Poll of the Day > So I'm building a DnD campaign for tomorrow night!!

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wolfy42
04/01/20 5:58:26 PM
#1:


I have not DM'd in ages, and never online (Which is going to be a challenge).

I'm basing the first session/quest off a combo of Bards Tale (for ps2) using the Drunken Rat Tavern as a base. The party is starting at level 2, because I will have had them complete the "clear the rats from the cellar" quest previously (in the process rescuing the bard...who happens to be a party member (someone decided to play a bard which is why I went this way).

Should be a fun start.

Meanwhile, the boulder shoulder brothers Ivan and Pikel will have dropped off a purse of gems worth 400 gold for whoever can clear out a nest of goblins in some local caves. These goblins are loosly based off the comic "goblins" although at this point none of the title character goblins are present, the goblin tribe king will eveetually be kickassimo lol). Like in the comic, the goblins will actually have character levels in various classes (so not just ordinary goblins).

Should be a fun first run (We just decided to do this yesterday and came up with a time today, so I have about 24 hours to prepare, and I just started). Normally it'll be bigger/more complicated etc, but this is a rush job.

Anyway, wish me luck, I have not DM'd in forever and well, I can't use maps, no minis, and I'm not even sure if we'll be able to use Zoom (I may have to purchase zoom so we can).

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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streamofthesky
04/01/20 6:35:16 PM
#2:


What program are you using?

I liked Maptools the best, but a lot of people use Roll20. Maptools has great zoom...just use the scroll wheel on a mouse; Roll20's leaves...a lot to be desired. Have to click somewhere for it and the text all zooms to scale w/ it and becomes unreadable if you zoom out far.

I need to find a game...haven't played at all since the campaign I ran ended a year and a half ago....
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wolfy42
04/01/20 6:56:05 PM
#3:


Might be able to add you to ours. I'm hoping we will use zoom like the previous games we have had. That lets me draw maps and hold them up for players to see etc. I have not used roll 20 but have not heaad great things about it.

I will look into maptools.

We tried playing last week just on discord but it didn't work very well at all. This is also my first time DMing since 2nd edition lol....so yeah it's been awhile, and now i'm trying it online as well. I used to do voices for NPCs, and use minutures for combat, but online that is just going to be too hard (may still do some voices though).

This first run tomorrow should be pretty short, maybe 2-3 hours, just running through a cavern system. Got the initial town (tavern/Armory etc) set up, along with the enterance to the caves. Problem with quick quests like this is it's hard to add too many puzzles or traps (which I like to do) because it's so short. Not like you can have more than maybe 1 puzzle in a cave system that is only 20 rooms or so. Probably just do a puzzle to get into the treasure room (along with having a note inside by a goblin asking why they are not USING the magical equipment in the treasure room instead of just guarding it....maybe along with the skeleton of a goblin nearby hehe).

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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streamofthesky
04/01/20 7:18:37 PM
#4:


Well, part of my problem is I'm picky...

D&D 3.5 ideally, 3.0 or PF is...tolerable (though man am I out of the loop w/ PF, haven't looked at it much in like 5 years). Not really interested in other systems.
Well, some really obscure ones like Arcana Evolved, but that's even less likely than a 3E game.

The first game I ever ran, I did through AIM chat...somehow... Just describing positions and stuff. No idea how I made it work, would never want something like that again.
Maptools lets you import pictures to use as maps and lays a grid down on it. You can resize the grid to effectively re-size the map. You can bring in images to use as "tokens" to use like you would minis in a face to face game, but with all sorts of macros you can add in to automate various rolls and functions. It's really great but has a steep initial learning curve (having a pre-built template of common macros can help a lot). Other main issues are that:
  • There's no "lobby" for players to meet up before the DM creates the server (so a 2ndary program like Skype or Discord is a must)
  • Creating a server can be tough at first if you need to configure your router settings (firewall, port blocking, etc...)
  • Some people seem to have severe connection issues. Like...it may go fine for everyone, won't know till you try. But I've seen several people over several different maptools games disconnect frequently. sometimes not for an hour, sometimes like every 5 min. No idea why. For most, it works fine...
  • It's a pretty big resource hog. If you have an older computer or like to run a lot of stuff alongside the game program, it can be an issue.
But besides those issues, it's better than other virtual table tops I've tried pretty much across the board
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wolfy42
04/01/20 7:34:48 PM
#5:


Hmm, I might look into it, but bandwidth is a problem. That is what we ran into with discourd, there was constant problems with someone not being able to hear everyone else, or we all couldn't hear them, or strange bat sounds would appear, it was crazy.

