Poll of the Day > I feel like this is something that every game developer should read.

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BTB
06/09/19 2:54:15 PM
#1:


So, today I need to bitch about one of the most awful yet ubiquitous design flaws in video games, which is the inexplicable need to accompany repetitive sound effects - generally voice clips in anything even remotely modern - with player actions that will be performed approximately several thousand times over the course of an hour's worth of gameplay. Bonus "fuck you" points for effects that aren't cute/funny the first time you hear them, let alone the millionth.

What bothers me most about this is the apparent complete lack of understanding on the developers' parts about just how obnoxious this shit is. It seems exactly like the kind idea that some empty-headed fuckhead executive would come up with, or maybe even just a bored coder, but literally 30 seconds of actual gameplay testing should reveal to even the most stubborn of creators what a horrible abomination their efforts have wrought and that it clearly needs to be destroyed for the sake of all humanity. Yet, even after over twenty years of this practice becoming commonplace, not a single developer has seemingly ever been forced to endure their own creation or witness a single player scream, "OH MY GOD SHUT THE FUCK UP, WHY WON'T YOU SHUT YOUR FUCKING WHORE MOUTH YOU PIXELLATED PIECE OF DOG SHIT JUST SHUT THE FUCK UP I HATE YOU."

And again, this is not something I can peg on a single developer. This is something pretty much everyone started doing around the late 90's and ostensibly the only thing preventing them from doing it before that was the technical limitations of the 8 and 16-bit eras (which still managed to torture us with that incessant "low health" beep that gives me Guantanamo flashbacks every time I hear it). That said, there certainly are companies who are worse offenders than others.

Take, for example, one of my favorite games of all-time, Super Mario Bros. 2 (US). Extolling upon its many virtues is a topic for a different day, but one of its flaws was that it didn't do much to force a player to thoroughly explore through its levels once they already knew the best way through them. The GBA remake addressed that issue with the addition of collectibles in the form of Super Mario World's "dragon coin" system. What it also did was shit so badly on the entire game with the problem I mentioned above that the damn thing is fucking unplayable to anyone with working eardrums.

Charles Martinet, better known as the voice of Mario and the various genetic accidents that he's seemingly(?) related to, is a nice guy. I'll forever be in the "Captain" Lou Albano camp of what Mario should really sound like, but Charles has the notable advantage of still being alive. I've actually gotten to meet Charles and I think he does a good enough job and is a pleasant person. That said, through absolutely no fault of his own, pretty much everything Nintendo has ever done with his voice has made me want to strangle him.

Case in point:
https://www.youtube.com/watch?v=TNIY2Z5T8Jc" data-time="&start=81


I'm so sorry, Charles. You didn't deserve this. And neither did we.
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SunWuKung420
06/09/19 2:58:52 PM
#2:


Cool
Story
Bro
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Nichtcrawler X
06/09/19 2:59:00 PM
#3:


Where did you learn to fly?
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keyblader1985
06/09/19 5:08:19 PM
#4:


Did you just fucking insult Luigi?
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#5
Post #5 was unavailable or deleted.
Lokarin
06/09/19 5:25:04 PM
#6:


eee, aww, ahh! Ack!

My infinite power

https://www.youtube.com/watch?v=x4orfTJyiSk" data-time="

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DevilSummoner1
06/09/19 6:27:44 PM
#7:


0/10
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InfestedAdam
06/09/19 6:37:40 PM
#8:


BTB posted...
which is the inexplicable need to accompany repetitive sound effects - generally voice clips in anything even remotely modern - with player actions that will be performed approximately several thousand times over the course of an hour's worth of gameplay.

I feel you bring up a good point and am glad Lord of the Rings Online has a filter options that lets you block certain audio sounds. I play a minstrel and certain attack with our instrument became a nuisance to keep hearing. That being said, I feel majority of the time the repetitive sound effects are usually subtle enough that I wouldn't notice it and/or something else in the gameplay at the time of the sound effects grabs my attention instead.
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Lousy_Fellow
06/09/19 6:45:03 PM
#9:


Can relate. I fucking hate Yoshi's helium voice.

