Current Events > Girls' Frontline General 16: Gunslingers & Funbringers

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Disruptive_01
12/28/20 4:12:26 AM
#302:


Shotgunnova posted...
I forgot about Uzi. Never was a big fan, but at least the buff tiles are slightly improved.

I have her but the SPEQ unfortunately is pretty bad. Gives acc buff and ROF debuff. The MOD skill on the other hand is great, good against ELiD's last event and helps with dinergates.

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ennuigamer
12/28/20 4:31:47 AM
#303:


Disruptive_01 posted...
I have her but the SPEQ unfortunately is pretty bad. Gives acc buff and ROF debuff. The MOD skill on the other hand is great, good against ELiD's last event and helps with dinergates.

Yep. Mod2 is as far as you should take her, for practical reasons. Her two skills together make her a little better than Vector. The only thing mod3 really gives you is new art and a collectible if you want to 100% everything.

You can use her to grind 12-4e if you want but it's not very repair-efficient. Vector can't really do that due to lacking in firepower and any extra effect on her incendiary.

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Tmaster148
12/28/20 4:37:55 AM
#304:


Yeah I'm working to get her to mod2. There's a couple other mods I'm working on as well but uzi is my main priority.

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ennuigamer
12/30/20 3:15:17 AM
#305:


Don't forget to pick up your SC ranking rewards if you haven't already. If you've got a Beach Fairy, make sure to get her skill to SL10.

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Shotgunnova
12/30/20 3:45:20 AM
#306:


Maxed out Lee's equipment. :D

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ennuigamer
12/30/20 4:22:05 AM
#307:


Did you know -
Mica recommends 3* and above fairies for Chapter 12.
So for you lads that had been playing daily for 2 years and somehow have no fairies to speak of: you guys have a lot of catching up to do.

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Tmaster148
12/30/20 6:20:19 AM
#308:


ennuigamer posted...
Don't forget to pick up your SC ranking rewards if you haven't already. If you've got a Beach Fairy, make sure to get her skill to SL10.

Working on that right now actually. Right now she's working on getting lvl 3.

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ennuigamer
12/31/20 5:22:14 PM
#309:


With the upcoming general rate-up, what are you guys specifically going for and what are you skipping? I'm skipping everything except for the fairy rate-up this time. I have a lot of catching up to do in that department.

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Tmaster148
12/31/20 5:29:12 PM
#310:


I'll do the fairy rate up. I'm trying to upgrade the most useful fairies to their max rating.

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Genwai
12/31/20 6:41:24 PM
#311:


Pretty much just the fairy rate up. I still need to get the construction, landmine, rocket, and combo fairies.
If I have enough resources banked, then I might throw a bit into the equipment rate up beforehand, I find that I never have enough gold PEQs.

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Shotgunnova
12/31/20 7:06:46 PM
#312:


I was gonna skip all the rate-ups (they're lies), but wasting some resources to get a parachute fairy might be nice.

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Disruptive_01
12/31/20 11:39:43 PM
#313:


Need that fairy rate up for the landime.

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Tmaster148
01/01/21 6:38:13 PM
#314:


I finally 5* M2 Mortar. Now I just have AT4 left which if she's still dropping from the upcoming Theater I should be able to finish her then.

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ennuigamer
01/01/21 10:09:42 PM
#315:


Tmaster148 posted...
Now I just have AT4 left which if she's still dropping from the upcoming Theater I should be able to finish her then.

AT4 won't be dropping in the next Theater. We're getting a new HOC, QLZ-04, and will be receiving her central data for the next two Theater sessions. You won't miss out on AT4's central data -- she will drop from the normal Intelligence pool instead and you can get her with your samples from here on out. In the recent QnA, the rep even stated that AT4 will be given a rate-up at that time.

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MedeaLysistrata
01/02/21 6:37:13 AM
#316:


I went for general rate up trying to pull Calico, alas, none for me. Might try fairy rate up too.

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#317
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Shotgunnova
01/04/21 7:28:27 AM
#318:


Man, I have so many tokens from skipping Halloween and Christmas crap. I want to spend some soon, just for sanity's sake.

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ennuigamer
01/04/21 7:02:22 PM
#319:


If anyone else wants to starts preparations for Polarized Light's ranking map, I'll share all the info I've gathered so far. The event is still several months away, roughly, but it doesn't hurt to get ready as early as possible.

I've mentioned before on how easy the campaign of the event will be: only one difficulty choice this time, easy mode, and the EX stages are just dumb orb pushing puzzles. Outside of learning how the new KCCO enemies will fight, it should be a walk in the park. I'll bring up more info on the campaign as the event draws closer. The ranking map is the hard part of the event and there will be a big change compared to how the older servers played it.