We finally gave up and only had the DM talk, while everyone else communicated by typing, but that is certainly not optimal.

Zoom is good, but only one of us has an account. I think it's not too expensive, so I may just pay for it myself but I'm gonna ask the one that does have it if we can use it for our session as well.

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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ultra magnus13
04/01/20 9:01:40 PM
#6:


streamofthesky posted...
Well, part of my problem is I'm picky...

D&D 3.5 ideally, 3.0 or PF is...tolerable (though man am I out of the loop w/ PF, haven't looked at it much in like 5 years). Not really interested in other systems.
Well, some really obscure ones like Arcana Evolved, but that's even less likely than a 3E game.

The first game I ever ran, I did through AIM chat...somehow... Just describing positions and stuff. No idea how I made it work, would never want something like that again.
Maptools lets you import pictures to use as maps and lays a grid down on it. You can resize the grid to effectively re-size the map. You can bring in images to use as "tokens" to use like you would minis in a face to face game, but with all sorts of macros you can add in to automate various rolls and functions. It's really great but has a steep initial learning curve (having a pre-built template of common macros can help a lot). Other main issues are that:
* There's no "lobby" for players to meet up before the DM creates the server (so a 2ndary program like Skype or Discord is a must)
* Creating a server can be tough at first if you need to configure your router settings (firewall, port blocking, etc...)
* Some people seem to have severe connection issues. Like...it may go fine for everyone, won't know till you try. But I've seen several people over several different maptools games disconnect frequently. sometimes not for an hour, sometimes like every 5 min. No idea why. For most, it works fine...
* It's a pretty big resource hog. If you have an older computer or like to run a lot of stuff alongside the game program, it can be an issue.
But besides those issues, it's better than other virtual table tops I've tried pretty much across the board


3 and 4 are trash editions.
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?huh?........ it's just a box.
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Sephiroth C Ryu
04/01/20 9:06:21 PM
#7:


Best to avoid plague scenarios and quests, given current events. Zombies and other undead are fine if not disease-based.

Discord can work for this. But make sure EVERYONE has Push To Talk turned on. Otherwise people will start transmitting the voices of others from their speakers and you'll start getting feedback loops and other such bat-sounding fun. And that they remember to push the key for it when they want to talk (and of course, that they have a microphone set up properly, as you can often disable apps from accessing mic and camera when on a laptop, and that they know what their PTT key actually is, etc). If its a bandwidth problem, then Zoom will be even worse as its a video chat system. If its not bandwidth, then zoom will also be messed up because its likely due to things like push to talk and people not having mics set up right/enabled/otherwise functioning as they should.

There is bot called "sidekick" you can get for discord which will roll the dice for you. Just go to google and look up [discord dice bot sidekick] or something like that. Its not quite like rolling your own physical dice, but its better than having to have the DM or someone make everyones' rolls and tell them to everyone else every time.

Figure out a way to just send simple images of where everyone is relative to npcs and monsters in combat and you are fine. You can also describe the general layout if need be and estimate/fudge things a bit so people can just ask you how many enemies they can hit with some cone attack without hitting an ally. You can also just post pictures you google to show a setting instead of setting up a bunch of model houses or using other props.

For dungeon exploration, they can just make their own maps as you describe where they go and what they see from a master map (that you no longer need to hide from them if using just voice chat). No need to share a real-time explored map with them like a video game.
.

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wolfy42
04/01/20 10:02:20 PM
#8:


Yeah we added dice maiden or something like that lol, who rolls dice for us (but she refuses to make us tea!!).

It wasn't the greatest experience trying to use discord and we have not had similar problems with zoom (having played on zoom again afterwars) so i'm thinking it was discord and the loop thing you where mentioning etc, that was causing the problem.

Hope we can use zoom, but we may need to use both, as I'm thinking of breaking down the rooms into smaller maps/gifs so I can send it to them. On discord I think they just need to click on the gif to see the map, which will go along alot better with my discriptions. I have 5 rooms made so far, but am aiming for at least 25 total (they don't have to explore all of them though).

It's tough making a campaign in 24 hours though, good thing I have alot of free time right now.

