Current Events > Why Nick All Stars is going to rise above Smash Ultimate

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Chunkey Simmons
10/05/21 1:05:56 PM
#1:


Do you agree with my points?



  • Better online than Ultimate.
  • Not an overabundance of clone characters or anime swordfighters.
  • More balanced tier list. No little mac type character that is far worse than the others.
  • Wavewashing in the game proves the company actually cares about the customers. It shows similarities to Melee.
  • Price point is better than Ultimate. $40.00 is a bit high, but Ultimate STILL sells for $59.99 since it was launched.
  • The developers are working closely with Smash Gurus like Hungrybox, answering questions and showing early footage of the game. You don't see Nintendo even bothering with their fans like that.
  • People keep saying there's no voices in the game. But there are, just not from the characters. Do you even want that anyway? I do not like hearing Ness' annoying ass every time he gets launched off stage.
  • I also keep hearing the game is "janky" or the animations are poor. But whenever someone asks "what do you mean" they cannot seem to explain themselves. I think the game looks fantastic and not janky at all. Just because it's faster does not mean it's janky.
  • This game will have a better competitive scene. Smash Ultimate has almost no competitive scene because even Nintendo gave up on it. With better gameplay mechanics like wavedashing, better characters, better online and superior balance, this game is going to take off.

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FL81
10/05/21 1:07:32 PM
#2:


It's going to be better than the average Smash clone

but you should set your expectations more realistically

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SuperShake666
10/05/21 1:08:04 PM
#3:


Sora solos

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Questionmarktarius
10/05/21 1:08:35 PM
#4:


Does the Nick game have crossplay?
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g0ldie
10/05/21 1:09:06 PM
#5:


I played a little, and it's pretty fun, IMO.

idk how I feel about the controls, though - like, triangle (for PS4) is to jump.

it also feels a bit bare bones, but if new stuff is added by way of patches/DLC, I'd be all for that.


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Gobstoppers12
10/05/21 1:11:02 PM
#6:


Chunkey Simmons posted...
I also keep hearing the game is "janky" or the animations are poor. But whenever someone asks "what do you mean" they cannot seem to explain themselves. I think the game looks fantastic and not janky at all. Just because it's faster does not mean it's janky.
My best example is the jump animation for Toph in her preview clip. It's so static and stiff. In general things just look cheap.

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Solar_Crimson
10/05/21 2:17:35 PM
#7:


Chunkey Simmons posted...
* Better online than Ultimate.
* Not an overabundance of clone characters or anime swordfighters.
  • Granted. That's undeniable since NASB is using rollback.
  • It would be very odd if NASB had clones when it was just starting out. You forget that clones in Smash are typically last-minute additions in the games they appear in.
  • Also, the complaints about "anime swordsmen" highlight the crux of the issue with the roster being nostalgia, and a lot of people--especially those who grew up in the 90's--have no nostalgia for those "anime swordsmen". Nevermind that those characters are still popular in their own right.


* More balanced tier list. No little mac type character that is far worse than the others.
* Wavewashing in the game proves the company actually cares about the customers. It shows similarities to Melee.
  • It's way too soon to establish any tier list with the game.
  • Melee isn't the end-all, beat-all of Smash, and in fact, the vast majority of players don't care for that at all.


* Price point is better than Ultimate. $40.00 is a bit high, but Ultimate STILL sells for $59.99 since it was launched.
* The developers are working closely with Smash Gurus like Hungrybox, answering questions and showing early footage of the game. You don't see Nintendo even bothering with their fans like that.
  • Ultimate also has far more content than NASB, and even got more free content via updates.
  • Ultimate had Japanese competitive players as play-testers on the game. And the game did in fact make more effort to appeal to competitive players.


