Board 8 > Kamek Ranks & Rates Anything Mario Party Related

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NBIceman
05/16/20 1:42:40 AM
#402:


Goomba's Booty Boardwalk

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Naye745
05/16/20 1:54:22 AM
#403:


there's a lot of really nice touches in mp6 - the day/night system minigames are really cool in general (thinking of the 1v3 games where the role of the 1 and 3 is swapped here, but it's good in general)

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GTM
05/16/20 1:54:32 AM
#404:


Cube Crushers

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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PlasmaKappa
05/16/20 2:59:16 AM
#405:


Mario Party TV

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http://steamcommunity.com/id/finali
Skyward Sword / Tales of Graces f
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hylianknight3
05/16/20 7:00:40 AM
#406:


Bombs Away

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The azuarc of the contest universe is long, but it bends toward Guruship.
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Kamekguy
05/16/20 3:00:37 PM
#407:


Ice Rink Risk (MP3)
One of the better survival games in the series. Is it possible for you to get screwed by shells ricocheting? Possibly, and the way that they bounce off of each other is occasionally a little wonky (sometimes they bounce off, but if one's going at an angle toward another the one going straight will keep going while the angled one will bounce off?), but the fact that it's NOT always consistent makes it a more fun game for adaptation. There are little things you can do to better ensure your survival - shells always spawn toward one of the walls at 15 second intervals, so you can avoid having one drop on your head by going toward the center - but for the most part, it's all situational awareness. Can feel cheap on the occasion, but definitely better than the likes of Bombs Away.

Koopalings
Have never actually been in the Mario Party series. Despite, y'know, Mario Party 1 having exactly seven Baby Bowsers on Eternal Star. Even after their big push post-NSMBWii and especially Smash 4, Larry, Morton, Wendy, Roy, Lemmy, Ludwig, and the ugly one have never been in Mario Party. However, Baby Bowsers WERE renamed to 'Koopa Kids' in Mario Party 4... which then gives us the obnoxious need to distinguish if we're talking about Bowser's kids who aren't actually his kids except Junior who might or might not be a Koopaling at this point or if we're talking about the jobbers from Mario Party.

Goomba's Booty Boardwalk (MP8)
Of the various boards that Mario Party 8 improved upon from Mario Party 7, I don't think that this one's a strong improvement over Pagoda Peak. My main issue comes from the board's length and the method of getting stars. Pagoda Peak's linear board constituted 42 spaces, with tons of events and specific areas in between. Booty Boardwalk adds 19 spaces to that for a total of 61, meaning that the competitive dash to the end is a lot longer and stars are a bit less frequent. This is mitigated somewhat by payable dolphins, which ask for a random amount of money to carry the player forward. This... is basically all the player will be spending their money on, the crux of the board really coming down to getting Thrice or Slowgo Candy, paying off the dolphin, and rolling big. Which is truly unfortunate, because the Goomba Captain at the end just gives out stars for free. In other linear boards, players had the ability to really screw with anyone ahead of them - Mario's Rainbow Castle, Pagoda Peak, Hell, even Shy Guy's Perplex Express in this same game allows for that. Booty Boardwalk, unfortunately, is very much about four players just playing the same, almost independent single-player dice game against each other. Sure, you can use orbs to take coins from players, but getting those intentionally and HOPING a player won't have enough to pay a dolphin when there's no defined threshold is really disappointing. It's a shame, too, because the Happening Spaces are on point here - reintroducing Chucksters from Sunshine is always a fun idea, and the Goomba Pirate Crew blasting you all the way back to start is fantastically nasty. It's a really fun board in concept, but it's just so simple and so... going through the motions.

Cube Crushers (MPDS)
The most superior version of the team 'escape room' concepts. Unlike Hotel Goomba, this baby is not always consistent with spawns, meaning that it's a game of pure adaptation and quick analysis. If behind, there are the ? Ice Blocks that can either freeze you in place or allow you to star-power through the ice maze, which is great. Honestly, this one just feels like a blend of other games, taking out the weak points and making it pretty killer. Ideas seen in Hotel Goomba, Team Treasure Trek, Destruction Duet, Dungeon Duos - all put to the test here. I didn't get to play this one much, but it's honestly one of the hidden gems of mini-games. Real excellent one, no complaints.

Mario Party TV
Was unfamiliar with this channel before now, but have now subbed, thanks! Been looking for more Mario Party content since Alpharad left Friends Without Benefits (just having a 20 minute fix every day was able to carry me through hit-and-miss-and-usually-miss humor), and this seems pretty solid!

Bombs Away
For one of the most classic and iconic games of the series, I am REALLY apathetic on it. Honestly, it's one that I feel is damaged by the time period it was released in - put this in a Gamecube Mario Party and it probably plays much better. As-is, it suffers from the stiffness that a lot of the 3D controls in the N64 Mario Parties had, which just doesn't work great for attempting to avoid and weave through projectiles. Conceptually, it's rock solid, and Mario Party 2 adding the giant Bowser Missile that finishes off every match is great... but sometimes you'll just be focused on the game and a cannonball will hit you when it REALLY feels like it shouldn't. A lot of Mario Party games I do believe that you just have to adapt to weird hitboxes, but due to the claustrophobic nature of Bombs Away, this is one that really just feels like "sometimes you just lose". Which is a shame - the moving platform is fun as an obstacle, and having the added element of cannonballs should really bring this one up higher. The fact that it's a game that doesn't end in a draw, but you can attempt to mess your friends up anyway is also really appealing. But... I don't know. Few games fill me with a greater sense of apathy toward them than Bombs Away.

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Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/16/20 3:00:45 PM
#408:


Bowser Tier
Bowser
Bowser Land (MP2)
BOWSERs Big Blast (MP2)

Millennium Star Tier
Shy Guys Perplex Express (MP8)
Reverse Mushroom (MP3)
Wario
Boo Bell
Wacky Watch (MP3)
Horror Land (MP2)
Booksquirm (MP4)
Shy Guy Says
Bonus Stars
Control Schtick (MP6)
Donkey Kong
Castaway Bay (MP6)
Strawberry Shortfuse (MP6)
Hot Rope Jump (MP2)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Board Ending Stories (MP2)
Cube Crushers (MPDS)
Sluggish/Slow Shroom Orb (MP6 & MP7)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Peak Precision (MP9)
Dokapon Kingdom
Dungeon Duos (MP4)
Magic Lamp
Pushy Penguins (MP5)
Peach
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Fortune Street
Game Guy (MP3)
Dry Bones
Golden Mushroom
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Last Five Turns Event
The Pipe Flipping Over (MP2)
Taunts
Mini-Game Island (MP1)
Luigi
Clockwork Castle (MP6)
Boo (Playable)
Stake Your Claim (SMP)

Super Star Tier
Ice Rink Risk (MP3)
Fish Upon A Star (MP5)
Team Names (MP8)
Daisy
50-Turn Games
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Mini-Game Decathlon (MP5)
Faster Than All (MP1)
Neon Heights (MP7)
Balloon of Doom (MP4)
Bowsers Magma Mountain (MP1)
Time To Shine (SMP)
Mushroom Genie
Yoshis Tropical Island (MP1)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Frozen Frenzy (MP5)
Bash n Cash (MP1)
The Pity Coin In Battle Games
Coney Island (MP5)
Hidden Star Blocks
Team Names (MP5 & MP6)
Domination (MP4)
Lights Out (MP2)
Waluigi's Island (MP3)
Couldnt Be Better (MP2)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Spiny Desert (MP3)
Blooper (MP8)
Bob-omb X-Ing (MP4)
TOAD In The Box (MP2)
Toad Boat
Partner Party (SMP)
Shroom City (MPA)
Luigi on Mario Party 9s Box Art
Rockin' Raceway (MP3)
Monty Mole (SMP)
Baby Bowser Host (MP2)
Locked Out (MP3)
Cry Bones (MP8)
Toad (Playable)
Saving Courage (MP1)
Mecha Fly Guy (Mini-Game House)
Slapparazzi (SMP)
Book It! (MPDS)
Skateboard Scamper
Crazy Cutter (MP1 & MP2)
Plunder Chest (MP2 & MP3)
Chance Time
Day/Night Mini-Game Differences (MP6)
Super Duel Mode (MP5)
Towering Treetop (MP6)
Insectiride (MP6)
Fowl Play (MP3)
Shell Shocked (MP2)
give me the ball papa
Western Land (MP2)
Petey Piranha
DKs Treetop Temple (MP8)
Happening Star

