Current Events > why is wanting an easy mode so controversial

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Lost_All_Senses
06/22/19 12:33:17 AM
#51:


KeeperOfShadows posted...
rahasperj posted...
Calwings posted...
Gamers wanting games to not include an easy mode is like anime fans wanting anime to not get English dubs. Some people just like to be elitist gatekeepers and think that if you can't enjoy something the same way they do, you're inferior to them and/or shouldn't be able to enjoy it at all.

But if the difficulty is part of the games experience, why ruin it? A huge allure of the FromSoft games is the huge rush of joy and adrenaline you get from finally beating that one damn boss, or, that one damn area. It's integral to the games design.


How does adding an easy mode ruin that allure, though? The people who enjoy the challenge still have their harder difficulty, and don't have to touch the easy mode.

I very much enjoy challenging games, but I'll never understand why people act like a completely optional difficulty setting ruins the experience for them. Just seems like pointless gatekeeping.

I do agree that people shouldn't try to force a developer into making a game in a way they don't want to. Merely asking, however, is just fine. That said, I don't believe for a second that most of the people who use this reasoning actually care about the artist's integrity, and simply want a reasonable-sounding excuse for their gatekeeping.


All this tells me is you lack trust in people. There is nothing to actually support your theory. Could be projection for all I know.
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Questionmarktarius
06/22/19 12:34:45 AM
#52:


I don't know why, but I find this to be irrationally amusing:

yZdaX0a
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Solid Snake07
06/22/19 12:36:15 AM
#53:


Calwings posted...
I was most talking from the gamer's side of things in my previous response. You're right that I have no place to tell a developer how to make their game. But I can speak from logic, and logically speaking, why would a developer want fewer players to be able to enjoy their game?

Why would they rather have 7 players buy and enjoy the game and 3 not buy it because it's too difficult for them, when they can have 10 players buy the game and enjoy it in their own way? Like I said before, including an easier difficulty won't take anything away from the gameplay experience of those who prefer the harder difficulty because it would be optional. No one's asking for the game to be made easier overall, because yes, that would likely ruin it for some people. They're simply asking for an option to make the game easier and more accessible to more players.


To use cuphead as an example, that game probably never would have been as popular as it was without the difficulty. The difficulty was a huge reason why it got as much attention as it did.

For the record, I do agree that gamer elitist who think there should be no easy mode and easy mode is for losers are pathetic and need to find something real in life to take pride in
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Solid Snake07
06/22/19 12:40:18 AM
#54:


DuranOfForcena posted...
Solid Snake07 posted...
I'm not telling anyone they cant experiance any form of media. I'm telling you if you dont enjoy that media you're more than welcome to move the fuck along.

and you're also more than welcome to still want to experience that thing while making your complaints about it be known. you are the one who needs to gtfo with your fucking stupid bullshit.


Solid Snake07 posted...
You can critique a creative piece of art, you dont get to demand they change it. Gtfo of here with that shit


You're a pathetic excuse for a troll
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#55
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Calwings
06/22/19 12:56:42 AM
#56:


rahasperj posted...
For me personally, it's a "give an inch, take a yard" scenario. After seeing a Dev cave under the peer pressure, people will start making all kinds of demands for their game. A bit of a stretch, but Cyberpunk 2077 is a good example of this. Have you seen the transgender robot girl with a penis? SJW's are losing it, or how about the fact that people were trashing the game because they couldn't be a trans character. My point is, I guarantee, that the game as a whole will suffer, because the devs have to keep wasting time appeasing people who wouldn't even buy the damn game in the first place. And that's a big concern I have with a lot of my entertainment mediums nowadays.

It's not really the same situation at all. One situation, the one you're talking about here, would negatively affect the experience of people who already wanted to buy the game while trying to please people who probably never would anyways. I agree with you that those situations should not lead to the game being changed. The other situation, the main one in this topic, would have zero negative effects on the people who already wanted to buy the game because the feature is optional and would make the game more accessible for people who might not have bought the game, but will now.

One situation has negatives that cancel out the positives and could negatively affect sales, while the other has no negatives at all.

Solid Snake07 posted...
To use cuphead as an example, that game probably never would have been as popular as it was without the difficulty. The difficulty was a huge reason why it got as much attention as it did.