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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Sephiroth C Ryu
04/02/20 2:06:41 PM
#9:


One thing worth considering is how much you really NEED those maps, even in combat. Obviously, if multiple party members have the ability to get bonuses from attacking an enemy from a certain direction, then you may need to keep track of that.

But its definitely possible to design rooms with a bit of descriptive box text and without needing to literally design them with a drawing that everyone needs to see. And to answer questions and respond to actions based on a list of further descriptive stuff, events, traps, etc that are associated with that room.

I mention these things because I presently am in a campaign right now for a non-D&D system in which we don't have maps for rooms. Rather, the GM only has maps when it is relevant to choosing locations (such as where in a castle we go, or a loose map of an entire cave system and reference numbers in rooms and passages that correspond to groups of text/instructions/etc they have associated with each of them). They keep track of relative positions in battles, but a map is not necessary. For a low-damage cone attack with knockdown chance that sees frequent use, the general state of the battle and relative positions are considered and the GM just makes a fair estimate of how many/which enemies can be targetted without hitting an ally, or how many can be hit if willing to hit a specific ally (like our hard-to-hurt tank who is also hard to knock down), and tells us. They always say you can at least hit one enemy in pretty much any situation though, since in the system you can move a bit while casting or chanting for a multi-round cast (casting higher level spells requires a better roll when you want to shorten the cast time).

Battles can go faster if people aren't trying to find the perfect spot to place some cone-ish cutout on a map. Our system doesn't really use flanking bonuses (there are bonuses for physically attacking enemies knocked over though before they get back up), but even that can be fudged as being something you can assume they would want to do if they can reach the enemy easily enough and someone else is already attacking them.

I mean, its ultimately up to you. How much mappery is needed, how much do you want, how much do your friends want, and so forth. But if time is a concern, you could try going mapless and see how well (or not) it goes for one session.

Edit: To be clear about our own GM, she doesn't show us the relatively few maps she does use until after the events that use them are over in situations like the cave system, and would only show us during the session when we already know/can see all the places (also, the maps are not on a grid nor are they scaled for any sort of miniatures to be on).


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*pounces* Nyaa!
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EvilMegas
04/02/20 2:45:37 PM
#10:


If you do a 5e game I'll play. I wanna do wacky stuff.

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ScritchOwl
04/02/20 2:49:38 PM
#11:


If you are gonna run a campaign watch the abridged goblin slayer vids on youtube. If that give you deas nothing will

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Sephiroth C Ryu
04/02/20 3:48:00 PM
#12:


Haven't seen the abridged things so I can't comment there, and the actual Goblin Slayer is quite dark for the first episode before it lightens up a bit (still a pretty serious story overall even then). It was based on a D&D campaign though, so I imagine it went like like this in the GS player's head: "Oh, so you want to make goblins be especially aweful and evil and to be a theme in this campaign, and have just killed all but one of our PCs, do you? And you are willing to let us start a bit stronger now? Then I'll just make the ultimate anti-goblin munchkin character!"

Again, didn't see the abridged series, and as those are often made comedic in nature, I can't give any recommendation for or against the abridged series.

For ideas though, and just a variety of advice for both players and GMs...

Definitely read through the webcomic Darths and Droids a bit. Including the blurbs below each comic. Aside from being a remarkably good comic that actually manages to be impressively different from the films it uses the screencaps from, its just plain amusing and takes notes on some interesting things.
.

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I am the Hunter of Topics. My post never fails to kill its prey.
*pounces* Nyaa!
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I_Abibde
04/02/20 4:53:48 PM
#13:


From DM to DM, good luck, and have fun!

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-- I Abibde / Samuraiter
Laughing at Game FAQs since 2002.
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wolfy42
04/02/20 4:56:37 PM
#14:


I will have to look up the Darths and Droids, I'm looking for new comic.

Yeah I'm loosely basing this goblin nest on the "Goblins" web comic.

These goblins are not neccesarily evil, but.......

The initial quest give offered a bonus if all the goblins are wiped out by the party (ivan and Pikel) which includes a couple magical items (they only get if they wipe them all out).

But if the party explores the whole cavern system, they will come across the "Youngling wing" (only will be able to read it if they speak goblin though).

So they literally will have to waste a bunch of child goblins to complete that aspect of the quest, and one of them is a Paladin. Should be interesting to see how that turns out (although I'm not playing with paladin's loosing thier powers etc if they perform an evil act).

