Current Events > Final Fantasy VIII was a bit of a mess huh? *spoilers*

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Darmik
09/08/21 7:02:46 PM
#1:


Played through the entire game for the first time finally. Overall it's still overall a good game but man there's just a lot of flaws with it. Felt like a game that was pushed out a bit early to capitalize on the success of VII.

It felt like it was a game strung along with big major moments (and admittedly a lot of them are cool) but barely any of them are strung together well or stick around long enough to ever really mean anything or emotionally resonate. Things just sort of happen and then we move onto something else.

The party members are perhaps the biggest offender of this. They all maybe one major moment throughout the whole game and then just...sort of hang around and hope Squall likes them. The Junction system makes them all feel interchangeable party wise unless you focus on Limit Breaks (poor Selphie if you decide to do that). They don't contribute anything else to the story. Rinoa is the exception but story wise it seems like she should barely be in the party at all.

Of course there's the big plot twist that...they all went to the same orphanage...and they all forgot because of GF usage. Except for Irvine who was too awkward to say anything and thought nobody likes him which is pretty sad and weird. But it doesn't matter at all. This plot twist didn't even have to be in the game. It adds nothing and is barely even brought up. It gives some hesitation for Squall fighting Edea but like many other things in this game Edea just stops mattering after a certain point. The memory loss aspect isn't relevant to anything else.

Lots of things are like this. Seifer is a rival who does fuck all after disc 1. He basically disappears after disc 3. Laguna playable flashbacks seem to be building up to something major but they stop when the most interesting stuff is about to happen. My guess is Laguna was meant to have a bigger role and was originally going to fight with Squall when they accomplished Time Compression.

There's a fat rich blob man who causes a civil war in Garden who wasn't relevant before that scene and isn't relevant again. Squall leads the SeeDs for a single mission and him being the leader isn't relevant immediately afterwards. There's constant examples of this so it's quite funny.

But the art design is great. The direction of certain scenes are good. It's a mess but it's a fun one. Combat system is the same way but that's been discussed quite a lot.

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Darmik
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#2
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Nestor_Cortes
09/08/21 7:06:36 PM
#3:


Selphie's limit break is the best one tf
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Shotgunnova
09/08/21 7:12:31 PM
#4:


The orphanage stuff is really bad, but when I think back, there's a lot of stuff I like.

  • The modernized world with its subways, cars, magical country-wide barriers, etc.
  • Getting a salary (LOL)
  • Doomtrain, the best-looking Bahamut in the series (how do people prefer that FFX turkey???), Eden, etc. You get tired of the long summon times, but man, there's still something great about 'em.
  • Triple Triad everywhere, always -- to the point you ignore the plot to just play cards
  • Drawing magic is kinda nice, although it did unbalance the game (junctioning = bad)
  • Cool areas, like the weird desert prison, going into space, Brothers' tomb, FH, etc.


Calling it a collection of moments instead of a good game makes sense, though. Some of the things the (bad) characters do are fine, and some of the places the (bad) plot takes you are fun.

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Darmik
09/08/21 7:12:38 PM
#5:


Nestor_Cortes posted...
Selphie's limit break is the best one tf

Is it? I thought it was just random magic spells.

Although it took me a long time to realize that Meltdown and high strength is a stupidly easy way to break bosses.

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The Popo
09/08/21 7:12:53 PM
#6:




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Darmik
09/08/21 7:15:24 PM
#7:


Shotgunnova posted...
The orphanage stuff is really bad, but when I think back, there's a lot of stuff I like.

* The modernized world with its subways, cars, magical country-wide barriers, etc.
* Getting a salary (LOL)
* Doomtrain, the best-looking Bahamut in the series (how do people prefer that FFX turkey???), Eden, etc. You get tired of the long summon times, but man, there's still something great about 'em.
* Triple Triad everywhere, always -- to the point you ignore the plot to just play cards
* Drawing magic is kinda nice, although it did unbalance the game (junctioning = bad)
* Cool areas, like the weird desert prison, going into space, Brothers' tomb, FH, etc.

