Current Events > 'Path of Exile pinky is a fucking noob and needs help figuring stuff out' topic

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pinky0926
08/29/18 4:17:01 PM
#1:


Let's pretend that I just about got to act 3 and I'm a level 34 marauder and I don't know what the fuck I'm doing pls help

I got questions. I picked up a flask that shows an overall higher recovery in the same amount of time than what I've already got, but the flask I already have has all this other stuff on it. Do those effects come after that initial recovery figure, i.e. is the total recovery calculated after all the extra effects are accounted for?

Pics to show what I mean.

Flask 1:

0cCuBSF

^That's the one I've got. See, 165 recovery over 10.4 seconds. Compare to this new Flask 2:

KPxfKj0

210 recovery over 10 seconds. But see how Flask 1 looks fancier. See, it has all that other shit on it. "50% increased amount recovered". Does that mean it actually gives me double, like 330 recovered over 10.4 seconds? Or am I just to believe that it's pretty good for a level 6 flask but overall still not as good as the level 18 (flask 2).
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snesmaster40
08/29/18 4:27:56 PM
#2:


The 165 it's showing is with the 50% bonus applied. Second one gives more mana too, since it's a grand flask while the first one is a large flask.
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philsov
08/29/18 4:28:48 PM
#3:


total recovery is already accounted for, which is why it's color coded blue in the first place. The 165 over 10.40 seconds already considers the increased recovery total and longer duration.

the fact that it's a trickle charge with a movement speed boost is kinda nice, tbh. I'd stick with #1; #2 is a better mana pot (more mana over less time) but that's the nature of something that requires level 18 versus level 6.
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Cookie Bag
08/29/18 4:29:47 PM
#4:


Or you could enhance the second one with an... alteration i think? or w/e and get it to blue color, at those levels anything work really.
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Medussa
08/29/18 4:42:53 PM
#5:


don't sweat the basic flasks much. they upgrade really fast during the main story. bigger numbers are generally enough to upgrade. just keep an eye out for ones that clear off certain status effects. Bleed removal, especially, is a life saver.
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pinky0926
08/29/18 4:47:38 PM
#6:


snesmaster40 posted...
Second one gives more mana too, since it's a grand flask while the first one is a large flask.


Hold the phone. The physical size/name of the flask matters? I thought it was just cosmetic. So that's not 210 total recovery, but 210 like what, every second for 10 seconds?
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kirbymuncher
08/29/18 4:50:33 PM
#7:


pinky0926 posted...
snesmaster40 posted...
Second one gives more mana too, since it's a grand flask while the first one is a large flask.


Hold the phone. The physical size/name of the flask matters? I thought it was just cosmetic. So that's not 210 total recovery, but 210 like what, every second for 10 seconds?

no, they're just names for the item tiers. Like, large flasks are all 110 mana over 7 seconds (plus or minus any changes from the mods on it). Grand flasks are all 210 mana over 10 seconds (again, before mods are taken into account)

it's just to give some variety so that they aren't all called "flask" and nothing else
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#8
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philsov
08/29/18 4:51:46 PM
#9:


pinky0926 posted...
The physical size/name of the flask matters?


Oh, indeed. They scale up with level requirements; level 60+ flasks can provide 1000+ mana iirc.

So that's not 210 total recovery, but 210 like what, every second for 10 seconds?


21 mana per second for 10 seconds. 210 total recovery, but remember that's supplemented by your other means of mana regen/rate like amulets/gear or talents.
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pinky0926
08/30/18 4:31:20 AM
#10:


kirbymuncher posted...
pinky0926 posted...
snesmaster40 posted...
Second one gives more mana too, since it's a grand flask while the first one is a large flask.


Hold the phone. The physical size/name of the flask matters? I thought it was just cosmetic. So that's not 210 total recovery, but 210 like what, every second for 10 seconds?

no, they're just names for the item tiers. Like, large flasks are all 110 mana over 7 seconds (plus or minus any changes from the mods on it). Grand flasks are all 210 mana over 10 seconds (again, before mods are taken into account)

it's just to give some variety so that they aren't all called "flask" and nothing else


Ah, that's what I thought, thought for a second he was saying it restores more life if its a bigger flask physically, like a secret stat. Cheers.

Spooking posted...
I thought you were addicted to Hollow Knight. Or, was that somebody else?


