promising to do it)

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marcocat
01/08/22 3:42:10 PM
#1:


I'm coming from today's poll: https://gamefaqs.gamespot.com/poll/8696-what-do-you-think-about-companies-announcing-theyll-be

But I don't know which conventional game producers are talking about NFTs, sorry, I'm not updated in the topic, could you please tell me which companies?

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Blightzkrieg
01/08/22 3:53:00 PM
#2:


Square Enix has said they're committing to it, Ubisoft has already started.

Peter Molyneux will be making an NFT themed game but I don't know who publishes it.

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adjl
01/08/22 3:58:36 PM
#3:


This letter from Squenix's president is one that's sparked a lot of discussion around NFT's in gaming:

https://www.hd.square-enix.com/eng/news/2022/html/a_new_years_letter_from_the_president_2.html

Basically, it's a ton of corpo-speak babbling amounting to "how can we expect people to produce content for games unless they're compensated" (blatantly ignoring the rather large number of games with extremely active modding communities) and using that to justify "play-to-earn" models where players are granted blockchain-based tokens as they play and achieve certain tasks that they can exchange for in-game rewards (presumably with the game system being used to mine cryptocurrency in some capacity, which the publisher then profits from). There's a lot of insistence that game economies can't incorporate real money without using NFT's (ignoring pretty much every Valve game from the last decade that has people buying and selling items) and insinuation that the model of "we sell you a game and you're entertained by it" is somehow so outdated that they need to pawn off some of the responsibility for making the game enjoyable to the players.

In a nutshell, it's the next step for microtransactions, and the usual culprits are slavering over how much money they'll be able to make off of it. It's unlikely to yield any tangible benefits for players.

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Blightzkrieg
01/08/22 4:00:58 PM
#4:


I realize that some people who play to have fun and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so.

The best part is referring to "the majority of players" as "some people".

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adjl
01/08/22 4:04:08 PM
#5:


That is indeed a highlight.

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marcocat
01/08/22 11:02:02 PM
#6:


adjl posted...
This letter from Squenix's president is one that's sparked a lot of discussion around NFT's in gaming:

https://www.hd.square-enix.com/eng/news/2022/html/a_new_years_letter_from_the_president_2.html

Basically, it's a ton of corpo-speak babbling amounting to "how can we expect people to produce content for games unless they're compensated" (blatantly ignoring the rather large number of games with extremely active modding communities) and using that to justify "play-to-earn" models where players are granted blockchain-based tokens as they play and achieve certain tasks that they can exchange for in-game rewards (presumably with the game system being used to mine cryptocurrency in some capacity, which the publisher then profits from). There's a lot of insistence that game economies can't incorporate real money without using NFT's (ignoring pretty much every Valve game from the last decade that has people buying and selling items) and insinuation that the model of "we sell you a game and you're entertained by it" is somehow so outdated that they need to pawn off some of the responsibility for making the game enjoyable to the players.

In a nutshell, it's the next step for microtransactions, and the usual culprits are slavering over how much money they'll be able to make off of it. It's unlikely to yield any tangible benefits for players.

Thanks a lot!!!

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Nintendo is the best.
Every game has a story, only one is a legend: The Legend of Zelda
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