Current Events > Playing Devil May Cry 1 and I can definitely see the Resident Evil influences.

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saspa
07/20/19 3:11:31 PM
#1:


I can tell this was made by the Resident Evil team, and recognize things that later made it in RE 4, like a certain soundtrack whenever you enter a safe area that doesn't have zombies. Also the way the camera is angled is very Resident Evil like. Also just the way you go through this gothic castle area, needing keys and stuff for the doors.

Decided I'll try to make my way through the entire DMC series since the flash sale had it for only $15 for all 4 games (and the dmc 5 demo wasn't half bad)
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Lost_All_Senses
07/20/19 3:18:45 PM
#2:


Don't the games share the same menu noises too. Or did that just happen with DMC5. I only played the demo.
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#3
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Doe
07/20/19 3:22:12 PM
#4:


That game felt borderline unplayable once I got to the lava spider boss
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Banjo2553
07/20/19 3:29:37 PM
#5:


Doe posted...
That game felt borderline unplayable once I got to the lava spider boss

I felt this way when I first played it.

Realized I wasn't dodging enough. He's an easy boss. What I do hate is the constantly switching camera angles during fights. Messes up my attack orientation.
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saspa
07/20/19 3:33:31 PM
#6:


Any tips or tricks for the series?
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SrRd_RacinG
07/20/19 3:34:31 PM
#7:


saspa posted...
Any tips or tricks for the series?


1. git gud
2. git gudder
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Turbam
07/20/19 3:35:55 PM
#8:


It's honestly incredible that an action game with tank controls works as well as it does
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Banjo2553
07/20/19 3:39:24 PM
#9:


Turbam posted...
It's honestly incredible that an action game with tank controls works as well as it does

It's not really tank controls, just fixed camera. But yeah, they were able to keep it up for 4 games until the reboot and 5 completely did away with it.
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Turbam
07/20/19 3:54:08 PM
#10:


Banjo2553 posted...
Turbam posted...
It's honestly incredible that an action game with tank controls works as well as it does

It's not really tank controls, just fixed camera. But yeah, they were able to keep it up for 4 games until the reboot and 5 completely did away with it.

The first one definitely has tank controls.
Granted, they aren't as restricted as Resident Evil, but Dante moves forward when you hold up on the control stick no matter what direction he's facing.
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Banjo2553
07/20/19 3:56:31 PM
#11:


Turbam posted...
Banjo2553 posted...
Turbam posted...
It's honestly incredible that an action game with tank controls works as well as it does

It's not really tank controls, just fixed camera. But yeah, they were able to keep it up for 4 games until the reboot and 5 completely did away with it.

The first one definitely has tank controls.
Granted, they aren't as restricted as Resident Evil, but Dante moves forward when you hold up on the control stick no matter what direction he's facing.

Huh. Maybe it's in a difference of versions? I played it recently and the only time he moved the same direction no matter the camera angle is if you kept the stick held in the same direction. When I stopped he would move wherever I wanted him to.
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Turbam
07/20/19 3:57:25 PM
#12:


Banjo2553 posted...
Turbam posted...
Banjo2553 posted...
Turbam posted...
It's honestly incredible that an action game with tank controls works as well as it does

It's not really tank controls, just fixed camera. But yeah, they were able to keep it up for 4 games until the reboot and 5 completely did away with it.

The first one definitely has tank controls.
Granted, they aren't as restricted as Resident Evil, but Dante moves forward when you hold up on the control stick no matter what direction he's facing.

Huh. Maybe it's in a difference of versions? I played it recently and the only time he moved the same direction no matter the camera angle is if you kept the stick held in the same direction. When I stopped he would move wherever I wanted him to.

Oh, maybe.
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Rhylos
07/20/19 3:57:42 PM
#13:


Turbam posted...
Banjo2553 posted...
Turbam posted...
It's honestly incredible that an action game with tank controls works as well as it does

It's not really tank controls, just fixed camera. But yeah, they were able to keep it up for 4 games until the reboot and 5 completely did away with it.

The first one definitely has tank controls.
Granted, they aren't as restricted as Resident Evil, but Dante moves forward when you hold up on the control stick no matter what direction he's facing.


Not quite. Whatever direction you're holding when the camera changes, Dante will continue to go in that direction (even if it's "wrong.") After the camera change, if you let go of the stick, then Dante will go whatever direction you want.
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Turbam
07/20/19 3:58:57 PM
#14:


Rhylos posted...
Turbam posted...
Banjo2553 posted...
Turbam posted...
It's honestly incredible that an action game with tank controls works as well as it does

It's not really tank controls, just fixed camera. But yeah, they were able to keep it up for 4 games until the reboot and 5 completely did away with it.