Happening Star Tier
Yoshi
Koopa Kid
Bowser Suit
Grand Canal (MP7)
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Super Mario Party
MC Ballyhoo
Dunk Bros (MP6)
Cake Factory (MP2)
Controlling Your Character On The Mini-Game Info Screen
Honeycomb Havoc (MP2)
Grab Bag (MP1)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Pyramid Park (MP7)
Commercial (MP1)
Goombas Greedy Gala (MP4)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Item Bag (MP3)
Bowser In Story Mode (P3)
Card Party (MP5)
Pedal Power (MP1)
Lottery Shop (MP4)
Kamekguy
"Good Choice!" (MP3)
Aces High (MP3)
Practicing Mini-Games
Bowsers Unique Enemy Dialogue (MP10)
Mushroom
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mt. Mariomore (MP3)
Pirate Land (MP2)
Random Ride (MP5)
Poison Mushroom (MP3)
Mario's Puzzle Party (MP3)
Drivers Ed (MP2)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
2v2 With One Hard CPU on one team and an Easy CPU On The Other
Bumper Balloon Cars (MP2)
Mario Party 8
DK Space
Mushroom Shop Clerk (MP1)
Platform Peril
Mix-And-Match Amiibo Party Boards (MP10)
NEW RECORD!
Bombs Away

Red Star Tier
Goombas Booty Boardwalk (MP8)
Steamer
Creepy Cavern (MP3)
Mario Party Boss Battles
Wiggler (MP2)
Toadette
Windmillville (MP7)
Talking Parrot (MP1)
Heeheehee, I Got It! - Mario
Toadsworth
Mystery Land (MP2)
Piranhas Pursuit (MP1)
Goomba Idols (MP8)
Snowflake Lake (MP6)
Toads Post-N64 Voice
Twila (MP6)
Hotel Goomba (MP5)
Mario Party 1 Cartridge
Blowhard (MP3)
The Inflatable Thwomps From The Great Deflate (MP4)
Luigis hat
Ice Hockey (MP5)
Snifit Patrol (MP2)
Mic Easter Eggs (MP6)
Woody's 777 Coins Message (MP2)
Marios hat
Mario
Deep Bloober Sea (MP3)
Shy Guys Jungle Jam (MP4)
Lava Tile Isle (MP2)
Sizzling Stakes (SMP)
King Boo's Haunted Hideaway (MP8)
4 Easy CPU Game
Default 10-Turn Games (SMP)
Tumble (MP3)
Instruction Manual (MP7)
Warukio
Gathering Coins Mid Mini-Game
Crane Game
Warp Pipe
Fun Gus (MP1)
Stacked Deck (MP3)
Ztar
Chance Time Music (MP3)
Red Star
Abandon Ship (MP2)
Big Top Drop (MP5)
Brighton (MP6)
Bowser Toss (MP3)
Koopas Seaside Soiree (MP4)
Coin Block Blitz (MP1)
Stardust Battle (MP3)
Hammer Bro
Pirate Dream (MP5)
Shock, Drop, or Roll (MP2)
Mini-Game Shop (MP1)
Coward Gloves (MP1)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Peachs Birthday Cake (MP1)
Birdo

Mario Party DS Tier
Sonic Shuffle
Kamek Capsule (MP5)
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
Granite Getaway (MP6)
Amiibo Party Mode (MP10)
Mario Party 8s UI
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
M.P.I.Q. (MP3)
Kamek (MP2)
Dizzy Dancing (MP2)
Battle T
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Motion Controls
Memory Match (MP1)
Future Dream (MP5)
Banning Waluigi because he gives you an unfair advantage
Sparky Sticker (MP4)
Sweet Dream (MP5)
Shrek Super Party
Koopa Banker
Crate & Peril (MP6)
Duel Game Themes (MP6)
Spotlight Swim (MP3)
The Beat Goes On (MP3)
Big Top (MP8)
Rudder Madness (MP8)
Miracle Capsule (MP5)
Spike Koopa
End Of The Line (MP3)
Mario Party DS
No Boo (MP1)
Cast Aways (MP1)
Kamek's Library (MPDS)
Smash Tour (Smash Wii U)
Mario Party: The Top 100

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Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Anagram
05/16/20 3:13:50 PM
#409:


Deluxe Cruise

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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PrinceOfKoopas
05/16/20 5:18:35 PM
#410:


Larry, Morton, Wendy, Roy, Lemmy, Ludwig, and the ugly one

Iggy is "the ugly one" but Morton isn't?

(Not that I should be treating my siblings like that.)

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Kamekguy
05/16/20 5:23:36 PM
#411:


PrinceOfKoopas posted...
Iggy is "the ugly one" but Morton isn't?

Morton does his best. It's very little, but it's his best.


---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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hylianknight3
05/16/20 7:56:31 PM
#412:


Baby Bowser

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The azuarc of the contest universe is long, but it bends toward Guruship.
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NBIceman
05/16/20 11:27:08 PM
#413:


Chilly Waters

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Spurs - Yankees - Eagles - Golden Knights
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GTM
05/16/20 11:38:22 PM
#414:


Conveyor Bolt

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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Lolo_Guru
05/16/20 11:44:55 PM
#415:


Animal Crossing Amiibo Festival

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Lolo
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Kirby6417
05/17/20 12:29:18 AM
#416:


Competing for last place instead of first in a board map. (You need a few house rules in place to make this workable.)
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Kamekguy
05/17/20 2:14:41 AM
#417:


Deluxe Cruise (MP7)
Look, I'm willing to admit that I probably love Mario more than 90% of people. I am also good at finding people who really like Mario. I am totally incapable of finding eight people who, at the same time, would want to play SPECIFICALLY Mario Party 7 out of all the games on the Gamecube, are willing to stop eating Nacho Cheese Doritos long enough to not crust the Gamecube controllers so they'd be okay with each holding half of a controller (where both of them have SUPER awkward controls), and want to invest time into a grid-based ice block progression... thing instead of the board game. Nintendo tried a LOT with expanding multiplayer options, what with the weird online support for just Phantasy Star Online and the LAN connector for Mario Kart Double Dash and whatever the Hell abominations the controls for Final Fantasy Crystal Chronicles and Zelda: Four Swords Adventures were. This was... yet another weird gimmick. I'd say I don't like it and it's too much effort for how little it adds unlike, say, the Extra Room in 4 or Super Duel Mode in 5, but then I've only played it once and with mostly CPU's.

Baby Bowser
It's very weird to discuss the Mario Party Baby Bowsers. On one hand, he started the naming nightmare that is the difference between the Mario Party species, the baby form of Bowser, and Bowser's son, Bowser Jr. It shouldn't be that confusing, but then they had to make Baby Bowser look JUST LIKE Bowser Jr in Partners in Time, so then these guys were the outliers, except they looked a lot like the Yoshi's Island design of Baby Bowser, but not QUITE like the Yoshi's Story design with a more defined ponytail. There's also the fact that they had every reason to be the Koopalings in Mario Party 1 (you cannot tell me that the resources they used to make Spike Koopa and Fun Guy couldn't have been better used making a horrifying 3D model of Lemmy Koopa) and then just kind of... weren't? And were, like, some big twist where Bowser was revealing his all-new partner in crime, which was basically Bowser revealing he could make little Cell Jr's who were a fourth as competent as he was, I guess.

This puts Baby Bowser in a really weird spot - his existence is annoying, but he's actually pretty amusing in his futility... at least, half of the time. Baby Bowser is an idiot, accidentally giving you 5 coins at random, mistaking you for Bowser when you're wearing a suit to the point where he'll just give you ALL of his money no problem, and being the absolute most worthless partner in Duel Mode, he gives you a crapton of Skeleton Keys because he wants to be your friend if you tell him you don't clean your room. He is BAD at being the force that Bowser is... and that kind of makes him endearing. Baby Bowser is never really any kind of threat unless Bowser involves himself, but Bowser is so big of a presence that Baby Bowser is almost, almost relevant. I really like his function in 2, essentially to be a check to deter players from following a star too closely when someone's got a positional lead, as well as to potentially put the screws to a player who just got a star by using the Bowser Bomb. His shop in 3 is by FAR better than Toad's, but his items often have weird implementations where poisoning yourself or calling Bowser on yourself tends to be the better option than intending to throw them at your opponent. He's an impressively endearing exercise in futility and foil to Bowser that kinda gets lost with Koopa Kid. He's not consistent, and has more bad than good... but I still like him in spite of it.

Chilly Waters (MP3)
Another board to add to our "good boards ruined by a single gimmick" list. This time, it's the frozen lake in the center of the board. Unfortunately, this one damages it quite a lot in my eyes. The central hub is over a frozen lake; if two people are on it at the same time, the ice shatters and they're forced onto a little path that goes to start. This has the potential to be interesting, as it forces a lot of Duel Games... but unfortunately, the lake has a second gimmick. Any time a player tries to exit the lake, they have to walk up a steep incline, with a chance of them slipping on the ice. No matter how large their roll was, their turn ends there, potentially shattering the ice if they were just trying to pass through. I may seem like a hypocrite, praising the 50/50 junctions of Bowser's Magma Mountain and decrying this board for doing something very similar, but I find the way it's done in this board and the expansive movement options of Mario Party 3 to make it SO much more limiting here than it is there. In essence, this makes the preferred method of getting around the board walking around the perimeter and using the Reverse Mushroom to get into pathways that would normally only be accessible from the lake. This is long and boring unless using Mushrooms, which takes away any desire to go into the lake in the first place; if you're gonna roll big with items, you're not going to want your big roll cut short by falling on your face. This is supposed to be alleviated somewhat by the snowballs triggered by happening spaces, acting kinda like DK's Jungle Adventure's boulders to push you around the map, but more flexible as you can time a button press to avoid it, keeping you from going down an unwanted path. The issue is that the snowballs can come from one of two angles, and if you're on the top path (or pay Mr. Blizzard to toss a snowball), it's random as to which direction the snowball will go in. The combination of these two factors makes the snowball unwieldy at the best of times and a non-factor or actively beneficial to opponents at the worst. It's just not worth it to toss a snowball compared to saving coins for items.

