Current Events > Is Diablo 3 just a loot farming game?

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Teddytalks
11/11/18 2:19:52 AM
#1:


I don't enjoy games if all my skill is focused purely on the numerical side, and the game can basically play itself.

Diablo 3, looks really good, but the combat look basic and repetitive, like a loot Farmer. True or false?
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Rika_Furude
11/11/18 2:21:22 AM
#2:


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Mr_Biscuit
11/11/18 2:23:05 AM
#3:


Well, yes and no.

It is without a doubt a loot farmer game, but the randomization of what exactly it is youre doing keeps it fresh. Plus theres a zillion difficulty levels and TWO zillion different builds for your guys, so gameplay can always vary. You can crank up the difficulty to demand your full attention or set it to where you can mindlessly let off some steam, your call at any given time.

Its pretty wildly entertaining when you finally get something good going (in terms of feel not just raw numbers) and the hordes just go flying.
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Rikiaz
11/11/18 2:25:25 AM
#4:


Yeah but its also very very fun.
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RickyTheBAWSE
11/11/18 2:26:38 AM
#5:


it's a demon killing simulation
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Teddytalks
11/11/18 2:26:59 AM
#6:


Mr_Biscuit posted...
Well, yes and no.

It is without a doubt a loot farmer game, but the randomization of what exactly it is youre doing keeps it fresh. Plus theres a zillion difficulty levels and TWO zillion different builds for your guys, so gameplay can always vary. You can crank up the difficulty to demand your full attention or set it to where you can mindlessly let off some steam, your call at any given time.

Its pretty wildly entertaining when you finally get something good going (in terms of feel not just raw numbers) and the hordes just go flying.


Sounds interesting, but what about interactivity? Is it like an auto build where you just crunch mobs with like 2 button presses, or is it much more involved like a standard ARPG. Dark souls is the gold standard here imo, while something like leauge of legends is total meh.
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Mr_Biscuit
11/11/18 11:31:07 AM
#7:


@Teddytalks posted...
Mr_Biscuit posted...
Well, yes and no.

It is without a doubt a loot farmer game, but the randomization of what exactly it is youre doing keeps it fresh. Plus theres a zillion difficulty levels and TWO zillion different builds for your guys, so gameplay can always vary. You can crank up the difficulty to demand your full attention or set it to where you can mindlessly let off some steam, your call at any given time.

Its pretty wildly entertaining when you finally get something good going (in terms of feel not just raw numbers) and the hordes just go flying.


Sounds interesting, but what about interactivity? Is it like an auto build where you just crunch mobs with like 2 button presses, or is it much more involved like a standard ARPG. Dark souls is the gold standard here imo, while something like leauge of legends is total meh.

I wouldnt compare it to Dark Souls or League, really.

You make your own build of six abilities (resource builders, resource spenders, cooldowns, summons, buffs, heals, etc) out of a pool of probably about 25 choices per class. On top of that, each of those abilities has six variants (runes) that further alter what the ability does. On top of THAT, at endgame you can collect set items or legendaries that further enhance/augment certain abilities and runes. Plus, you get three passives out of a pool of like 30.

For example, Im currently playing a Necromancer that does the following:
-shoots bone spikes up from the ground to generate Essence (my resource), runed to also occasionally stun enemies
-has an aura that is runed to automatically consumes nearby corpses for Essence
-summons skeletal warriors and runed to command them to go berserk on a target of my choice as an Essence spender
-summons skeletal mages, runed to draw from my health pool to make them last longer, another Essence spender
-creates a big vortex of death, runed to suck enemies into the middle
-summons a golem, runed to go into a whirlwind of bone where I choose
-has passives geared towards further enhancing my summons and restoring my life every time they hit someone
-has a legendary ring that doubles the amount of mages I can summon

You could very easily play a perfectly viable Necromancer that uses none of those abilities, or doesnt even have any pets at all. Hell, my builds not even optimal, probably, Im just having fun being a summon god. And thats one of seven classes.

The games all about gratuitous massacre of hordes of demons, but the flavor of the fireworks is all yours.
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Teddytalks
11/11/18 11:55:08 AM
#8:


Mr_Biscuit posted...
@Teddytalks posted...
Mr_Biscuit posted...
Well, yes and no.

It is without a doubt a loot farmer game, but the randomization of what exactly it is youre doing keeps it fresh. Plus theres a zillion difficulty levels and TWO zillion different builds for your guys, so gameplay can always vary. You can crank up the difficulty to demand your full attention or set it to where you can mindlessly let off some steam, your call at any given time.

