Poll of the Day > I am starting to hate modern gaming.

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hypnox
09/20/19 2:35:29 AM
#1:


I mean almost everything has MTX or reoccurring payments for stuff that shouldn't.

I gave up looking for mobile games because so many have "Energy" that you either have to wait, or pay to play more. Greed ruins every damn thing.
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Miroku_of_Nite1
09/20/19 2:41:42 AM
#2:


Dis fool finna get dab'd on.
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SpeedDemon20
09/20/19 2:55:22 AM
#3:


I play Fire Emblem Heroes, and at the initial launch of the game, stamina was an issue. But now everyone has 1000+ energy pots and a lot of the modes don't even use stamina. You sit around at full stamina a lot of the time.

Certain modes use a different type of energy, but that's because everyone gets a fixed amount of times they're allowed to play it (for scoring and ranking purposes) and you can't buy more.
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hypnox
09/20/19 2:58:12 AM
#4:


SpeedDemon20 posted...
I play Fire Emblem Heroes, and at the initial launch of the game, stamina was an issue. But now everyone has 1000+ energy pots and a lot of the modes don't even use stamina. You sit around at full stamina a lot of the time.

Certain modes use a different type of energy, but that's because everyone gets a fixed amount of times they're allowed to play it (for scoring and ranking purposes) and you can't buy more.


Yeah but doesnt that game have cards/heros or something you have to buy if you want to progress quickly? That's still mtx
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TheWitchMorgana
09/20/19 2:59:49 AM
#5:


hypnox posted...
SpeedDemon20 posted...
I play Fire Emblem Heroes, and at the initial launch of the game, stamina was an issue. But now everyone has 1000+ energy pots and a lot of the modes don't even use stamina. You sit around at full stamina a lot of the time.

Certain modes use a different type of energy, but that's because everyone gets a fixed amount of times they're allowed to play it (for scoring and ranking purposes) and you can't buy more.

Yeah but doesnt that game have cards/heros or something you have to buy if you want to progress quickly? That's still mtx

it's a gacha game, the power creep relies entirely on RNG and the main currency is either bought instantly or accumulated extremely slowly

not really a great example against microtransactions lol
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SpeedDemon20
09/20/19 3:06:49 AM
#6:


TheWitchMorgana posted...
hypnox posted...
SpeedDemon20 posted...
I play Fire Emblem Heroes, and at the initial launch of the game, stamina was an issue. But now everyone has 1000+ energy pots and a lot of the modes don't even use stamina. You sit around at full stamina a lot of the time.

Certain modes use a different type of energy, but that's because everyone gets a fixed amount of times they're allowed to play it (for scoring and ranking purposes) and you can't buy more.

Yeah but doesnt that game have cards/heros or something you have to buy if you want to progress quickly? That's still mtx

it's a gacha game, the power creep relies entirely on RNG and the main currency is either bought instantly or accumulated extremely slowly

not really a great example against microtransactions lol

Yeah, but that's mostly for PvP modes if you care about it. The PvE modes are easy enough with the free units (and some of the free units are already really good). FEH is actually pretty generous with the in-game currency. You also get a free roll every banner (which is like 1.5 per week).

Also, it's more like power leaps now. These new units getting ridiculous (but IS also goes back once per month to buff older units).
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Foaloal
09/20/19 3:36:20 AM
#7:


You're only now starting to? Things have been going downhill quick ever since DLC was invented.
Popular video games are made primarily to make money for the publishers, making the games "fun" really just means making them engaging so you'll spend more time on them and become invested and ultimately be willing to pay whatever extra charges the dev wants from you. Whether it's a "F2P" game, which are almost all just button tapping menus with colors, sound effects, and gambling to keep your dopamine flowing, or games with "season passes" where they introduce mechanics that basically require you to purchase the DLC (power creep in RPGs, new maps in FPS where the community for the old maps dies off, etc.), or it's a "yearly sequel" game where you have to buy the same game every year with small changes in order to either see a story through to its end or if it's an online game you need to buy it to still find other players to play with easily, you're getting nickel and dimed with every major game release.