I'm playing it but wouldn't say addicted.
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pegusus123456
08/30/18 4:34:07 AM
#11:


The only thing I know about this game comes from this clip.
https://clips.twitch.tv/OriginalLittleGrasshopperLitFam

Is it fun?
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Chicken
08/30/18 4:35:31 AM
#12:


Path of Exile makes things complicated for the sake of making things complicated even if its at the expense of the games enjoyment.
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pinky0926
08/30/18 4:47:47 AM
#13:


pegusus123456 posted...
The only thing I know about this game comes from this clip.
https://clips.twitch.tv/OriginalLittleGrasshopperLitFam

Is it fun?


Depends on what you find fun. It's a point and click Diablo style game with an absurdly complicated gear/levelling system. The upshot is that the gear actually reflects actual visual combat changes (not just stat changes) and the stacking/linking is really cool. Say you have one skill that makes you hit two enemies instead of one, and another skill that makes every time you hit someone shoot out three fireballs. You can link them together and then you hit two enemies with 3 fireballs each. But then you can link that with a third skill that makes all fireballs create 2 ice storms or whatever. And another skill that doubles how many people you hit again. Now you're hitting 4 people at a time with 12 fireballs popping out and 24 ice storms. It gets pretty mad.

If you like gear and stats it's for you. If you like combat that's reflex based rather than thinking-based it's probably not for you.

As for that skill tree it is overwhelming, but that's all the skills for every class, so realistically you're only ever looking at like, 15% of that at a time.
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iClockwork
08/30/18 4:56:41 AM
#14:


Ar you playing hardcore?
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philsov
08/30/18 11:43:31 AM
#15:


pegusus123456 posted...
Is it fun?


Indeed. Plenty of unique builds out there to play through multiple ways and enjoy it and skill/gem interaction is amazing. It's mostly just point and click massacre. You'll sample skills as you progress and then eventually settle into one or two things to spam nonstop while having a few buffs on the side with a utility action or two.

End game is stupidly absurd. Enemy damage output is stupid and results in numerous one shots once you're at high level maps.
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pinky0926
08/30/18 11:46:17 AM
#16:


philsov posted...
End game is stupidly absurd. Enemy damage output is stupid and results in numerous one shots once you're at high level maps.


Do you mean the enemies are hard and oneshot you, or that you oneshot everything because you're OP?
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Medussa
08/30/18 11:46:57 AM
#17:


This is a great time to start, too. A new League starts in just over a day.
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Darkman124
08/30/18 11:47:27 AM
#18:


pinky0926 posted...
philsov posted...
End game is stupidly absurd. Enemy damage output is stupid and results in numerous one shots once you're at high level maps.


Do you mean the enemies are hard and oneshot you, or that you oneshot everything because you're OP?


he means his build didn't git gud

what is true is that endgame the only life flasks you use are the ones with 66% reduced output/instant healing because you can't afford to wait for slow healing.

also the final boss of the game is more an exercise in manual dodging than it is in building a good character which is kinda exhausting. i didnt play PoE so i could play super meat boy.

pinky0926 posted...
If you like combat that's reflex based rather than thinking-based it's probably not for you.


endgame combat is pretty reflex based too.

pinky0926 posted...
snesmaster40 posted...
Second one gives more mana too, since it's a grand flask while the first one is a large flask.


Hold the phone. The physical size/name of the flask matters? I thought it was just cosmetic. So that's not 210 total recovery, but 210 like what, every second for 10 seconds?


there's like 8 classes of life flasks or so. the second largest flask, ironically, is the best - at least for life flasks, because it heals more but slower, making it perfect for the 'instant effect, 66% less total effect' mod. on a character that has the alchemist node filled out, which counters half of that 'less total effect', it's something like 2000hp instantly.
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Darkman124
08/30/18 11:54:03 AM
#19:


Medussa posted...
don't sweat the basic flasks much. they upgrade really fast during the main story. bigger numbers are generally enough to upgrade. just keep an eye out for ones that clear off certain status effects. Bleed removal, especially, is a life saver.


very good advice. bleed removal+instant recovery is what sells for good money.
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pinky0926
08/30/18 5:29:25 PM
#20:


Ok dudes, which one would you go for:

vR8LkHn
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pinky0926
08/30/18 5:32:35 PM
#21:


Silly me, not including the gems.