Its pretty wildly entertaining when you finally get something good going (in terms of feel not just raw numbers) and the hordes just go flying.


Sounds interesting, but what about interactivity? Is it like an auto build where you just crunch mobs with like 2 button presses, or is it much more involved like a standard ARPG. Dark souls is the gold standard here imo, while something like leauge of legends is total meh.

I wouldnt compare it to Dark Souls or League, really.

You make your own build of six abilities (resource builders, resource spenders, cooldowns, summons, buffs, heals, etc) out of a pool of probably about 25 choices per class. On top of that, each of those abilities has six variants (runes) that further alter what the ability does. On top of THAT, at endgame you can collect set items or legendaries that further enhance/augment certain abilities and runes. Plus, you get three passives out of a pool of like 30.

For example, Im currently playing a Necromancer that does the following:
-shoots bone spikes up from the ground to generate Essence (my resource), runed to also occasionally stun enemies
-has an aura that is runed to automatically consumes nearby corpses for Essence
-summons skeletal warriors and runed to command them to go berserk on a target of my choice as an Essence spender
-summons skeletal mages, runed to draw from my health pool to make them last longer, another Essence spender
-creates a big vortex of death, runed to suck enemies into the middle
-summons a golem, runed to go into a whirlwind of bone where I choose
-has passives geared towards further enhancing my summons and restoring my life every time they hit someone
-has a legendary ring that doubles the amount of mages I can summon

You could very easily play a perfectly viable Necromancer that uses none of those abilities, or doesnt even have any pets at all. Hell, my builds not even optimal, probably, Im just having fun being a summon god. And thats one of seven classes.

The games all about gratuitous massacre of hordes of demons, but the flavor of the fireworks is all yours.


This sounds like watching how set ups work in practice, with the execution being fairly straightforward. Idk, I need a demo of the game. I always preferred the execution to be the heavy part. The skill in that always made me happy
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Hexenherz
11/11/18 11:56:02 AM
#9:


That's what most ARPGs are, loot farming games. I definitely enjoyed Grim Dawn more than D3 (and Path of Exile is good too but I didn't like the lack of a story).
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ImTheMacheteGuy
11/11/18 12:08:30 PM
#10:


Biscuit's descriptions are on point.

In endgame, some builds actually favor stronger skills and cool down reduction where you can get by without resource generation. My witch doctor build utilizes 3 summon skills with the pets being pretty much invincible and tanking for me. I use a channeling skill as my primary (left click) with a rune that gives it a one-click resource cost as opposed to a channelling cost (so it doesn't deplete resource over time, just initially, so it is free to channel indefinitely). My other two skills are area damage over time and one of them is augmented to allow 3 casts in quick succession before the cooldown starts and also buffs all of my damage and pets' damage for a time (and the cooldown is shorter than the buff time and can be reduced by enemies dying near me). I also have passives and gear buffs that make pets more effective. It's a fun build. Summon-heavy glass cannon though. If I stay alive, enemies don't for very long lol. If I get killed, I can have a bad time. Multiple deaths in quick succession ruins me, because death is the only way I have to re-summon pets and those skills actually have long cooldowns.
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Mr_Biscuit
11/11/18 12:11:50 PM
#11:


Im pretty sure the game does have a demo, though its only the first area so you dont have many abilities.
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Mr_Biscuit
11/11/18 12:14:04 PM
#12:


ImTheMacheteGuy posted...
Biscuit's descriptions are on point.

In endgame, some builds actually favor stronger skills and cool down reduction where you can get by without resource generation. My witch doctor build utilizes 3 summon skills with the pets being pretty much invincible and tanking for me. I use a channeling skill as my primary (left click) with a rune that gives it a one-click resource cost as opposed to a channelling cost (so it doesn't deplete resource over time, just initially, so it is free to channel indefinitely). My other two skills are area damage over time and one of them is augmented to allow 3 casts in quick succession before the cooldown starts and also buffs all of my damage and pets' damage for a time (and the cooldown is shorter than the buff time and can be reduced by enemies dying near me). I also have passives and gear buffs that make pets more effective. It's a fun build. Summon-heavy glass cannon though. If I stay alive, enemies don't for very long lol. If I get killed, I can have a bad time. Multiple deaths in quick succession ruins me, because death is the only way I have to re-summon pets and those skills actually have long cooldowns.

That sounds fun. I was always a pet Druid in D2, so I tried pet Witch Doctor for a bit at one point and had fun. Necro is satisfying that more, though, as I have 18 minions out at a time just destroying everything. I love my little army.
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kingdrake2
11/11/18 12:14:43 PM
#13:


Mr_Biscuit posted...
@Teddytalks posted...
Mr_Biscuit posted...
Well, yes and no.