The first one definitely has tank controls.
Granted, they aren't as restricted as Resident Evil, but Dante moves forward when you hold up on the control stick no matter what direction he's facing.


Not quite. Whatever direction you're holding when the camera changes, Dante will continue to go in that direction (even if it's "wrong.") After the camera change, if you let go of the stick, then Dante will go whatever direction you want.

Right on, guess I'm just dumb and made the game harder for no reason :V
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saspa
07/21/19 12:36:21 PM
#15:


Wait even dmc 2 and 3 had fixed camera? I thought it was just the first game since it originally started development as a resident evil game!
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Banjo2553
07/21/19 12:43:35 PM
#16:


saspa posted...
Wait even dmc 2 and 3 had fixed camera? I thought it was just the first game since it originally started development as a resident evil game!

Yeah, they kept it as tradition. I think 3 let you move the camera in a select few areas but it was mostly fixed. Same with 4, though they let you move the camera in more areas than before.
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saspa
07/22/19 1:34:28 PM
#17:


So I'm making my way through the missions and regarding those fixed camera angles: As quaint as it is, I can definitely see it being annoying later on because if I move just a little off a screen I change to a new perspective and while fighting enemies that is going to completely screw me over more often than not. What were some strategies you guys employed at the time?
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Banjo2553
07/22/19 3:18:12 PM
#18:


saspa posted...
So I'm making my way through the missions and regarding those fixed camera angles: As quaint as it is, I can definitely see it being annoying later on because if I move just a little off a screen I change to a new perspective and while fighting enemies that is going to completely screw me over more often than not. What were some strategies you guys employed at the time?

At that point there's nothing much you can do except memorize the places where the camera switches and avoid those when you can during combat.

Future DMC games, despite using fixed camera angles, are much better about this.
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EvalAngell
07/22/19 3:21:13 PM
#19:


"Flock off featherface before you find out the hard way!"
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saspa
07/23/19 1:47:55 PM
#20:


Anyone have the ps2 manuals for the first 3 games? I'd really like to peruse them since I like reading old game manuals. Can't find anything on Capcom's site.
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saspa
07/24/19 1:47:14 PM
#21:


Found them, the links were broken so I had to go for a workaround. In the meantime I'm still struggling with the first game. The first and 3rd are the ones I'm most worried about. 2 is boring/easy from I hear and I beat 4 once so should be fine there.
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saspa
07/26/19 12:42:46 AM
#22:


This game is really fun! This is the ps4 version of the dmc collection, I hope there's not removed content or anything like that?

Do red orbs disappear after a while? Pretty BS to stop midfight to collect orbs. Any place to farm them? Any skills that are red orb magnet type skills?

Is the Ifrit gauntlet useful for anything? The sword seems to be a better weapon for my play style.
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Darmik
07/26/19 12:49:22 AM
#23:


It's pretty surreal.

I wonder if that sort of stuff even really happens anymore. Closest thing I can think is is they used Alan Wake 2 ideas for Quantum Break and Control but even then I don't think Alan Wake 2 got anywhere near as far as the RE4 prototypes did.
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saspa
07/26/19 1:15:07 AM
#24:


The more I play it the more I'm convinced over how this is basically a resident evil game with a different combat system, so instead of shooting it's a hack and slash 3d beat em up type battle system.

I feel it's the perfect time to play it too since Capcom has gotten all this praise lately. Playing a game like this reminds me of a time when video game development was so creative (and not so absurdly costly) that you could make a whole new game while working on a prototype for a completely different game. It's a really testament to video game development at the turn of the century.
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Schwarz
07/28/19 4:41:44 AM
#25:


The only control-related issue I had with DMC1 is there's a boss that has a phase where you go into a flat, arcade shooter style view and the goddamn controls are backwards and can't be fixed. And it's hard as fuck so I waste like all my revive and health items on the fact that I can't go where I want to.

KH3 had the exact same problem too in the gummi ship segments. If I'm exploring in 3D space, I like my Y axis inverted, but when it switches to me being a thing I move around on a flat, horizontal plane, I want my guy to move where my stick goes, not the opposite direction.