The one on the left (Dusk Burst) has 2 gems, a red and green linked. The one on the right (damnation mangler) has 3 gems, all red linked.
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philsov
08/30/18 5:34:31 PM
#22:


pinky0926 posted...
Do you mean the enemies are hard and oneshot you, or that you oneshot everything because you're OP?


Yes.

Rather, you laser beam through most mooks but most bosses have some health to them. And most bosses can one or two shot you. Which sucks because corrupted maps often have two boss mobs which means survival is very cumbersome/perilous.

I'm leaning towards the Maul Personally unless you're going with a stun-heavy build. Your major skill-linked gems can be on your chest/helm/boots anyways.
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HiddenLurker
08/30/18 5:36:26 PM
#23:


pinky0926 posted...
Ok dudes, which one would you go for:

vR8LkHn

Left me thinks.
Wait does left have sockets?
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kirbymuncher
08/30/18 5:37:16 PM
#24:


pinky0926 posted...
The one on the left (Dusk Burst) has 2 gems, a red and green linked. The one on the right (damnation mangler) has 3 gems, all red linked.

the one on the left is probably better though it will depend on what attack skill(s) and/or passive skills you are using. 3 links is a fair bit better than 2 links, but (just in case you didn't realize this) you don't necessarily need to put your attacking skill in your weapon. You can make up for lack of sockets in one item by just finding the right colour/quantity of sockets on a different item
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whitelytning
08/30/18 5:42:12 PM
#25:


The game is great. Its the best ARPG made and the developers are absolutely awesome to the fans.

A new league starts tomorrow. Its a great time to restart and see how the new leagues go. If you need help in game PM me. There is a gamefaqs clan too -- there will be a thread going over on the path of exile board about the new league once it starts tomorrow at 4EST.

The game seems complicated and overwhelms people when they start but its worth trying to learn a little. I have been playing since its beta and I learn something new each league. I suggest you read a build guide and follow that to start. Its a great way to learn how the gems and stats work together and you shouldn't get to frustrated by hitting a wall, which will happen if you build aimlessly. It can be tough if you don't plan ahead.

There was just a review of the game done by IGN and the reviewer needed something like 70 hours to get through the 10 main acts. Tomorrow when the league starts people will be through it in 4 hours. As you learn how the game works it because better and better.
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kirbymuncher
08/30/18 5:42:42 PM
#26:


a useful thing for comparing weapons like this: if you click on a skill down at the bar in the bottom, you can see its DPS. This doesn't take all factors into account, like damage over time effects (burn/poison/etc), modifiers to enemy resists, and a few other things, so it's not always perfectly accurate, but especially early-game when you don't have a lot of mechanics going on all at once it's a good way to compare 2 weapons or support gems
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Darkman124
08/31/18 8:23:16 AM
#27:


whitelytning posted...
As you learn how the game works it because better and better.


I mean, mostly it's because they know how to manual dodge boss attacks and can take them on at lower levels, to then get much more XP from each and level faster, while not wasting time pursuing anything that doesn't give points on the tree. And they use movement skills ASAP, while also using skills totally divorced from their "endgame builds" which they'll just buy with saved currency when they get there.

Also, definitely left weapon. All those added elemental damages pair very nicely with any weapon mod that will add a "more" modifier to elemental damage from the attack. You can always mod sockets, you can't always mod great weapon mods. Also, increased crit chance is a particularly nice mod on a low-level weapon. Crit is life in PoE as melee.
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Hexenherz
08/31/18 8:25:47 AM
#28:


As someone who isn't great at ARPGs I loved this game but hated the lack of side content a la Grim Dawn or Torchlight. I really like little side quests :\
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pinky0926
08/31/18 9:43:44 AM
#29:


So things are ok now but I just sort of found out that I've probably a) nerfed my build and b) picked an extremely expensive build for a 1st time run

Going for molten strike, heavy strike and occasionally warchief for distractions. I've also not really been working towards a particular build so I reckon my skill tree is a bit crap. Still, early days I guess.