If I may counter that: What about Metal Gear Solid 5? That game had a tough default difficulty but offered an easier difficulty that also gave the player a "mark of shame" by making Snake wear a chicken hat if they chose the easier alternative. Why not do something like that?

https://www.cinemablend.com/games/Metal-Gear-Solid-5-Chicken-Hat-Extremely-Powerful-69160.html

The people who enjoy the difficulty and accomplishment of clearing a tough game don't have to accept the chicken hat, and they still have the proof that they accomplished the difficult feat because Snake doesn't have the chicken hat on. But the people who don't care about that and just want to enjoy playing the game (or they just want to laugh at Snake wearing a chicken hat) can gladly accept the chicken hat. Neither side is negatively affected by the other side's existence. Cuphead could have added a similar "mark of shame" (maybe add a tea bag in cuphead's head?) to offer an easier difficulty option and no one would be mad. In fact, it would probably bring the game some funny but positive exposure.
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Lost_All_Senses
06/22/19 1:02:20 AM
#57:


Calwings posted...
rahasperj posted...
For me personally, it's a "give an inch, take a yard" scenario. After seeing a Dev cave under the peer pressure, people will start making all kinds of demands for their game. A bit of a stretch, but Cyberpunk 2077 is a good example of this. Have you seen the transgender robot girl with a penis? SJW's are losing it, or how about the fact that people were trashing the game because they couldn't be a trans character. My point is, I guarantee, that the game as a whole will suffer, because the devs have to keep wasting time appeasing people who wouldn't even buy the damn game in the first place. And that's a big concern I have with a lot of my entertainment mediums nowadays.

It's not really the same situation at all. One situation, the one you're talking about here, would negatively affect the experience of people who already wanted to buy the game while trying to please people who probably never would anyways. I agree with you that those situations should not lead to the game being changed. The other situation, the main one in this topic, would have zero negative effects on the people who already wanted to buy the game because the feature is optional and would make the game more accessible for people who might not have bought the game, but will now.

One situation has negatives that cancel out the positives and could negatively affect sales, while the other has no negatives at all.

Solid Snake07 posted...
To use cuphead as an example, that game probably never would have been as popular as it was without the difficulty. The difficulty was a huge reason why it got as much attention as it did.

If I may counter that: What about Metal Gear Solid 5? That game had a tough default difficulty but offered an easier difficulty that also gave the player a "mark of shame" by making Snake wear a chicken hat if they chose the easier alternative. Why not do something like that?

https://www.cinemablend.com/games/Metal-Gear-Solid-5-Chicken-Hat-Extremely-Powerful-69160.html

The people who enjoy the difficulty and accomplishment of clearing a tough game don't have to accept the chicken hat, and they still have the proof that they accomplished the difficult feat because Snake doesn't have the chicken hat on. But the people who don't care about that and just want to enjoy playing the game (or they just want to laugh at Snake wearing a chicken hat) can gladly accept the chicken hat. Neither side is negatively affected by the other side's existence. Cuphead could have added a similar "mark of shame" (maybe add a tea bag in cuphead's head?) to offer an easier difficulty option and no one would be mad. In fact, it would probably bring the game some funny but positive exposure.


From Software got it's fanbase by NOT ripping from other games. Why would they start now? A lot of us love the series because when it started it was the alternative to everything we grew accustom to.
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Vita_Aeterna
06/22/19 1:12:07 AM
#58:


It's like asking "why isn't Call of Duty a game with full melee combat? I want to play a game with full melee combat."
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Skywalker82
06/22/19 1:35:04 AM
#59:


Games should have an easy mode. Not every gamer is able bodied.
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Inferno Dive Dragoon
06/22/19 1:45:24 AM
#61:


Calwings posted...
Gamers wanting games to not include an easy mode is like anime fans wanting anime to not get English dubs. Some people just like to be elitist gatekeepers and think that if you can't enjoy something the same way they do, you're inferior to them and/or shouldn't be able to enjoy it at all.


Pretty much this.

I've beaten plenty of games on harder difficulties, at no point did it ever faze me to learn that someone else beat it on an easier setting. Literally zero impact on my enjoyment or sense of personal accomplishment.
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LockeMonster
06/22/19 1:47:09 AM
#62:


From what I've seen, it's because people take pride in beating something difficult.