Calling it a collection of moments instead of a good game makes sense, though. Some of the things the (bad) characters do are fine, and some of the places the (bad) plot takes you are fun.

Yeah for sure. There's a lot of cool designs and moments and it carried me through the game. It just felt like none of it stuck around. Just felt like the game didn't take the time to soak any of it in.

I'm in an academy. The academy flies now. Here's a futuristic city hidden away. Now to protect Rinoa she is being launched to space where they are containing Adel (?). Now monsters are falling from the moon. But no time for that it's time to compress time.

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Darmik
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harley2280
09/08/21 7:15:35 PM
#8:


Selphie has the best limit break in the game. It can kill absolutely anything.
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HagenEx
09/08/21 7:15:53 PM
#9:


The Popo posted...

lol

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SuperShake666
09/08/21 7:15:59 PM
#10:




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ziggawatts
09/08/21 7:16:29 PM
#11:


Selphie's Limit Break includes The End or whatever it was called, which is instant win and works even on the final boss.
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Darmik
09/08/21 7:18:40 PM
#12:


ziggawatts posted...
Selphie's Limit Break includes The End or whatever it was called, which is instant win and works even on the final boss.

lol how did that work?

For the last boss I just used Holy War, Meltdown, Aura (which I didn't need really) and physical attacks until the boss died.

There's so many weird tricks to the combat and collecting magic. Strategy guides must have loved it.

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#13
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ellis123
09/08/21 7:40:27 PM
#14:


Darmik posted...
lol how did that work?
It automatically kills any non-undead enemy and for bosses with multiple phases it moves you to to the next one/ends it if it was the last one.

Shotgunnova posted...
Drawing magic is kinda nice, although it did unbalance the game (junctioning = bad)
Junctioning was fine. It was the magic system that was the problem. It was utterly trivial to get insane quantities of reasonably high level magic instantly (unless you were Spoony, I guess) while at the same time you basically never wanted to cast any spells due to it actively hurting your stats. If you could, say, only draw from draw points once + couldn't from enemies (with the obvious GF acquisition rework), having more copies of the spell powered it up (eventually turning Fire into Fira, etc.), and using it didn't remove copies then basically every complaint about the Junction system goes away.

And Triple Triad still is the best minigame ever. There have been some good ones otherwise but none of them have the sheer depth of integration into the world. BD2 had a great potential competitor, but having everything be on a point-buy system, having no "area rule" system, and no equivalent to the various side/secret content really left it feeling lacking by the end.

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ziggawatts
09/08/21 7:41:58 PM
#15:


Darmik posted...
lol how did that work?

You just keep selecting Do Over until it appears. Though I may be remembering wrong about the final boss. It works on omega at least. That said it's rare enough that just spamming limits with squall and Zell was typically better anyway. Zell can just loop 2 moves over and over to do 3-9 attacks per "second" of his timed limit.

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Lairen
09/08/21 7:41:59 PM
#16:


I dont think the main cast is interested in sex at all.

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TheRadiant
09/08/21 7:44:31 PM
#17:


Lairen posted...
I dont think the main cast is interested in sex at all.
I mean obviously, just look at how Squall disrespects Quistis

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Darmik
09/08/21 7:46:49 PM
#18:


ziggawatts posted...


You just keep selecting Do Over until it appears. Though I may be remembering wrong about the final boss. It works on omega at least. That said it's rare enough that just spamming limits with squall and Zell was typically better anyway. Zell can just loop 2 moves over and over to do 3-9 attacks per "second" of his timed limit.

Ah yeah I only ever bothered refreshing a couple of times.

Yeah Zell was pretty crazy with high strength especially

Lairen posted...
I dont think the main cast is interested in sex at all.

Quistis and Rinoa beg for it and Squall is all 'whatever'

TheRadiant posted...
I mean obviously, just look at how Squall disrespects Quistis

In all seriousness what the hell at that scene? It was brutal. I don't think I've seen a protagonist be such a jerk without choosing a jerk dialogue option.

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Darmik
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Lairen
09/08/21 7:48:19 PM
#19:


Squall cockblocks himself.

