Board 8 > Outer Wilds DLC - today (spoilers but not in post 1)

Topic List
Page List: 1, 2, 3
hombad46
10/01/21 10:32:55 PM
#51:


You're right

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
DeepsPraw
10/01/21 10:33:42 PM
#52:


you're on the right track

---
pepsi for tv-game
... Copied to Clipboard!
hombad46
10/02/21 2:18:16 PM
#53:


Just finished getting all the EotE trophies. Tubular was the only annoying one, well that and You'll Never Take Me Alive! since apparently it's bugged and only works in a certain area.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
XIII_rocks
10/02/21 8:25:06 PM
#54:


Finally started

Found getting onto the new planet very frustrating and was getting a little pissed off - felt like the dlc was opening with frustrating ship controls, maybe outer wilds' worst aspect - but once I got there for the first time all that washed away, the atmosphere kicked in and that familiar sense of isolated foreboding kicked in.

I've done next to nothing except watch a couple of the little sideshow thingies. I hope to get hold of a translator... hopefully more tomorrow. I love the way this new place looks. Game is awesome.

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
hombad46
10/02/21 8:45:03 PM
#55:


XIII_rocks posted...
I hope to get hold of a translator...

You can ask Hal to translate the language for you back at the museum.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
Epyo
10/02/21 9:04:15 PM
#56:


hombad46 posted...
You can ask Hal to translate the language for you back at the museum.

wait what

---
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
... Copied to Clipboard!
hombad46
10/02/21 9:11:18 PM
#57:


I only said you can ask, not that you'll get one. He'll tell you to give him like a hundred samples and six months which well, obviously you can't give.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
Epyo
10/02/21 9:33:39 PM
#58:


ahhh good ok that makes way more sense

---
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
... Copied to Clipboard!
CoolCly
10/03/21 2:56:52 AM
#59:




masterplum posted...
Are there any artifacts closer to the tower. Getting one in the lab first is a pain


there's one in the first town - there's a ghost matter house that actually has very little ghost matter if you look at it with your scout. if you find a way in there's an artifact

---
The batman villians all seem to be one big joke that batman refuses to laugh at - SantaRPG
... Copied to Clipboard!
masterplum
10/04/21 12:54:41 PM
#60:


Ok, having the world end while in the projector room before I could get to the slides was infuriating.

---
... Copied to Clipboard!
masterplum
10/04/21 12:58:41 PM
#61:


I might just be out. Having to practice individual segments over and over to try to get it right in a real run is not what I liked about Outer Wilds

---
... Copied to Clipboard!
hombad46
10/04/21 1:06:46 PM
#62:


There are easy routes if the stealth is too much of an issue.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
DeepsPraw
10/04/21 1:10:46 PM
#63:


There's an option in the menu to make the more gameplay-heavy sections easier, if that's what's tripping you up

---
pepsi for tv-game
... Copied to Clipboard!
masterplum
10/04/21 1:13:33 PM
#64:


DeepsPraw posted...
There's an option in the menu to make the more gameplay-heavy sections easier, if that's what's tripping you up

I might try that

---
... Copied to Clipboard!
HeroDelTiempo17
10/04/21 3:53:17 PM
#65:


hombad46 posted...
There are easy routes if the stealth is too much of an issue.

This is really the key, it's very clever game design but it's kind of too clever for its own good lol. I feel as if most people (myself included) end up doing things the hard way.

I beat the DLC last night and I thought it was very good overall though I'm not a fan of the stealth sections gameplay wise, and I like the idea of them more than how they actually play.

Mixed thoughts on how the DLC was implemented into the base game, but if you had asked me before I probably would have guessed it would be something like this. (ie optional new planet(s)/a large area to explore.) It isn't perfect like the original, but I didn't expect more perfection. I don't think it necessarily detracts from what was already there. Viewing it as a side story (or well...separate DLC) I think it's great and very worthwhile. I can't help but wonder what the new player experience with it enabled with be, though. Still, a flawed masterpiece is still a masterpiece.