Which is pure elitism.
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Lost_All_Senses
06/22/19 1:48:28 AM
#63:


LockeMonster posted...
From what I've seen, it's because people take pride in beating something difficult.

Which is pure elitism.


It's not elitism. Git gud at figuring out what it is
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WizardPowers
06/22/19 1:49:35 AM
#64:


Inferno Dive Dragoon posted...
Calwings posted...
Gamers wanting games to not include an easy mode is like anime fans wanting anime to not get English dubs. Some people just like to be elitist gatekeepers and think that if you can't enjoy something the same way they do, you're inferior to them and/or shouldn't be able to enjoy it at all.


Pretty much this.

I've beaten plenty of games on harder difficulties, at no point did it ever faze me to learn that someone else beat it on an easier setting. Literally zero impact on my enjoyment or sense of personal accomplishment.


Shut the fuck up lol

TC is talking about sekiro. That game (or any souls) game does not take immense skill or dexterity. It requires a slight sense of timing and situational awareness.

People just want to be able to beat it without even trying to learn how to play. 98% of people that try the game have the skills necessary to beat it. If they can't it's because they just give up too easily. Not even comparable to not knowing a language.
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Calwings
06/22/19 1:52:36 AM
#65:


Captain_Qwark posted...
Nothing wring with wanting an easy mode. It wouldn't work for the souls series though.

With dks1-3 and BB, it would ruin pvp/co-op

I agree that when PvP comes into play, having different difficulty levels can be hard to balance around. One solution would be to only allow random matchmaking PvP/co-op between players who are playing on the same difficulty level.

Captain_Qwark posted...
Demanding an easy mode makes you worthy of being mocked though.

See, this is what I was talking about earlier. Mocking someone simply for wanting an optional feature because they may not being as good or dedicated to the game is gatekeeping, and it's also rude.
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LockeMonster
06/22/19 1:53:02 AM
#66:


Lost_All_Senses posted...
LockeMonster posted...
From what I've seen, it's because people take pride in beating something difficult.

Which is pure elitism.


It's not elitism. Git gud at figuring out what it is

Point proven. Thank you.
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Lost_All_Senses
06/22/19 1:54:08 AM
#67:


WizardPowers posted...
Inferno Dive Dragoon posted...
Calwings posted...
Gamers wanting games to not include an easy mode is like anime fans wanting anime to not get English dubs. Some people just like to be elitist gatekeepers and think that if you can't enjoy something the same way they do, you're inferior to them and/or shouldn't be able to enjoy it at all.


Pretty much this.

I've beaten plenty of games on harder difficulties, at no point did it ever faze me to learn that someone else beat it on an easier setting. Literally zero impact on my enjoyment or sense of personal accomplishment.


Shut the fuck up lol

TC is talking about sekiro. That game (or any souls) game does not take immense skill or dexterity. It requires a slight sense of timing and situational awareness.

People just want to be able to beat it without even trying to learn how to play. 98% of people that try the game have the skills necessary to beat it. If they can't it's because they just give up too easily. Not even comparable to not knowing a language.


I actually quit 2 different games before clicking with the 2nd game in the Dark series (I know). And when it clicked I was instantly addicted. If it had an easy mode, I wouldn't of played it tho lol. I only play puzzle games on easy cause my brain doesn't work that way.
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Lost_All_Senses
06/22/19 1:54:42 AM
#68:


LockeMonster posted...
Lost_All_Senses posted...
LockeMonster posted...
From what I've seen, it's because people take pride in beating something difficult.

Which is pure elitism.


It's not elitism. Git gud at figuring out what it is

Point proven. Thank you.


I hope you're being as ironic as I was.
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#69
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#70
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DevsBro
06/22/19 1:56:29 AM
#71:


I Like Toast posted...
DevsBro posted...
There is an easy mode -> ???

Times spent implementing it.

That's actually a decent point.

At first you might think it's not hard to add a difficulty mode (derp just adjust the player's defense) but a game with well-designed difficulty modes actually has a lot of thought and design work put into this, including new groups of enemies/formations, giving some enemies new moves, etc. Which probably could become a significant cost quickly.
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Lost_All_Senses
06/22/19 1:56:59 AM
#72:


Spooking posted...
I don't care about a game having an easy mode, I just want the game to be challenging. I hate having to download mods for a challenge.


