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apolloooo 12/14/19 9:44:45 AM #1: |
Why is the ground/terrain texture and model isnt visible from the other side and it's just see trough?
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Lost_All_Senses 12/14/19 10:22:07 AM #2: |
They should just put a layer of springs that bounce you back above the map
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Wii_Shaker 12/14/19 10:23:04 AM #3: |
apolloooo posted...
Why is the ground/terrain texture and model isnt visible from the other side and it's just see trough?Obviously because the devs never intended for you to see it from there. --- "He busted in, blessed be the Lord Who believe any mess they read up on a message board" -MF DOOM ... Copied to Clipboard!
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Foppe 12/14/19 10:23:13 AM #4: |
Because that would require processing power that could be used to render stuff that you are supposed to see instead.
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BroodRyu 12/14/19 10:28:00 AM #5: |
Lost_All_Senses posted...
They should just put a layer of springs that bounce you back above the mapThatd probably take up a lot of resources unnecessarily. ... Copied to Clipboard!
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CapnMuffin 12/14/19 10:33:51 AM #6: |
A vast majority of polygons will be single side render to conserve resources since most objects will be closed up. Same reason how sometimes you can get the camera inside a characters head and just see a pair of floating eyeballs and teeth.
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Lost_All_Senses 12/14/19 10:35:26 AM #7: |
BroodRyu posted...
Thatd probably take up a lot of resources unnecessarily. Id really like to see it happen, but it was a joke post. My first thought was actually Wii_Shaker posted... Obviously because the devs never intended for you to see it from there. --- Name checks out ... Copied to Clipboard!
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SmidgeIsntBack 12/14/19 10:37:48 AM #8: |
Why does the underside of so many games have an ocean
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YellowMustard69 12/14/19 10:39:48 AM #9: |
Why doesn't every video game just render the entire planet?
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Ic3Bullet 12/14/19 10:42:55 AM #10: |
Didnt The Stanley Parables make a joke of this concept?
edit: found it. Not exactly the same concept as this topic, but still a funny concept: https://youtu.be/-pMR_X9nnno ... Copied to Clipboard!
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