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Darmik
09/08/21 7:51:52 PM
#20:


Quistis: "I haven't been here for a while."

[They both go stand by the ledge.]

Quistis: "What time is it?"

Squall: "It's after midnight."

Quistis: "Oh well... I, Quistis Trepe, am no longer an instructor as of now!
I'm a member of SeeD now, just like you. Who knows, maybe we'll end up
working together."

Squall: "...Oh really?"

Quistis: "Is that all you're going to say?"

Squall: "If that's how it was decided, you have to abide by it."

Quistis: "They told me that I failed as an instructor. Basically, that I lacked
leadership qualities. I was a SeeD by the age of 15, got my instructor
license at 17...It's only been a year since I got it... I wonder where
I went wrong... I did my best... Are you listening?"

Squall: "Are you done yet...? I don't wanna talk about it. What am I supposed
to say about other people's problems?"

Quistis: "I'm not asking you to say anything. I just want you listen."

Squall: "Then go talk to a wall."

Quistis: "Aren't there times when you want to share your feelings with someone?

Squall: "Everyone has to take care of themselves. I don't want to carry
anyone's burden."

Go talk to a wall sounds like a renegade prompt in a Mass Effect game.

Then the poor loser that is Quistis just hangs around this jerk hoping that he'll be nice to her.

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Darmik
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#21
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Nestor_Cortes
09/08/21 7:53:23 PM
#22:


squall was almost single handedly responsible for inspiring an entire generation of angsty teenagers

such a shitty character

he also talks like a peak CEman
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Jeff AKA Snoopy
09/08/21 7:54:19 PM
#23:


It was some good ideas with poor execution.

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ellis123
09/08/21 7:55:05 PM
#24:


mattymad posted...
Lmao, is that the real dialogue? It's been a long time since I actually read it (last playthrough I mashed through dialog).

Jeez, Squall.

https://www.deviantart.com/nebezial/art/whatever-intensifies-523249942

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Kafkaf
09/08/21 7:55:21 PM
#25:


Wasn't it supposed to have voice actinh
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Nestor_Cortes
09/08/21 7:57:04 PM
#26:


Kafkaf posted...
Wasn't it supposed to have voice actinh


doubt it since ix didnt have it
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008Zulu
09/08/21 7:57:52 PM
#27:


mattymad posted...
My favourite playthrough of 8 was using triple triad to get 99 Tornado/Flare/etc as well as Squall's Ultimate Weapon all on disk one - and having 9999 HP and Damage. You can literally one shot bosses for like half the game - and then you can one shot them with a limit break.
You can use Tonberry's Enc None ability, and go to the Island closest to Hell/Heaven and pick up unlimited Flare's, Meteors, etc.

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Darmik
09/08/21 7:58:28 PM
#28:


mattymad posted...
Lmao, is that the real dialogue? It's been a long time since I actually read it (last playthrough I mashed through dialog).

Jeez, Squall.

Yep. I got it from the script posted on this site but yeah that's exactly what I remembered.

Considering in almost every game the protagonist is the bearer of others problems I was honestly taken quite aback during that scene lol

It's not like he ever really redeems himself much either. At most he gives a shit about Rinoa only near the end of the game. Because literally everyone wants them to fuck for some reason.

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Xavier_On_High
09/08/21 7:59:11 PM
#29:


The orphanage plot point makes perfect sense and that is a hill I will die on.

The fact that they all grew up together is the only reason they don't dissolve or get scattered through time during time compression. And that bond is the reason Squall is able to manifest there and pass on information from the future after Ultimecia's defeat, which is why they're all trained as elite sorceress killers without knowing it, which is why they're able to even survive long enough to reach her. Everything follows.

I think people have an automatic reaction to silly JRPG contrivances like the orphanage, but FFVIII is one of the few examples that bothers to explain it.

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TheRadiant
09/08/21 7:59:38 PM
#30:


Darmik posted...
Because literally everyone wants them to f*** for some reason.
The scenes from the garden battle is some of the cringiest shit

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#31
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MutantJohn
09/08/21 8:00:48 PM
#32:


Xavier_On_High posted...
The orphanage plot point makes perfect sense and that is a hill I will die on.