Also, this:

https://www.youtube.com/watch?v=mrLsam-7QUA" data-time="

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Sahuagin
06/09/19 7:00:44 PM
#10:


Mario is aimed at children, not 30+ yo gamers

Lousy_Fellow posted...
Also, this:
https://www.youtube.com/watch?v=mrLsam-7QUA" data-time="


...but ok, that is a good example of what OP was complaining about
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wwinterj25
06/09/19 7:01:21 PM
#11:


I'm sure they won't TC.
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keyblader1985
06/09/19 7:40:40 PM
#12:


Sahuagin posted...
Mario is aimed at children, not 30+ yo gamers

There's a difference between family-oriented games and child-oriented ones; Nintendo games are usually the former.
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BTB
06/10/19 2:16:16 PM
#13:


keyblader1985 posted...
Did you just fucking insult Luigi?


On my site, that text is a link to Waluigi.
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Viking_Mudcrap
06/10/19 2:21:15 PM
#14:


Let me get this straight, you think every game developer needs to read your post?

lol, k.

Also, BTB, werent you that dude who would post lots of videogame music?
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BTB
06/10/19 2:48:32 PM
#15:


Viking_Mudcrap posted...
Also, BTB, werent you that dude who would post lots of videogame music?


That was me, yes.
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I_Always_Die
06/10/19 3:29:20 PM
#16:


this is a really dumb complaint lmao

so characters shouldnt make any noise more than once in a game? fuck off
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BTB
06/10/19 4:10:44 PM
#17:


How eloquently stated. You really made a well thought-out point.
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I_Always_Die
06/10/19 4:44:21 PM
#18:


you didnt really make a well-thought out point either, big dawg. mostly just calling devs stupid for you being insanely irritable.
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WhiskeyDisk
06/10/19 5:40:06 PM
#19:


https://www.youtube.com/watch?v=dDRZ7EOU4Vw" data-time="

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Lokarin
06/10/19 8:22:02 PM
#20:


It's a good point

YOU KNOW WHAT THEY SAY - THE MORE THE MERRIER
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argonautweakend
06/10/19 8:26:33 PM
#21:


I agree. a loud HYAHH every time you slash with your sword is annoying. Bonus points if the sound isn't synced well with quick attacks.
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Mead
06/10/19 8:40:57 PM
#22:


Some games are really annoying about it, others it isnt that noticeable imo
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SilentSeph
06/10/19 9:10:08 PM
#23:


Immediately thought of this:

https://www.youtube.com/watch?v=CfTsvWTtoiQ" data-time="

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Zareth
06/10/19 9:43:59 PM
#24:


Jump Jump Slide Slide Jump Jump Jump Jump
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green dragon
06/10/19 10:33:10 PM
#25:


This actually doesn't bother me at all, and I never would have considered someone to complain about it
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Wanded
06/11/19 12:06:05 AM
#26:


SilentSeph posted...
Immediately thought of this:

https://www.youtube.com/watch?v=CfTsvWTtoiQ" data-time="

What the...
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Sahuagin
06/11/19 1:48:29 AM
#27:


SilentSeph posted...
Immediately thought of this:

https://www.youtube.com/watch?v=CfTsvWTtoiQ" data-time="

god damn that's obnoxious... can't believe that's a Mega Man X game...
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Mead
06/11/19 2:16:54 AM
#28:


Cant help but notice that all the examples so far are from eastern developers
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Lokarin
06/11/19 2:17:50 AM
#29:


Mead posted...
Cant help but notice that all the examples so far are from eastern developers


"I've not set" "Regrettably"
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Viking_Mudcrap
06/11/19 3:32:43 PM
#30:


BTB posted...
Viking_Mudcrap posted...
Also, BTB, werent you that dude who would post lots of videogame music?


That was me, yes.


Oh man, you had this one Gerudo Valley that was fire. I tried lots of time finding it, but I don't even think I remember how it went.
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Nade Duck
06/11/19 3:59:30 PM
#31:


definitely an issue in some games, but it's calmed down over the years. as usual you're overblowing things because you hate any game that came out after 1995. >_>
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