There are still good indie games being developed, but it's hard to motivate yourself to make a genuinely good and non manipulative game when you could make way more money by making a focus-tested F2P game that uses studies of human psychology to hook "players" into spending as much money/time as possible.

The truth is these days the developers are playing a much more complex and interesting game than the players as they can do a focus test in a single day with an update to analyze what game mechanics will hook players the most.

If you still have enough attention span after playing modern games, give this video a watch;
https://www.youtube.com/watch?v=AxFzf6yIfcc" data-time="


Even though it's several years old it will change how you think about what games are worth your time to play.
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LeetCheet
09/20/19 4:11:45 AM
#8:


This generation of consoles have been just all around bad IMO.

Most franchises have gone to shit either to greedy companies or overly political correctness.

I play videogames for escapism because the world is pretty much shit.

I dont give a fuck if I cant identify myself with a fictional character in a videogame, Id much rather pretend to be a badass who can save the world and do some other crazy shit.
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Mead
09/20/19 4:16:19 AM
#9:


Theres still a lot of great games being released that you dont need to pay extra to enjoy

theres just also a lot of crap released that tries to compel you to pay extra

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TigerTycoon
09/20/19 4:25:38 AM
#10:


While obviously loot boxes generate even more money than flat $60 fees, if a game is "free to play" you can't expect them to not to have elements in the game that can be made easier or faster by paying.

That said, there needs to be a balance struck on how easy the game is to play for free.

Only a small fraction people actually pay in free to play games, but the whales need free to play peasants to lord over otherwise they wouldn't spend money, so the game still needs to be fun enough even without paying.

AAA publishers who put pay loot boxes in already full price $60 games are scum though.
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hypnox
09/20/19 4:32:54 AM
#11:


For the Free to play games, I have paid what I feel the game should be. Like Marvel Heros(one of the best MMOs IMO before it bit the dust) I think I put 60 into it.

Games like Path to/of(I can't remember) did it right, the MTX for the FTP is purely cosmetic and I have bought the couple that I think was pretty as most aren't to me.

But some games, you can't progress without putting money into it or play for months get get anywhere.
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Sarcasthma
09/20/19 7:44:29 AM
#12:


How much did you pay for all those virtual spaceships, TC?
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hypnox
09/20/19 9:18:01 AM
#13:


Sarcasthma posted...
How much did you pay for all those virtual spaceships, TC?


Are you asking how much I crowd funded a project I believe in you mean?
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Sarcasthma
09/20/19 9:18:53 AM
#14:


hypnox posted...
Sarcasthma posted...
How much did you pay for all those virtual spaceships, TC?


Are you asking how much I crowd funded a project I believe in you mean?

I'm asking how much actual money you paid for spaceships in a video game.
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hypnox
09/20/19 9:25:31 AM
#15:


Sarcasthma posted...
hypnox posted...
Sarcasthma posted...
How much did you pay for all those virtual spaceships, TC?


Are you asking how much I crowd funded a project I believe in you mean?

I'm asking how much actual money you paid for spaceships in a video game.


I crowd funded what I felt was a good amount to help a project that I support the idea of to get off the ground. I do not support MTX for the sole purpose of financial gain by the manipulation of people by making it needed to quicken the progression of a game or for the ability to play the game as much as the person wants(having to pay for energy, lives, etc)

I see the point you are trying to make, but you are comparing peaches to apples, yes they are both fruit from fruit bearing trees. But they are not the same
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Sarcasthma
09/20/19 9:32:27 AM
#16:


Yeah, a $750 ship and an $890 ship certainly does seem like a good amount.
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hypnox
09/20/19 9:38:08 AM
#17:


Sarcasthma posted...
Yeah, a $750 ship and an $890 ship certainly does seem like a good amount.


Well excuse me for having the funds to support projects I want.

Want to bash me for my audiophile headphones, or my collection of Omega watches now to? How about my handmade Go stones? Or the single piece Endangered wood Goban(Go board) I play on?
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Sarcasthma
09/20/19 9:39:14 AM
#18:


Of course not. I'm not the one saying that greed ruins everything.
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What's the difference between a pickpocket and a peeping tom?
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#19
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hypnox
09/20/19 9:40:29 AM
#20:


America_Dude posted...
hypnox posted...
Sarcasthma posted...
Yeah, a $750 ship and an $890 ship certainly does seem like a good amount.