You're that guy that makes people want to switch teams whenever you walk over.
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Hicks233
06/22/19 1:59:06 AM
#73:


DarthAragorn posted...
Not all games need to be made for everyone

Partially this.

However, if difficulty is an intended part of the game, then it is going to be cause for complaint when the general culture now, is of whining if things aren't "inclusive".

Pathologic 2 was a good example of this. The design is fully intended to be "almost unbearable", journalists [unsurprisingly] pissed their pants crying and the developer later put in some very indepth difficulty sliders. They did set it though so that for people that played the game on its default, intended setting they got a shiny little achievement of their own.

If something requires certain skills and reflexes that players might not have due to age or illness, then it becomes more awkward. I'd like to see players be able to play those games, but I do understand if the designer doesn't want to change the fundamental design to accommodate it. Something like a Hatsune Miku game makes a nice compromise where the speed and complexity of inputs increase with difficulty, the player is constantly encouraged and rewarded for progress - it's an all round "feel good" game.

I think a lot of it will come down to what "easy mode" entails. If it's a journalist whining because they just want a story and are egregiously shit at games, then they can fuck off and watch a "let's play" of it. If it's someone that has nerve damage or has the years creeping up on them and their eyes aren't as good as they used to be and needs it a little less fast or tricky, so that they can try to play, then I'd like to see that accommodated.
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LockeMonster
06/22/19 1:59:25 AM
#74:


Lost_All_Senses posted...
I hope you're being as ironic as I was.

You're the one crying "it's the art" BS in this topic, so I'm not sure what you mean by this.

There's zero wrong with including an easy mode. Anybody arguing otherwise is an elitist, because there's no real reason to limit things.
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Lost_All_Senses
06/22/19 2:00:49 AM
#75:


LockeMonster posted...
Lost_All_Senses posted...
I hope you're being as ironic as I was.

You're the one crying "it's the art" BS in this topic, so I'm not sure what you mean by this.

There's zero wrong with including an easy mode. Anybody arguing otherwise is an elitist, because there's no real reason to limit things.


You are being ironic, cause this is the first thing someone said that actually reads like a cry.
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LockeMonster
06/22/19 2:01:31 AM
#76:


Lost_All_Senses posted...
You are being ironic, cause this is the first thing someone said that actually reads like a cry.

Oh ok, you're trolling. Got you.
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Calwings
06/22/19 2:03:46 AM
#77:


Lost_All_Senses posted...
If it had an easy mode, I wouldn't of played it tho lol.

Why not? How does an optional game mode have any impact on whether you play it or not?

Lost_All_Senses posted...
I only play puzzle games on easy cause my brain doesn't work that way.

How is that any different from someone wanting to play Sekiro or Dark Souls on an easier difficulty because they're not as good at the gameplay style required to beat some of the bosses? In both situations, the easier difficulty is allowing someone to play/enjoy the game who would otherwise not.

DevsBro posted...
At first you might think it's not hard to add a difficulty mode (derp just adjust the player's defense) but a game with well-designed difficulty modes actually has a lot of thought and design work put into this, including new groups of enemies/formations, giving some enemies new moves, etc. Which probably could become a significant cost quickly.

This is honestly the only reason I would consider not adding an easy mode to be acceptable, and only if the developer just flat-out admitted that it was the reason why. But even then, who's to say that the people who would buy the game with an easy mode but wouldn't if it didn't have one wouldn't make you that money back? If there's enough demand for it, and it would lead to more sales and more people playing your game, why not?
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Lost_All_Senses
06/22/19 2:04:11 AM
#78:


This is where the argument goes into the cliche zone, I don't participate.
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LockeMonster
06/22/19 2:05:02 AM
#79:


Lost_All_Senses posted...
This is where the argument goes into the cliche zone, I don't participate.

