Board 8 > New trailer for Paper Mario: The Origami King giving us a closer look

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ctesjbuvf
06/12/20 9:29:35 AM
#1:


https://www.youtube.com/watch?v=CB7KBIgn2m0

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SantaRPidgey
06/12/20 9:44:11 AM
#2:


lmao

they're never giving us companions again

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wird
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swordz9
06/12/20 9:45:43 AM
#3:


I havent played a Paper Mario since Super, but man this looks really good
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LeonhartFour
06/12/20 9:49:56 AM
#4:


Luigi sighting and Bowser dialogue sighting

okay I'm getting more optimistic

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ninkendo
06/12/20 10:06:47 AM
#5:


it looks fun, but still kinda bummed about no EXP in battle

at least coins look like they have a lot of uses?

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MrSmartGuy
06/12/20 10:19:54 AM
#6:


Looks like finding Toads is the equivalent of getting more audience members in TTYD. That sounds pretty cool.

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StartTheMachine
06/12/20 10:25:35 AM
#7:


Haha so the companions have actual names and everything. Bob-omb is Bobby? Well that line of dialogue was misleading.

ninkendo posted...
it looks fun, but still kinda bummed about no EXP in battle

Wait what, is this confirmed somewhere else? Considering the HP is constantly going up at different points in the trailer, how could there not be EXP?


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redrocket
06/12/20 10:26:43 AM
#8:


StartTheMachine posted...
Haha so the companions have actual names and everything. Bob-omb is Bobby? Well that line of dialogue was misleading.

Wait what, is this confirmed somewhere else? Considering the HP is constantly going up at different points in the trailer, how could there not be EXP?

Theyve adopted the FF II leveling system.

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Leonhart4
06/12/20 10:26:52 AM
#9:


You could be equipping badges to raise your HP

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ZaziGuado
06/12/20 10:27:55 AM
#10:


I like the look of most everything surrounding the game, but I am not sure how well that combat system jives with me. And I think I saw a timer too? I'm still very interested, but less hyped after seeing a little more.

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HashtagSEP
06/12/20 10:31:39 AM
#11:


StartTheMachine posted...
Haha so the companions have actual names and everything. Bob-omb is Bobby? Well that line of dialogue was misleading.

Wait what, is this confirmed somewhere else? Considering the HP is constantly going up at different points in the trailer, how could there not be EXP?

The end of a battle was briefly shown and it only showed coins going up.

The HP going up could be a number of things. In Color Splash, for instance, your HP increased after every chapter. Could be badges, etc.

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ctesjbuvf
06/12/20 10:41:56 AM
#12:


It looks good, could be Super Paper Mario levels of fun, which is more than I could hope for.

ZaziGuado posted...
And I think I saw a timer too?

I think the timer is for lining enemies up only?

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Lightning Strikes
06/12/20 11:10:51 AM
#13:


SantaRPidgey posted...
lmao

they're never giving us companions again

They show them in the trailer! Maybe not long term but thats fine.

This still looks great. The combat looks like it has loads of depth. I have hope again.

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SantaRPidgey
06/12/20 11:15:14 AM
#14:


Lightning Strikes posted...
They show them in the trailer!

Yeah but they super dont tho


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wird
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StartTheMachine
06/12/20 11:27:44 AM
#15:


Wait what they literally show the bob-omb guy in battle

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ninkendo
06/12/20 11:29:58 AM
#16:


but he doesn't have a mustache or a hat so he doesn't count!

or something like that

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Lightning Strikes
06/12/20 11:31:57 AM
#17:


At this rate Nintendo could do a direct port of TTYD and some people would find reasons to say that it isnt really Paper Mario...

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SantaRPidgey
06/12/20 11:39:12 AM
#18:


Ok if you guys wanna pretend these are companions thats cool its your 60 bucks thats fine.

They're not tho

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wird
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PerfectChaosZ
06/12/20 11:40:28 AM
#19:


But theyve made so many horrible Paper Mario games after TTYD its okay to be skeptical.
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Lightning Strikes
06/12/20 11:41:31 AM
#20:


PerfectChaosZ posted...
But theyve made so many horrible Paper Mario games after TTYD its okay to be skeptical.

I mean... one.

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mnkboy907
06/12/20 12:30:54 PM
#21:


I'm cautious about the lack of exp mechanics, but I guess I'm still interested.

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pjbasis
06/12/20 12:56:23 PM
#22:


Lightning Strikes posted...
I mean... one.

Man no one said Color Splash was anything close to the old ones.

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skullbone
06/12/20 12:57:41 PM
#23:


Apparently there's a default boots/hammer that don't break and then there are upgraded versions you can buy/find that break after so many uses.

Why can't they just make a traditional system for leveling and equipment.

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LeonhartFour
06/12/20 1:03:21 PM
#24:


pjbasis posted...
Man no one said Color Splash was anything close to the old ones.

yeah but I guess he was objecting to the idea that it was "horrible" when it was just plain okay

skullbone posted...
Apparently there's a default boots/hammer that don't break and then there are upgraded versions you can buy/find that break after so many uses.

Why can't they just make a traditional system for leveling and equipment.

see now this is a bad use of a breaking mechanic

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HashtagSEP
06/12/20 1:04:20 PM
#25:


Im perfectly okay with the improved versions breaking. Thats really no different than running out of FP. The issue was the possibility to run out of even basic attacks in SS/CS

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Hbthebattle
06/12/20 1:06:24 PM
#26:


SantaRPidgey posted...
Ok if you guys wanna pretend these are companions thats cool its your 60 bucks thats fine.