Well excuse me for having the funds to support projects I want.

Want to bash me for my audiophile headphones, or my collection of Omega watches now to? How about my handmade Go stones? Or the single piece Endangered wood Goban(Go board) I play on?


Oooh someones defensive after being called a hypocrite.


How am I a hypocrite?
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#21
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streamofthesky
09/20/19 10:59:34 AM
#22:


Generally first party Nintendo, first party Sony, indie games, and most Japanese made games (with a few notable exceptions, like anything Konami puts out) are still ok.

But yeah, definitely do research before buying.

It fucking sucks, but people are pouring money on these developers, so they're gonna keep doing it.
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Mead
09/20/19 11:11:09 AM
#23:


hypnox posted...
Well excuse me for having the funds to support projects I want.

Want to bash me for my audiophile headphones, or my collection of Omega watches now to? How about my handmade Go stones? Or the single piece Endangered wood Goban(Go board) I play on?


well, now I do

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LinkPizza
09/20/19 12:21:04 PM
#24:


A good F2P game is Dragalia Lost...
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Raze_Razel
09/20/19 1:33:10 PM
#25:


TC your best bet would be to stick with indy and retro/remastered games.

The Witness, Frostpunk, This War of Mine, Skyrim, Bastion, Shadowrun, Hellblade: Senua's Sacrifice.

AAA games are evil, and unfortunately when speaking about 'modern gaming' it's the Call of Duty and Battlefields that people think of first which perverts the whole MTX, and for some dumb-ass reason they are on the fore-front on what gaming is.

Nintendo is a good alternative, because of the Big 3, they aren't slaves to the MTX market, instead they lean on tired but true exclusive titles and gimmicks like cardboard peripherials and the Switch....only problem is, you're spending $500 that one (or two) titles Nintendo is good at delivering on.
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ParanoidObsessive
09/20/19 2:03:13 PM
#26:


hypnox posted...
I mean almost everything has MTX or reoccurring payments for stuff that shouldn't.

I gave up looking for mobile games because so many have "Energy" that you either have to wait, or pay to play more. Greed ruins every damn thing.

I agree, but I'm also annoyed by the push towards exclusive mulitplayer (which is easier to monetize), open-world design (which is easier to monetize), and forced online (which is easier to monetize).

I was playing Halo: Reach the other day for shits and giggles, and I was reminded how the level up system for gear is basically gimped unless you're playing with an online account, and how it effectively forces you into multiplayer if you want to level with any real speed. But then it was followed by Halo 4, where multiple parts of the game are literally unplayable unless you're online (and have paid network accounts), and then there's also Destiny, where the disc is little more than a drink coaster unless you're online (and paying for your network).

It's easy to say "Well, just don't play games like that", but the more and more games that come out like that, it starts to push out the games that aren't like that. And it's a shame that some of the developers who used to create some of the best game experiences ever are now cranking out games that are frustrating at best and borderline unplayable at worst. Especially when the alternatives don't necessarily look or play as good as more polished AAA titles.
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Black_Crusher
09/20/19 2:27:09 PM
#27:


I don't mind DLC when it's done correctly and wasn't already on the disc to begin with. Dark Souls has some great examples of this as well as Borderlands 2 (Tiny Tina expansion in particular).

Day 1 DLC as a whole can suck it though. No reason it shouldn't have been in the game in the first place for everyone. These practices will only stop when we stop giving them our money, and that doesn't seem to really be happening which is why it continues.
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Xfma100
09/20/19 3:06:02 PM
#28:


hypnox posted...
I mean almost everything has MTX or reoccurring payments for stuff that shouldn't.


While I agree, this isn't just a modern thing.

Arcades were a thing, paying for console multiplayer started over 10 years ago, monthly fee MMOs have been around forever, paid DLC used to just he called expansions, etc.

Now that I think about it, MTX are mainly only put into multiplayer games and mobile games. So the majority of single player games are still fine...
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