Yeah, shitposting can be draining for some people like you.
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Dingydang166
06/22/19 2:05:56 AM
#80:


If you are some pussy ass bitch then you need to stick with Mario, end of story.
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archedsoul
06/22/19 2:07:04 AM
#82:


Gatekeeping is the obvious answer.
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completeboy
06/22/19 2:08:06 AM
#83:


same bad excuse that a sniper waiting for an opportunity to shoot instead of run n gun is called camping

pathetic losers
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MrMallard
06/22/19 2:09:05 AM
#84:


If a game that prides itself on being an intensely difficult challenge wants to only offer that challenge, they should have the right to do so. It's because of that that I don't think Sekiro should have an easy mode - busting your balls to get to the end is a part of the appeal, and it's how the game was designed.

With that being said, if a game wants to include an easy mode, or if the entire focus isn't necessarily on difficulty - cool, whatever. Developers can and should listen to feedback, and if their game has balancing issues or if the difficulty present has caught people off-guard in a way that's bad for business or otherwise unpleasant for folks, they should have every right to go back, tweak some variables and make the game a bit easier for everyone.

I don't think the Sekiro backlash was justified, that's a game that's built from the ground up to be a fair challenge to those who are willing to put themselves through it. I don't think I'll ever invest in a Soulsborne game, personally, because the challenge doesn't appeal to me - it's not my scene at all. But I understand and respect folks who find the challenge of those games rewarding, and I don't think the developers of these challenging games should be pressured into including an easy mode that they have no desire to add.

With that being said - if you get your panties in a wad when a traditionally difficult game series adds easier difficulty options, then you're a fucking snowflake. You have your preferred difficulty mode, so use it. Bitching about "casuals" ruining your favorite game is some of the most pathetic shit I've ever seen, looking at you Fire Emblem community.
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Lost_All_Senses
06/22/19 2:09:12 AM
#85:


Calwings posted...

How is that any different from someone wanting to play Sekiro or Dark Souls on an easier difficulty because they're not as good at the gameplay style required to beat some of the bosses? In both situations, the easier difficulty is allowing someone to play/enjoy the game who would otherwise not.


Because the maker decided to put an easy mode in. I didn't complain until they did it. Also puzzle games multiple difficulties has been around since newspapers or something. It's pretty much established as a big part of it. You work your way up the difficulty that way. Unlike other games where they are made specifically to get harder as they go and they work really hard to implement the gradual difficulty increase.
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Comfy_Pillow
06/22/19 2:09:52 AM
#86:


When did complexity or challenge become "gate keeping?"

My stupid little brother can't understand chess so guess what happens when the family plays chess? He sits out or play a different game with other family members. We don't change the rules to accomodate his stupidity.
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Lost_All_Senses
06/22/19 2:11:34 AM
#87:


Comfy_Pillow posted...
When did complexity or challenge become "gate keeping?"

My stupid little brother can't understand chess so guess what happens when the family plays chess? He sits out or play a different game with other family members. We don't change the rules to accomodate his stupidity.


Yo, you cold blooded for that one
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CasualGuy
06/22/19 2:16:35 AM
#88:


"Everybody should be able to do and experience everything"

Bitch-made society. goddamn

Everest is gonna have an escalator up to the top by 2050 I bet
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Calwings
06/22/19 2:17:12 AM
#89:


Lost_All_Senses posted...
Because the maker decided to put an easy mode in. I didn't complain until they did it.

But why? Why does an optional (this is the key word here) mode that you're not required to play upset you enough that you wouldn't buy the game? You can play on normal/hard just like you would before and pretend that easy doesn't even exist, but another player can play on easy if they want to. Your choice doesn't affect them, their choice doesn't affect you, and you can both enjoy the game your own way.
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DarthAragorn
06/22/19 2:37:20 AM
#90:


a developer wasting time and resources catering to whiny bitchmade babies is not a developer that should be supported
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Lost_All_Senses
06/22/19 2:47:43 AM
#92:


Calwings posted...
Lost_All_Senses posted...
Because the maker decided to put an easy mode in. I didn't complain until they did it.

But why? Why does an optional (this is the key word here) mode that you're not required to play upset you enough that you wouldn't buy the game? You can play on normal/hard just like you would before and pretend that easy doesn't even exist, but another player can play on easy if they want to. Your choice doesn't affect them, their choice doesn't affect you, and you can both enjoy the game your own way.