XHhRAFD
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Darkman124
08/31/18 9:47:39 AM
#30:


tbh most "endgame" builds are pretty f'n pricy anyway. dont worry too much, and know that you will be able to get enough orbs of regret to fix any screwups.

the total cost that went into my spectre summoner was something like 10 exalted orbs. some of that was gear i found on my own, ofc.

your nodes appear to be heavy on health so it doesnt look too busted

main thing will be getting something with 6L on it (i suggest a tabula rasa, make your life easier) with support nodes that add a bunch of 'more' damage mods and a good weapon like the starforge. if your 6L is a tabula your starforge doesnt even need many links on it. 6L starforge is very expensive.

also i guess figure out how youre gonna handle defense.
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pinky0926
08/31/18 9:54:37 AM
#31:


^ Yeah the one takeaway I had is that health > most other things, so I was sure to pick those up as a priority.

What's the deal with the big gamechanger nodes? The ones that are like, "You no longer have mana but use health as mana" or "You can't dodge but you also can't get stunned". Those are intriguing, but I guess you'd have to have a very specific build in mind to make use of it.
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Darkman124
08/31/18 10:00:15 AM
#32:


pinky0926 posted...
^ Yeah the one takeaway I had is that health > most other things, so I was sure to pick those up as a priority.

What's the deal with the big gamechanger nodes? The ones that are like, "You no longer have mana but use health as mana" or "You can't dodge but you also can't get stunned". Those are intriguing, but I guess you'd have to have a very specific build in mind to make use of it.


yeah, those are for taking as part of a larger combination of skills. for example, elemental equilibrium is a favorite among summoners, as they can cast a large AoE, low damage lightning spell, causing a big elemental weakness effect on monsters to fire--then rely on summons that deal fire damage, who do NOT proc the equilibrium effect, essentially granting their summons a massive 'more damage' effect.
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Darkman124
08/31/18 10:16:22 AM
#33:


e: i guess also likely to use blood magic simply so you never have to worry about running out of mana. with all your support gems your attacks will eventually drain your mana pool ultra fast without blood magic. with it youll basically regen it faster than you can spend it.

by comparison, the summoner i ran had basically no mana usage, so i reserved 95%+ of it on auras, and skateboarded around with shield charge while occasionally casting ball lightning+elemental weakness+curse on hit, which did very little damage and had minimal costs associated with casting it, but effectively acted as an extra couple 'more' modifiers to my summons

i was also using the 'necromantic aegis' keystone because i had a shield that gave charges to nearby allies when i killed or attacked something. that keystone gave this benefit to my minions instead of to me, so they would all generate a ton of charges for each other.
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kirbymuncher
08/31/18 11:21:44 AM
#34:


Darkman124 posted...
as a hard warrior build you are likely to use blood magic, if only to be able to reserve haste at minimal cost to yourself.

I'm not sure 50% of your hp counts as "minimal cost"

the one I think you're probably most likely to get (though again, depends on build) is the one where you can't be stunned but can't dodge. If you're not building for dodge there's basically no downside here, and getting stunned really sucks.

As for the tree itself: nodes tend to be grouped in clusters of related things. generally one or more of the nodes in the cluster will be slightly larger and will have a bigger effect than the average small node. Find clusters that fit with your build and try to figure out efficient ways to get to them (provided they aren't absurdly far away in which case they're probably best off skipped)
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Darkman124
08/31/18 11:25:32 AM
#35:


kirbymuncher posted...
I'm not sure 50% of your hp counts as "minimal cost"


the next node up reduces reservation cost by half so 25%

and getting to 25% reservation reduction with gear is easy, which cuts it to 12.5% which is pretty minimal

though he might instead just use an essence worm to make it free, if he can find enough resists. i'd certainly favor stacking reservation reduction and just taking the life penalty, myself.

you're right that pinky is likely to also skip dodge and take the no-stun keystone. but he is almost certainly taking blood magic because his attack skills will have a very high mana cost and he will have nearly no mana anyway. if he wants to use them rapidly for high boss DPS or quick clear speed, he's got few alternatives.
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whitelytning
08/31/18 3:45:42 PM
#36:


Have you done the lab yet?

That makes a huge difference in the direction of the build, particularly so for Mauraders. If you are going 2H phys damage you may consider beserker and getting the 40% more damage, take 10% more damage node first thing.

Anyone else playing the new league? I just got home from work and am in the queue now. 28k or something.
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Medussa
08/31/18 4:06:14 PM
#37:


whitelytning posted...

Anyone else playing the new league? I just got home from work and am in the queue now. 28k or something.


I work until 8 or 9 =( Though that's an upgrade, I used to close Friday nights, and not be able to start playing until 2-3 in the morning.
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