Also I got stuck by not finding a piece of info that I needed to progress for like three hours and felt very dumb, and feel relieved to see other people itt did the same thing lmao. (it was getting the password from the light inside the sealed coffin for the record)

---
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
... Copied to Clipboard!
hombad46
10/04/21 3:57:09 PM
#66:


HeroDelTiempo17 posted...
I feel as if most people (myself included) end up doing things the hard way.

Yeah I didn't know about the easier routes until I looked up a video for the Ghosts in the Machine trophy.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
CoolCly
10/04/21 4:17:33 PM
#67:


I'm also out.

Things I liked:

  • the ringworld is awesome and exactly the kind of scientific wonder I love about the outer wilds
  • the owl elk people are visually neat and fit in the Outer Worlds style perfectly
  • figuring out the history of how they got here through the slide reels was initially pretty interesting


Things I don't like

  • the linear nature of this adventure doesn't fit inside the time loop structure very well. Normally, you spend your loops exploring new places learning new things, and then the loop ends. Even if you didn't explore the place fully or missed something, your ships log will update with useful information of hints to direct you to other places, and will direct you back eventually if you did miss something. this means loops are almost always meaningful. even if you missed something important, you can go explore another thread and will eventually work your way back around. in this DLC, if you are missing a clue, you are pretty much stuck until you just slam your head against it and figure it out so you could move forward. this is a vital piece of outer wilds that is missing
  • Examples of this are at the very beginning - the very first time I went to the satellite I guess I bumped into it because I was flying in to fast, but it didn't bump my ship or anything. The satellite was offline and spinning and I spent some time trying to interact with it and eventually gave up. So then I went back to the radio tower and tried thinking of some other lead until my buddy told me to go back. it turned out I had a misunderstanding of something and there was really nothing to progress until I realized that.
  • Then when I realized you could see the black spot from the satellite - I flew into it. and came out the other side. Twice. If I didn't have a buddy telling me to keep trying I don't know how I would have ever proceeded.
  • More time loop trouble - it doesn't feel like a new loop adds anything. Like I mentioned, in the base game, once a new loop starts you might take the opportunity to go check out another lead. But every time the loop restarts here I always feel like I'm just running straight back to where I was. this just doesn't flow together, I just feel interrupted
  • More ships log - it's honestly just useless. the progress in the base game feels like you are accumulating so much knowledge, but if you aren't clicking on something then the ships log will nudge you into the direction to go visit to click back into place. in this place, the ships log barely updates and when it does, it just usually says "i went to this house and saw a painting" and that's it. If there was some knowledge of how to proceed, you will never know it from the ships log, and you'll never find it again unless you just happen to go visit that place again and look at the slide reel again and maybe get it now. what does this mean? it means when you don't know what to do and can't find any new info, the only thing to do is just go look at literally everything again and try and figure out if you missed something
  • too many hints just come from the slide reels. these were great at first but massively over relied on.
  • I really hate dark areas where you can't see anything. I'm just squinting at my screen trying to make sense of what I'm looking at. So this shadow realm is just.... awful. you move slowly, you can't see anything, and it's very mazelike. I've done two walk arounds and haven't really determined what I'm supposed to do there. I was expecting some exploring to bring me to some neat revelations, but it seems I'm supposed to do a lot of exploring and puzzling out what to do there. But honeslty, I have no concept in my mind on how everything there even fits together. And the idea of exploring it more and trying to map it all out and figure it out, with the time loop interrupting me... is just not something I'm going to do


This DLC has exhausted my good will. I don't know how far I am but this is it. Visually and atmospherically it fits well with the Outer Wilds, but gameplay wise it just does not fit. Which is disappointing because I think the Outer Wilds is one of the best games of all time.