Back when the older servers had PL, they could damage the deathstacks on the map with the Landmine Fairy to soften them up and then get full points for beating them (10% of initial enemy CE). In our case, the mechanic has changed and we will only get points based on the current CE value instead. That will force high score chasers to come up with a new strategy to beat the deathstacks (i.e. Beach Fairy) without lowering their CE first. That shouldn't apply to most players who just want a good score though for the rewards. It's better to landmine the deathstacks, take them out of the equation, and get whatever points you can than still have them on the map and get 0 extra points. No big deal there as most players will simply refuse to fight any deathstacks altogether.

PL ranking is still known for being annoying on having to reset fights a lot and I don't see that changing. Changelog and new strategies for tryhards aside, let's get to what I've learned so far.

What rewards can you get from PL ranking?
Special Equipment: AA-12's Frag-12 HE Rounds (modified slug rounds: targets -2, damage +15, accuracy +20)
https://iopwiki.com/wiki/Frag-12_HE_Rounds
Before you blow it off for being slug ammo, AA-12 gets an added effect when she uses it:
[EQ Passive]: When equipped with "Frag-12 HE Rounds", attacks deal 1x armor-ignoring damage to enemies within a radius of 1 units.

Fairy: Auspicious Fairy (localized name not final -- 400,000 points guarantees you one copy with a random talent)
Full power stats:
Critical damage: 22%
Damage: 18%
Accuracy: 66%
Evasion: 88%
Skill [support type - 1 point per use; 3 turn CD]: Deploys a peach on an unoccupied node within 2 nodes that lasts for 2 rounds, which can be eaten by both friend or foe. Enemies who eat it receive a 30% damage debuff for 5 seconds in the battle. Allies who eat it receive a +6 point increase to their movement speed for 10 seconds in the next battle.

So it appears that her stat buffs are a variant of the Shield Fairy. I'm not sure right now how useful her kit is but I at least like the Chinese New Year theme of her design.

Finally, there's a piece of silly headwear for the commander but only for those who score in the Top 10% bracket or better.

The supply line objective also moves around this time on two turns (RNG-based). The recent article on PL prep from Gamepress has a picture of where the flag will move to but it needs to be cleaned up a bit. I'll copy over the text and links at least from here on out.

Here's a map. We'll update with a better version later.
Blue circle = 1st supply flag
Yellow circle = 2nd supply flag
Orange circle = 3rd supply flag
Red circles = boss spawn points
Yegor Ares Mech (boss) spawn requirement = 60 kills
The 1st change happens on either Turn 4 start or Turn 5 start. The 2nd change happens on either Turn 7 start or Turn 8 start. If the changes happen on both Turn 4 AND Turn 8 start, the total points gained from the supply line is 15k higher than any other supply line change combination. This is RNG.

Deathstack Guide
Outdated due to the score calculation, but a useful read nonetheless:
https://docs.google.com/document/d/1MBKJ_zI-iMgHopss8ByLmVwZmNqdNBODjUi0hduQ2uc/edit

PL Ranking Enemy Formations
This doesn't include every enemy, but should be comprehensive enough.
https://gflinfo.github.io/ranking/2020/12/23/plld-enemy-comps.html

Ranking VODs
These strategies aren't 100% copyable anymore (as they'll yield far fewer points on EN) but show the basics of this ranking map quite well.

Basic runs:
600k+ braindead pl ranking with SL2 airstrike (needs to fight with NPC teams with good kiting) https://www.bilibili.com/video/av88819596
2 combat echelon (1 ARSMG 1 HGRF) 4 dummy, 750k score
https://www.bilibili.com/video/av84070581

Tryhard runs:
1 para 1.27m https://www.bilibili.com/video/BV1p7411a7T5
2 para 1 landmine 1.339m https://www.bilibili.com/video/BV1Q7411J7oS
4 para 1.355m https://www.bilibili.com/video/BV1Z7411W7n5
5 para 1.358m https://www.bilibili.com/video/BV1E7411T7SH
6 para 1.361m https://www.bilibili.com/video/BV1xE41177z9

Budget runs:
Polarized Light Low Rarity (2*) Fairy except 5 Star Beach (1.13M, expected top 5%)
https://www.bilibili.com/video/av92797428?p=1
Polarized Light High Score run with mostly 3* Fairies (1.32M, expected top 50)
https://www.bilibili.com/video/av92527824?p=5
Polarized Light Mid-range run, with 1 Para, 1 Landmine, 1 Rocket (1.27M, expected top 100)
https://www.bilibili.com/video/av84691071?p=1

Misc:
Polarized Light Openings (0 to 4+ Paras) https://www.bilibili.com/video/av83900345?p=2
Polarized Light High-end run (full 5* Fairies) (1.31M, expected top 50)
https://www.bilibili.com/video/av92531527

Take note of the objectives, the gear and dolls used, absorb some rough strategies of what to do against what, etc. and you should do really well in the ranking. I wish you all good luck in your preparations!