Have a few other interesting things already added in. In an offshoot (from the enterance area (once inside the cave) there are two paths, with any sort of searching they can tell one has been used far more, and there are many goblin tracks). The other direction leads into a more rough, less developed cave system, which has bugbears, spiders and a few other encounters....including a baby dragon named Gleep!!

If the party is foolish enough to attack the baby dragon (who is very friendly btw), they will be accosted by a wizard named Skeeve and a Demon named Aaahz:) I do not know if any of my players have read the myth series by robert asprin, but if they have, it should be a fun encounter (will be interesting either way).

Have most of it set up now except the end battle but....that is going to be the hardest to set up. I have been busy all day so have not gottten time to work on it much. Wish I had just 1 more day, but I would have had to wait till next thursday to start if we didn't do it today *growl*.

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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wolfy42
04/02/20 4:57:38 PM
#15:


I_Abibde posted...
From DM to DM, good luck, and have fun!


Thank you!!

I used to like to add humor in, puzzles and traps (no instant kills though), but can't do too much for this first time. No voices really either and my NPC's are not very well developed. Doing the best I can on short notice though.

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
... Copied to Clipboard!
Sephiroth C Ryu
04/02/20 5:53:20 PM
#16:


Aside from the non-goblin aspect and the fact that your goblins aren't inherently vile, evil things, that sounds very much like the first episode of Goblin Slayer. In that one though, the other path is where the goblins are hiding, and they distract people from noticing it with a large totem that draws their eyes forwards (the other path just sort of merges with the entrance path into the deeper path so its not obvious until you turn around). But yeah, Goblin Slayer gobs are basically just chaotic evil beings. And there is included an element of goblin young at the end too. No dragons or wizards though.

In fairness, there are only so many ways to make a basic starter cave with goblins. So its likely coincidental. A basic two-path cave, goblins, and depending on your style, maybe something to set up some questioning of the quest like younglings at the end.

I might actually recommend keeping that non-magical "distraction totem" that makes it hard to notice that your path just merged with another one going the same direction as an idea for some point though, just to throw the party off on their way back out when they suddenly see a path split they didn't notice before because they were thinking that detection check was for something relating to the totem.


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I am the Hunter of Topics. My post never fails to kill its prey.
*pounces* Nyaa!
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Sephiroth C Ryu
04/02/20 6:13:20 PM
#17:


As for fun traps... well, there is always the good old fun cursed item. Could very well just add some flair to one though. Like a magical hat that, each day, raises one random stat by one, and reduces two random (but different) stats by 1, lasting the rest of that day. Or maybe that, when worn, gets stuck on your head for 12 hours, and during that time, two of your stats are swapped at random.

Lets see, what else... Maybe a "cursed" dueling sword which makes 17-20 a crit both for the user against anyone with a sword, AND for anyone who attacks the user with a sword.

Maybe a nice, otherwise pretty good spell-assisting wand or mace (or really, whatever the healer prefers using) with a small flaw of, on a roll of a natural 1, goes nuts and effects EVERY target within some radius with the spell you just cast (enemies, allies, random animals, villagers). I merely suggested making it appealing to the healer to prevent TOO much of a catastrophy from it going off at a bad time.

Maybe a strange transforming puzzle box that must be solved again each day, and upon successful solving it magically shapeshifts into a random weapon of a random quality for the rest of that day?

Oh, maybe some weapon, hat, or armor which swaps the user's highest and lowest stats while worn. Especially funny if you have a good roleplayer in the party who happens to be playing a high strength, low intelligence build.

Maybe a potion that when drunk, allows you to drink as many potions as you want for the next hour without feeling sick?

A weapon that, is actually an enchanted snapping turtle or some other relatively creature, and it just transforms into the weapon when its asleep (and it sleeps soundly, even when being used as that weapon, until it would wake up naturally anyway, so it thus is eventually predictable in how long it will be in each form each day). It can be up to you how much the creature likes finding itself in some adventurer's hand when it wakes up, or if it happens to like certain party members more than others.

A magical gun that shoots small balls of light that just hover around the area randomly acting as a light source?

A pair of rings that renders the user invisible, but only to other things that are invisible.

A magical conductor's wand which summons some ghostly but normal-sounding instruments that then play whatever music the user is imagining in their head. Number of instruments and quality of the music depend on the users imagination, musical skill, and general aptitude for music. The instruments make real sound, but are otherwise not physically real.