The fact that they all grew up together is the only reason they don't dissolve or get scattered through time during time compression. And that bond is the reason Squall is able to manifest there and pass on information from the future after Ultimecia's defeat, which is why they're all trained as elite sorceress killers without knowing it, which is why they're able to even survive long enough to reach her. Everything follows.

I think people have an automatic reaction to silly JRPG contrivances like the orphanage, but FFVIII is one of the few examples that bothers to explain it.

Nah, the game was written with a few loose ideas and cinematic moments in mind. The writers then just kinda filled in the blanks to the best of their abilities and FF VIII is what we got

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Xavier_On_High
09/08/21 8:03:44 PM
#33:


MutantJohn posted...
Nah, the game was written with a few loose ideas and cinematic moments in mind. The writers then just kinda filled in the blanks to the best of their abilities and FF VIII is what we got

What's your point? A lot of writers do that. Doesnt mean their stories don't make sense.

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Darmik
09/08/21 8:04:23 PM
#34:


Xavier_On_High posted...
The orphanage plot point makes perfect sense and that is a hill I will die on.

The fact that they all grew up together is the only reason they don't dissolve or get scattered through time during time compression. And that bond is the reason Squall is able to manifest there and pass on information from the future after Ultimecia's defeat, which is why they're all trained as elite sorceress killers without knowing it, which is why they're able to even survive long enough to reach her. Everything follows.

I think people have an automatic reaction to silly JRPG contrivances like the orphanage, but FFVIII is one of the few examples that bothers to explain it.

That's a fair enough explanation. It might have been more effective if the bond was developed more throughout the game so that resonated a bit more. Zell, Selphie, Quistis and Irvine just didn't seem to have enough to do for them to develop a bond with Squall so we just have to assume it's from them being childhood friends. I think those characters talk about Squall more than actually talking to Squall thinking about it.

Squall, Ellone and Edea definitely need to be at the orphanage for all that to work. Just dunno about the rest really. Ultimately Squall found Rinoa who wasn't even at the orphanage but I guess we can assume the bond between the rest were stronger.

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Kanaya413
09/08/21 8:07:43 PM
#35:


Squall zell and Irvine are so hot
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Questionmarktarius
09/08/21 8:08:59 PM
#36:


Triple Triad was great. The weird teen-angst JRPG that came with it was kinda meh.
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Xavier_On_High
09/08/21 8:13:42 PM
#38:


Darmik posted...
Squall, Ellone and Edea definitely need to be at the orphanage for all that to work. Just dunno about the rest really. Ultimately Squall found Rinoa who wasn't even at the orphanage but I guess we can assume the bond between the rest were stronger.

There's info in the lore menu that explains how sorceresses all contain part of the original sorceress, and even without time compression they all share a bond with each other. So Rinoa probably would have ended up there anyway, just like all the other faceless sorceress you fight.

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Guerrilla Soldier
09/08/21 8:32:42 PM
#39:


yes it's definitely like a bunch of different ideas strung together with only one main plotline that barely explains anything

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ultimate reaver
09/08/21 8:34:17 PM
#40:


ff8's story is so bad that a vocal part of its fanbase attempts to defend it by theorizing that the last quarter of the game is a fever dream in a character's dying mind

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Bad_Mojo
09/08/21 8:37:13 PM
#41:


Shotgunnova posted...
how do people prefer that FFX turkey???

I think it's because it's playable. As in, you get to use Bahamut like a party member

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Darmik
09/08/21 8:37:22 PM
#42:


ultimate reaver posted...
ff8's story is so bad that a vocal part of its fanbase attempts to defend it by theorizing that the last quarter of the game is a fever dream in a character's dying mind

Haha from when?

I did like the scene of when Squall is first lost in time and he is looping through the dance scene with warped faces. That's an example of how games have improved. These days that would all be interactive and weird. Not just an FMV.

