Current Events > If N64 was CDrom and Gamecube was DVD how would Nintendo change

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Scotty_Rogers
01/02/21 12:36:10 AM
#1:


Famalam

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Scotty_Rogers
01/02/21 12:53:38 AM
#2:


RIP sega

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Wii_Shaker
01/02/21 12:59:44 AM
#3:


The Gamecube, Wii and the Wii U all used DVDs and Nintendo didn't take advantage of DVD video.

Just another example of Nintendo holding back gaming technology.

Sony on the other hand embraced it and smoked both the Gamecube and Xbox in that generation.

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Scotty_Rogers
01/02/21 2:50:07 AM
#4:


Didnt xbox also play dvd video tho? Lol

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Rika_Furude
01/02/21 2:53:44 AM
#5:


Wii_Shaker posted...
Just another example of Nintendo holding back gaming technology.
bad post. cartridges are superior to disc for gaming due to loading speed.

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TheoryzC
01/02/21 2:53:47 AM
#6:


Scotty_Rogers posted...
Didnt xbox also play dvd video tho? Lol
It needed a plug-in with a remote to do it iirc

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Scotty_Rogers
01/02/21 3:08:16 AM
#7:


Rika_Furude posted...
bad post. cartridges are superior to disc for gaming due to loading speed.

They had less space and were more expensive. That's why N64 pretty much had no third party games

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Stalolin
01/02/21 3:08:28 AM
#8:


I dont think theyve ever been interested in raw processing power. Theyve always just done their own thing in both consoles and the games.
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SPE
01/02/21 3:08:37 AM
#9:


Tag

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Rika_Furude
01/02/21 3:13:24 AM
#10:


Scotty_Rogers posted...
They had less space and were more expensive. That's why N64 pretty much had no third party games
It had nothing to do with "holding back gaming technology" since disks were a step backwards in speed. Games that load fast are just better.

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Scotty_Rogers
01/02/21 3:17:20 AM
#11:


Rika_Furude posted...
It had nothing to do with "holding back gaming technology" since disks were a step backwards in speed. Games that load fast are just better.

I don't think no load times makes up for less space and being more expensive to produce

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Rika_Furude
01/02/21 3:25:08 AM
#12:


Scotty_Rogers posted...
I don't think no load times makes up for less space and being more expensive to produce
Thats subjective and not what we are discussing. Stop this strawman

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Scotty_Rogers
01/02/21 3:25:57 AM
#13:


If your games hold less space due to the technology (cartridges) then yeah that can be construed as being held back lol

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Rika_Furude
01/02/21 3:27:22 AM
#14:


Scotty_Rogers posted...
If your games hold less space due to the technology (cartridges) then yeah that can be construed as being held back lol
not really since the drawback is ridiculous load times, which suck enjoyment out of the game

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Scotty_Rogers
01/02/21 3:28:18 AM
#15:


Rika_Furude posted...
not really since the drawback is ridiculous load times, which suck enjoyment out of the game

Clearly no third party devs agreed with you, which is why the N64 had no third party games lol

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Rika_Furude
01/02/21 3:30:40 AM
#16:


Scotty_Rogers posted...
Clearly no third party devs agreed with you, which is why the N64 had no third party games lol
they were out for a quick buck, which is why they took the laziest and cheapest alternative. it had nothing to do with creating a quality product, outside a rare few exceptions who needed the extra space (final fantasy games)

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AlisLandale
01/02/21 3:33:22 AM
#17:


Rika_Furude posted...
not really since the drawback is ridiculous load times, which suck enjoyment out of the game

tbh only shittily optimized games had ridiculous load times. Chrono Trigger needing to load its menu, for instance, was a Square problem, not a CD problem, illustrated by the fact that almost no other games had that problem.

Heck, I can barely remember any significant load times in FF7.

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Scotty_Rogers
01/02/21 3:35:54 AM
#18:


The few third party games there were used cartridges with particularly small space (about 8mb) which resulted in worse graphics as cartridges with bigger space were even more expensive

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CM_Ponch
01/02/21 3:36:03 AM
#19:


The N64 would have gotten the PS1 exclusive Final Fantasy games

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Rika_Furude
01/02/21 3:39:23 AM
#20:


Scotty_Rogers posted...
The few third party games there were used cartridges with particularly small space (about 8mb) which resulted in worse graphics as cartridges with bigger space were even more expensive
Again, this is a laziness/greed thing. Nintendo 64 games generally had better graphics. What PS1 games look as good as Banjo Tooie, Majoras Mask, Donkey Kong 64 and Paper Mario?

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Illuminoius
01/02/21 4:08:10 AM
#21:


gamecube
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Trelve
01/02/21 4:12:21 AM
#22:


Square-Enix wouldn't have left Nintendo for Sony, Final Fantasy stays exclusive to Nintendo.
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Scotty_Rogers
01/02/21 4:21:40 AM
#23:


Rika_Furude posted...
Again, this is a laziness/greed thing. Nintendo 64 games generally had better graphics. What PS1 games look as good as Banjo Tooie, Majoras Mask, Donkey Kong 64 and Paper Mario?