They're not tho

Do companions only count if they wear a funny hat
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KCF0107
06/12/20 1:10:28 PM
#27:


There have been 0 bad Paper Mario games
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skullbone
06/12/20 1:14:19 PM
#28:


HashtagSEP posted...
Im perfectly okay with the improved versions breaking. Thats really no different than running out of FP. The issue was the possibility to run out of even basic attacks in SS/CS

The main difference is that when you run out of FP you don't need to grind coins and hit a shop to replenish yourself. Maybe you're provided with a ton of items and it'll be okay but at first glance it sounds tedious.

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skull
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LeonhartFour
06/12/20 1:17:24 PM
#29:


KCF0107 posted...
There have been 0 bad Paper Mario games

this is a KCF take even by KCF standards

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HashtagSEP
06/12/20 1:24:56 PM
#30:


skullbone posted...
The main difference is that when you run out of FP you don't need to grind coins and hit a shop to replenish yourself. Maybe you're provided with a ton of items and it'll be okay but at first glance it sounds tedious.

I mean you buy FP replenishing items for battles anyway, and dropping FP flowers after battles was replaced with dropping battle cards after battles in SS/CS, so it's more similar than you think.

The biggest problem with SS/CS was that it was possible to run out of attacks, period, which made you want to avoid battles. If it's not possible to run out of attacks, then that problem is gone and it's just another form of "FP" upkeep for stronger attacks.

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SantaRPidgey
06/12/20 1:26:50 PM
#31:


Hbthebattle posted...
Do companions only count if they wear a funny hat

I would say it doesnt count as companion if 90 percent of gameplay shown shows there's no companions.

What you're seeing is escort missions, and if that's cool for you, thats great.

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wird
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WarThaNemesis2
06/12/20 1:30:01 PM
#32:


If you get the improved versions as like, post-battle drops then it's fine.

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Grimlyn
06/12/20 1:31:54 PM
#33:


still reason to be skeptical of course but the game does look wild so whatever it is I'm interested enough to find out

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HashtagSEP
06/12/20 1:34:32 PM
#34:


SantaRPidgey posted...
I would say it doesnt count as companion if 90 percent of gameplay shown shows there's no companions.

What you're seeing is escort missions, and if that's cool for you, thats great.

I mean we've only seen gameplay of a few areas and three of those for sure had companions so.

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Hbthebattle
06/12/20 1:37:35 PM
#35:


SantaRPidgey posted...


I would say it doesnt count as companion if 90 percent of gameplay shown shows there's no companions.

What you're seeing is escort missions, and if that's cool for you, thats great.

That is blatantly not true though? Did you watch the trailer?
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SantaRPidgey
06/12/20 1:39:34 PM
#36:


Ok guys Im out and not arguing this point

Yall can buy the game then tell me how wrong I was

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wird
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LeonhartFour
06/12/20 1:42:37 PM
#37:


I like how so many people are convinced that they know everything about how this game plays

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BetrayedTangy
06/12/20 1:59:41 PM
#38:


I don't know about you guys but ....Tape.... is looking to be my new favorite Mario character

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Lolo_Guru
06/12/20 2:14:08 PM
#39:


I'm pretty hype for those weird bosses.
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WarThaNemesis2
06/12/20 2:14:59 PM
#40:


BetrayedTangy posted...
I don't know about you guys but ....Tape.... is looking to be my new favorite Mario character

I know who is getting my nominations next Character Battle!

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Punnyz
06/12/20 2:20:23 PM
#41:


SEP put the idea of a Chuck buddy in my head and now I want one and will hold it against him until we get one

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DeepsPraw
06/12/20 5:04:26 PM
#42:


ctesjbuvf posted...
It looks good, could be Super Paper Mario levels of fun, which is more than I could hope for.

soo, negative fun?


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Grand Kirby
06/12/20 5:07:03 PM
#43:


https://twitter.com/wariorama/status/1271483488554885120

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HashtagSEP
06/12/20 5:13:31 PM
#44:


Punnyz posted...
SEP put the idea of a Chuck buddy in my head and now I want one and will hold it against him until we get one

I'll never forgive myself

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Mewtwo59
06/12/20 5:44:42 PM
#45:


HashtagSEP posted...
skullbone posted...
The main difference is that when you run out of FP you don't need to grind coins and hit a shop to replenish yourself. Maybe you're provided with a ton of items and it'll be okay but at first glance it sounds tedious.

I mean you buy FP replenishing items for battles anyway, and dropping FP flowers after battles was replaced with dropping battle cards after battles in SS/CS, so it's more similar than you think.

The biggest problem with SS/CS was that it was possible to run out of attacks, period, which made you want to avoid battles. If it's not possible to run out of attacks, then that problem is gone and it's just another form of "FP" upkeep for stronger attacks.


That wasn't the only reason to avoid battles. I remember Sticker Star giving you so many coins and stickers for free that there wasn't any reason to battle because the rewards weren't worth it. Given that some of the scenes in the trailer have Mario with over 15000 coins, I'm nervous the same thing will happen here.
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The Utility Man
06/12/20 10:12:36 PM
#46:


After everything I've seen, I feel like this isn't a complete return to form, but I think it will still be enough to be enjoyable. I'm guessing it will be below the first 2 Paper Mario games but above the rest.

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