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Kelystic
01/04/21 7:04:22 PM
#320:


incoming lwmg and sv98 mod3. about time
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ennuigamer
01/04/21 7:05:15 PM
#321:


https://youtu.be/mBHMPm3XpPQ

Main things seem to be: raise a Kord or two (and M1895 CB), get a Landmine Fairy or two*, get a Parachute Fairy as high as possible for declogging enemy heliports while debuffed, get a 5* Beach Fairy (prototype fairies will help), etc. etc..

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Shotgunnova
01/04/21 7:32:39 PM
#322:


Ehh, I might just skip ranking this time. I don't even use AA-12.

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#323
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Shotgunnova
01/06/21 6:12:09 AM
#324:


After seeing how M200 killed those spider things easily during the last ranking map, I think I might raise mine up for an echelon with Grape, Lee, Five-seven and Welrod. Maybe swap out one of the HGs for Calico instead.

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ennuigamer
01/06/21 8:11:47 PM
#325:


Shotgunnova posted...
After seeing how M200 killed those spider things easily during the last ranking map, I think I might raise mine up for an echelon with Grape, Lee, Five-seven and Welrod. Maybe swap out one of the HGs for Calico instead.

Calico can work on an anti-strider team but only for the rifle partnered with M200. M200 doesn't benefit from RoF buffs due to how her skill works. She wants damage and crit buffs.

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ennuigamer
01/06/21 9:41:46 PM
#326:


It took me nearly two freakin' years to get there (666 days, it turns out! lol) but I now have my very first 5* fairy! There's also the added bonus in that the first to get to that milestone is also my very first fairy.




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Shotgunnova
01/06/21 10:27:37 PM
#327:


Good job on getting a 5* fairy. I think my Command is Lv95 or something from pure overuse.

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Disruptive_01
01/06/21 10:53:52 PM
#328:


Ugh... I'm 290 points away from a 5* Taunt but I'm also fishing for a landmine fairy and only have 79K parts. Still recovering from ranking and I didn't even get Beach lol.

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ennuigamer
01/07/21 4:40:53 AM
#329:


I just got my 2nd 5* fairy through the fairy rate-up (I just needed two Artillery Fairy copies and got 'em). I also now have several fairies at 4*, so maybe I can get another 5* or two? I hope so!



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Shotgunnova
01/07/21 4:42:55 AM
#330:


Oh yeah, fairy rate-up is today. Should get on that. Mostly been wasting resources leveling random equipment.

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ennuigamer
01/07/21 4:46:57 AM
#331:


Yep, today and tomorrow. Heavy production rate-ups give a much lower boost (estimated around 25% or so) compared to normal production rate-ups (estimated around a 100-150% boost) but I've found that every little bit helps and that I still get more target products than usual. I'm going to make sure I make the most of these two days and get whatever I can.

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ennuigamer
01/08/21 1:07:07 AM
#332:


Here the official announcement about AT4 if you don't have this HOC at 5*s yet.

http://twitter.com/GirlsFrontlineE/status/1347400784183390210

Dear Commanders,
After the maintenance on Jan. 12th, the HOC unit "AT4" Anti-tank Missile will be added to the Intelligence Analysis! There will also be a rate-up for AT4 in the Intelligence Analysis starting from Jan. 12th!

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Tmaster148
01/08/21 1:08:04 AM
#333:


ennuigamer posted...
Here the official announcement about AT4 if you don't have this HOC at 5*s yet.

http://twitter.com/GirlsFrontlineE/status/1347400784183390210

I'm saving up the one resource that has higher chance for hoc drops for that rate up.

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MedeaLysistrata
01/08/21 8:26:40 AM
#334:


Fairy rate up has been pretty nice to me, finally got a taunt fairy

Also my M4A1 is mod 2 now so I can do exodia shenanigans , yay

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Shotgunnova
01/08/21 11:46:46 AM
#335:


Still no Parachute yet. =(

Got a dupe Fury and Sniper...

