Current Events > FACTS: Cyberpunk is on track to be the next No Man's Sky.

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SrRd_RacinG
08/17/21 8:04:18 PM
#1:


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Jabodie
08/17/21 8:05:35 PM
#2:


Are they fixing the crafting system with this one? Legit hoping to hear they do.

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Wetterdew
08/17/21 8:06:31 PM
#3:


no man's sky is still crappy

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QueenCarly
08/17/21 8:07:28 PM
#4:


Wetterdew posted...
no man's sky is still crappy

No it isn't

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Irony
08/17/21 8:07:29 PM
#5:


Not possible

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#6
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Smashingpmkns
08/17/21 8:10:32 PM
#7:


Seems like a very insignificant amount of content. I wonder if they'll be able to get Keanu Reeves back for any future DLC updates, if that's even planned.

I haven't come close to beating the game so I dont know what his story ends up looking like. I stopped in the beginning when you have to meet that dude at the diner lmao
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Hexenherz
08/17/21 8:12:20 PM
#8:


oh man I can't wait to reinstall this crappy game so I can drive a car around when driving was one of the worst parts of the whole experience. and a jacket in a singleplayer first person game where the mirrors have loading screens ?? nailed it!

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TetsuoS2
08/17/21 8:15:17 PM
#9:


cdpr hasn't released any update that redeems itself yet.

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Hexenherz
08/17/21 8:19:22 PM
#10:


Just in case it wasnt clear, all of these DLCs, these are going to be smaller DLCs, some are going to be bigger DLCs, but theyre all free, Mills added. All of those are free. Expansions, just like for Witcher, those are going to be paid but well have more to say later.

100% clear

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Darmik
08/17/21 8:20:09 PM
#11:


They promised free DLC for earlier this year. I remember this sort of stuff came out almost immediately for Witcher 3.

No Man's Sky was an indie game that they could keep building up on. CP2077 is a AAA game made up of cut corners and shortcuts. Lack of content isn't the problem.

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s0nicfan
08/17/21 8:25:38 PM
#12:


Jabodie posted...
Are they fixing the crafting system with this one? Legit hoping to hear they do.

Reading through the patch notes, the answer is no. There are a significant number of changes being made to crafting, but it doesn't seem to fix the fundamental problem that continually upgrading a weapon becomes prohibitively expensive to the point where it's cheaper to just craft new weapons instead, which obviously makes finding unique weapons useless.

They are letting us upgrade crafting materials in bulk though, so at least while you're making weapons with no purpose other than to sell you'll be able to do it slightly more quickly.

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ledbowman
08/17/21 8:28:06 PM
#13:








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Hexenherz
08/17/21 8:29:01 PM
#14:


ledbowman posted...




seeing shit like this is making me want to go back and 100% it gdi

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ledbowman
08/17/21 8:31:02 PM
#15:


Hexenherz posted...
seeing shit like this is making me want to go back and 100% it gdi
yeah it looks hilarious

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ledbowman
08/17/21 8:32:22 PM
#16:





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#17
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PC-Builder_Pony
08/17/21 8:35:38 PM
#18:


Not until the game price comes down to $20

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TetsuoS2
08/17/21 8:36:00 PM
#19:


the game has some great stuff.

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Darmik
08/17/21 8:36:35 PM
#20:


mobilebloechel posted...
I know this is apples to oranges...but when Witcher 3 dropped, it too was kinda a mess. I know it didn't have the expectations that Cyberpunk has, but still there were alot of flaws. Now you could also see the amazing game through those flaws, which you can't really see in Cyberpunk...but just saying.

Yes it has been a trend for all of CDPR's games really. The 'Enhanced Editions' exist for a reason. But they really overpromised and overhyped themselves this time. If you're gonna make an open world city I think making sure the pedestrian AI isn't worse than GTAIII is a reasonable bar to get over.

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Darkninja42
08/17/21 8:41:00 PM
#21:


PC-Builder_Pony posted...
Not until the game price comes down to $20
The console versions were actually 10 bucks at Best buy, I think it was today only though.

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Hexenherz
08/17/21 8:42:23 PM
#22:


mobilebloechel posted...
I know this is apples to oranges...but when Witcher 3 dropped, it too was kinda a mess. I know it didn't have the expectations that Cyberpunk has, but still there were alot of flaws. Now you could also see the amazing game through those flaws, which you can't really see in Cyberpunk...but just saying.
p. sure the Witcher 3 was still a complete story and shit. CP2077 will require a rebuild from the ground up to overhaul the story.

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TetsuoS2
08/17/21 8:45:47 PM
#23:


the story was alright though?

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DarkRoast
08/17/21 8:46:18 PM
#24:


Wetterdew posted...
no man's sky is still crappy

I think it's amazing. So much more than I ever would've imagined.

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DarkRoast
08/17/21 8:47:10 PM
#25:


Hexenherz posted...
p. sure the Witcher 3 was still a complete story and shit. CP2077 will require a rebuild from the ground up to overhaul the story.

