Poll of the Day > So, I forced a "Super Smooth Motion" on my TV

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TheWorstPoster
08/05/19 9:25:29 PM
#1:


I am just finishing up Just Cause 1 on my Xbox One X, and it is a 30 FPS game. The 60 FPS thing on it just looks weird and unnatural.

It's uncanny, and creepy. It's not a natural 60 FPS either, with the screen deciding what to render at 60 FPS and 30 FPS.

I plan on 100%ing each Just Cause game.

I turned that shit off after it just looked plain awful.
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mooreandrew58
08/05/19 10:03:37 PM
#2:


Ive said before I dont care about a low fps as long as its steady when it randomly dips is when it bugs me.

Remember a dungeon in final fantasy 12 that was bad for it cause almost all the enemies used magic attacks and the animations all going at once would just be too much for it to handle properly.
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TheWorstPoster
08/05/19 11:46:27 PM
#3:


mooreandrew58 posted...
Ive said before I dont care about a low fps as long as its steady when it randomly dips is when it bugs me.

Remember a dungeon in final fantasy 12 that was bad for it cause almost all the enemies used magic attacks and the animations all going at once would just be too much for it to handle properly.


It's not 30 FPS that bothers me, even though I prefer 60 FPS, I just want the games to have a stable and smooth framerate.

I will never ever enable that setting again, since it looked unnatural with the TV attempting to guess every other frame.
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mooreandrew58
08/05/19 11:48:53 PM
#4:


TheWorstPoster posted...
mooreandrew58 posted...
Ive said before I dont care about a low fps as long as its steady when it randomly dips is when it bugs me.

Remember a dungeon in final fantasy 12 that was bad for it cause almost all the enemies used magic attacks and the animations all going at once would just be too much for it to handle properly.


It's not 30 FPS that bothers me, even though I prefer 60 FPS, I just want the games to have a stable and smooth framerate.

I will never ever enable that setting again, since it looked unnatural with the TV attempting to guess every other frame.


Yeah I honestly never notice low fps as long as its steady.
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LeetCheet
08/05/19 11:51:34 PM
#5:


I think it works great for when you watch movies and such.

I usually have it turned off for games because of input delay.
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Bulbasaur
08/06/19 6:54:37 AM
#6:


you didn't force anything, you turned an option on on your tv
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final_lap
08/06/19 7:19:16 AM
#7:


Fps is important in games because you need to be able to quickly get a read on objects and geometry in 3 dimensional space, in all directions. (With a movie it will just show you the thing you need to see 100% of the time and small details usually aren't important. When it is, the shot will usually go out of its way to make sure you noticed it.)

I think smoothing feature on tv does help with that, at least from my experience. If my current tv had this feature I'd probably have it on 24/7, ignoring considerations about having a superior experience vs. playing the game the same exact way other people did. (which after all is one of the advantages of consoles) I did notice some issues such as image artifacts around characters when the setting is turned up to max, and the fact that there are some moments when it's not working. But framerate dips are very common in games anyway.

Maybe some tvs produce this effect better than others, which can affect people's opinion on it. But for me it was great.
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DiScOrD tHe LuNaTiC
08/06/19 7:44:37 AM
#8:


TheWorstPoster posted...
mooreandrew58 posted...
Ive said before I dont care about a low fps as long as its steady when it randomly dips is when it bugs me.

Remember a dungeon in final fantasy 12 that was bad for it cause almost all the enemies used magic attacks and the animations all going at once would just be too much for it to handle properly.


It's not 30 FPS that bothers me, even though I prefer 60 FPS, I just want the games to have a stable and smooth framerate.

I will never ever enable that setting again, since it looked unnatural with the TV attempting to guess every other frame.

Whatever you want to call it (True Motion, movement interpolation, etc), it's a crime against humanity.

One time at my store, we had a row of display TVs, some of them had it on, some didn't. They were playing Avengers on loop and I happened to walk by during the Thor/Hulk helicarrier fight. That shit made Hulk's CGI look soooo bad, it was like he wasn't even in the same scene.
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TheWorstPoster
08/06/19 5:32:57 PM
#9:


final_lap posted...
Fps is important in games because you need to be able to quickly get a read on objects and geometry in 3 dimensional space, in all directions. (With a movie it will just show you the thing you need to see 100% of the time and small details usually aren't important. When it is, the shot will usually go out of its way to make sure you noticed it.)

I think smoothing feature on tv does help with that, at least from my experience. If my current tv had this feature I'd probably have it on 24/7, ignoring considerations about having a superior experience vs. playing the game the same exact way other people did. (which after all is one of the advantages of consoles) I did notice some issues such as image artifacts around characters when the setting is turned up to max, and the fact that there are some moments when it's not working. But framerate dips are very common in games anyway.

Maybe some tvs produce this effect better than others, which can affect people's opinion on it. But for me it was great.


No, it just looks like shit, especially when the game's animations are locked to 30 FPS, and the TV trying to make sense of it. I would rather have a locked 30 FPS experience, than a 60 FPS smoothing option played with a 30 FPS game.
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Aculo
08/06/19 5:39:54 PM
#10:


TheWorstPoster posted...
final_lap posted...
Fps is important in games because you need to be able to quickly get a read on objects and geometry in 3 dimensional space, in all directions. (With a movie it will just show you the thing you need to see 100% of the time and small details usually aren't important. When it is, the shot will usually go out of its way to make sure you noticed it.)

I think smoothing feature on tv does help with that, at least from my experience. If my current tv had this feature I'd probably have it on 24/7, ignoring considerations about having a superior experience vs. playing the game the same exact way other people did. (which after all is one of the advantages of consoles) I did notice some issues such as image artifacts around characters when the setting is turned up to max, and the fact that there are some moments when it's not working. But framerate dips are very common in games anyway.

Maybe some tvs produce this effect better than others, which can affect people's opinion on it. But for me it was great.


No, it just looks like shit, especially when the game's animations are locked to 30 FPS, and the TV trying to make sense of it. I would rather have a locked 30 FPS experience, than a 60 FPS smoothing option played with a 30 FPS game.

i'm not saying you're wrong when you say it looks weird, and whatnot... but the way you describe what's happening, you don't have the first fucking clue what you're talking about, ok?

do the minimal amount of research, and you'll see, ok?
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FrndNhbrHdCEman
08/06/19 8:54:42 PM
#11:


Aculo posted...
do the minimal amount of research, and you'll see, ok?
Was gonna say this.

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