A piece of equipment for a familiar, if you have anything like that in your party at some point. It gives them a bonus. But it ALSO grants them enough intelligence to allow them to talk, AND the effect remains even if you remove the item (which would now only provide whatever physical effects it would as a non-magical item that has transferred all its magic into the familiar). The GM/DM gets to determine the familiar's new voice and personality.

Well, I think I used up my imagination for now. What other fun items could we come up with?


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I am the Hunter of Topics. My post never fails to kill its prey.
*pounces* Nyaa!
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wolfy42
04/02/20 6:15:48 PM
#18:


I haven't see any of Goblins slayer after the part where the slayer basically dies? but I did enjoy it. I need to go back and watch the rest.

They are way different then my goblins (At least in this system, who will actually try and talk the adventurers out of attacking them and offer to hire them to clear out the other side of the cave (which I'm working on flushing out now).

Why i'm basically trying to make 2 full campaigns that will last 3-4 hours in less than a day (based on if they kill the goblins or not) I don't know. I guess I like to make my life hard.

In fact, if the adventurers are especially devious, they could take the quest from the goblins, clear out the other side of the cavee get the rewards (including a +! dagger and shield) and then turn and kill the goblins as well, to get the rewards from Mary lol.

We'll just have to see what they choose, but if they decide to do both, I don't think we'll finish in one night.

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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wolfy42
04/02/20 6:22:54 PM
#19:


Sephiroth C Ryu posted...
Well, I think I used up my imagination for now. What other fun items could we come up with?


Bunch of fun/awesome Ideas. I might use the transformation into a weapon one lol, I really like that, a pet perhaps that transforms into a weapon while it sleeps.....I could incorporate that into this campaign maybe.

For now, other than the living staff (just a +1 staff that can be used as a druids focus and creates 4 goodberries a day), I have not created anything very special. This is just a level 2 quest, I have a few +1 items in the treasure room (That the goblins will offer as a reward) and that is about it. I might add something on the boss of the goblins (a Goblin Bard named Nilbog) but I have not decided yet.

That is the main thing I still need to figure out, the boss fight. My players rolled insane stats (one has 3 18's and a 16), I did tell them to roll 4d6 and choose the highest 3, and roll 7 times and choose the highest 6, but I have not seen anyone roll 3 18's before even with that. Oh well, I'll have to adjust stats of the enemies a bit to compensate I guess.

---
Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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Sephiroth C Ryu
04/02/20 7:19:57 PM
#20:


Adding an "extra" enemy can work too if you don't want to keep track of modded enemy stats (modded stats might be better for bosses though). Giving the boss a healer could help too, since it then basically means the boss has a healer's worth of extra HP (or that they have to out-damage the healers if they are just piling onto the boss instead of killing the healer first). Depending on the enemy type, having other enemies which have some runes or glyphs on their skin that are giving the boss a reduction to force the players to kill the adds first could also be a way around that.

For the sometimes-animal, sometimes-weapon, I imagine the reaction will definitely be funnier if they find it while its in the sleeping weapon form.

I still like the idea of a cursed hat that swaps their highest and lowest stat while worn and cannot be removed for a minimum of 12 hours though (in the event of ties, randomly choose which of the highest is used I guess and just say that its their highest stat for as long as there is a tie). Maybe also give it a "disguise magic" effect that makes it look like it does something else unless you roll extremely well on the appraisal/method used to identify it.

A few funny "troll" items like that, which could potentially still end up useful to them.

Oh, maybe an enchanted mask that allows you to speak, understand, and read (but not write) a certain language while worn, but which disables all other languages you know until you take it back off (so that you will have to keep putting it on and off to use it to translate something to your party and if they forget to say that they do so then someone won't be understanding something)?

Anyone else have some good item ideas? I seem to tend towards the "might actually be quite useful but totally trolling by the DM on you the first time you try to use it, or at some time reasonably soon after" type items.


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I am the Hunter of Topics. My post never fails to kill its prey.
*pounces* Nyaa!
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Sephiroth C Ryu
04/02/20 7:42:29 PM
#21:


Incidentally, I heard a fun story about some D&D event at one point. One of the ones where a bunch of tables are effectively all on the same quest/story, and are just getting different specific segments of it. One of the highest level groups encounters the Turasque (can never remember the spelling). Apparently they have a wish they can use, and someone's character wishes for it to be someone else's problem. The GM sits there a moment, goes over to talk to the guy in charge of the event, and comes back and tells them that a portal opens below the Turasque and it falls through. The guy in charge (who is currently GMing his own table of some of the loweset level characters), then loudly announces to his table that a portal opens up, and a Terasque falls onto the ground in front of them. A little louder than normal, so that the first table could also hear him.