I don't necessarily hate Chilly Waters, but I feel like the way in which it gates Mario Party 3's best aspect - freedom of movement on the board - behind RNG checks is consistently obnoxious. There's just nothing particularly interesting you can do with a lot of it compared to the other boards in 3, and that leads to a lot of dead turns with little interesting happening, as well as probably the second-least Boo interaction in the game (Waluigi's Island coming in first for having a TRUE 50/50 guard Boo). Anything it does is just done better by another board, and the individual elements it presents don't add up to much. When I first played this game as a child, this board followed by Deep Bloober really made me feel that 3 was the weakest in the series. Later boards, fortunately, rectified that and showed just how deep and enjoyable 3's item game could be, but this capitalizes on none of that while being a rather boring theme as a whole.

Conveyor Bolt (MP6)
I really love the day/night implementation here. Choosing who gets to drop the lightning bolts and who runs away based on the time of day is a GREAT call. 1v3 mini-games tend to be the most imbalanced, so shifting that imbalance depending on the time of day sounds really great! Unfortunately... it's imbalanced toward the team of 3 in both time zones. Whilst the bolts are smaller for the team of three, it's still incredibly easy to make the single player make ONE mistake in the time limit or fall for one bait before getting fried. It's very similar to MP4's Tree Stomp, where the single player has the theoretical advantage, but needs very little to screw up. When the single-player gets to be Zeus, only dropping one bolt at a time is just too slow, most teams able to very easily maneuver around it in spite of the moving floor and spike traps. The vehicles are just not meant for dropping 1 or 3 at a time and keeping it balanced. Still, amazing way to turn the game on its head.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/17/20 2:15:51 AM
#418:


Animal Crossing Amiibo Festival
This isnt really a game so much as it is an excuse to see cute events happen in the Animal Crossing world. And, to its credit, the game does nail that Animal Crossing feeling pretty well. Cute things happen, its got a quirky sense of humor with a semi-defeatist undercurrent toward the maintenance of everyday life tied up nicely with a humorous quip of nah, going bankrupt isnt THAT bad, I can eat from the trees, dude! or something. It is very, very acceptably cute.

do I need to tell you why this is going in last? I feel like thats plainly evident. The fact that its the most obvious ploy for quick cash Nintendos ever tossed out while their ship was sinking faster than Smash DLC hype this year? That you have to tap the amiibo every damn time you want to move somewhere, which is obnoxious and ruins most comfortable party set-ups? The fact that nothing you do really matters compared to getting lucky on turnip prices? The fact that once you see most of the events, theres absolutely nothing left for you? The fact that everyone has the exact same strategy and its just up to who rolls better to see who gets more happiness points? At least it had an island survival mode? Yknow, the thing that would be turned into an actual good video game? I guess, in that way, it was the prototype for happiness?

Competing For Last
Ive done it before, and I dont find it that fun. Usually, all it amounts to is having a house rule that you say yes to every star and will steal at Boo when possible. This leads to a LOT of games where you wander around in circles and waste money on Warp Blocks and Skeleton Keys all the time. There are ways to tune it to work, but Im not that big of a fan. There are a LOT more interesting challenges you can do with Mario Party. One of my favorites is trying to get someone ELSE to win, especially if its an Easy CPU, trying to have enough to sabotage other players whilst not getting TOO far ahead. Or everyone changing what character theyre playing as whenever someone gets a star, based on a rotation system. Compared to those, just getting last isnt quite as appealing.

Bowser Tier
Bowser
Bowser Land (MP2)
BOWSERs Big Blast (MP2)

Millennium Star Tier
Shy Guys Perplex Express (MP8)
Reverse Mushroom (MP3)
Wario
Boo Bell
Wacky Watch (MP3)
Horror Land (MP2)
Booksquirm (MP4)
Shy Guy Says
Bonus Stars
Control Schtick (MP6)
Donkey Kong
Castaway Bay (MP6)
Strawberry Shortfuse (MP6)
Hot Rope Jump (MP2)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Board Ending Stories (MP2)
Cube Crushers (MPDS)
Sluggish/Slow Shroom Orb (MP6 & MP7)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Peak Precision (MP9)
Dokapon Kingdom
Dungeon Duos (MP4)
Magic Lamp
Pushy Penguins (MP5)
Peach
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Fortune Street
Game Guy (MP3)
Dry Bones
Golden Mushroom
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Last Five Turns Event
The Pipe Flipping Over (MP2)
Taunts
Mini-Game Island (MP1)
Luigi
Clockwork Castle (MP6)
Boo (Playable)
Stake Your Claim (SMP)

Super Star Tier
Ice Rink Risk (MP3)
Fish Upon A Star (MP5)
Team Names (MP8)
Daisy
50-Turn Games
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Mini-Game Decathlon (MP5)
Faster Than All (MP1)
Neon Heights (MP7)
Balloon of Doom (MP4)
Bowsers Magma Mountain (MP1)
Time To Shine (SMP)
Mushroom Genie
Yoshis Tropical Island (MP1)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Frozen Frenzy (MP5)
Bash n Cash (MP1)
The Pity Coin In Battle Games
Coney Island (MP5)
Hidden Star Blocks
Team Names (MP5 & MP6)
Domination (MP4)
Lights Out (MP2)
Waluigi's Island (MP3)
Couldnt Be Better (MP2)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Spiny Desert (MP3)
Blooper (MP8)
Bob-omb X-Ing (MP4)
TOAD In The Box (MP2)
Toad Boat
Partner Party (SMP)
Shroom City (MPA)
Luigi on Mario Party 9s Box Art
Rockin' Raceway (MP3)
Monty Mole (SMP)
Baby Bowser Host (MP2)
Locked Out (MP3)
Cry Bones (MP8)
Toad (Playable)
Saving Courage (MP1)
Mecha Fly Guy (Mini-Game House)
Slapparazzi (SMP)
Book It! (MPDS)
Skateboard Scamper
Crazy Cutter (MP1 & MP2)
Plunder Chest (MP2 & MP3)
Chance Time
Day/Night Mini-Game Differences (MP6)
Super Duel Mode (MP5)
Towering Treetop (MP6)
Insectiride (MP6)
Fowl Play (MP3)
Shell Shocked (MP2)
give me the ball papa
Western Land (MP2)
Petey Piranha
DKs Treetop Temple (MP8)
Happening Star

Happening Star Tier
Yoshi
Koopa Kid
Bowser Suit
Grand Canal (MP7)
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Super Mario Party
MC Ballyhoo
Dunk Bros (MP6)
Cake Factory (MP2)
Controlling Your Character On The Mini-Game Info Screen
Honeycomb Havoc (MP2)
Grab Bag (MP1)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Pyramid Park (MP7)
Commercial (MP1)
Goombas Greedy Gala (MP4)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Baby Bowser
Item Bag (MP3)
Bowser In Story Mode (MP3)
Card Party (MP5)
Pedal Power (MP1)
Lottery Shop (MP4)
Kamekguy
"Good Choice!" (MP3)
Aces High (MP3)
Practicing Mini-Games
Bowsers Unique Enemy Dialogue (MP10)
Mushroom
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mt. Mariomore (MP3)
Pirate Land (MP2)
Random Ride (MP5)
Poison Mushroom (MP3)
Mario's Puzzle Party (MP3)
Drivers Ed (MP2)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
2v2 With One Hard CPU on one team and an Easy CPU On The Other
Bumper Balloon Cars (MP2)
Mario Party 8
DK Space
Mushroom Shop Clerk (MP1)
Platform Peril
Mix-And-Match Amiibo Party Boards (MP10)
NEW RECORD!
Bombs Away