It's not laziness or greed. Higher prices means more money to lose if a game flops. And they took longer to produce, which means being left with an excess amount of them if a game flops or being unable to produce them for weeks if a game is more popular than expected. Certainly didn't help that only Nintendo's first party devs could sell their games at low prices as they knew where the manufacturing plant was, either.

So instead of having to put up with that BS, it was for the best that third party devs climb aboard Sony.

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Rika_Furude
01/02/21 4:26:03 AM
#24:


Scotty_Rogers posted...
It's not laziness or greed
of course it is. you said so yourself. your primary argument is that cartridges are more expensive. thats always a greed thing. and absolutely not a "nintendo holding back gaming tech" discussion point

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Scotty_Rogers
01/02/21 4:28:58 AM
#25:


Saving money isn't greed when the alternative is spending too much money, lol.

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Rika_Furude
01/02/21 4:29:54 AM
#26:


that wasnt the alternative. the alternative was earning slightly less money. and making a worse game as a result
and again, you havent explained how this is "nintendo holding back gaming tech". try to explain that to the class

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Scotty_Rogers
01/02/21 4:35:11 AM
#27:


Rika_Furude posted...
that wasnt the alternative.

Cartridges were significantly more expensive than CDs. No reason to blow more cash for less space and longer production time.

you havent explained how this is "nintendo holding back gaming tech".

Less space is exactly that, but it's mainly holding back third party devs.

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Rika_Furude
01/02/21 4:36:22 AM
#28:


Scotty_Rogers posted...
Cartridges were significantly more expensive than CDs
"significant" being dollars. so again, a greed thing

and again, you havent explained how this is "nintendo holding back gaming tech". try to explain that to the class

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Scotty_Rogers
01/02/21 4:37:56 AM
#29:


Rika_Furude posted...
"significant" being dollars. so again, a greed thing

Not greed. There's no reason to blow more dollars for something if the payoff isn't good.

Rika_Furude posted...
and again, you havent explained how this is "nintendo holding back gaming tech".

Less space is exactly that. And they were certainly holding back third party devs

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AlisLandale
01/02/21 4:42:29 AM
#30:


Storage and memory is gaming tech. You cant just pretend they dont count because corporate greed, as if Nintendo somehow isnt just as guilty of that. >_>

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Rika_Furude
01/02/21 4:43:28 AM
#31:


Scotty_Rogers posted...


Less space is exactly that
if it was -only- less space, sure. but it was a tradeoff for speed. thats hardly "holding back tech". especially when most ps1 devs only moved to disc out of greed and not because they needed extra space.

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AlisLandale
01/02/21 4:48:38 AM
#32:


They moved to discs because they were shooting for things like animated cutscenes and CD soundtracks, and the N64 just could not support that nearly as well. Its why almost every N64 version of a multi-plat was gimped for content.

It was to the point that fitting a game like Resident Evil on the system was considered a noteworthy achievement of compression.

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ModLogic
01/02/21 4:49:52 AM
#33:


oh its rika "ninturdo defense force oceania" furude blindly defending ninturdo as usual

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Rika_Furude
01/02/21 4:55:58 AM
#34:


ModLogic posted...
oh its rika "ninturdo defense force oceania" furude blindly defending ninturdo as usual
wrong. all im saying is that a choice to use cartridges isnt "nintendo holding back technology"
try reading before posting for once in your life dude

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ModLogic
01/02/21 5:05:49 AM
#35:


except they were. that's why carts became extinct
cost they backwards as the state you live in lmfao

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Rika_Furude
01/02/21 5:12:32 AM
#36:


ModLogic posted...
ost they backwards as the state you live in lmfao
your argument is as bad as your english. must be the southern education system lmao

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SPE
01/02/21 10:05:02 AM
#37:


AlisLandale posted...
They moved to discs because they were shooting for things like animated cutscenes and CD soundtracks, and the N64 just could not support that nearly as well. Its why almost every N64 version of a multi-plat was gimped for content.

It was to the point that fitting a game like Resident Evil on the system was considered a noteworthy achievement of compression.

the typical ps1 game was a game that looked worse than a n64 game, nothing impressive at all, but with a shitload of FMV cutscenes and stuff like pre-rendered graphics to wow gamers.

turns out we dont really use pre rendered graphics or over-rely on FMV cutscenes anymore, so Nintendo was up to something

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Scotty_Rogers
01/02/21 10:11:23 AM
#38:


Sure, you can argue that the third party devs dumped Nintendo for petty reasons, but winning them over is what any console should do. At least we can all there's no defending how Nintendo screwed up with the GameCube.

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furb
01/02/21 10:15:07 AM
#39:


Are they still jerks to third parties?

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SPE
01/02/21 10:16:58 AM
#40:


Scotty_Rogers posted...
Sure, you can argue that the third party devs dumped Nintendo for petty reasons, but they were still the reason Nintendo ultimately lost this gen.