I'm honestly very glad this isn't in the base game - it would have brought everything to a screeching halt. I recommend this game to everybody all the time, but now it will always come with the disclaimer of "definitely don't get the DLC until you beat the base game".

---
The batman villians all seem to be one big joke that batman refuses to laugh at - SantaRPG
... Copied to Clipboard!
HeroDelTiempo17
10/04/21 4:48:53 PM
#68:


I definitely had many of those thoughts (in particular the useless ship's log, the repetition you have to go through at the beginning of each loop + how the looping limits your options too much, and the nonsense of the dark world) while I was stuck for hours because I had missed ONE hint. I do think it comes back around eventually but man, that middle segment was pretty brutal.

On the subject of one of your specific points if I can offer a hint: the ship's log is more useful than it seems specifically because it is so uselessly vague. If it's telling you there is more to explore in an area, that means you are missing something immediate and obvious you can access. That said it's an accurate criticism because this is not how the ship's log tends to work in the base game, and once you have filled out the log the game is very reliant on slide hints.

---
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
... Copied to Clipboard!
masterplum
10/04/21 5:30:18 PM
#69:


I feel like the devs took the coolest part of the original game, the final sequence, and erroneously thought making an entire DLC like that would be cool.

It is not cool. The final sequence was awesome because it was the climax to the entire game. An entire game of practicing routes is horrendous

And that's aside from the totally valid linear nature problems. Those I don't mind as much because there is still a good bit of finding cool stuff especially at the beginning

---
... Copied to Clipboard!
Epyo
10/04/21 6:46:44 PM
#70:


Hmmmm, I'm confused by this "practicing routes" stuff. Basically, is that referring to puzzles that, even if you know the solution, it takes a few minutes of careful maneuvering to get to the end of it?

Because I feel like the base game does have a fair share of those (base game spoilers):

  • The several puzzles in the quantum knowledge tower on giant's deep.
  • Getting in and navigating through the interloper. Seen a lot of streamers die repeatedly in there.
  • The steps you have to do to land and navigate through the quantum moon itself, to get to solanum.
  • Getting to anything interesting hidden in dark bramble.
  • Getting to the sun station (this one has a lot of bad barely-doable solutions that probably frustrated a lotta people, e.g., trying to land on the sun station, or e.g. just trying to fly through all the cactuses).
  • The final sequence to beat the game ofc.
And yea a lot of them are easy to screw up in, or take a lot of time and you might get interrupted, and have to start over.

---
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
... Copied to Clipboard!
masterplum
10/04/21 7:35:21 PM
#71:


None of those I remember being nearly as tedious. The interloper for instance is hard, but if you die you just go back to it. The DLC requires you to do several meticulous steps all in the dark in a short time frame.

I turned off frights and basically brute forced the stealth section. Made the ending less fulfilling because I was over it.

Oh well

---
... Copied to Clipboard!
StartTheMachine
10/04/21 8:22:41 PM
#72:


Hmmm, interesting to see this route stuff being talked about since I had a feeling that was coming here. I've been avoiding this topic because I'm super spoiler sensitive, especially for a game as special as this, but for some reason I clicked tonight and just avoided the spoiler tags.

I've been really enjoying the DLC so far. I've gotten to the three different night time sections with the Artifact, and discovered a decent amount in each. While I have a lot of puzzle pieces to work with from hours of exploring the Stranger, it seems like getting to that spiral staircase with Matrix vision activated in Starlit Cove is my biggest priority. I'm guessing the route stuff is either related to that or more likely, to the submerged structure section, as it also appears like you have to maybe go to the other night time sections to make that work. (I noticed those little monuments from across the lake there that allow you to conjure objects with the Artifact.) I also saw a living one of the as-of-yet unidentified new species (that I'm guessing is tied to the post-credits scene of the base game) roaming around in Starlit Cove. Gotta find a way to that guy! Oh, and the little shortcut I discovered to go the dam and back has me excited that maybe I'll have to activate something and go back to my ship. I was kind of hoping this DLC would incorporate other planets of the base game in it - maybe it still will.

