Current Events > Persona 4 vs 5

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solosnake
06/13/20 9:19:00 PM
#1:


Which game do you think is better?



poll

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BignutzisBack
06/13/20 9:19:37 PM
#2:


Persona 4 is the worst game in the entire series so this isn't really much of a poll

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solosnake
06/13/20 9:20:24 PM
#3:


BignutzisBack posted...
Persona 4 is the worst game in the entire series so this isn't really much of a poll
what makes you think that?

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squarion
06/13/20 9:21:32 PM
#4:


5 easily

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RetsuZaiZen
06/13/20 9:21:38 PM
#5:


solosnake posted...
what makes you think that?
Worst cast of characters

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Ving_Rhames
06/13/20 9:21:47 PM
#6:


BignutzisBack posted...
Persona 4 is the worst game in the entire series so this isn't really much of a poll


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Touch
06/13/20 9:22:13 PM
#7:


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BignutzisBack
06/13/20 9:26:28 PM
#8:


solosnake posted...
what makes you think that?

I found P4 to be a garbled mess. There was, potentially, half a good idea in there, but by the time the game attempted to get serious, it did so in what I found to be an overbearing, ham-handed, and clumsy fashion. P4's "theme," such as it exists, was buried so deep in the "narrative" (and I use that word loosely, as I was much more frustrated by P4's pacing than P3's, as P4 had a lot of "nothing/are all of you IDIOTS" happen for far too long) that it felt tacked on. The first third of the game doesn't support the ending and vice versa. Which is why I put quotes on theme: P4's biggest weakness is its internal inconsistency.

P3 had the advantage of coming after a long break in the Persona series, console upgrades, and a clear vision. Before social links were a divisive element in SMT fandom at large, they were an attempt at refining demon negotiation in a way that served the narrative of P3 and enhanced its themes. Everything about P3 -- the "reversed" position your social links start in to their growth to the "upright," the mythology used in establishing the cast, the first scenes (the very start, the first Dark Hour with the man turning into a Shadow, and the first summoning sequence) all the way to the end -- were lean, on-point, and engaging. There's nothing out of place in P3. The narrative is simple, but the game's themes are explored beautifully -- and consistently. Everything builds toward the ending, which is ... devastating, cathartic, and perfect. The foreshadowing wasn't dropped. The themes that had held the game together were fully brought to the surface and developed in the final moments, leaving the player to find their own answers. There was no "yes or no," "x good, y bad" -- the ending to P3 gives the player some credit as a thinking creature and allows said player to answer the questions in their own way.

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NeonOctopus
06/13/20 9:26:46 PM
#9:


4G > 5R > 3FES > 3P > 5 > 3 > 4

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BignutzisBack
06/13/20 9:27:50 PM
#10:


P4's narrative is much messier, its cast divisive, and its themes... I can deal with the more "hitting the player on the head with the idea" moments in P3 because they're fewer and more organic -- they fold into the story. The ending is well-earned. P4's decision to get serious comes too late, feels oppressive and unnatural, and isn't handled nearly as well or with any subtlety. There's catharsis in having players contemplate mortality. There's much less catharsis in an ending of literal deus ex machina that follows the exact same script as P3's -- that trick only works once if you want emotional payoff vs. "uh, I've seen this before."

P4 had some interesting ideas, but they never cohered and were buried until the abysmal final act. P2 and P3 have flaws and, depending on your views, less fulfilling gameplay, but they were never condescending or haphazard. P4 treated me like an idiot, which is not something I expect from a MegaTen game -- or didn't, when I first played P4. (I do now, alas, with post-P4 titles. Not all the fault is P4's, but I'd say the MegaTen series really went off the rails there and hasn't quite recovered.)

An idea, a theme -- the existence of such doesn't redeem a work. P4 is the Philosophy 101 student or bad art house movie that pontificates about the existence of God and relative morality. If P4 had dropped its aspirations of seriousness, it might have been a better game. Shoving "meaning" into a game that breaks the realistic suspension of disbelief meter doesn't make it thought-provoking. That's what happens in any creative writing seminar in an attempt to pass off a piece as "literary" -- and it's one of the first tricks beaten out of any writer.