* People keep saying there's no voices in the game. But there are, just not from the characters. Do you even want that anyway? I do not like hearing Ness' annoying ass every time he gets launched off stage.
* I also keep hearing the game is "janky" or the animations are poor. But whenever someone asks "what do you mean" they cannot seem to explain themselves. I think the game looks fantastic and not janky at all. Just because it's faster does not mean it's janky.
* This game will have a better competitive scene. Smash Ultimate has almost no competitive scene because even Nintendo gave up on it. With better gameplay mechanics like wavedashing, better characters, better online and superior balance, this game is going to take off.
  • The voices absolutely defined those characters, especially considering the medium where they're from (TV), as opposed to video games where the voices were less important to Smash's characters (especially as many originated before voices in games were a thing). Without even grunts, combat is too quiet.
  • From what I saw in the various showcase videos I watched, a lot of the animations were stiff and seemed incomplete. There was no transition on some of the move animations, and then there's the issue of half the air moves being repeats of the ground moves. The game also lacks the flair and oomph, which considering how outlandish some of these characters are in their original cartoons, is especially jarring. Overall, combined with the lack of voices, it just makes the whole thing seem sterile.
  • Ultimate's competitive scene is still alive and kicking, and will do so for years until the next Smash game comes out. If Nintendo's support was what was needed for Smash's scene to thrive, Melee's would have died out before it barely even got started only a year later.

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Redwarz
10/05/21 2:19:37 PM
#8:


The game will have a niche audience at best. Most of the melee players shilling for it will be back on Melee in two weeks.

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General-Secura
10/05/21 2:22:31 PM
#9:


Chunkey Simmons posted...
* People keep saying there's no voices in the game. But there are, just not from the characters. Do you even want that anyway? I do not like hearing Ness' annoying ass every time he gets launched off stage.

Are you fucking kidding me? Are you seriously making the argument that having the cartoon voice actors reprise their roles is not important at all?

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EmbraceOfDeath
10/05/21 2:23:43 PM
#10:


This is how Nick All Stars can still win.

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Prestoff
10/05/21 2:54:45 PM
#11:


TC, you're setting up yourself for failure trying to compare this game to Ultimate, when Ultimate has way more content than this game could ever have. At best, NASB gameplay gives much more freedom on what you're allowed to do than Ultimate (competitively) with a better online experience, but it is absolutely severly lacking in everything else that would bring in the casual audience to buy up the game. If this game does fail, it would be because they concentrated to hard to please the competitive crowd rather than going for the casual audience. Remember, casuals fund the game but the competitive players keeps the game alive. You need both for a game to be a success. And this is coming from a person who likes this game over anything Smash has released other than Melee.

Questionmarktarius posted...
Does the Nick game have crossplay?

Oddly, but not surprisingly, no.


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SevenTenths
10/05/21 2:56:08 PM
#12:


Why Nick All Stars isn't going to rise above Smash Ultimate

It isn't smash

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weekoldhotdog
10/05/21 4:31:20 PM
#13:


No color swap? wtf? So if 2 people are playing the same character, you can't even tell who's who? This is some basic level fighting game stuff we're talking about here and this game doesn't even have that....

We're not even going to talk about the lack of a "boss" or "end game fight"

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voldothegr8
10/05/21 4:34:17 PM
#14:


https://www.youtube.com/watch?v=lhckuhUxcgA
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refmon
10/05/21 4:39:58 PM
#15:


The game itself just has dogshit presentation.

Janky animations, no voices (or even grunts???), boring ass specials and sound design.

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Chunkey Simmons
10/05/21 4:40:25 PM
#16:


Prestoff posted...
TC, you're setting up yourself for failure trying to compare this game to Ultimate, when Ultimate has way more content than this game could ever have. At best, NASB gameplay gives much more freedom on what you're allowed to do than Ultimate (competitively) with a better online experience, but it is absolutely severly lacking in everything else that would bring in the casual audience to buy up the game. If this game does fail, it would be because they concentrated to hard to please the competitive crowd rather than going for the casual audience. Remember, casuals fund the game but the competitive players keeps the game alive. You need both for a game to be a success. And this is coming from a person who likes this game over anything Smash has released other than Melee.

Questionmarktarius posted...
Does the Nick game have crossplay?

Oddly, but not surprisingly, no.


I actually agree with this. The competitive scene must be a low percentage of the audience that would actually be interested in this game. Apparently there's no items in this game? That's pretty lousy. It personally doesn't hinder the experience for me, but I always hated items. Most people love items however.
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BlinxTheSweeper
10/05/21 4:43:53 PM
#17:


Why TemTem is going to rise above Pokemon Sword/Shield

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#18
Post #18 was unavailable or deleted.
Chunkey Simmons
10/05/21 11:16:39 PM
#19:


refmon posted...
Janky animations
What do you mean?