So goddamn frustrating.
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Ricemills
07/28/19 4:48:23 AM
#26:


well you're not wrong, TC. DMC actually was conceived as RE4. just like the idea of Onimusha was "Ninja Biohazard(RE in Japan)"
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saspa
07/29/19 1:58:18 PM
#27:


Yeah I always heard that the game being developed as RE 4 with a different combat system was scrapped and they decided to make that into devil may cry. But actually playing it really cements that point as I get to experience it firsthand.

Other than the fact that the castle the game takes place in is reminiscent of the castle chapters in RE 4, there's the fact that it has similar words like castellan to refer to the master of the castle.
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#28
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mooreandrew58
07/29/19 2:07:55 PM
#29:


saspa posted...
Yeah I always heard that the game being developed as RE 4 with a different combat system was scrapped and they decided to make that into devil may cry. But actually playing it really cements that point as I get to experience it firsthand.

Other than the fact that the castle the game takes place in is reminiscent of the castle chapters in RE 4, there's the fact that it has similar words like castellan to refer to the master of the castle.


Iirc 2 also startes development as a different game but they decided to slap dmc on it instead of takings risks with a new IP. Idk how true that is though.

You probably will find that one the worst. I personally like it more than 1 but thats nostalgia for ya. 2 was my first and i didnt play 1 till much later.
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ViewtifulJoe
07/29/19 2:08:32 PM
#30:


Are you having a hard time? It's not the most forgiving game to start with.
As for more orbs, if I remember right you get more for getting a kill while the style meter is at a higher point and there are a few spots you can grind if you really want to.

As for tips, ignore the git gud meme junk and play at your own pace, if you want you can actually restart and re-do the first few levels much more efficiently now that you know what to expect, there's bonuses for playing well and quick and stuff like that. Work out if you like the moveset you've been given and if you'd rather focus on upgrading health/DT or if you want more moves. Your jump is a dodge with the I frames being most of your ascent upward, you aren't reliant on the side rolls. Your taunt is pretty good in this game, it's just a quick come get me gesture but it's not too costly for time and it's great for building DT meter. In future it does the same thing but some of the taunts get longer and more elaborate.

Oh and yeah Ifrit's good because some enemies won't budge from regular sword swipes but they're slow enough to be opened up by a charged Ifrit punch. There's some elemental weakness stuff going on in places too so it helps there.
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#31
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bobbysjoby2
07/29/19 2:19:19 PM
#32:


best game of the series by far

only one with actual smart and challenging enemies with large movelists

awesome horror feel and music

Oldest game in series yet has the most beautiful and detailed environments as well as smart enemies that don't just feel like punching bags for you to combo to death
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saspa
07/30/19 12:03:04 PM
#33:


I beat the game and thought it was fun. The hilariously bad voice acting at times (finally saw "I should have been the one to fill your soul with light" in context) really adds to the charm of the game as a whole.

I had a feeling the plane was going to be used as the escape plan from the castle which will self destruct. Playing RE 4 really made me aware of Capcom's whole design plan.

Definitely glad I played it and I hope the next 3 to 4 games in the series provide just as enjoyable an experience.
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SolKarellen
07/30/19 2:28:18 PM
#34:


saspa posted...
Playing a game like this reminds me of a time when video game development was so creative (and not so absurdly costly) that you could make a whole new game while working on a prototype for a completely different game. It's a really testament to video game development at the turn of the century.


Hell, look at Squaresoft back in the day. They turned two concepts for FF7 into two separate games (Xenogears and Parasite Eve respectively), acquired Quest and made a Tactics Ogre game with Final Fantasy branding, made an excellent dungeon crawler (Vagrant Story) which was a spin-off of Tactics (Matsuno flip-flops to this day over whether VS is really in Ivalice or if it was just fanservice) and at one point the aforementioned Xenogears was going to be Chrono Cross, or at least its engine was supposed to be used for it.

Development costs are getting to out of hand. Companies like Square could make so many different, experimental projects back then. Now they spend all their time on a big Hail Mary plagued by development hell once ever half a decade. The last mainline FF game to not go into development hell was FF11 in freakin' 2002.
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saspa
07/31/19 11:42:41 PM
#35:


Hell comparing Square now to Square then is just too painful. I consider 12 to be the last Final Fantasy, the rest just use the name but they sure as hell are not Final Fantasy.
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mooreandrew58
08/01/19 4:32:00 AM
#36:


saspa posted...
Hell comparing Square now to Square then is just too painful. I consider 12 to be the last Final Fantasy, the rest just use the name but they sure as hell are not Final Fantasy.


I can remember when people made such claims about 12. For me its really only the mmos I wish where not part of the numbered series.
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