Honestly, I didn't feel like CP's story was all that bad, but it clearly needed a tighter focus. I tried to do a lot of things, but the depth didn't really pan out.

I played it on PC with Max settings at 1080p, so I probably got a much better experience than most.

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ledbowman
08/17/21 8:47:52 PM
#26:





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CountDog
08/17/21 8:49:38 PM
#27:


Mr Hangman posted...
After hearing over and over again how vastly improved No Man's Sky has gotten, I finally bought it. In principle it's right up my alley: multiplayer exploration of a functionally infinite procedurally generated universe with resource collection and base building? Awesome!

I hate it. I hate almost everything about it. The execution of every detail is horrible. It's like it was cobbled together by people with zero attention span, unable to finish any component and move it beyond prototype either from a programming and UI angle or from a conceptual and game design angle.
I think one of the issues with the game. Is that the sense of exploration is boring. Even though it's all about exploring uncharted planets. The planets themselves need a history. When your everything that is new. That can get old fast. I they've been trying to fix that issue. But as long as the game is procedural. I think that it will consistently be an issue.

Take Minecraft for example. Even though the cave you just discovered feels unexplored. Something about it just feels lived in still. Has been in a sort of sense. Certainly is a fascinating thought.

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DarkRoast
08/17/21 8:49:48 PM
#28:


The only console version that seems adequate is the BC PS5 version. Visually, it's kind of meh, but it's a near locked 60fps and almost always above 1080p, so it's at least playable.

Hopefully the PS5 and XSX versions are much improved.

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DarkRoast
08/17/21 8:51:25 PM
#29:


CountDog posted...
I think one of the issues with the game. Is that the sense of exploration is boring. Even though it's all about exploring uncharted planets. The planets themselves need a history. When your everything that is new. That can get old fast. I they've been trying to fix that issue. But as long as the game is procedural. I think that it will consistently be an issue.

Take Minecraft for example. Even though the cave you just discovered feels unexplored. Something about it just feels lived in still. Has been in a sort of sense. Certainly is a fascinating thought.

They've added so much to how the terrain generates, and the variety of stuff in it, honestly it's about as good as you could hope. But I agree, there are fundamental limitations to what you can procedurally generate. That said, I do think hello games deserves a lot of praise for sticking with it for so long and going the extra mile when most AAA devs/publishers would've abandoned it immediately.

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Tmaster148
08/17/21 8:52:58 PM
#30:


I don't see how this remotely brings it close to being on track as being a NMS. It's literally 2 outfits and a car you are getting as "free" dlc.

Also this happened to them on their stream about the update: https://clips.twitch.tv/LittleNastyChickenPrimeMe-dQA_SE3TZeKe0buF

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s0nicfan
08/17/21 8:53:37 PM
#31:


CountDog posted...
I think one of the issues with the game. Is that the sense of exploration is boring. Even though it's all about exploring uncharted planets. The planets themselves need a history. When your everything that is new. That can get old fast. I they've been trying to fix that issue. But as long as the game is procedural. I think that it will consistently be an issue.

Take Minecraft for example. Even though the cave you just discovered feels unexplored. Something about it just feels lived in still. Has been in a sort of sense. Certainly is a fascinating thought.

I disagree. Roguelikes have been doing procedural storytelling for decades now. Stuff like Dwarf Fortress and Caves of Qud show that it is 100% possible to procedurally generate a history in a meaningful way. The problem is that "procedural generation" is often a crutch used to make games larger than the dev team has an ability to create manually, rather than a properly implemented and realized tool that is applied to all aspects of the world.

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TetsuoS2
08/17/21 8:54:26 PM
#32:


https://www.cyberpunk.net/en/news/39092/patch-1-3-list-of-changes

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Darmik
08/17/21 8:59:38 PM
#33:


DarkRoast posted...
The only console version that seems adequate is the BC PS5 version. Visually, it's kind of meh, but it's a near locked 60fps and almost always above 1080p, so it's at least playable.

Hopefully the PS5 and XSX versions are much improved.

Nah Xbox Series X and S are both better than PS5. PS5 still has the crowd level of the PS4 version.



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CountDog
08/17/21 9:00:04 PM
#34:


s0nicfan posted...
I disagree. Roguelikes have been doing procedural storytelling for decades now. Stuff like Dwarf Fortress and Caves of Qud show that it is 100% possible to procedurally generate a history in a meaningful way. The problem is that "procedural generation" is often a crutch used to make games larger than the dev team has an ability to create manually, rather than a properly implemented and realized tool that is applied to all aspects of the world.

I'm sorry I should have specifically specified it exclusively to NMS. However you can see that I sort of clarified that with my Minecraft comment. Which already agrees with your shared input.

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St0rmFury
08/17/21 9:01:25 PM
#35:


The pantless T-posing while standing on a bike is peak Cyberpunk 2077.
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DarkRoast
08/18/21 7:53:30 AM
#36:


Darmik posted...
Nah Xbox Series X and S are both better than PS5. PS5 still has the crowd level of the PS4 version.