Red Star Tier
Goombas Booty Boardwalk (MP8)
Steamer
Conveyor Bolt (MP6)
Creepy Cavern (MP3)
Mario Party Boss Battles
Wiggler (MP2)
Toadette
Windmillville (MP7)
Talking Parrot (MP1)
Heeheehee, I Got It! - Mario
Toadsworth
Mystery Land (MP2)
Piranhas Pursuit (MP1)
Chilly Waters (MP3)
Goomba Idols (MP8)
Snowflake Lake (MP6)
Toads Post-N64 Voice
Twila (MP6)
Hotel Goomba (MP5)
Mario Party 1 Cartridge
Blowhard (MP3)
The Inflatable Thwomps From The Great Deflate (MP4)
Luigis hat
Ice Hockey (MP5)
Snifit Patrol (MP2)
Mic Easter Eggs (MP6)
Woody's 777 Coins Message (MP2)
Marios hat
Mario
Deep Bloober Sea (MP3)
Shy Guys Jungle Jam (MP4)
Lava Tile Isle (MP2)
Sizzling Stakes (SMP)
King Boo's Haunted Hideaway (MP8)
4 Easy CPU Game
Default 10-Turn Games (SMP)
Tumble (MP3)
Instruction Manual (MP7)
Warukio
Gathering Coins Mid Mini-Game
Crane Game
Warp Pipe
Fun Gus (MP1)
Stacked Deck (MP3)
Ztar
Chance Time Music (MP3)
Red Star
Abandon Ship (MP2)
Big Top Drop (MP5)
Brighton (MP6)
Bowser Toss (MP3)
Koopas Seaside Soiree (MP4)
Coin Block Blitz (MP1)
Stardust Battle (MP3)
Hammer Bro
Pirate Dream (MP5)
Shock, Drop, or Roll (MP2)
Mini-Game Shop (MP1)
Coward Gloves (MP1)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Peachs Birthday Cake (MP1)
Birdo

Mario Party DS Tier
Sonic Shuffle
Kamek Capsule (MP5)
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
Granite Getaway (MP6)
Amiibo Party Mode (MP10)
Mario Party 8s UI
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
M.P.I.Q. (MP3)
Kamek (MP2)
Competing For Last
Dizzy Dancing (MP2)
Battle T
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Motion Controls
Memory Match (MP1)
Future Dream (MP5)
Banning Waluigi because he gives you an unfair advantage
Sparky Sticker (MP4)
Sweet Dream (MP5)
Shrek Super Party
Koopa Banker
Crate & Peril (MP6)
Duel Game Themes (MP6)
Spotlight Swim (MP3)
The Beat Goes On (MP3)
Big T
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hylianknight3
05/17/20 3:07:29 AM
#419:


Mushroom Jeanie

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The azuarc of the contest universe is long, but it bends toward Guruship.
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Anagram
05/17/20 3:26:59 AM
#420:


Rosalina

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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GTM
05/17/20 3:34:28 AM
#421:


The Miracle Book

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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Lolo_Guru
05/17/20 2:15:50 PM
#422:


Yay claimed the bottom spot.

Snowball Summit (Mario Party 3)
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Lolo
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NBIceman
05/17/20 2:39:50 PM
#423:


Luigi's Engine Room

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https://imgur.com/UYamul2
Spurs - Yankees - Eagles - Golden Knights
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Centurion
05/17/20 5:36:54 PM
#424:


Kamekguy posted...
There's just nothing particularly interesting you can do with a lot of it compared to the other boards in 3, and that leads to a lot of dead turns with little interesting happening, as well as probably the second-least Boo interaction in the game (Waluigi's Island coming in first for having a TRUE 50/50 guard Boo).

I would disagree. Chilly Waters is the only board in the game where a player can actually quad-dip Boo with a Reverse Mushroom (Yes, quad-dip. First time - Forward normally. Second - Reverse back. Third - Bounce off the skeleton key door on the SAME turn and then continue to reverse. Fourth - Forward again.). That's what I always try to do, which is why I go after a Reverse Mushroom asap (usually from the shop at the top of the map).

---
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Kamekguy
05/17/20 6:08:06 PM
#425:


... I did not realize this. Reevaluation may be necessary, I will attempt to do this as soon as we get to playing Mario Party 3 again.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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#426
Post #426 was unavailable or deleted.
SuperNiceDog
05/17/20 8:29:04 PM
#427:


Bowser Revolution(Mario Party 1 Bowser event)

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Azuarc is the 2020 Guru GOTD 2 Contest Champion!
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Centurion
05/17/20 9:14:07 PM
#428:


Kamekguy posted...
... I did not realize this. Reevaluation may be necessary, I will attempt to do this as soon as we get to playing Mario Party 3 again.

Sweet. It's essentially the same as triple-dipping Boo in Spiny Desert, except that you will see Boo TWICE during the middle turn should you roll high enough. I honestly think this strategy for Chilly Waters is so good that any player should just hoard Reverse Mushrooms on this board.

Oh, and speaking of Spiny Desert, rolling a 7 or 8 at the start can give you a huge lead right off the bat if you take advantage of the Bowser Space before the first skeleton key door. Basically, if you roll one of those numbers you then buy a 10-coin item from the shop (so Golden Mushroom if it's Toad; Plunder Chest if it's Baby Bowser) and then proceed to deliberately land on the Bowser Space to receive 30 free coins (since you will have 0 when you meet Bowser).

Just a way of utilizing the Bowser Spaces/Bowser Phone as a defense mechanism in the game. Now that I mentioned the Bowser Phone, I guess you could rank it as well, heh.

---
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Kamekguy
05/17/20 10:41:28 PM
#429:


Mushroom Jeanie
First off, really strong naming by the translation team here. Turn the less competent genie into an I Dream of Jeanie reference in order to illustrate how much weaker her wishes are? Really great shorthand there. Unfortunately, we've got some problems. Jeanie is sporting an utterly hideous color combo of radioactive green, eggplant, and brighter purple with her yellow accents in ALL the wrong places so that it's constantly contrasting with her green. None of the swagger of her bro's watermelon pants. Second, she goes "Fine! Whatever!" when you ask her to move the star. Tsunderes are the weakest of the waifu groups (without a ton of time and dedication to make winning them over but they just can't get over their pride super worth it), and whilst the Mario series has lacked one, I really doesn't feel it needs one? Maybe some Wadaisy or something would work as that. Also her magic is just paintbrushing the Millennium Star and he, wisely not wanting ANY of that, bails immediately. On a more serious note, Tweester and Chomp Call were a lot more effective star-movers, no matter how cool it was to essentially have rival lamps in shops, and this girl just carries no swagger.

Rosalina
I don't like Rosalina playable. I'm just very much not a fan of the direction her character has gone for years, and her appearing in Mario Party just doesn't feel right for what her character is. Mario Kart Wii? Fine, sure, that's a cute tie-in to Galaxy. Smash Bros? I mean, Junior really should've been in first, and it's debatable on how much impact the Galaxy games had outside of, ironically, introducing her, but fine. She's about on the Skull Kid and Vaati tier of "relevant", but whatever. But then golf, tennis, and parties? The Mario universe did something really cool with Rosalina, creating a goddess character who expanded the lore and mystique of the franchise, who essentially knew more than all of the other characters within it, was more important, and allowed for really unique opportunities. Her appearing at the end of Galaxy 2 was a treat, it was a reward to see her. Even 3D World played with this a bit - I don't love her being playable and handling like everyone else but with a double jump, but it's cute, it fits her role of being 'above' by being a reward for clearing the first bonus world. But over time, she has really just become another princess, complete with her own baby form, and that's eroded the mystique of the character to just be "another Mario princess". Pauline feels more distinct than Rosalina did.

I try to separate my feelings on the character from how they appear in Mario Party (otherwise DK would be much higher than simply the third-highest playable character), but Rosalina is SUCH a no-brainer host for the series to determine who a "super star" would be. She is a far better antithesis to Bowser than Donkey Kong or Toad are, could have Luma as her playable representative, gives an EASY Comet Observatory board (I know there's a cameo in Island Tour but it's not much of anything), and still gets to retain her character. As a playable character, she's just largely the least interesting of the girls other than being real tall. Peach has the whole regality angle and 'talking down to you', Daisy's got the sass, Toadette's got the cute, and Pom Pom's there if you want a girl who's not a princess in Super. She doesn't even have a great dice block at +2, +2, 2, 3, 4, 8. Sure, you've got a big number and farming potential, but then you've got piddly numbers in the middle with absolutely no consistency. Plus coins on dice blocks are worthless compared to just being 0's, but there aren't enough 0's on the block to make it consistent enough to be worth it, and she's STILL weaker than DK as a coin farmer. I understand liking Rosalina as a character and picking her, but she's got no unique elements that make her stand out as a partier unless you have some Galaxy nostalgia or think she's hot. And she deec, and is probably better than Hammer Bro anyway, but I expect more than an attractive body from my virtual party game avatars!

The Miracle Book (MP6)
While I like this as a cute snapshot of progress, I'm not a fan of its implementation. Essentially, this is the replacement for the game's story - you fill up a book with cute sprites of mini-games in a Donkey Kong Country Returns Diorama kinda way. The issue is... each page costs stars to fill it. Stars that could be used on Toadette or Super Hard difficulty or Clockwork Castle. Mario Party single-player was interesting in that you usually got one more, cool board for doing it. In this game, doing the "single-player" is now at the cost of the cool board and bonuses. Kinda makes it a more worthless afterthought that makes it feel like 6 barely has any story at all, to be honest.