At least we can all there's no defending how Nintendo screwed up with the GameCube.

devs left Nintendo because they haaaattteeddd Nintendo (since Nintendo treated them like shit in the NES/SNES times).

as soon as 3rd parties caught a glimpse of a viable nintendo competitors they fled and gave nintendo the middle finger. square was especially bitter, to the point they would spread wrong information like it would take 100 n64 carts to hold final fantasy VII, fully knowing angel studios offered them to port ffvii using a single cart but square said no (so angel ported RE2 instead).

but yes, they were the reason Nintendo lost.

nintendo didnt screw the GC, they did everything right with the GC, it was basically a giant apology for the N64, and Nintendo pretty much did everything right. Third parties just fucking hated Nintendo and refused to create games for them. This hatred lasted until the end of the Wii U times

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Scotty_Rogers
01/02/21 10:24:23 AM
#41:


SPE posted...
devs left Nintendo because they haaaattteeddd Nintendo

as soon as 3rd parties caught a glimpse of a viable nintendo competitors they fled and gave nintendo the middle finger.

The Genesis was almost as successful as the Super Nintendo and had plenty of third party support. So that can't be it.

SPE posted...
square was especially bitter, to the point they would spread wrong information like it would take 100 n64 carts to hold final fantasy VII, fully knowing angel studios offered them to port ffvii using a single cart but square said no

Cartridges couldn't hold anywhere near as much space as a CD. They'd have to cut out a lot of shit to fit FF7 on one.

SPE posted...
nintendo didnt screw the GC, they did everything right with the GC

Lol no. Just like the N64 before it, the storage medium was the main reason it failed; miniDVDs couldn't hold as much data as actual DVDs, so third party devs rightfully said fuck it. And the console and controller looked off putting; like plastic toys. Also just like the N64.

They basically repeated the same mistakes they made with the N64, not to mention screwing themselves further by being anti-online. You're Rika's alt, aren't you?

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pogo_rabid
01/02/21 10:26:35 AM
#42:


Wii_Shaker posted...
he Gamecube, Wii and the Wii U all used DVDs
Gamecube was minidisc

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Starks
01/02/21 10:30:49 AM
#43:


We'd get a proper FF7 competitor instead of Quest 64.

The Gamecube's only real fault is how anti-online Nintendo was.

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SPE
01/02/21 10:31:53 AM
#44:


Scotty_Rogers posted...
The Genesis was almost as successful as the Super Nintendo and had plenty of third party support. So that can't be it.

youre right. But the genesis was successful DESPITE Nintendos chokehold on third parties. Nintendo could still afford to treat third parties like shit, it wasnt viable to be a genesis-only developer for most devs out there. That all changed with the ps1.

Cartridges couldn't hold anywhere near as much space as a CD. They'd have to cut out a lot of shit to fit FF7 on one.

no one disagrees with this. Angel studios could have done some compression magic, which they offered to.

Lol no. Just like the N64 before it, the storage medium was the main reason it failed; miniDVDs couldn't hold as much data as actual DVDs. And the console and controller looked off putting; like plastic toys. Also just like the N64

The GC media was enough. Most games would fit there without issue if optimized correctly. Plus many ps1 and ps2 games took several discs, there was no reason a multi disc GC game couldnt be a thing.

They basically repeated the same mistakes they made with the N64

the n64s biggest issues were lack of cart space, the n64 being hard to develop for and Nintendo being mean to devs.

the GC discs could hold far more memory, it was easy to develop for and Nintendo was trying to woo third parties as hard as it could.


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Scotty_Rogers
01/02/21 10:34:36 AM
#45:


SPE posted...
no one disagrees with this. Angel studios could have done some compression magic, which they offered to.

That would have resulted in an inferior port. Nk need to bother

SPE posted...
The GC media was enough. Most games would fit there without issue if optimized correctly.

Optimization = inferior port.

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SPE
01/02/21 10:36:52 AM
#46:


Scotty_Rogers posted...
That would have resulted in an inferior port. Nk need to bother

Optimization = inferior port.

by that logic most genesis games would have never existed since they were inferior to the snes ports.

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FortuneCookie
01/02/21 10:36:54 AM
#47:


Super Mario 64 would have had loading times, but Luigi would've been playable. Some of the cut content would've likely found its way into the game as well -- like the Blargg from Lethal Lava Land.
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Scotty_Rogers
01/02/21 10:37:15 AM
#48:


SPE posted...
the n64s biggest issues were lack of cart space

Just like the Cube. Minidvds were 1.5gb. DVDs were over 5x that.

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SPE
01/02/21 10:38:10 AM
#49:


Scotty_Rogers posted...
Just like the Cube. Minidvds were 1.5gb. DVDs were over 5x that.

youre just hating. I tried to talk to you but you ignore my points

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Scotty_Rogers
01/02/21 10:38:15 AM
#50:


SPE posted...
by that logic most genesis games would have never existed since they were inferior to the snes ports.

Not as inferior as games like FF7 would have been if they were on N64

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