Trying to put together the meaning of all the slides and visions, and I have some theories, again related to the ending of the base game, but in typical Outer Wilds fashion I really have no idea if my theories will hold up. Excited to see where this goes! Probably the most interesting tidbit of lore discovered from exploring the Stranger outside of the night time dreamy sequences is that the Stranger is apparently capable of traveling outside the supernova.

Reading the route stuff has me a little mad I clicked this topic but also kind of excited. Outer Wilds is a weird example of a game that so far has been unable to truly frustrate me when it very well should have (like the many times I got eaten by an Angler Fish).

I can't believe some of you all beat this in two days, by the way. Pretty sure I've already put 6 or 7 or so hours into this and feels like I have a whole lot of stuff to figure out still. I suppose this game is best played in two or three hour chunks with lengthy contemplation periods after for me.

---
- Blur -
Welcome to your Divinity.
... Copied to Clipboard!
DeepsPraw
10/04/21 10:15:29 PM
#73:




StartTheMachine posted...

I can't believe some of you all beat this in two days, by the way. Pretty sure I've already put 6 or 7 or so hours into this and feels like I have a whole lot of stuff to figure out still. I suppose this game is best played in two or three hour chunks with lengthy contemplation periods after for me.

Im home sick with covid, so I had plenty of time to play


---
pepsi for tv-game
... Copied to Clipboard!
XIII_rocks
10/05/21 7:06:30 PM
#74:


Finally starting to get into this a bit.

Found the secret rooms with the fires, still unsure what to do with the artifacts though I see the skeletons are holding them (I couldn't put the fire inside the artifact though), found a locked door that requires a combo of symbols, and I also find the new aliens very creepy. But I feel like I ain't seen nothin yet

Currently doing that Outer Wilds thing where I'm simultaneously stuck in that I'm not exactly sure how to progress, but not stuck in that I have options for how I might progress

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
StartTheMachine
10/05/21 9:51:40 PM
#75:


XIII_rocks posted...
Finally starting to get into this a bit.

Found the secret rooms with the fires, still unsure what to do with the artifacts though I see the skeletons are holding them (I couldn't put the fire inside the artifact though), found a locked door that requires a combo of symbols, and I also find the new aliens very creepy. But I feel like I ain't seen nothin yet

Currently doing that Outer Wilds thing where I'm simultaneously stuck in that I'm not exactly sure how to progress, but not stuck in that I have options for how I might progress

If you want a hint about the artifacts without telling you quite exactly what to do:

You're really on the right track. Go back to the fire(s) with an artifact.

---
- Blur -
Welcome to your Divinity.
... Copied to Clipboard!
hombad46
10/05/21 9:54:27 PM
#76:


Think about how the Stranger's inhabitants lit their artifacts, if you've found that slide reel

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
Epyo
10/05/21 10:15:41 PM
#77:


Interestingly, there's a place in the DLC that spells out exactly what to do with those artifacts, although that place was actually the very last thing I found in the DLC, after I was done with the main aspects of it.

---
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
... Copied to Clipboard!
XIII_rocks
10/06/21 4:29:10 PM
#78:


Yeah I figured it out eventually...

And I'm unsure how much I want to progress! Terrifying.

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
masterplum
10/06/21 4:36:35 PM
#79:


XIII_rocks posted...
Yeah I figured it out eventually...

And I'm unsure how much I want to progress! Terrifying.

I recommend turning frights off in the menu for gameplay reasons.

---
... Copied to Clipboard!
XIII_rocks
10/06/21 4:51:00 PM
#80:


I feel like I want to give it a shot without that first.

Funnily enough I previously tried to light the fire by roasting a marshmallow and moving the burning marshmallow to the artifact before finding the solution.

I was close!