Snowball Summit (MP3)
Bumper Balls without soul. This is.a really strong game conceptually, taking a snowball fight to its logical extreme, but balance issues prevent it from being great. A large snowball is a one-hit knockout to anyone, but that snowball can be destroyed by a snowball of any other size. When the game is reduced to a 1v1, this severely reduces the amount of options available to players, as anyone who tries to go for the big knockout will likely bump their giant ball against a tiny one, creating an impregnable defense. However, due to the slowed speed of the mini-game since you have to start immobile to make a snowball, you can't constantly juke and bait like you can in Bumper Balls. Is there still opportunity in this game to politics? Yes, but the nature of the game and how large the snowballs get make it much harder to bully specific players out of contention, and due to the presence of Game Guy and pretty much all of the coin mini-games being huge upticks in coin advantage instead of just Quicksand Cache and Whack-A-Plant (and the 1v3's in Mario Party 1 but we don't talk about those, everyone hates whoever benefits from them by default), the odds of needing a 10 coin boost for a big play are lower than other games - that's just the nature of the snowballing (ha) nature of Mario Party 3. Give it a few tweaks (like a small snowball reducing a large one's size by half or something) and it's a good competitive mini-game, as-is it's a casual favorite with less punch than its previous ball-based predecessor.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/17/20 10:41:54 PM
#430:


Luigi's Engine Room (MP1)
When did Luigi get an engineering degree? Why does he have a flying ship? It does say a lot that, at this point in his career (16 or so years in), Luigi still had so little of a personality that the idea for his board was just "uhhhhh... vaguely related to the Mario Bros arcade game I guess?".. but none of it's really good. Failure to define Green Mario aside, this board kinda sucks. The main gimmick is alternating blue and red doors, which change every turn, when a player lands on a Happening Space, or when you pay a weird piston-man 20 coins to manually change it. These doors... suck, quite frankly. Only the initial encounter really gives you a choice on whether to try and stall for a better pattern or just press your luck, otherwise there are just too few spaces between doors to implement any sort of strategy. Being in a position to turn the doors in a way that denies an opponent is very rare, especially considering the 20 coin cost for doing so being rarely worth it. But worst of all is the top, left corner of the board. I mean, look at this junk.

https://i.gyazo.com/1cfb6c759d553f4009ff800eb846bbbc.png

In order to access it, you need to roll big enough to pass through two blue doors in one roll. But if you land on those two Happening Spaces, you're blasted to the area above. But if you low roll, you're guaranteed to leave through the red door next turn. Oh, but what if you want to escape? Well too bad, going through the blue door leads you to 13 straight spaces, meaning that you could be locked in that loop for a VERY long time unless you manage to steam pipe outta there. Oh, and of COURSE two star spawns are in this incredibly difficult to access area. I dont need to elaborate on why putting a star spawn in a place that requires you land on a stretch of two Happening Spaces when you have no control over your rolls is bad, right? The fact that all pipes on the board lead to Boo is interesting, at least, and makes for a very competitive game if it ever gets off the ground. Engine Room has the potential to be the worst star-gathering board in the game, by far. And the crazy thing is, its only bad in the context of Mario Party 1 - add in MP2 or 3s item suite, and suddenly you have a really interesting board with a lot of unique potential item strategy. But for where it is, its a board where 90% of choices dont matter and everyone gets to sit around and trade coin steals with Boo until they pass Koopa enough to pass around two or three stars. An unfortunate casualty of the early experimental days of Mario Party, but this is probably the last board Id want to play in a 35-turn format for MP1.

Bowser Revolution (MP1)
Bowser Revolution is an interesting juxtaposition to the otherwise brutal MP1 Bowser Space. Almost all other options all negative to a player who lands on it - even the mini-games tend to be rigged against them. The only exceptions are Bowsers Chance Time, which is truly random, and the Bowser Revolution. I dont know who decided to give Bowser clear communist overtones, but how over-the-top Bowser is in his desire to toil for equality is pretty fantastic, and the event itself is always a game changer. But due to being included only in the normally purely negative Bowser (along with the very rare and neutral gold options where Bowser just runs away), revolution has become a really beloved mechanic. Youre never really MAD at getting screwed over by Revolution, as it rarely reduces the coin leaders position by such a significant degree that they can no longer make plays (aside from maybe a star steal early in a game), but it puts players who are either suffering or have just made big plays back in the game. Its not quite an equalizer so much as it is a granter of opportunities, and all dependent on if Bowser is feeling like a merciful god that day.

Bowser Phone (MP3)
I love this item. Its not better than what you can get at the Baby Bowser Shop - Reverse Mushroom and Boo Bell are almost always better pulls when possible - but damn is it fun! The phone gives you the ability to call Bowser on whoever youd like, basically lying to him in order to trick him in an awesome bit of flavor. This can really screw with your lawful good friends, because of moments like this:

https://www.youtube.com/watch?v=VN-OWjCk-Nw#t=35m52s

(Link timestamped. 32:52 if it doesn't come out right)

Human beings are truly precious. Regardless of that unintended consequence, the Bowser Phone is one of the most flexible combo pieces in the game. While it is true that Bowser is not random in MP3, that can be used to both your advantage and disadvantage. Pressuring a player into Bowser (or using him on a player who doesnt know they can time their button presses/are bad at timing his roulette) can still have the intended effect of screwing them over, but the phone also basically guarantees strong combo plays. Run out of coins or lose them all on Game Guy? Bowser Phone is perfect insurance, just call Big Daddy Bowser to bankroll you and pay off your gambling debts. Call him on yourself and see if you cant get a Revolution going - at worst, you can always just target one of the gold options and call it a wash. Bowser Phone is a risky combo extender that tests your knowledge of the game and is just fun to use. Not the greatest item, and not as strong as it could be in other Mario Party at being pure chaos, but man is it amusing. And I like fun.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/17/20 10:44:27 PM
#431:


Bowser Tier
Bowser
Bowser Land (MP2)
BOWSERs Big Blast (MP2)

Millennium Star Tier
Shy Guys Perplex Express (MP8)
Reverse Mushroom (MP3)
Wario
Boo Bell
Wacky Watch (MP3)
Horror Land (MP2)
Booksquirm (MP4)
Shy Guy Says
Bonus Stars
Control Schtick (MP6)
Donkey Kong
Castaway Bay (MP6)
Strawberry Shortfuse (MP6)
Hot Rope Jump (MP2)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Board Ending Stories (MP2)
Cube Crushers (MPDS)
Sluggish/Slow Shroom Orb (MP6 & MP7)
Bowser Revolution (MP1)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Peak Precision (MP9)
Dokapon Kingdom
Dungeon Duos (MP4)
Magic Lamp
Pushy Penguins (MP5)
Peach
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Fortune Street
Game Guy (MP3)
Dry Bones
Golden Mushroom
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Last Five Turns Event
The Pipe Flipping Over (MP2)
Taunts
Mini-Game Island (MP1)
Luigi
Bowser Phone (MP3)
Clockwork Castle (MP6)
Boo (Playable)
Stake Your Claim (SMP)

Super Star Tier
Ice Rink Risk (MP3)
Fish Upon A Star (MP5)
Team Names (MP8)
Daisy
50-Turn Games
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Mini-Game Decathlon (MP5)
Faster Than All (MP1)
Neon Heights (MP7)
Balloon of Doom (MP4)
Bowsers Magma Mountain (MP1)
Time To Shine (SMP)
Mushroom Genie
Yoshis Tropical Island (MP1)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Frozen Frenzy (MP5)
Bash n Cash (MP1)
The Pity Coin In Battle Games
Coney Island (MP5)
Hidden Star Blocks
Team Names (MP5 & MP6)
Domination (MP4)
Lights Out (MP2)
Waluigi's Island (MP3)
Couldnt Be Better (MP2)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Spiny Desert (MP3)
Blooper (MP8)
Bob-omb X-Ing (MP4)
TOAD In The Box (MP2)
Toad Boat
Partner Party (SMP)
Shroom City (MPA)
Luigi on Mario Party 9s Box Art
Rockin' Raceway (MP3)
Monty Mole (SMP)
Baby Bowser Host (MP2)
Locked Out (MP3)
Cry Bones (MP8)
Toad (Playable)
Saving Courage (MP1)
Mecha Fly Guy (Mini-Game House)
Slapparazzi (SMP)
Book It! (MPDS)
Skateboard Scamper
Crazy Cutter (MP1 & MP2)
Plunder Chest (MP2 & MP3)
Chance Time
Day/Night Mini-Game Differences (MP6)
Super Duel Mode (MP5)
Towering Treetop (MP6)
Insectiride (MP6)
Fowl Play (MP3)
Shell Shocked (MP2)
give me the ball papa
Western Land (MP2)
Petey Piranha
DKs Treetop Temple (MP8)
Happening Star

