Current Events > Anyone else slightly let down with Sekiro?

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Cotton_Eye_Joe
05/15/19 3:17:08 AM
#1:


Hello everyone,,
The first 20 minutes through the first major boss fight with Genichiro is fantastic. You feel like youre in for an epic engaging adventure.

Then all of a sudden the game becomes very slow with some very poor pacing and insanely repetitive enemies. It feels like this game has the least variety of enemies in a From Software game which is pretty shocking. Feels like there were less than ten different enemies to fight which was absurdly low.

The boss fights are way too infrequent and I found the story to be a bit hollow although I did like the ending.

All in all it was a good game, but no way can you say it was a masterpiece. Dark Souls 2 and 3 were better and I really wish they didnt neuter the violence so much like they did in the new game. It felt very watered down compared to the earlier titles. I hope they dont tone it down as much in the next one.

Anyways, anyone else feel like it was good but not really a masterpiece that all the hype was suggesting?
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Error1355
05/16/19 10:15:52 AM
#2:


https://www.youtube.com/watch?v=Vxns3HUGxlc" data-time="

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BuckVanHammer
05/16/19 10:18:47 AM
#3:


i felt much the same. bosses were rad, the stuff inbetween not so much.
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Nidhoggr
05/16/19 10:19:14 AM
#4:


The game is overall a step-down from Dark Souls.
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Giant_Aspirin
05/16/19 10:25:06 AM
#5:


the combat in the game is the most engaging of all the From games i've played. it's so intense and when you win it just feels so damn good, even by From standards.

it never felt repetitive to me. the addition of new enemies in each new area kept it fresh.

i liked how the story paralleled historical events. for example, the death blow you perform on Isshin at the end of the game is actually how Samurai killed other Samurai, by slicing the back of the neck just enough to sever the nerves without chopping off the head.

Cotton_Eye_Joe posted...
The boss fights are way too infrequent


most of the complaints i see say the opposite -- there are too many boss fights and too much of the game is spent stuck behind boss walls.
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