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
XIII_rocks
10/06/21 5:06:08 PM
#81:


Oh, previously when I said I "viewed the slide shows" I was firing the scout into the ceiling of the room and then rotating them. You can see parts of the slide that way. For a while, I had no idea you could use the lanterns

Here's what I know so far:

-The new aliens got a signal of some kind from the eye of the universe. They're from a different solar system
-they foresaw that the eye could kill them? And stopped worshipping it
-they sealed something or other in a thing
-there's a thing i found that needs 6 (I think) symbols in order to open
-still no luck on translation. I guess that may never happen
-I'm able to teleport to a different world but only in one of the locations so far (hidden gorge)
-I found the slide about the secret well, but am nowhere near finding the entrance to that.
-there's a cool looking room in the hidden gorge but I can't access it. The door requires light from the other side.

I guess my next steps will be:
-access the dark world from one of the other locations so i can explore more. Gulp
-find this secret well

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
XIII_rocks
10/10/21 4:39:41 PM
#82:


So I decided to brave the dark world and found uh...nobody. I found a quick way to get there by getting around the ghost matter at the entrance. Once in there, found the red flashy alarm and the hollow structure. But...nothing concrete. And certainly nothing jumping out at me. Yet.

I imagine it'll hit me when Ieast expect it but I kinda just got on the raft and sailed around and didn't find a whole lot

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
Paratroopa1
10/10/21 6:28:10 PM
#83:


I am finished with the dlc, and I loved it. I do agree, however, that the stealth sections were way too hard and dampered the otherwise exquisite experience slightly. I did actually beat the stealth part in the Cinder Isles with reduced frights off, which I was proud of, but I had to put reduced frights on for the one in Hidden Gorge, I just couldn't do it. Way too overtuned and difficult.
... Copied to Clipboard!
Epyo
10/10/21 8:49:25 PM
#84:


Paratroopa1 posted...
I am finished with the dlc, and I loved it. I do agree, however, that the stealth sections were way too hard and dampered the otherwise exquisite experience slightly. I did actually beat the stealth part in the Cinder Isles with reduced frights off, which I was proud of, but I had to put reduced frights on for the one in Hidden Gorge, I just couldn't do it. Way too overtuned and difficult.

Hmmm, "Hidden Gorge stealth section", is that the place that is in the dark world, 1 big house, above a canyon? If so, I wonder if you were trying to do it an unintended way. 'Cause I reckon the intended way is to: lower the elevator next to the house, then go extinguish the house itself, which opens the doorway at the bottom of it...but instead, jump in the water, then go to dark world again using the Tower instead of the hidden gorge, then take a boat to the elevator next to the house, take the elevator up, then you're very close to the opened doorway, no stealth needed. Because that seems like the only reason that elevator is even there, and it's a lot of work to lower it.

---
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
... Copied to Clipboard!
HeroDelTiempo17
10/10/21 9:42:11 PM
#85:


I think that is an intended way but that the main one is to just do the stealth segment normally. At least, that seems to be what most people I've seen are doing. It goes to show how much thought the devs put into alternative solutions, but they are pretty unintuitive.

---
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
... Copied to Clipboard!
masterplum
10/10/21 10:22:40 PM
#86:


I stumble on the shortcut there so it was by far the easiest stealth section for me. I just walked on over

---
... Copied to Clipboard!
VintageGin
10/11/21 12:42:09 PM
#87:


Beated.

Stealth sucked, but it seems like only the well required it, since it's unlikely you'll know the trick to bypass it there. I think the DLC would be improved by switching the slides for Starlit Cove and Shrouded Woodlands so that you learn about being dead to bypass the alarms, allowing you to skip the stealth entirely.

Also, I wish the game were more clear about the end of the DLC, since I didn't realize I had finished at first. I did really enjoy meeting the prisoner and showing him the results of his action.

Also, the changes to the main ending were pretty nice-- love that the prisoner being present causes a new race of secretive creatures in the next universe.

