Current Events > Is there a rock paper scissors variation with memory?

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DevsBro
10/24/19 1:29:45 AM
#1:


Like, a RPS variant where somehow your last play matters too. Or your last two hands. I dunno, maybe if you win with a rock and a paper, then you play a scissors, you best anything. Of course, that's a bad example because I'm bad at coming up with these.
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R1masher
10/24/19 1:32:05 AM
#2:


Never heard of it, Ive heard of Rock Paper Scissors lizard Spock tho
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DevsBro
10/24/19 1:41:19 AM
#3:


Or how about this:

You can choose A or B. Your first you choose however, or it's random or something. Then, you choose A or B and your last two picks are compared against the opponent's. AA beats AB beats BB beats AA. (Also, AB and BA are the same).

So if your opponent has a previous A, he can't play BB, but you have a B so you can't play AA. If you pick A, you either win or draw. If you pick B, you either lose or draw.

I guess it eventually comes down to memorizing what beats what and just repeating rounds until someone makes a mistake, though.
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R1masher
10/24/19 1:43:56 AM
#4:


You fucking with me?
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TomNook20
10/24/19 1:52:32 AM
#5:


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ChocoboMog123
10/24/19 2:09:18 AM
#6:


Start:
I play A, you play A | A:A

Round 2:
If I play A and you play B, I win. | AA:AB
If I play A and you play A, we tie. | AA:AA
(Opposite is true, too.)

There's no reason to ever stop playing A. Loop.

Start
I play A, you play B. | A:B

Round 2:
If I play A, you play B, you win. | AA:BB
If I play A, you play A, I win. | AA:AB
If I play B, you play B, I win. | AB:BB
If I play B, you play A, we tie. | AB:BA

If I play B, I either win or tie. If you play A and I go for the "smart" play of B, I win, but you win if I make the "dumb" play.

Start
I play B, you play B. | B:B

Round 2:
If I play A, you play A, we tie. | BA:BA
If I play A, you play B, I win. | BA:BB
(The opposite is true as well.)

Since each round "forgets" what happened two rounds ago, this leads to the original infinite A loop.

So most interesting gameplay, we initially choose opposites, say I choose A and you B.
If I choose B and you choose B, I win but we end up in the B:B scenario where we both constantly choose A. In the end, I win with +1.
If I choose B and you choose A, we tie and remain opposites. Now you have the advantage, if you choose B, you repeat this scenario creating a recursive loop. As long as you play this way, someone has to choose to lose. This sets up a scenario where the A player can choose to win, then stall out the game.

Basically, once you get ahead, you are guaranteed another point for free or the game continues forever, I think.
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Jagermeister513
10/24/19 2:10:07 AM
#7:


Rock.
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AlisLandale
10/24/19 2:14:58 AM
#8:


TC you should go watch Kaiji. The first arc of the anime is about Rock Paper Scissors and it gets strangely intense and compelling.
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DevsBro
10/24/19 2:50:34 AM
#9:


AlisLandale posted...
TC you should go watch Kaiji. The first arc of the anime is about Rock Paper Scissors and it gets strangely intense and compelling.

Multi-round RPS is highly stratrgic, but it's also highly psychological. The goal is to find a variation that's more analytical.
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AlisLandale
10/24/19 4:30:46 AM
#10:


Anything is analytical if you...analyze it. And any competitive game will have psychological components. What specifically are you looking for?

Like, whats an example, besides RPS, of an analytical vs psychological game.

Also, I dont know if you saw the anime or just wikid it, but the Rocks, Papers, and Scissors were also finite resources in the shows game >_>
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dib153
10/24/19 4:37:55 AM
#11:


S8Ziffb

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DevsBro
10/24/19 8:18:34 AM
#12:


AlisLandale posted...
Anything is analytical if you...analyze it. And any competitive game will have psychological components. What specifically are you looking for?

Like, whats an example, besides RPS, of an analytical vs psychological game.

Also, I dont know if you saw the anime or just wikid it, but the Rocks, Papers, and Scissors were also finite resources in the shows game >_>

RPS vs tic-tac-toe

Sure, each has a component of both, but by comparison, in TTT, you do a lot more setting up tricky situations and recognizing opportunities and stuff.

And I did neither lol. Why would I do either? Just a passing thought I had.
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DevsBro
10/24/19 8:21:43 AM
#13:


dib153 posted...
S8Ziffb

Most of those make no sense lol

Why does gun beat tree, or sponge beat air?

Funny idea anyway though lol.
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AlisLandale
10/24/19 9:00:28 AM
#14:


So you want RPS to be more like tic tac toe? Im telling you though, what you described, if you havent watched Kaiji you should >_>

But expanding on your original idea:

You could have your choices accumulate to build poker-like hands. So after 5 rounds, you see whose hand is better and adjust the score somehow.

Maybe each round gives resources. You beat scissors, you get metal. You beat paper, you get wood, etc. and these resources can be spent to get some sort of advantage.

Maybe have a reserve choice, or wild card, available to use. You dont know what your opponents wild card is, but you know how many they have left.

I dunno lol
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