Poll of the Day > GameTok with Lok: What are your favourite special effects in older games?

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Lokarin
03/12/20 2:28:58 AM
#1:


I'm doing a thing on special effects?

What's a special effect? It's teh non-artwork* related GWAAAAFIIXX! Particle effects, Mode 7 shenanigans, parallax weirdness, clever transparencies, procedural layering or whatever, y'know?

*Asterisk: obviously artwork is involved, but I want to differentiate from things like basic spell animations (such as the amazing ones in FF6)

...

Anyways, for some starters

Let's open with split-level parallax!

This effect was done to great effect in pretty much only 2 games... Donkey Kong Country 2's underwater ship levels and Adventures of Batman&Robin (which also features rotational parallax, something that I've not seen in any other game)

..

Here's also a short vid from GameHut featuring some Genesis effects, I particularly like the procedural water

https://www.youtube.com/watch?v=zEBDwP9DRds


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pionear
03/12/20 8:32:58 AM
#2:


Still remember when 'Mode 7' was a thing (scaling and rotation) in the SNES...such bleeding edge Game Tech back in 1991...
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Lokarin
03/12/20 8:45:50 AM
#3:


pionear posted...
Still remember when 'Mode 7' was a thing (scaling and rotation) in the SNES...such bleeding edge Game Tech back in 1991...

As a factor of processing power, it's still technically more powerful than modern 2D processing (since modern 2D processing is exceptionally weak)

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Red_Frog
03/12/20 8:46:52 AM
#4:


I'm a big fan of jiggly boobs.
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Lokarin
03/12/20 2:02:29 PM
#5:


It's day time~!

...i remember in my QBasic days everyone was obsessed with plasma field effects

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Krow_Incarnate
03/12/20 2:05:54 PM
#6:


It's non-visual, but I loved the sound of clotheslining someone on Smackdown! 2

And the physics of that game were hilariously awesome.

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adjl
03/12/20 2:10:11 PM
#7:


I was a big fan of the effects that were used to indicate taking a hit in Starfox 64. I couldn't pin down anything specific, but the whole package of sounds, visuals, and the then-novel rumble feature meant that taking a major hit felt delightfully visceral, something SF Assault really struggled with (the number of times I only realized I was missing a wing in that game because of the drift...).

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Lokarin
03/16/20 9:09:36 PM
#8:


That was cool in the original Starfox as well, getting hit would be all CRAASH, and then hit again would be a louder crash, then a wing break, a louder crash, then the low-health siren

And then

https://youtu.be/sm-hKjxq2vk?t=12

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darcandkharg31
03/16/20 9:18:24 PM
#9:


Running in water in Baldur's Gate: Dark Alliance.

https://www.youtube.com/watch?v=Mu1HU0QGsWg

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KJ StErOiDs
03/16/20 9:26:28 PM
#10:


The water level 3D effect in DKC2 is a good one.

I'm also a fan of just the classic red-screen when you take damage, especially in FPS games.

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ChimeraBlue
03/16/20 9:33:23 PM
#11:


darcandkharg31 posted...
Running in water in Baldur's Gate: Dark Alliance.

https://www.youtube.com/watch?v=Mu1HU0QGsWg

Without question, this is the first time I wasn't just impressed with graphics, but actually blown away.

Spent so much time running and jumping in that water.
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