---
... Copied to Clipboard!
Paratroopa1
10/11/21 7:19:29 PM
#88:


VintageGin posted...
Stealth sucked, but it seems like only the well required it, since it's unlikely you'll know the trick to bypass it there. I think the DLC would be improved by switching the slides for Starlit Cove and Shrouded Woodlands so that you learn about being dead to bypass the alarms, allowing you to skip the stealth entirely.

Have you actually tried this? In my experience, it didn't work. You can skip extinguishing the 'apartment complex' by being dead to walk past the alarm, yes, but there's still a guy hanging out in the basement, and you get only one chance to get past him or that it's for the loop. I was really startled by it, because the game doesn't even give you a musical cue like usual to let you know you're in danger, or have been discovered.
... Copied to Clipboard!
VintageGin
10/11/21 8:18:48 PM
#89:


Paratroopa1 posted...
Have you actually tried this? In my experience, it didn't work. You can skip extinguishing the 'apartment complex' by being dead to walk past the alarm, yes, but there's still a guy hanging out in the basement, and you get only one chance to get past him or that it's for the loop. I was really startled by it, because the game doesn't even give you a musical cue like usual to let you know you're in danger, or have been discovered.

I have not. That's pretty lame.

---
... Copied to Clipboard!
VintageGin
10/11/21 8:22:02 PM
#90:


Also I have to say that the bottom of the well was one of the more heart-pounding moments for me, especially since I never turned on reduced frights. If I got caught down there, I probably would have had to step away from the game for a while.

---
... Copied to Clipboard!
Paratroopa1
10/11/21 8:25:23 PM
#91:


VintageGin posted...
I have not. That's pretty lame.
It does make it EASIER, I think, since at least you don't have to dodge the guy on the docks who's really hard. But you still have to stealth.
... Copied to Clipboard!
StartTheMachine
10/13/21 12:32:54 AM
#92:


I finally started playing this again the last two nights after getting distracted by Monkey Balls for nearly a week. Going to collect all my thoughts to jot down my current leads. Wall of spoiler text incoming! But first, allow me to laugh at my former, oh so naive self:

StartTheMachine posted...
I also saw a living one of the as-of-yet unidentified new species (that I'm guessing is tied to the post-credits scene of the base game) roaming around in Starlit Cove. Gotta find a way to that guy!

Well that did NOT go how I originally thought! The first one I actually encountered was the Shrouded Woodlands guys though. It wasn't until I went back to watch some videos of slide reels I'd recorded (smart move) that I figured out how to extinguish the lights in the middle area of Starlit Cove to get to the well.

Aaaaand fuck Starlit Cove. I eventually got getting to the well itself down to a science - shine your light, draw out the pursuer, when he looks to the left side dart for the well - but I could not for the life of me get to that last elevator past the three pursuers guarding it. (And I know those guys are nicknamed pursuers thanks to an achievement I got). I guess I could have activated "Matrix vision" and studied their routes longer, but it's kind of hard to make use of that when you can't shine your artifact to see them. Speaking of which, are you invincible from them when that Matrix vision is activated, or if you get reaaally close will they still nab you? It seems like you're completely immune.

But anyway, out of spontaneous curiosity to see the effects that I thought would be purely visual, I turned off frights when going for the well elevator for the billionth time, and, whoa, suddenly the pursuers' vision is nerfed like crazy.

I felt bad about "cheating" to finally get there after what must have been hours of just attempting that, but the Hidden Archive was disappointing anyway. Was hoping that area would help me put all the pieces together as I have almost everything that's popped up in my ship log completed. The new slides didn't help much, though I now know these creatures can survive bodily death with the artifacts, and it appears like a communication error happened with some between their minds and the artifacts and they got left behind in these dark/dream worlds. I'm guessing the ones that are pursuing me got left. And others were able to exit their stasis to...go somewhere? I really have no idea about that part.