Happening Star Tier
Yoshi
Koopa Kid
Bowser Suit
Grand Canal (MP7)
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Super Mario Party
MC Ballyhoo
Dunk Bros (MP6)
Cake Factory (MP2)
Controlling Your Character On The Mini-Game Info Screen
Honeycomb Havoc (MP2)
Grab Bag (MP1)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Pyramid Park (MP7)
Commercial (MP1)
Goombas Greedy Gala (MP4)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Baby Bowser
Item Bag (MP3)
Bowser In Story Mode (MP3)
Card Party (MP5)
Pedal Power (MP1)
Lottery Shop (MP4)
Kamekguy
"Good Choice!" (MP3)
Aces High (MP3)
Practicing Mini-Games
Bowsers Unique Enemy Dialogue (MP10)
Mushroom
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mt. Mariomore (MP3)
Pirate Land (MP2)
Random Ride (MP5)
Poison Mushroom (MP3)
Mario's Puzzle Party (MP3)
Drivers Ed (MP2)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
2v2 With One Hard CPU on one team and an Easy CPU On The Other
Bumper Balloon Cars (MP2)
Mario Party 8
DK Space
Mushroom Shop Clerk (MP1)
Platform Peril
Mix-And-Match Amiibo Party Boards (MP10)
NEW RECORD!
Bombs Away

Red Star Tier
Goombas Booty Boardwalk (MP8)
Steamer
Conveyor Bolt (MP6)
Creepy Cavern (MP3)
Mario Party Boss Battles
Wiggler (MP2)
Toadette
Windmillville (MP7)
Talking Parrot (MP1)
Heeheehee, I Got It! - Mario
Toadsworth
Mystery Land (MP2)
Piranhas Pursuit (MP1)
Chilly Waters (MP3)
Goomba Idols (MP8)
Snowflake Lake (MP6)
Toads Post-N64 Voice
Twila (MP6)
Hotel Goomba (MP5)
Mario Party 1 Cartridge
Blowhard (MP3)
The Inflatable Thwomps From The Great Deflate (MP4)
Luigis hat
Ice Hockey (MP5)
Snifit Patrol (MP2)
Mic Easter Eggs (MP6)
Woody's 777 Coins Message (MP2)
Marios hat
Mario
Deep Bloober Sea (MP3)
Shy Guys Jungle Jam (MP4)
Lava Tile Isle (MP2)
Snowball Summit (MP3)
Sizzling Stakes (SMP)
King Boo's Haunted Hideaway (MP8)
4 Easy CPU Game
Default 10-Turn Games (SMP)
Tumble (MP3)
Instruction Manual (MP7)
Warukio
Gathering Coins Mid Mini-Game
Crane Game
Warp Pipe
Fun Gus (MP1)
Stacked Deck (MP3)
Ztar
Chance Time Music (MP3)
Red Star
Abandon Ship (MP2)
Big Top Drop (MP5)
Rosalina
Brighton (MP6)
Bowser Toss (MP3)
Koopas Seaside Soiree (MP4)
Coin Block Blitz (MP1)
Stardust Battle (MP3)
Hammer Bro
The Miracle Book (MP6)
Pirate Dream (MP5)
Shock, Drop, or Roll (MP2)
Mushroom Jeanie
Mini-Game Shop (MP1)
Coward Gloves (MP1)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Peachs Birthday Cake (MP1)
Birdo

Mario Party DS Tier
Sonic Shuffle
Kamek Capsule (MP5)
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
Luigis Engine Room (MP1)
Granite Getaway (MP6)
Amiibo Party Mode (MP10)
Mario Party 8s UI
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
M.P.I.Q. (MP3)
Kamek (MP2)
Competing For Last
Dizzy Dancing (MP2)
Battle T
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Motion Controls
Memory Match (MP1)
Future Dream (MP5)
Banning Waluigi because he gives you an unfair advantage
Sparky Sticker (MP4)
Sweet Dream (MP5)
Shrek Super Party
Koopa Banker
Crate & Peril (MP6)
Duel Game Themes (MP6)
Spotlight Swim (MP3)
The Beat Goes On (MP3)
Big Top (MP8)
Rudder Madness (MP8)
Miracle Capsule (MP5)
Spike Koopa
End Of The Line (MP3)
Mario Party DS
No Boo (MP1)
Cast Aways (MP1)
Kamek's Library (MPDS)
Smash Tour (Smash Wii U)
Mario Party: The Top 100
Animal Crossing: Amiibo Festival

---
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Full Channel Available Here!: https://www.youtube.com/c/designingfor
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SuperNiceDog
05/17/20 11:02:35 PM
#432:


great topic, I love that top left corner of Luigi's mansion, you get stuck in there and it's fun times.

The fish in Yoshi's Tropical Island(MP1) that gobbles up Toad and swaps his position with Bowser when you land on a ? space.

"Bubba the fish"

https://www.youtube.com/watch?v=EeofEP7VDCs

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hylianknight3
05/17/20 11:36:51 PM
#433:


Aliens (MP5-7)

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Anagram
05/17/20 11:59:36 PM
#434:


DK Rap

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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GTM
05/18/20 12:15:30 AM
#435:


Being the Party Star

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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NBIceman
05/18/20 1:38:22 AM
#436:


Toy Dream

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Spurs - Yankees - Eagles - Golden Knights
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Kamekguy
05/18/20 1:41:58 PM
#437:


Bubba the Fish (MP1)
Love him. Playing off of the natural fear engendered by Boss Bass in Mario 3 (and I guess the fish from Tiny-Huge Island in Mario 64) is a great concept, plays with Mario's "stay out of the ocean water" theme pretty strongly. I also love that apparently he's just paid off by Bowser, as he refuses to vore the Koopa King and spits Toad out in the same spot every time, but it's credited as "Bubba's trick". He came up with this scheme to get Bowser more money and is reaping the benefits, what a guy. He also has probably the funniest "4th place doesn't get to celebrate" animation, where he just eats them and carries their soulless model in his mouth while everyone just watches. Absolutely the element that makes Yoshi's Tropical Island what it is, and far better than other fish that eat you on the N64!

Aliens (MP5-7)
I mean, they certainly WORK as an original design and fit in with the Mario universe, but I just don't see a reason for their existence. Jelectro was already a jellyfish-shaped Mario enemy that coulda filled their prerequisite, there was a space world in Super Mario Land 2, and while The Thousand-Year Door would be about a year off, by Mario Party 6 the X-Nauts and Shroobs were a thing if they wanted to have some kinda outer space-based continuity, which isn't all that much of a stretch considering that the Star Spirits and Whacka showed up. I just don't really get the point of these designs, I guess - they're inoffensive, but they really don't do or add anything to the Mario universe as a whole, except I guess MAYBE inspire Squirps from Super Paper Mario? A character who spends half of his screen time wanting to poop really badly? They also kinda just... move people to other spaces and that's it? Really low-key and tame for aliens.

DK Rap
Absolute perfection. In my opinion, no intro has done a better job setting the tone of the game before it quite like the DK Rap. Donkey Kong 64 is a game entirely carried by its personality (because the level design and gameplay sure as Hell aren't going to carry it), and by having the main cast go through this goofy, over-the-top rap sequence like they're a bunch of drunk theater majors in college is pretty fantastic. The rhyme scheme actually works really well (aside from the need to have pineapple "smells" for whatever reason), and exceeds Gruntilda's previously established rhyming ability. Each Kong's personality is incredibly well displayed, even showing Diddy's cockiness and overconfidence engendered from his success in Donkey Kong Country 2. Lanky Kong is beloved almost ENTIRELY because of his verse, the cinematography on Tiny killing the Klaptrap while shrunken down is almost neat enough to distract everyone from the fact that she isn't Dixie, DK remains the best, and Chunky is an absolute delight throughout, being a goofball trying to stand out but failing and falling on his face at almost every turn. Is it just cornball fun and not objectively great music? Yeah, obviously, but why would you hate fun? Because you're "above" it and want a transcendent experience? Then why are you playing Donkey Kong 64? The rap is intensely memorable, incredibly catchy, and sets up its game far better than any other introductory sequence (Bioshock and Silent Hill 2 are close, but can only sniff at the cinematic brilliance of DK64). If I were held at gunpoint and asked to recite a song of three minutes or more perfectly or perish, first of all that's an incredibly specific gunman, but this is the song with the best chance of keeping me alive. Utter cinematic brilliance that would not be fair to rank because of how bad it would make everything else look by comparison.