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Butterfiles
10/06/21 1:44:44 PM
#20:


Is this game targeted to people who still won't let go of Melee

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AngelsNAirwav3s
10/06/21 1:49:15 PM
#21:


Even with rollback, their online is pretty laggy. No dash dancing for some reason. Lots of infinite combos have already been discovered, the game isn't balanced at all. Pretty much 0 reason to play single player.

Rivals of Aether will stick around a lot longer than this game.

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Ruddager
10/06/21 1:50:39 PM
#22:


Butterfiles posted...
Is this game targeted to people who still won't let go of Melee

Seems like it, which is why it will fail, you can try and court the Melee loyalists all you want and they may pay attention for a minute but they're always just gonna go back to Melee
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A_Field_Lover
10/06/21 6:12:23 PM
#23:


Ruddager posted...
Seems like it, which is why it will fail, you can try and court the Melee loyalists all you want and they may pay attention for a minute but they're always just gonna go back to Melee
It will not fail, it already has a dedicated audience. And what's stopping Melee players from playing the game on the side? Many already plan on doing that especially if it updates.

AngelsNAirwav3s posted...
Even with rollback, their online is pretty laggy. No dash dancing for some reason. Lots of infinite combos have already been discovered, the game isn't balanced at all. Pretty much 0 reason to play single player.

Rivals of Aether will stick around a lot longer than this game.
The online is only laggy on certain lesser platforms or another player's internet being bad.

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Tappor
10/06/21 6:14:38 PM
#24:


meleeheads need to quit being butthurt over ultimate and enjoy their unpolished game in peace instead of being worried about dethroning the game whose gimmick is being one of the greatest video game series crossovers.

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Intro2Logic
10/06/21 6:22:26 PM
#25:


Smash Ultimate has sold 25 million copies, making it by far the best selling fighting game of all time. Set your sights for the Nickelodeon game a little lower

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SSJPurple
10/06/21 6:50:12 PM
#26:


  1. Nick I supporting the competitive scene and is encouraging tournaments, unlike Nintendo who shuts them down.



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Chunkey Simmons
10/06/21 10:31:11 PM
#27:


Butterfiles posted...
Is this game targeted to people who still won't let go of Melee

Basically yes
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One_Day_Remains
10/06/21 10:36:28 PM
#28:


This is COPIUM to the MAX lmfao
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AngelsNAirwav3s
10/07/21 1:01:20 AM
#29:


https://youtu.be/X9gcPrV6XG8

Yeah, this game isnt broken at all lmao looks sooo fun, fair, and balanced!

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Prestoff
10/07/21 1:05:02 AM
#30:


That is something that can easily be patched out though.

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LostForest
10/07/21 1:06:50 AM
#31:


Chunkey Simmons posted...
People keep saying there's no voices in the game. But there are, just not from the characters. Do you even want that anyway? I do not like hearing Ness' annoying ass every time he gets launched off stage.

  1. Yes, I want voices in my character-focused games.
  2. You're in the minority here, since most people seem to identify characters very strongly based on their voices and dialogue.


Everything else you said was pretty wrong too.

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LightningAce11
10/07/21 1:07:33 AM
#32:


Animation does not have the polish and flourish ultimate has.

Moves look stuff and lifeless, there's not much breaking of the joints, no smears, and it's very boring to look at. Even the idles look like they went with the first pass and called it a day.

One character, Sora is better animated than the entirety of this game.

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Mr_Karate_II
10/07/21 1:09:56 AM
#33:


TC is given examples of how the animations are janky yet chooses to ignore them.

The game seems very barebones and there is no excuse for it, I don't care if it didn't have a big budget.

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BlinxTheSweeper
10/07/21 1:11:20 AM
#34:


Prestoff posted...
That is something that can easily be patched out though.

Are we really going to shift to "They'll fix it later" already?

That clip looks exactly what I expected from this game. I remember broken combos in the Shrek fighting game on the Game Boy.

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A_Field_Lover
10/07/21 1:36:58 AM
#35:


LightningAce11 posted...
Animation does not have the polish and flourish ultimate has.

Moves look stuff and lifeless, there's not much breaking of the joints, no smears, and it's very boring to look at. Even the idles look like they went with the first pass and called it a day.

One character, Sora is better animated than the entirety of this game.
Shocker, the triple A budget game with five years of installments and increasing budgets to get it right has better animations. The gameplay is what will keep NASB alive.