Series S runs at less than 1080p 30fps
Series X frequently tanks fps, often going down to the 40s while PS5 stays at 60


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TetsuoS2
08/18/21 8:20:50 AM
#37:


Happens when you play at different settings.

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Darmik
08/18/21 6:10:28 PM
#38:


DarkRoast posted...
Series S runs at less than 1080p 30fps
Series X frequently tanks fps, often going down to the 40s while PS5 stays at 60

https://www.eurogamer.net/articles/digitalfoundry-2021-cyberpunk-2077-ps5-xbox-series-state-of-play
Before focusing on the state of play for Xbox Series X and PlayStation 5 - which are essentially last-gen codebases running with strategic enhancements on the latest consoles - it's worth discussing Xbox Series S, which continues to deliver a good experience for a machine at its price-point. It's true, there is no 60fps mode and while 1440p is the maximum resolution target, it spends more of the time at a native 1080p instead. Of all the console releases though, this delivers one of the tighter locks at 30fps and retains stability even in our alley shoot-out stress test - traditionally a problem for the last-gen machines. It may not be perfect, but in terms of overall stability it boasts a better lock to 30fps than the Series X equivalent quality mode, and it retains its bigger brother's higher NPC count. With patch 1.23, Series S is in great shape.

Of course, Xbox Series X has a unique graphics mode toggle missing on PS5. You get one mode for quality - a 30fps option that prioritises a higher resolution ranging between lowest 1512p, and 1728p highest. And then there's Series X's performance mode, which guns for 60fps, but drops that resolution range to between 1080p and 1296p. Again no change. So it goes on PS5 as well; which still pushes between 972p at its lowest and 1200p at the top end. Focusing just on the 60fps mode compared to PS5, visually speaking Series X has a slight edge in pixel output, though there's not much to tell the difference between them owing to the heavy post-processing and temporal anti-aliasing. The biggest advantage remains somewhere else - the NPC count.
Night City was always advertised as a bustling metropolis, teeming with life around the inner city - the Chinatown area, the markets, the red light districts. On PC it delivers this bustle to great effect, but on PS5 right now, it's a very different looking game with very few inhabitants in the city. Even judged by eye in-side-by-side shots, the Series X in its 60fps performance mode fills Night City's roads with more life. Meanwhile, that NPC count only rises further on Series X when you move to its 30fps quality mode. There's more to Xbox's quality mode, including better ambient occlusion - but the higher NPC count is easily the most striking difference possible between the two machines - so add this to the wishlist for the true, dedicated PS5 release when we get it. Sadly, being anchored to PS4 Pro settings in its current state is only holding PS5 back.

All of this has an impact on performance inevitably. PS5 remains the front-runner, delivering the most consistent 60fps experience on any console. That's not to say it doesn't have it's rocky moments, but by and large, it's the one to go for with 60fps in mind. Battles can drop into the 50s at points and even after so many patches, there are a few drops while driving too, but nothing that really distracts. Meanwhile, the reality is that Xbox Series X's performance mode is well off the pace, with PS5 sticking to 60fps in places where Series X drops aggressively under - the game's Street Kid tutorial shootout being an on-point example. Again, if we have a next-gen version wish list, this would be the next addition. Xbox Series X's performance mode must be locked, and optimised for a consistent 60fps, without having to rely on a VRR display to smooth out the performance issues.
So if Series X's 60fps mode is a little disappointing, what's the score with its 30fps quality mode? You get higher resolution, improved visual settings and an even better NPC count - and the 30fps cap is mostly solid too. We're short of perfection here too; attacking all the usual stress points, we still get drops well into the mid 20s - as our video above demonstrates. But on the whole, this remains the best way to play on consoles for visual purists. Those after the best take on Night City, where CDPR makes good on its promise of atmosphere, bustling streets, higher AO settings, and a respectable resolution, should definitely check out quality mode on Series X. Patch 1.23 doesn't solve the drops under, but perhaps the proper next-gen release can deliver a tighter lock here too.

Sure you get better performance with the PS5 but there's a pretty big cost to get there. Barely any NPC's.

Xbox Series X with VRR is the best console version but without VRR there's more framerate drops. Xbox Series S at 1080p/30fps is the most stable of any console and also has the higher crowd density. PS5 has the highest performance but the lowest visual settings.

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Hexenherz
08/18/21 8:15:28 PM
#39:


cyberpunk 2077 is the new Anthem.

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#40
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RchHomieQuanChi
08/18/21 8:51:30 PM
#41:


M_Live posted...
I actually beat cyberpunk on an Xbox One and enjoyed it. I wouldn't exactly call it great in that current state; but the foundation is there for a good game. I'm looking forward to a second playthrough down the line when a few of these updates get released

Agreed. I had a lot of fun with it

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mooreandrew58
08/18/21 9:09:36 PM
#42:


Hexenherz posted...
oh man I can't wait to reinstall this crappy game so I can drive a car around when driving was one of the worst parts of the whole experience. and a jacket in a singleplayer first person game where the mirrors have loading screens ?? nailed it!

Honestly I stuck to motorcycles since thats pretty much the only way to see your character in gameplay. They handle a lot bettee than most of the cars too

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