RE8 I'm excited for the reveal, it's by far the darkest & most gruesome RE yet.
Get ready for some of the most disturbing enemy designs in the RE series.
were the rumors about a redesigned chris true? - Yes
I'll tease this here, not tentacles, a lot more rot and cult/canine imagery going on.
crossgen? - yes
It has a lot to do with Resident Evil lore actually. If you're a long time lore follower, this game has more lore and story connections than it appears to.
when asked about clock tower since he said capcom knew it was important to people - Probably just regular development stuff, I know the Clock Tower was planned in early development but I think the vision changed over time. Its also worth mentioning different parts of RE3 were made by different teams, work divided between Capcom Div 1, M2, etc.
Some of the most divisive stuff is still in and out at this stage of development, the story is seeing some big changes right now from the transition from Rev 3 to RE8, but I'll say this now, there's some real s*** in this game even if the most shocking stuff doesn't end up in the final.
Exploration has a much bigger role this time, but differently than past Resident Evils. Most of the game is outdoors for example.
when asked if the level designs is continuous because user hated how REmake 3 was - Different teams, but a little of collumn A and B. Keep in mind this game was originally a Revelations game, there's more than one playable character though Ethan is the main character.
when asked if this was made by different teams - No, different team than the RE3 people I meant.
Absolutely, I have a lot to share and this game's development and changes are utterly fascinating and worthwhile. There's been huge changes to it during development.
I don't know much outside of them updating character models and textures after it was determined to be RE8 again. It's still a RE Engine game and probably looks good, but there's a serious chance there may be more graphical disparity between elements of the game with some of it looking very good and some of it looking okay, especially also with VR in mind and stuff where hitting a constant 60fps is more important than fidelity.
It shouldn't, but even if they cut some of the darkest stuff in the game, it'll still be a dark as f*** game. I guess the least spoilery thing I can say is for example Chris did something actually horrible and f***ed up with full intent to do it, and its quite something. But trust me, this is just the tip of the iceberg here.
I'll say this, its very likely to be in the game's reveal trailer and is an event that sets the events of this game off.
reveal this year? - Yes, as they want to release the game early 2021.
If you're worried about gore, don't be.
why does capcom ruin chris with whatever he does? - I suggest to be open minded, but I susprct it'll be divisive for a few reasons.
No idea when the reveal is actually, but it was planned for E3 before COVID-19 hit.
Yes, he'll be RE7 Chris but the model updated to be a bit beefier, his face more rugged and more closely resembling RE5/RE6 Chris.
For enemy talk, I'm not saying anything new here as all of this was in the Ambassador demo, but even just in that there were:
-Zombies, they're a new type of zombie though.
-Beastmen, the werewolf things people mention.
-Witch, a stalker who's really tall with an obscured face, laughs a lot and does things with insects.
-Juggernaut, its this burly chained up dude with a staff.
And I can tell you there's more than these four enemies in the game and the zombies and Beastmen have some variety to them
Actual spiders: You're fine. Something Spider-like: You're not fine
First person? - yes
will gameplay be like re7? - RE7 basis but built upon. IE, it plays pretty similarly to RE7, though the different characters play a bit differently and there's a few new mechanics. Most of the difference comes in how the game is designed though.
gunplay, hit reaction from enemies? - Actually I do have something to say to this, and the answer is yes they will. By quite a bit actually. I don't want to word it like this as people can easily take this the wrong way, Rev 3 was in development before RE4 Remake even existed, but they have used RE8 to experiment with a few small ideas for RE4 Remake, and one area is hit reaction. Though what appears here won't specifically be the same as hit reaction in RE4 Remake as ultimately they go with what works for gameplay style, but I do know making the enemies have visible feedback from being shot was a focus for part of development.
Okay so it's really really edgy but is it a well designed survival horror? RE3 wasnt very interesting
Also, honest question, does anyone really give a shit about Chris Redfield compared to say, Leon or Claire?
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