Also, another weapon idea. It can be any weapon that has a sheath. When thrown, dropped, or otherwise removed from one's hand, it teleports back to that user's hand after 2 seconds (knocking aside anything they may have tried to grab with that hand, unfortunately). It was intended that this effect only occur when it is outside of a sheath. However, due to a mistake in its enchantments, this persists until you hold it while its in a sheath for one minute. Only after that long or longer can you let go and leave it in a sheath without it teleporting back to your hand.

Alternate version: this only happens because it also has a matching sheath designed for it, and you just found it in the wrong sheath (with a different weapon in the correct sheath, or the sheath something they coincidentally find later, which aside from letting you sheath it and let go immediately might also grant some bonus to the sword when held by the same user), and it just has a failsafe that if you hold it in something solid like a sheath for long enough, it will disable the teleporting until next drawn out, because someone had the foresight to imagine that someone might lose the sheath.

I mean, it kinda makes sense, right? If someone is going to make a magical sword, why not also make a magical sheath to match it? Plus its fun. If they try to use it without identifying it, they will think its cursed until someone IDs it and just tells them that they need to hold it in a sheath for a minute because its missing the sheath that is intended for it. Extra fun if instead of IDing it, they first try to remove its "curse," since it wouldn't actually be cursed.
.

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I am the Hunter of Topics. My post never fails to kill its prey.
*pounces* Nyaa!
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ScritchOwl
04/02/20 8:28:14 PM
#22:


I said watch the abridged version number because the group we used to game with was a guy who always played the bard and would role for seduction when every possible (dm said no to ithlids) The short person who took out all of the world rage they had with a half orc barbarian. The cleric who always tried to run the party like a dice version of the model UN. Then there is this guy who cheated at dise rolls to make sure that if I could break the campaign I would do so. Like dress up as an enemy encounter pass the disguise check and then bring up payhecks and the like and cause riots worse than letting the villan unleash his plan. Or sneaking into a room and offer a devirgining to make the planned dark rit not work. Or combine a portable hole and a bag of holding to kill a big bad (old rules was it caused a singularity.

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wolfy42
04/02/20 9:09:34 PM
#23:


ScritchOwl posted...
I said watch the abridged version number because the group we used to game with was a guy who always played the bard and would role for seduction when every possible (dm said no to ithlids) The short person who took out all of the world rage they had with a half orc barbarian. The cleric who always tried to run the party like a dice version of the model UN. Then there is this guy who cheated at dise rolls to make sure that if I could break the campaign I would do so. Like dress up as an enemy encounter pass the disguise check and then bring up payhecks and the like and cause riots worse than letting the villan unleash his plan. Or sneaking into a room and offer a devirgining to make the planned dark rit not work. Or combine a portable hole and a bag of holding to kill a big bad (old rules was it caused a singularity.


Lol....that sounds like a real challenge.

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Sephiroth C Ryu
04/02/20 10:37:08 PM
#24:


Sometimes the way to go is to have a few loose thoughts to where things can end up with some possible villains, and then to just put ALL said possible villains into the setting, along with some other actors who react to the world in some predictable (for the GM) ways, like some city rulers and other such influential people. Then, give the adventurers some threads that could lead places, and see where they go, let them have fun for a basic mission or two before conveniently deciding that you will just automatically plant some plot hook in whatever monster extermination or fetch quest cave they go to next.

Give players only one lead to start with, and they get remarkably gullible to anyone who seems like a neutral party kind of guy who is nonetheless supportive in investigating and then opposing the threat the players lock in their sights. To the point where they may at times even completely overlook when you happen to leave a lead that points to some other threat. Even if that neutral, friendly-seeming party turns out to be just a less evil (but still at least somewhat evil), fantasy version of Palpatine who has been cured of desire for superweapons.

That was a WEIRD campaign. By the time we actually realized what happened (and about where we wrapped things up), the party was basically being appointed generals and other important positions under the mildly evil (but lawful at least) emperor, who with the players and their allies had united the lands into a single empire to oppose the two obvious nutjobs of an insane mage who figured out how to make an assembly line for magical golems and wanted to just conquer everyone, and a slightly sneakier but generic liche that wanted to kill everything and raise it as undead into some sort of undead kingdom. Which of course was made even messier to deal with at the time due to intermittent raids by elven vikings (who there was a debate over whether they were a "surprise big bad" at one point).