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TetsuoS2
09/08/21 8:37:48 PM
#43:


The game was supposed to be 6 or 8 discs before it was cutdown to what it is now, leading to some jarring developments(or lack thereof).

I love it, but I'm not going to argue about it, it's pretty divisive.

However, it had the most fun way of inputting limit breaks, hands down. Duel, and Renzokuken, both extremely fun, with the trigger variations on different bosses.

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ShyOx
09/08/21 8:40:55 PM
#44:


I wonder how much of it was translation?

It was supposed to be 6 DISCS WTF lol

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Darmik
09/08/21 8:43:19 PM
#45:


TetsuoS2 posted...
The game was supposed to be 6 or 8 discs before it was cutdown to what it is now, leading to some jarring developments(or lack thereof).

I looked it up a little and yeah it sounds like Laguna was basically meant to be a co-protagonist. Which makes a lot of sense. It's really obvious that his side of the story was meant to tie in the time compression stuff a lot better. I can picture them having duel boss fights to trigger time compression near the end.

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Bad_Mojo
09/08/21 8:50:55 PM
#46:


Darmik posted...
I can picture them having duel boss fights

I never thought about it, but I think it would have been pretty awesome and great twist if one of these groups ended up being the "evil" side and you got to pick which one was the "good" side, and that's who you finished up the game with, of course facing the other team in the final battle of being "broken" [In game that is, as in you've build up both teams to be super powerful and now you have to kill what you've created]

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The Popo
09/08/21 8:52:47 PM
#47:


Darmik posted...
Haha from when?

Theres a fan theory that after Squall gets impaled at the end of disc 1, he actually dies, and the rest of the game is in his mind. Part of the basis sorta plays into the theme that youve been running with in this topic, how the plot just starts with an idea and just drops it - Squall was impaled with an icicle, and it looked to be a very grave injury. Then he just wakes up at the garden, and hes fine.

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Darmik
09/08/21 8:55:30 PM
#48:


The Popo posted...
Theres a fan theory that after Squall gets impaled at the end of disc 1, he actually dies, and the rest of the game is in his mind. Part of the basis sorta plays into the theme that youve been running with in this topic, how the plot just starts with an idea and just drops it - Squall was impaled with an icicle, and it looked to be a very grave injury. Then he just wakes up at the garden, and hes fine.

Wow that early huh lol.

But yeah the game as a whole is like that. I totally forgot that even happened lol

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Darmik
09/08/21 10:05:59 PM
#49:


It's funny that Seifer is hyped up to be Squall's rival and he is about as intimidating as a rival from Pokemon.

They don't even bother to give him a proper ending. He just gets defeated, doesn't explain or redeem himself and doesn't appear again until the ending where he smiles. So we just have to assume that he was brainwashed I guess.

I don't know why both him and Edea were only temporary party members. They suddenly just stop being relevant like they were supposed to permanently join but they don't.

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BettyWhite
09/08/21 10:17:16 PM
#50:


This is why I think VIII would benefit most from a remake. It was definitely pushed out fast and lacked refinement as a result.

Give Quistis, Selphie, Irvine, and Zell each a specific quest or two.

Insight on Quistis' experience as an instruct...

Zell bonding with his mom. I mean give me a fucking lame-ass hotdog fetch quest.

Selphie arranging the concert and life in Trabia.

Irvine hitting on girls, going into his nervous issues.

Even expanding on them and adding more facets to their character.

Rinoa could use more attention since she is the leading lady. Seifer could use more development too. Just so he isn't only a prick with an obsession.


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Darmik
09/08/21 10:31:31 PM
#51:


Don't think it would ever happen but I'd be down for a Final Fantasy VIII Remake. The biggest issue is by far the writing and the FFVII Remake does a good job of writing the characters.

But dunno how they'd handle junctioning. My tweak would be that the number of spells doesn't matter for base stats but it does for the Elemental/Status attack and defense junctions. Simplifies it in a way that makes sense I think.

Maybe the more GF you have junctioned for a specific stat have the bigger junction bonus you get instead.

This is assuming the combat is overhauled into being more action based.

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