There was also a container there, which had one of the symbols on it from the sealed vault, but there was nothing inside it. It almost looked like a burned slide. Right before the loop ended, I noticed I could move the elevator up and set down my artifact on the black floor there where Matrix vision is normally activated. But it didn't seem to activate there and I got flooded like 20 seconds into trying. I'll just ask, is it worth going back there right now? Or maybe I need to bring something else with me instead to put inside that container.

In the Shrouded Woodlands, I've learned to get to that fireplace area where the creepy ass music is coming from, but I couldn't get past the fireplace part when inside. There's a guy immediately on the right keeping guard, though I did see past him is another dock area to continue forward (that all the other pursuers are marching toward). I guess getting there is one of my remaining leads. Hmm, if it leads to another one of those symbols and containers like the Hidden Archives had, then I'll basically know I need to bring something with me to each of them.

The Endless Canyon has been less interesting so far. I activated the bridge with the vision hole, went downstairs and found the mural that looks like a door, but I don't know what to do past there. I did, however, gain a vantage point where I can see a little alcove underneath the area I came into the dream world from. Perhaps that is my destination here.

Putting all my clues together, my speculation is that each of the dream world areas leads to a vision hole thing, each activating one of the seals on the sealed vault. It makes sense that opening that would be the endgame just based on my ship log clues. I know all the dream worlds are connected through rafts too so...my god putting this together might be a mental nightmare. I hope my remaining leads offer some big clues.

My biggest leads now are probably getting past the fireplace area in the Shrouded Woodlands and figuring out an interface I found in the Hidden Gorge. It's another one of those with five symbols on it. The other one I did had the clue right by that you simply used a scout to find. Come to think of it....I MIGHT have recorded footage on my Xbox somewhere with the right symbols. I feel like I found a slide reel or something that had different symbols from the one I used on the first interface. But honestly, I could totally be imagining that.

New species origins speculation: My original theory was that these guys are from a parallel universe - not simply another solar system, but the same solar system in a parallel dimension. This is based on one of the slides I found real early on. I think that's still accurate, but I'm less sure now that they're the same creatures you see come to life in the new universe at the end of the base game. Not to mention, the parallel universe theory makes sense since the Eye of the Universe contains all possible quantum phenomena of all universes (to me, the Eye is essentially a panentheist interpretation of God, but I wonder if that will remain my interpretation by this DLC's end).

And one last cool thing: I took an artifact back to Timber Hearth to see if anyone had anything interesting to say about it. They say nothing, but trying to use it at a regular campfire got me a secret achievement. That was hilarious. Oh, and yes, I talked to Hal there.

---
- Blur -
Welcome to your Divinity.
... Copied to Clipboard!
hombad46
10/13/21 12:49:36 AM
#93:


StartTheMachine posted...
I'll just ask, is it worth going back there right now?

Does the Ship Log say there's more to explore? If yes go back and if no there's no need

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
StartTheMachine
10/13/21 1:02:28 AM
#94:


hombad46 posted...
Does the Ship Log say there's more to explore? If yes go back and if no there's no need

It does not. I got all the slides there. Good to know, I probably need to come back later.

Two more epiphanies I had when rereading my post to remember my leads for tomorrow:

In the Shrouded Woodlands, I wonder if the pursuers following the music are actually going in a circle! And I could follow one backwards to get to the other side of the fireplace area...I'm thinking this is a plausible solution!

Less plausible: In the Archives room, I used an artifact as the light source for the slide projector...I wonder if I can use an artifact instead of a lamp to see other burned slides on The Stranger. I'm thinking this is less likely, as I know I've already tried ("artifact does not fit") but maybe there are special projectors artifacts work with. Hmmm. Or maybe, the other burned slides are in similar rooms to the Archive in the other dream worlds.

No clues here please! Just thinking aloud.