Being The Party Star (MP4)
I mean... it's kind of a terrible thing, isn't it? The plot of Mario Party 4 is that it's one of the Mario cast's birthdays, and they're throwing a giant party. However, the person whose birthday it is has to EARN all of their gifts by defeating their friends and Waluigi in games. And then the hosts are like "well you beat your friends... but now you must defeat ME or else I WILL TAKE YOUR BIRTHDAY PRESENT". Imagine being given a present by your parent, and then they tear it out of your hands and reveal and obstacle course in the backyard, complete with an alligator pit and flaming hoops, saying you have to run the course within 30 seconds or you'll never get your precious DVD copy of Spy Kids 2. Now imagine they invite your friends over to run the course, and one of your friends gets declared the Party Star over you at your own birthday. That is the horrible existentialist nightmare of the Party Star. Also kind of a huge downgrade from "getting your own theme park" to "the chosen greatest being in the universe" to "the best at Double Dare physical challenges at a birthday party".

Toy Dream (MP5)
Honestly, not a horribly designed board. There are constant junctions to hedge bets on where star spawns will end up, tons of Blue Spaces to lay capsule traps on, Happening Spaces all either take you to a different location or give you a ton of coins, and the one that gives you a ton of coins is guarded by a wall of three that take you on a different pathway. There's an odd design choice where two Capsule Machines are within six spaces of each other, meaning that capsules are loaded up REALLY fast, but considering Mario Party 5 is at its most fun when it's most chaotic and you're just trying to survive, that's really not a huge deal. The amount of junctions also increases the number of spaces you can throw to, since MP5 only lets you throw capsules forward for some reason, allowing for actually being able to use the damn things for preventative plays. The amount of junctions lead to a bunch of high star-count games due to the relative lack of spaces to be traversed in a given area, but that also makes it very interesting in team games, where individual members can spread out and better anticipate where a star will show up. Honestly, the flaws in this map just come from those of Mario Party 5 itself - no Boo lets things snowball out of control incredibly quickly, and even though the Chain Chomp capsule exists, it's still a random event at best or a tiny chance of landing on a space at worst. Strategy could really come unto its own if orbs weren't distributed randomly. Movement through the board could be really impactful if you could actually target the Happening Spaces that take you on the train around the board. Plug this into Mario Party 6 and maybe add a few more spaces, and you have a really fun, interesting board. As-is, it's about as good as can be for Mario Party 5, and can be fun as a chaotic 'turn off your brain' board when enough capsules get laid down, but can't really exceed that.

Also apparently this board had enough of a banger soundtrack to be the ONLY song from Mario Party remixed in DDR Mario Mix?

https://youtu.be/pKemm_hJQnE

Evidently, Mario is the superstar.

List again after next rankings because large and an eyesore.

---
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Full Channel Available Here!: https://www.youtube.com/c/designingfor
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GTM
05/18/20 3:34:39 PM
#438:


Block Star

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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hylianknight3
05/18/20 8:30:49 PM
#439:


Actually, the DK Rap is objectively great music.

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hylianknight3
05/18/20 8:33:31 PM
#440:


Bowser Cake

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ZeldaTPLink
05/18/20 8:33:59 PM
#441:


The Beat Goes On

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Anagram
05/18/20 9:01:58 PM
#442:


Garden Mode

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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-hotdogturtle--
05/18/20 9:10:08 PM
#443:


Where was the DK Rap in Mario Party?

---
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NBIceman
05/18/20 10:34:39 PM
#444:


E. Gadd's Garage

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Kamekguy
05/19/20 1:07:51 AM
#445:


Block Star
Dang, I didn't realize that this one had appeared in so many games! 6, DS, and Top 100, damn! Whilst this is a more flexible puzzle game and ultimately more fun than Mario's Puzzle Party, it's still not one that I'm entirely in love with. It's essentially a "match five" game in the style of Puyo Puyo or Tetris Attack, but with far more simplified mechanics, being able to pick up any block and drop it into an empty space, allowing for any combination of five adjacent (though not diagonal) blocks to apply. The issue is the sheer flexibility that you have with the blocks; being able to pluck out an unfavorable one and put it into a better spot makes defensive play way too easy. Adapting to bad moves is the thrill of single-player games like Tetris and Tetris Attack, making the best of what you have. By making it so easy, it makes chains a lot less desirable than just keeping the status quo, and while they certainly ARE possible to make, the awkward shaping and slow pace makes them a lot more work than they'd usually be. This is exacerbated in the versus mode, which is just WAY too kind with its garbage blocks. Garbage can only be created by special blocks, which either dump a couple pieces on top or add a single row to the bottom of a player's stack. These are just too infrequent compared to the combo-based aggression of games like Tetris and Puyo. The fact that they're so easy to work around by just yanking blocks to other places and that it's too difficult to stack them one after the other makes them negligible, and are more based on your opponent floundering than you succeeding. The game does have an interesting mechanic, where it's based not on reaching the top but on spending too long at a certain threshold (which, now that I think about it, is just Tetris Attack but less tense because it's not pushing against the top and freezing the block animations), but that's more to compensate for the game's overall slow pace. I know "ooh big man, picking on a Mario Party mini-game for not being some of the greatest puzzle games of all time". But if you're a unique mini-game outside of board play and you're selling yourself on being a puzzler, that's what you're going against. It's not bad, just underwhelming and far more defensive than I'd like.

Bowser Cake
That's not even a cake. Bowser just took a man's clothes, home, or the shell of one of his family members, poured some frosting on it, and put a candle on top and said "here ya go". Some would say that Bowser selling you an inedible cake is great, perfectly in-character. And they'd be right... but also Bowser is a monster. Cakes are a pure form of happiness expressed through equal chemic and culinary joys. Bowser ruins that happiness by choice, and in fact mass produces his facsimiles of indulgence for all to suffer from. If you are making art that looks like food, there is no reason to not make it edible - torturing one sense for the pleasure of another is never an equal trade. Thusly, it is evil. Though not as evil as The Top 100 or Amiibo Festival.

The Beat Goes On (MP3)
https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/78650813/938549288

Garden Battle (MP9)
I like nonstandard means of tracking your progress! This is a pretty fun mini-game shuffle mode, players needing to fill out a 5x5 grid with plants that come in various shapes, getting to choose one of four arrangements based on the other they win mini-games in. This allows for some clever attempts to try to prevent a player from growing too significant of a lead by taking the exact arrangement they need, but ensures that eternal gatekeeping is difficult as, on most turns, players will be able to add more and more to their gardens, and the combinations of blocks grow smaller to accommodate the fewer spaces available. Mario Party 9 is MUCH stronger in mini-games than it is board design, presentation, or... well, much of anything else, so it's good to have a strong mode to represent it. Really fun, one of the game's true high points.

-hotdogturtle-- posted...
Where was the DK Rap in Mario Party?

Doesn't matter, it speaks to my soul.

E. Gadd's Garage (MP6)
Man, why isn't E. Gadd playable in Mario Party, or at least used as a host more? Hell, why isn't he playable in ANYTHING? The guy absolutely oozes personality and has hilarious and potentially annoying voice clips aplenty to spam! In any case, E. Gadd's Garage is the good version of a bunch of mediocre boards (and Space Land), fused into one for the convenience of never having to play either again!. Junctions are plentiful, very similar to Toy Dream, and Happening Spaces give the option of movement to specific areas, making them obstacles in a Space Land-esque way on conveyor belts or great movement options to be targeted in the case of the teleporters, with a consistent route to memorize ala Eternal Star & Future Dream. The day/night cycle rotates the center junction to move in different directions, putting the similar route-changing mechanic in Luigi's Engine Room to shame. All of these scattered ideas from across the series come together in order to make a really interesting, functional map.

But then it dials it up to 11 by having the absolute BEST Happening Spaces in the entire series. Already, movement options have been discussed with the conveyors and teleporters, but Gadd is not at all content to limit his inventions to mere movement, oh no! The fan in the top left is used as a kind of surrogate Big Boo, sucking wealth from every player as they have to desperately mash out of its vortex, coins flying to the lucky recipient. As it's much easier to access this than Big Boo in Horror Land, this can cause consistent chaos. However, it is mitigated somewhat by the Gadd Shuffle-o-Tron. This machine, depending on if it's day or night, can either change all of your orbs into new ones or refund them for their shop price to the player. If a player is down on cash, this could be an exceptional, cheap way to recycle some random drops and turn them into future investments. But of course, these pale in comparison to the Gadd Calamity Launcher. By paying E Gadd coins, he will just shoot out orbs all over the place, up to 5 orbs for 90 coins, all of them for whoever paid him off. This is a HUGE advantage, especially for longer games, as it, at minimum, doubles the orb output of the player for a game (whilst not adding to the Orb Star, admittedly). This creates the chaos Mario Party 5's maps WANT to give off, but in a way with strategic value, and comboing so well by being directly after the Gadd Shuffletron. And the best part is how well all of these combo with the newly-introduced Sluggish Shroom, which gives you a great option: do you go for a guaranteed big roll, or do you target a Happening Space in order to get a bigger lead on Action Star (which is a dumb name for the Happening Star - I like being happening) AND get a benefit that could be incredibly useful, but could just be a nice bonus? I love that kind of thinking and finding a way to highlight a movement option, and E. Gadd's Garage does it so well. Definitely one of the standout boards of the Gamecube Mario Parties, if not the entire series.