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ennuigamer
01/08/21 2:46:54 PM
#336:


What recipe are you using?

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Shotgunnova
01/08/21 2:55:45 PM
#337:


I think it's something like 2000/500/2000/2000. Used to do 2000x4, but that didn't work well.

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ennuigamer
01/08/21 3:23:30 PM
#338:


Try 2000/500/2000/1000. It activates the pool with the Parachute Fairy along with the base pool of 13 fairies. It's all rng after that but at least this recipe will save you on the resources. If your contracts and cores are in good supply, you could bump up to a tier 2 or tier 3 production if you're willing to risk it.

This rate-up only increases the odds of pulling a fairy but does not change the odds of any specific fairy.

source: https://iopwiki.com/wiki/Equipment_Production



If the estimate of the general rate-up providing only a ~25% boost to fairy pull rates is correct, that would bump up a tier 1 pull to 27% x 1.25 = 33.75% at best. Using that line of thinking, a tier 3 pull would see the best chance of a fairy but you'd be dealing with the sheer expense of contracts. Tier 3 pulls are best done sparingly.



I'm rooting for you to get that 4:05:00 timer!

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ennuigamer
01/09/21 3:37:14 AM
#339:


Day 2 of the fairy rate-up sure sucked for me and now I'm back in Core Hell. I hope you guys had better luck!

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Tmaster148
01/09/21 3:44:38 AM
#340:


I won't have enough to make my many 3* fairies to 5*, but I have at least got a few to 4*. Like Taunt Fairy.

I ran out of resources first, because I had like 800 cores beforehand and was already low on resources after the event.

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Shotgunnova
01/09/21 3:51:17 AM
#341:


Only went through about 40K resources, but still didn't get Parachute, so I just gave up.

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ennuigamer
01/10/21 8:58:43 AM
#342:


https://youtu.be/RCkqZ2DkD_4

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YugiNoob
01/10/21 10:51:27 AM
#343:


You know, I have come to the conclusion that this game is now more of a chore than a game, but I STILL cant stop playing it <_<

I dont want to, but I do all the dailies and logistics and stuff. Is this what its like to be on drugs D:

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Shotgunnova
01/10/21 11:17:34 AM
#344:


When it's not an event, I play very lightly, doing things that give tokens and maybe a few boss battles a day (to get the 10-per-week challenge). After playing it daily since July 2018, getting a little bored now and then seems normal.

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ennuigamer
01/11/21 12:46:46 AM
#345:


Yeah, when it's not an event or I don't have any specific objective in mind (leveling units or accumulating specific resources), I only play the game very lightly and just do dailies. It's the same when I have a tighter IRL schedule at the moment. When I'm just level grinding in 0-2 or 10-4e, I set up planning mode and let the run finish itself while I do other stuff, reset the run with a new DPS, and rinse and repeat as needed. I can focus on other things and still make progress in this game. I've become close to burning out a few times before I started doing things this way and this is how I now keep things in balance and keep up my interest. It's worked for me so far! I know I'm in a good spot in the game where if I had to give it a lengthy break for whatever reason I wouldn't lose too much progress, so that's always good to keep in mind.

I started playing in November 2018, a week before the Guilty Gear x Blazblue collab (that's what convinced me to play -- I like those two franchises) and I've been with the game ever since. Starting the game out was really brutal -- I had to work my ass off to be able to get Elphelt and Noel before the collab ended, which I really wanted. I managed to barely got Elphelt on one of the last two days of the event. I'm glad the devs added all that QoL for new players because starting a new game was the worst part of the experience for me (we didn't have any of that stuff: pre-leveled and linked dolls, free combat reports, free cores, bonus freebie units, etc., we had to do everything from scratch).

I guess there's a part of me that likes the busywork. I like seeing the result of how far I've come when the only way to get there is the hard way and I like the research and experimenting. It's part of the reason why I like the ranking maps a lot. I've played other games that had a lot of busywork and I quit those because it got really boring at some point but it just works for me in this game for some reason. It's the same in Arknights, my main mobile side game as well as a few PC RPGs I play. The music, characters, story, events, and world-building keep me engaged and coming back for more.

The grind gets to everyone at some point to varying degrees, so I understand if people need to make some play adjustments or they quit altogether. It's definitely not a game for everyone; that part can't be understated enough.

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Kelystic
01/12/21 3:55:59 AM
#346:


Hatsune Miku and Aigis coming after the update
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Shotgunnova
01/12/21 10:47:41 AM
#347:


Yeahhhhhh



It feels good to spend tokens again. Shame it's still giving a lot of stupid Christmas stuff.

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