BlinxTheSweeper posted...
Are we really going to shift to "They'll fix it later" already?

That clip looks exactly what I expected from this game. I remember broken combos in the Shrek fighting game on the Game Boy.
What. Every fighting game has a wacky launch including infinites. Even Smash Bros with the Fox infinite in Smash 4. Patches are absolutely a fair argument. Thaddeus already posted in the bug fixes chat that Sandy's infinite is one of the first hotfixes in the upcoming patch.

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LightningAce11
10/07/21 1:39:42 AM
#36:


A_Field_Lover posted...
Shocker, the triple A budget game with five years of installments and increasing budgets to get it right has better animations. The gameplay is what will keep NASB alive.
NRS still can't make a character punch correctly, and they've been in the business 25 years with mortal kombat and sell 10s of millions of copies.

It's not budget.

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gunplagirl
10/07/21 1:48:17 AM
#37:


Two words: Garfield

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A_Field_Lover
10/07/21 1:49:58 AM
#38:


LightningAce11 posted...
NRS still can't make a character punch correctly, and they've been in the business 25 years with mortal kombat and sell 10s of millions of copies.

It's not budget.
It is budget and time. Smash has truckloads of money and can spend it on characters being animated, hell, that franchise still has trouble making every character look and animate perfectly. Cloud dislocating his shoulder for his neutral air for example. Shulk's infamous Ultimate model is another one.

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One_Day_Remains
10/07/21 3:45:01 AM
#39:


Why are people even feeding this guy after he said Smash Ultimate has no competitive scene. Literally a mainstay at every FGC tournament whereas you're not seeing this game at EVO
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im not 13
10/07/21 3:51:05 AM
#40:


No voice acting was a terrible decision and pretty much the only edge it had over smash and its mostly silent roster

What were they thinking?

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Mr_Karate_II
10/07/21 3:58:27 AM
#41:


There is no valid excuse for not having voices. You know damn well this games target demographic isn't kids but adults who grew up watching Nick so the company went for nostalgia but chose to not include voices.

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One_Day_Remains
10/07/21 3:59:56 AM
#42:


Mr_Karate_II posted...
There is no valid excuse for not having voices. You know damn well this games target demographic isn't kids but adults who grew up watching Nick so the company went for nostalgia but chose to not include voices.


I think licensing is a pretty valid reason not to include voices. Considering, you know, it's out of their control
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Mr_Karate_II
10/07/21 4:03:56 AM
#43:


One_Day_Remains posted...
I think licensing is a pretty valid reason not to include voices. Considering, you know, it's out of their control
I call bullshit on this excuse

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One_Day_Remains
10/07/21 4:06:30 AM
#44:


Also kids are definitely part of the game's target audience. Some of the characters are literally from cartoons that debuted in 2016. What adults (without kids of their own) are going to know wtf Loud House is?
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im not 13
10/07/21 4:06:49 AM
#45:


One_Day_Remains posted...
I think licensing is a pretty valid reason not to include voices. Considering, you know, it's out of their control

How does nick not have control over their own characters?

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YugiNoob
10/07/21 4:09:04 AM
#46:


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Mr_Karate_II
10/07/21 4:11:35 AM
#47:


im not 13 posted...
How does nick not have control over their own characters?
Exactly this!

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A_Field_Lover
10/07/21 4:12:10 AM
#48:


Mr_Karate_II posted...
There is no valid excuse for not having voices. You know damn well this games target demographic isn't kids but adults who grew up watching Nick so the company went for nostalgia but chose to not include voices.
They ABSOLUTELY have an excuse, they didn't willingly choose to exclude it for no good reason. They didn't have a budget for it so they spent their resources on making a good game to play with voices coming later rather than vice versa. If the game was shit to play but had voices we'd just have Punch Time Explosion: Nick Edition.

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Mr_Karate_II
10/07/21 4:12:56 AM
#49:


One_Day_Remains posted...
Also kids are definitely part of the game's target audience. Some of the characters are literally from cartoons that debuted in 2016. What adults (without kids of their own) are going to know wtf Loud House is?
Sure,but they're a small part of the target audience.

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A_Field_Lover
10/07/21 4:13:15 AM
#50:


im not 13 posted...
How does nick not have control over their own characters?
Nick fumbles shit all the time, royalties and fees exist too regarding the actors. Nick doesn't own their voices lmao.



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