---
- Blur -
Welcome to your Divinity.
... Copied to Clipboard!
XIII_rocks
10/15/21 12:53:36 PM
#95:


Made good progress.

Found the secret of the tower almost by accident, and this eventually led me to find the room with pictures of the three secret locations. Went to one of them, which eventually showed me a guy walking through a fireplace in the dark world. I think one of the locations is the burned slide reel room which I already found, but the other in the hidden gorge I didn't get a chance to check out yet.

Speaking of which, the slide in the burned slide reel room seemed to indicate that there was a light-warp thing hidden in the rock as you sail around on the raft, but I went around the raft route in the dark world, shining lights on the rock, and found nothing. Annoying

The first combination lock that was in the main area didn't seem to give me a whole lot of info beyond another diagram showing a red x. Perhaps I missed something.

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
XIII_rocks
10/16/21 6:19:02 PM
#96:


I swear, Outer Wilds and the DLC have given me more moments of "that was fucking awesome" than 90% of games I've played put together

I found the slide that told me to drop the artifact. Fucking hell. I only found two slides in that area though (dropped down from Hidden Gorge). Are there more? Genuinely asking, don't want to go through all the shit with the elevator again to go back there.

With that said, dropping the artifact hasn't helped me a whole lot yet, though there are still more areas to explore with it gone. I've found a way to turn off the lights in the area with the well, but haven't been able to take advantage of it yet. One of the aliens takes the elevator down, but I'm as yet unsure how to access that elevator. I assume it'll help me access the upper floors which have been inaccessible so far.

EDIT Oh fuck

THE ALARM
FUCK of course

And I cannot get past the motherfucking guy guarding the fire. I even tried getting there as fast as possible to see if I could beat him, but no, seems he's always there.

Also the visuals of the place without the artifact are beautiful.

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
MrSmartGuy
10/16/21 7:02:48 PM
#97:


I didn't really enjoy the DLC for the first like 70% of it, because I was dreading whatever the "Frights" were the entire time. Now that I have finished the DLC and gotten past the Frights (with a little help from a spoiler-free walkthrough to get through some Starlit Cove stuff I couldn't find), it completely re-instates how fucking ingenious everything about this game is.

Some pretty hefty Echoes of the Eye and base game plot spoilers:
I love how seamlessly the plot weaves itself into the Nomai timeline. Coming up with a reason the Eye's signal only presents itself to them for a brief period and then going away forever seems like it would be no easy task, but nah, just one, lone guy fed up with looking away from the cold, hard truth.

It even perfectly integrates with the overall moral of the game: sometimes bad things happen, and there's no cheat code to make things better. You can't just run away and hide from the truth forever. At some point, you have to come to terms with it. That message is also thoroughly told through the DLC yet again, just in slightly different ways. It's so, so good.

---
Xbox GT/PSN name/Nintendo ID: TatteredUniform
http://www.scuffletown.org/wp-content/uploads/2010/05/tRBE1.gif
... Copied to Clipboard!
hombad46
10/16/21 8:31:03 PM
#98:


XIII_rocks posted...
I only found two slides in that area though (dropped down from Hidden Gorge). Are there more? Genuinely asking, don't want to go through all the shit with the elevator again to go back there.

You can generally tell if there's more to find by if the Ship Log says there's more to explore.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
XIII_rocks
10/16/21 11:48:22 PM
#99:


hombad46 posted...
You can generally tell if there's more to find by if the Ship Log says there's more to explore.

@hombad46
Yeah but I was wondering if there was perhaps another way to explore that room, so I'd exhausted every possibility from that specific entrance

---
Not to be confused with XIII_minerals.
... Copied to Clipboard!
hombad46
10/16/21 11:58:57 PM
#100:


Nah, each archive is only accessible through its elevator.

---
It's tempting to linger in this moment, while every possibility still exists. But unless collapsed by an observer, they will never be more than possibilities.
... Copied to Clipboard!
Topic List
Page List: 1, 2, 3