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Jetblackmoon
06/13/20 9:28:36 PM
#11:


P4G is what got me into the series, but I preferred the way 5 played. Haven't played Royal yet though, so not sure how much better that is.

Only played P3P and not FES/The Answer, but I enjoyed 3. Just Tartarus was kinda repetitive.

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pres_madagascar
06/13/20 9:29:11 PM
#12:


5 is the weakest entry by far. Leaned far too much into the social sim stuff, and had a meandering plot after the first dungeon.

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Tropicalwood
06/13/20 9:29:14 PM
#13:


Persona 5 is a mechanically better game.

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solosnake
06/13/20 10:42:06 PM
#14:


BignutzisBack posted...
I found P4 to be a garbled mess. There was, potentially, half a good idea in there, but by the time the game attempted to get serious, it did so in what I found to be an overbearing, ham-handed, and clumsy fashion. P4's "theme," such as it exists, was buried so deep in the "narrative" (and I use that word loosely, as I was much more frustrated by P4's pacing than P3's, as P4 had a lot of "nothing/are all of you IDIOTS" happen for far too long) that it felt tacked on. The first third of the game doesn't support the ending and vice versa. Which is why I put quotes on theme: P4's biggest weakness is its internal inconsistency.

P3 had the advantage of coming after a long break in the Persona series, console upgrades, and a clear vision. Before social links were a divisive element in SMT fandom at large, they were an attempt at refining demon negotiation in a way that served the narrative of P3 and enhanced its themes. Everything about P3 -- the "reversed" position your social links start in to their growth to the "upright," the mythology used in establishing the cast, the first scenes (the very start, the first Dark Hour with the man turning into a Shadow, and the first summoning sequence) all the way to the end -- were lean, on-point, and engaging. There's nothing out of place in P3. The narrative is simple, but the game's themes are explored beautifully -- and consistently. Everything builds toward the ending, which is ... devastating, cathartic, and perfect. The foreshadowing wasn't dropped. The themes that had held the game together were fully brought to the surface and developed in the final moments, leaving the player to find their own answers. There was no "yes or no," "x good, y bad" -- the ending to P3 gives the player some credit as a thinking creature and allows said player to answer the questions in their own way.

BignutzisBack posted...
P4's narrative is much messier, its cast divisive, and its themes... I can deal with the more "hitting the player on the head with the idea" moments in P3 because they're fewer and more organic -- they fold into the story. The ending is well-earned. P4's decision to get serious comes too late, feels oppressive and unnatural, and isn't handled nearly as well or with any subtlety. There's catharsis in having players contemplate mortality. There's much less catharsis in an ending of literal deus ex machina that follows the exact same script as P3's -- that trick only works once if you want emotional payoff vs. "uh, I've seen this before."

P4 had some interesting ideas, but they never cohered and were buried until the abysmal final act. P2 and P3 have flaws and, depending on your views, less fulfilling gameplay, but they were never condescending or haphazard. P4 treated me like an idiot, which is not something I expect from a MegaTen game -- or didn't, when I first played P4. (I do now, alas, with post-P4 titles. Not all the fault is P4's, but I'd say the MegaTen series really went off the rails there and hasn't quite recovered.)

An idea, a theme -- the existence of such doesn't redeem a work. P4 is the Philosophy 101 student or bad art house movie that pontificates about the existence of God and relative morality. If P4 had dropped its aspirations of seriousness, it might have been a better game. Shoving "meaning" into a game that breaks the realistic suspension of disbelief meter doesn't make it thought-provoking. That's what happens in any creative writing seminar in an attempt to pass off a piece as "literary" -- and it's one of the first tricks beaten out of any writer.


damn, thanks for sharing

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"We would have no NBA possibly if they got rid of all the flopping." ~ Dwyane Wade
https://imgur.com/MYYEIx5 https://imgur.com/WGE12ef
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