Current Events > Why is it that in Japanese RPGs...

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brotrrwinner
07/22/20 8:19:12 PM
#1:


The dialogue appears slowly, making you mash a mutton to speed it up, instead of just showing up instantly? Who the FUCK sat around a table and decided this was a good idea?

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#2
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MT_TRAEH
07/22/20 8:21:57 PM
#3:


maybe to emulate actual talking?

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cuttin_in_farm
07/22/20 8:22:32 PM
#4:


The idea of it was that you read it at a conversational pace. Some games even had characters react to dialogue in real time when the shocking info appeared for example.

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Veggeta X
07/22/20 8:24:25 PM
#5:


SerperiorThanU posted...
What ancient game are you playing?
Xenogears

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LightHawKnight
07/22/20 8:34:47 PM
#6:


Set the text speed to instant then.

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brotrrwinner
07/22/20 8:35:19 PM
#7:


LightHawKnight posted...
Set the text speed to instant then.
There's not option for that!

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discodancer77
07/22/20 8:36:31 PM
#8:


A lot of games use this to great effect. Speeding it up to show a character rambling, presenting it instantly to emulate a LOUD DECLARATION! Etc. Ace Attorney games manipulate text speed masterfully

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brotrrwinner
07/22/20 8:37:32 PM
#9:


discodancer77 posted...
A lot of games use this to great effect. Speeding it up to show a character rambling, presenting it instantly to emulate a LOUD DECLARATION! Etc. Ace Attorney games manipulate text speed masterfully
A lot of games use none of that and still have slowly-scrolling text. Not to mention... have these people ever heard of punctuation?

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