I must say though. Elven viking raiders is something I wouldn't mind seeing again. Its not one of those things you'd just think of normally having elves do. Like, they had literally magicked living mangrove trees (which were apparently also magical?) and nearby soil (never specified, but I bet it was magical too) into the shape of viking ships, complete with dragon figurehead and living sails, such that they had actual, living tree-based ships capable of surviving on the oceans, carrying some soil and many of their roots internally as ballast, getting water from the sea, and apparently even providing fresh water and berries or something for those on board (I think I remember that the ships can also continue to grow larger with time too and that the oldest ones are intelligent enough to sail and navigate on their own). Aside from the boats, the elves otherwise basically looked like elves with viking equipment and reasonably similar attitudes and a tendency for archery, axes, and druid magic. Oh, the magical part about those mangroves themselves is apparently that they are fire and lightning proof, can heal faster than normal trees (if not fully dead, good as new after a week and some fertilizer), and can put up shields that stop arrows and weak magical attacks a short time, all features which naturally transferred to the ships they became (a ballistae bolt shattered the shield, but was itself stopped, so it wasn't THAT powerful). Oh, right. The ships were also magically resilient to storms too, which was important because in the main raiding fleets their high druids literally just dragged a fairly storm along with their fleet to use as a source of wind and (for enemies) lightning. Biggest mistake of the campaign: Attempting to confront the most dangerous such fleet in ship-to-ship combat with over half our own land's naval forces in a show of force (to be fair, we just kinda got dragged into that one after a suggestion was made and an NPC agreed with it, so it wasn't most of our faults). There is a reason why most ships don't like trying to fight in tropical storm conditions. All the more when said conditions are actually on the enemy's side for all intents and purposes.

As far as I am concerned, you are free to use those elven vikings/put your own spin on elven vikings. Because we need more elven vikings in campaigns. Complete with tons of tree and weather druids. May want to nerf the "we literally summon storms to sail around with" part though. The boats really were cool though.

In fact, even if you don't have viking elves, if your players ever are to get a magical boat, I would recommend one of those form-changed mangrove living magical viking ships, just for how neat the ship itself was. Maybe make it able to talk or something too (they do tend to have those nice dragon figureheads after all).


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AllstarSniper32
04/03/20 3:36:21 AM
#25:


You should roll a check every 10 minutes to check if any of the characters caught the DND-19 virus.

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wolfy42
04/03/20 3:57:10 AM
#26:


LOL omg, that was crazy, but fun.

So, we played for 4 hours and got through the FIRST ROOM OF THE DUNGEON LOLZ

Seriously, there was an encounter outside (guard post), and they started off at the tavern.

But after getting to the alarm bell before it could be run, the party decided to ring it lol, to try and lure the goblins out.

Except, the bell was to warn the goblins inside to get into defensive positions and evacuate the kids.

So of course they ended up having to fight a much harder and longer battle, that took about 3 hours to finish.

So 1 room out of 15 main and 2 bonus rooms for the main quest, but before we ended I had them
decide which way they were going, and they are going into the cavernous section without goblins.

Now I have a full week to work on fleshing that out (Still gonna have bug bears, Gleep/skeeve and Aahz, rust monsters etc, but now i'll add other stuff as well).

Was a good session though everyone had fun.

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Agatha "Your naked and they are nuns, it's not your eyes they're not looking at."
Glowing Elephant "Stonehedge was a sex thing."
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Sephiroth C Ryu
04/03/20 6:35:15 PM
#27:


But seriously. Surely someone has some ideas for interesting (or "interesting") items that may happen to be among the treasure (and/or "treasure", perhaps ideally the "and" part) that the adventurers find?
.

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I am the Hunter of Topics. My post never fails to kill its prey.
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TIE543
04/03/20 8:00:05 PM
#28:


Sephiroth C Ryu posted...
But seriously. Surely someone has some ideas for interesting (or "interesting") items that may happen to be among the treasure (and/or "treasure", perhaps ideally the "and" part) that the adventurers find?
.
docs.google.com/spreadsheets/d/ 1lIKwMVNbJLTE8b5iHbhEMFef8o7WuVsy1s0-I0k3ohA/edit#gid=0

I hope this comes in handy for any DMs :) Be sure to get rid of the space in the URL
(Not my OC, originally found it from someone on Reddit)

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