What the fuck are you even talking about? What a snakey way to argue. Im not even reading the rest of your shit if you're just gonna make up shit.
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ChocoboMog123
06/22/19 2:51:19 AM
#93:


Calwings posted...
Lost_All_Senses posted...
Because the maker decided to put an easy mode in. I didn't complain until they did it.

But why? Why does an optional (this is the key word here) mode that you're not required to play upset you enough that you wouldn't buy the game? You can play on normal/hard just like you would before and pretend that easy doesn't even exist, but another player can play on easy if they want to. Your choice doesn't affect them, their choice doesn't affect you, and you can both enjoy the game your own way.

Because we're not talking about developers adding an easy mode to let players sight-see the story. If they want that, that's fine.
We're talking about gamers wanting developers to add easy modes into games that shouldn't have them.

Some games are made for the story, or the art, or whatever. Some games are made to be a gameplay experience.
Besides something like checkpoints, how do you lower the difficulty in a game like Celeste without removing a core part of the game? The Dark Souls series isn't about the story, but about the dying-learning-implementing process to get the next area (with systems to help you as you continue dying).
For many games, there is no middle ground between "baby mode" and "it hurts how hard this is." That's because for many games, that feeling of "I'm getting better" is a key part of the damn game.

On top of which, actually implementing easy-modes can be a messy task in itself. You could make Mario 64 with infinite life, but the game itself wouldn't be that much easier for the most part. The challenge comes from learning the puzzles and movement systems in the game and implementing them. Certain levels could use extra "fell-but-didn't-die" platforms, but the jumps would still be there.

Ultimately, I think you're just caught in a personal bubble and can't see the problems with adding difficulty modes for certain games, or why people play certain games.

I'll never stop linking this video in this tired topic:
https://www.youtube.com/watch?v=A4_auMe1HsY" data-time="&start=91

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ssjevot
06/22/19 2:51:39 AM
#94:


I don't really care one way or the other. Certainly I won't buy or not buy a game based on the presence of an easy mode. But I do find the accessibility argument rather strange. Depending on the disability no change to difficulty could ever make the game accessible to everyone. Some people would have no choice but to watch other people play, or (as is the case with a blind gamer I have watched on YouTube) struggle through a much more difficult experience than was intended. That's just the nature of game design. You can't possibly make a game that will be accessible to everyone. So I think saying, you need to make "x" mode to make your game more accessible is kind of an emotional appeal rather than something based on actual accessibility concerns. The control schemes will always be the biggest impediment to accessibility, not actual game difficulty.

I have watched videos of a severely disabled man who cannot leave his bed playing Dark Souls. He uses very unusual tactics in order to play, because he doesn't have the reflexes to play the normal way. Changing the difficulty would also not do much for him, the entire game would need to be redesigned to make it the same type of experience for him.

There is also a semi-professional Street Fighter player who plays using his face and only some of the controller buttons. Obviously he has a much harder time playing then others, but he still manages to be better than the majority of Street Fighter players.
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#95
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Jerry_Hellyeah
06/22/19 3:02:52 AM
#96:


It muddies the vision of the game, plain and simple.

Some games it doesnt affect as much, but with some it gets in the way of mechanics or growth by being "badass" when you shouldnt be. Id go so far as to say its one of many reasons we still love some particular old games. That growth.

I personally cant really see whats wrong with making a game tough and not letting up on that though. Think people need to learn a fighting game for real :p
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Grischnak
06/22/19 3:46:15 AM
#97:


Captain_Qwark posted...
Nothing wring with wanting an easy mode. It wouldn't work for the souls series though.

With dks1-3 and BB, it would ruin pvp/co-op

And with Sekiro the head guy straight up said he wanted everyone to have the same experience.

Demanding an easy mode makes you worthy of being mocked though.


I agree. I don't have a problem with easy modes in games. It's really lame to throw a hissyfit over a game lacking an easy mode however.
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Funkydog
06/22/19 4:20:29 AM
#98:


An easy mode in a game where the point of it is to overcome the difficult challenge just seems odd to me. If the appeal of the game doesn't appeal to you... why are you playing it to begin with?
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I4NRulez
06/22/19 4:40:34 AM
#99:


Because not every mode needs an easy mode
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LaggnFragnLarry
06/22/19 8:26:07 AM
#100:


they also need to make sure you can get all the trophies/achievements on easy mode as well
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