It is without a doubt a loot farmer game, but the randomization of what exactly it is youre doing keeps it fresh. Plus theres a zillion difficulty levels and TWO zillion different builds for your guys, so gameplay can always vary. You can crank up the difficulty to demand your full attention or set it to where you can mindlessly let off some steam, your call at any given time.

Its pretty wildly entertaining when you finally get something good going (in terms of feel not just raw numbers) and the hordes just go flying.


Sounds interesting, but what about interactivity? Is it like an auto build where you just crunch mobs with like 2 button presses, or is it much more involved like a standard ARPG. Dark souls is the gold standard here imo, while something like leauge of legends is total meh.

I wouldnt compare it to Dark Souls or League, really.

You make your own build of six abilities (resource builders, resource spenders, cooldowns, summons, buffs, heals, etc) out of a pool of probably about 25 choices per class. On top of that, each of those abilities has six variants (runes) that further alter what the ability does. On top of THAT, at endgame you can collect set items or legendaries that further enhance/augment certain abilities and runes. Plus, you get three passives out of a pool of like 30.

For example, Im currently playing a Necromancer that does the following:
-shoots bone spikes up from the ground to generate Essence (my resource), runed to also occasionally stun enemies
-has an aura that is runed to automatically consumes nearby corpses for Essence
-summons skeletal warriors and runed to command them to go berserk on a target of my choice as an Essence spender
-summons skeletal mages, runed to draw from my health pool to make them last longer, another Essence spender
-creates a big vortex of death, runed to suck enemies into the middle
-summons a golem, runed to go into a whirlwind of bone where I choose
-has passives geared towards further enhancing my summons and restoring my life every time they hit someone
-has a legendary ring that doubles the amount of mages I can summon

You could very easily play a perfectly viable Necromancer that uses none of those abilities, or doesnt even have any pets at all. Hell, my builds not even optimal, probably, Im just having fun being a summon god. And thats one of seven classes.

The games all about gratuitous massacre of hordes of demons, but the flavor of the fireworks is all yours.


your descriptions alone make me want to rebuy reaper of souls again but it hasn't ever gone below 30$. might consider it at 25$ though.

it's one of those platinum's you invest alot of your time in, you had to level 6 characters. one on hardcore of your choice and complete 500 quests (just a small sampling of the plat requirements).
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ImTheMacheteGuy
11/11/18 2:14:40 PM
#14:


Mr_Biscuit posted...
ImTheMacheteGuy posted...
Biscuit's descriptions are on point.

In endgame, some builds actually favor stronger skills and cool down reduction where you can get by without resource generation. My witch doctor build utilizes 3 summon skills with the pets being pretty much invincible and tanking for me. I use a channeling skill as my primary (left click) with a rune that gives it a one-click resource cost as opposed to a channelling cost (so it doesn't deplete resource over time, just initially, so it is free to channel indefinitely). My other two skills are area damage over time and one of them is augmented to allow 3 casts in quick succession before the cooldown starts and also buffs all of my damage and pets' damage for a time (and the cooldown is shorter than the buff time and can be reduced by enemies dying near me). I also have passives and gear buffs that make pets more effective. It's a fun build. Summon-heavy glass cannon though. If I stay alive, enemies don't for very long lol. If I get killed, I can have a bad time. Multiple deaths in quick succession ruins me, because death is the only way I have to re-summon pets and those skills actually have long cooldowns.

That sounds fun. I was always a pet Druid in D2, so I tried pet Witch Doctor for a bit at one point and had fun. Necro is satisfying that more, though, as I have 18 minions out at a time just destroying everything. I love my little army.


I have 15. The gargantuans are my heavy hitters. I cubed a ring that splits the garg into 3 and gives them each a 7x damage bonus, and I've cubed a helm that gives all pets a 3x bonus, plus a 2-piece set bonus that makes fetish army (5 melee and 2 shooters) last forever. The only annoying thing is occasionally on unusual terrain (mostly staircases), the gargs sometimes don't go aggro to enemies. If they're just sitting around being dinguses and not going and killing stuff, I often have a bad time :/

It's weird how much the game has changed since launch. I remember back in the day, I'd be impressed by seeing crits doing like a quarter million damage. Now I sometimes get up into the low hundreds of billions lol. This build is the first character I've managed to beat GR70 with, but haven't found any primals yet unfortunately.
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