---
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Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/19/20 1:08:55 AM
#446:


Bowser Tier
Bowser
Bowser Land (MP2)
BOWSERs Big Blast (MP2)

Millennium Star Tier
Shy Guys Perplex Express (MP8)
Reverse Mushroom (MP3)
Wario
E Gadds Garage (MP6)
Boo Bell
Wacky Watch (MP3)
Horror Land (MP2)
Booksquirm (MP4)
Shy Guy Says
Bonus Stars
Control Schtick (MP6)
Donkey Kong
Castaway Bay (MP6)
Strawberry Shortfuse (MP6)
Hot Rope Jump (MP2)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Board Ending Stories (MP2)
Cube Crushers (MPDS)
Sluggish/Slow Shroom Orb (MP6 & MP7)
Bowser Revolution (MP1)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Peak Precision (MP9)
Dokapon Kingdom
Dungeon Duos (MP4)
Magic Lamp
Pushy Penguins (MP5)
Peach
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Fortune Street
Game Guy (MP3)
Dry Bones
Golden Mushroom
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Last Five Turns Event
The Pipe Flipping Over (MP2)
Taunts
Mini-Game Island (MP1)
Luigi
Bowser Phone (MP3)
Clockwork Castle (MP6)
Boo (Playable)
Stake Your Claim (SMP)

Super Star Tier
Ice Rink Risk (MP3)
Fish Upon A Star (MP5)
Team Names (MP8)
Daisy
50-Turn Games
Garden Battle (MP9)
Bubba The Fish (MP1)
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Mini-Game Decathlon (MP5)
Faster Than All (MP1)
Neon Heights (MP7)
Balloon of Doom (MP4)
Bowsers Magma Mountain (MP1)
Time To Shine (SMP)
Mushroom Genie
Yoshis Tropical Island (MP1)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Frozen Frenzy (MP5)
Bash n Cash (MP1)
The Pity Coin In Battle Games
Coney Island (MP5)
Hidden Star Blocks
Team Names (MP5 & MP6)
Domination (MP4)
Lights Out (MP2)
Waluigi's Island (MP3)
Couldnt Be Better (MP2)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Spiny Desert (MP3)
Blooper (MP8)
Bob-omb X-Ing (MP4)
TOAD In The Box (MP2)
Toad Boat
Partner Party (SMP)
Shroom City (MPA)
Luigi on Mario Party 9s Box Art
Rockin' Raceway (MP3)
Monty Mole (SMP)
Baby Bowser Host (MP2)
Locked Out (MP3)
Cry Bones (MP8)
Toad (Playable)
Saving Courage (MP1)
Mecha Fly Guy (Mini-Game House)
Slapparazzi (SMP)
Book It! (MPDS)
Skateboard Scamper
Crazy Cutter (MP1 & MP2)
Plunder Chest (MP2 & MP3)
Chance Time
Day/Night Mini-Game Differences (MP6)
Super Duel Mode (MP5)
Towering Treetop (MP6)
Insectiride (MP6)
Fowl Play (MP3)
Shell Shocked (MP2)
give me the ball papa
Western Land (MP2)
Petey Piranha
DKs Treetop Temple (MP8)
Happening Star

Happening Star Tier
Yoshi
Koopa Kid
Bowser Suit
Grand Canal (MP7)
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Super Mario Party
MC Ballyhoo
Dunk Bros (MP6)
Cake Factory (MP2)
Controlling Your Character On The Mini-Game Info Screen
Honeycomb Havoc (MP2)
Block Star
Grab Bag (MP1)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Pyramid Park (MP7)
Commercial (MP1)
Goombas Greedy Gala (MP4)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Baby Bowser
Item Bag (MP3)
Bowser In Story Mode (MP3)
Card Party (MP5)
Pedal Power (MP1)
Lottery Shop (MP4)
Kamekguy
"Good Choice!" (MP3)
Toy Dream (MP5)
Aces High (MP3)
Practicing Mini-Games
Bowsers Unique Enemy Dialogue (MP10)
Mushroom
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mt. Mariomore (MP3)
Pirate Land (MP2)
Random Ride (MP5)
Poison Mushroom (MP3)
Mario's Puzzle Party (MP3)
Drivers Ed (MP2)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
2v2 With One Hard CPU on one team and an Easy CPU On The Other
Bumper Balloon Cars (MP2)
Mario Party 8
DK Space
Mushroom Shop Clerk (MP1)
Platform Peril
Mix-And-Match Amiibo Party Boards (MP10)
NEW RECORD!
Bombs Away

Red Star Tier
Goombas Booty Boardwalk (MP8)
Steamer
Conveyor Bolt (MP6)
Creepy Cavern (MP3)
Mario Party Boss Battles
Wiggler (MP2)
Toadette
Windmillville (MP7)
Talking Parrot (MP1)
Heeheehee, I Got It! - Mario
Toadsworth
Mystery Land (MP2)
Piranhas Pursuit (MP1)
Chilly Waters (MP3)
Goomba Idols (MP8)
Snowflake Lake (MP6)
Toads Post-N64 Voice
Twila (MP6)
Hotel Goomba (MP5)
Mario Party 1 Cartridge
Blowhard (MP3)
The Inflatable Thwomps From The Great Deflate (MP4)
Luigis hat
Ice Hockey (MP5)
Snifit Patrol (MP2)
Mic Easter Eggs (MP6)
Woody's 777 Coins Message (MP2)
Marios hat
Mario
Deep Bloober Sea (MP3)
Shy Guys Jungle Jam (MP4)
Lava Tile Isle (MP2)
Snowball Summit (MP3)
Sizzling Stakes (SMP)
King Boo's Haunted Hideaway (MP8)
4 Easy CPU Game
Default 10-Turn Games (SMP)
Tumble (MP3)
Instruction Manual (MP7)
Warukio
Gathering Coins Mid Mini-Game
Crane Game
Warp Pipe
Fun Gus (MP1)
Stacked Deck (MP3)
Ztar
Chance Time Music (MP3)
Red Star
Abandon Ship (MP2)
Big Top Drop (MP5)
Rosalina
Brighton (MP6)
Bowser Toss (MP3)
Aliens (MP5-7)
Koopas Seaside Soiree (MP4)
Coin Block Blitz (MP1)
Stardust Battle (MP3)
Hammer Bro
The Miracle Book (MP6)
Pirate Dream (MP5)
Shock, Drop, or Roll (MP2)
Mushroom Jeanie
Mini-Game Shop (MP1)
Coward Gloves (MP1)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Peachs Birthday Cake (MP1)
Birdo

Mario Party DS Tier
Sonic Shuffle
Kamek Capsule (MP5)
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
Luigis Engine Room (MP1)
Granite Getaway (MP6)
Amiibo Party Mode (MP10)
Mario Party 8s UI
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
M.P.I.Q. (MP3)
Kamek (MP2)
Competing For Last
Being The Party Star (MP4)
Dizzy Dancing (MP2)
Battle T
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Motion Controls
Memory Match (MP1)
Future Dream (MP5)
Banning Waluigi because he gives you an unfair advantage
Sparky Sticker (MP4)
Sweet Dream (MP5)
Shrek Super Party
Koopa Banker
Crate & Peril (MP6)
Duel Game Themes (MP6)
Spotlight Swim (MP3)
The Beat Goes On (MP3)
Big Top (MP8)
Bowser Cake
Rudder Madness (MP8)
Miracle Capsule (MP5)
Spike Koopa
End Of The Line (MP3)
Mario Party DS
No Boo (MP1)
Cast Aways (MP1)
Kamek's Library (MPDS)
Smash Tour (Smash Wii U)
Mario Party: The Top 100
Animal Crossing: Amiibo Festival

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Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Anagram
05/19/20 1:20:31 AM
#447:


You didn't put the DK Rap in the rankings you bastard.

Nominate:
The year 2003, which is when MP5 came out

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GTM
05/19/20 1:25:29 AM
#448:


Leaf Leap vs What Goes Up (Daytime)

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survivor and dillos and nintendo and you are awesome
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Kamekguy
05/19/20 1:26:03 AM
#449:


The rap is above ranking. Mental constructs like "preference" mean absolutely nothing to it.

(Though honestly I'd have to think of where in Bowser Tier I'd place it. It does such an INCREDIBLE job selling DK64, far more than DK64 itself does, and is honestly a great piece of design for other games to learn from in how to utterly nail tone, making characters appeal, and enticing the player to enjoy your crappy game just to unlock Chunky. Probably adjacent to Bowser Land, but above or below would depend on my mood.)

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Full Channel Available Here!: https://www.youtube.com/c/designingfor
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SuperNiceDog
05/19/20 1:31:33 AM
#450:


when the start button accidentally gets pressed in "rotate the control stick" minigames(Mario Party 1) by one of the players, accidentally pausing the game.

"Accidental" start button pressing

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hylianknight3
05/19/20 1:38:10 AM
#451:


MiniMega Hammer

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