Current Events > Bad game design in games

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Orthopox12
06/08/18 5:01:32 PM
#1:


Name some bad game design in games you have come across. Could be anything from something small that annoyed you or something game breaking.
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Nazanir
06/08/18 5:01:54 PM
#2:


Escort missions.
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BLAKUboy
06/08/18 5:03:41 PM
#3:


Unskippable tutorials.
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TableFlip
06/08/18 5:03:54 PM
#4:


Leaps of faith.
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Veggeta_MAX
06/08/18 5:04:20 PM
#5:


RE4
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#6
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RoboLaserGandhi
06/08/18 5:04:53 PM
#7:


Cutscenes that skip on an undisclosed button with no "are you sure?" confirmation
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CapnMuffin
06/08/18 5:05:06 PM
#8:


JRPGs in general
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WilliamPorygon
06/08/18 5:05:58 PM
#9:


Autosave when you're in an unwinnable situation
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giantblimpN7
06/08/18 5:06:12 PM
#10:


The fucking bed of chaos is bad
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PerseusRad
06/08/18 5:06:30 PM
#11:


I remember thinking the fact you had to grind to get Blood Vials in Bloodborne was very not cool. Early game especially it sucks, where you can only fight so many things, it takes a while. So if you keep dying to a boss you gotta take a ton of time to gather them up.
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catboy0_0
06/08/18 5:06:37 PM
#12:


Y axis inverted by default
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EbonTitanium
06/08/18 5:06:50 PM
#13:


Fetch quest.
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RoboLaserGandhi
06/08/18 5:09:51 PM
#14:


Putting a big loot reward in one fork of the path and the point-of-no-return checkpoint down the other with no truly discernable difference from a distance.
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Antifar
06/08/18 5:10:28 PM
#15:


hmm

I have a lot of questions about the design choices behind recent Need For Speed games. Like, having an always online game where a rando who isn't even competing with you can screw up your single player race is just bizarre.

Watch what happens at the 1:00 mark here
https://www.youtube.com/watch?v=YMw0xrF40tk" data-time="

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BLAKUboy
06/08/18 5:10:44 PM
#16:


RoboLaserGandhi posted...
Putting a big loot reward in one fork of the path and the point-of-no-return checkpoint down the other with no truly discernable difference from a distance.

Hell, point of no returns in general.
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catboy0_0
06/08/18 5:13:17 PM
#17:


>RPG
>aw man this is the right way, gotta go back
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EbonTitanium
06/08/18 5:14:24 PM
#18:


Enemies who know exactly where you are even though you're cloaked.

The "rubberband man" effect.
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DifferentialEquation
06/08/18 5:15:21 PM
#19:


Playing as an extremely athletic character who can't simply climb over a small pile of debris or obstacle that's blocking the path.
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Unknown5uspect
06/08/18 5:17:22 PM
#20:


Antifar posted...
hmm

I have a lot of questions about the design choices behind recent Need For Speed games. Like, having an always online game where a rando who isn't even competing with you can screw up your single player race is just bizarre.

Watch what happens at the 1:00 mark here
https://www.youtube.com/watch?v=YMw0xrF40tk" data-time="

Oh dude what the fuck. There's no way to turn that off?
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EbonTitanium
06/08/18 5:18:06 PM
#21:


Being a extremely powerful character, but a door can stop you.
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Antifar
06/08/18 5:20:51 PM
#22:


Unknown5uspect posted...

Oh dude what the fuck. There's no way to turn that off?

There is not.
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kirbymuncher
06/08/18 5:21:28 PM
#23:


multiple difficulty options where it isn't made clear which option is the standard one since you have no idea how to get the proper experience that the game was designed and balanced for
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#24
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EbonTitanium
06/08/18 5:25:05 PM
#25:


Antifar posted...
hmm

I have a lot of questions about the design choices behind recent Need For Speed games. Like, having an always online game where a rando who isn't even competing with you can screw up your single player race is just bizarre.

Watch what happens at the 1:00 mark here
https://www.youtube.com/watch?v=YMw0xrF40tk" data-time="

I can't stand it when people can just jump into your game in general. It's even worse when they try to take over by rushing through the level.
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Orthopox12
06/08/18 5:28:49 PM
#26:


WilliamPorygon posted...
Autosave when you're in an unwinnable situation

Not due to auto save but the old Fallouts I remember having to be careful to save often cuz you could run into some real sticky situations.
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Choco
06/08/18 5:30:40 PM
#27:


kirbymuncher posted...
multiple difficulty options where it isn't made clear which option is the standard one since you have no idea how to get the proper experience that the game was designed and balanced for

oh my god, this.
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VectorChaos
06/08/18 5:31:33 PM
#28:


catboy0_0 posted...
Y axis inverted by default


All of my rage.
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Orthopox12
06/08/18 5:33:01 PM
#29:


VectorChaos posted...
catboy0_0 posted...
Y axis inverted by default


All of my rage.

For real does anyone even actually use inverted?
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Lost_All_Senses
06/08/18 5:36:38 PM
#30:


Just played Fallout 4 so Imma go with no fail safe when you're rushing dialogue and get to a picking option.
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TheMarthKoopa
06/08/18 5:39:52 PM
#31:


Third person shooters. Aiming with a bad pivot point and shots being angled is unpleasant feeling
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HylianFox
06/08/18 5:42:38 PM
#32:


Games with non-standard controls schemes that you can't change

Like NES games where B is jump and A is attack, when has that ever been acceptable?
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southcoast09
06/08/18 5:45:14 PM
#33:


ATB sequences

Games that begin without subtitles
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#34
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catboy0_0
06/08/18 5:55:09 PM
#35:


Orthopox12 posted...
VectorChaos posted...
catboy0_0 posted...
Y axis inverted by default


All of my rage.

For real does anyone even actually use inverted?

only when you played goldeneye as your first console shooter. once you started graduating to games like halo, you should know better
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MrK3V
06/08/18 5:55:52 PM
#36:


Twilight Princess

Lots of cool items to get

only for that dungeon
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HylianFox
06/08/18 5:57:26 PM
#37:


catboy0_0 posted...
only when you played goldeneye as your first console shooter. once you started graduating to games like halo, you should know better

wtf only babbys use non-inverted flight/aiming controls

I used to when I started playing Star Fox on the SNES but then I learned my lesson and switched to inverted controls
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catboy0_0
06/08/18 5:58:51 PM
#38:


only insecure man babbys call people babbys for the superior intuitive choice for YAW pitch in FPS
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Vyrulisse
06/08/18 6:00:03 PM
#39:


Forced stealth missions/levels in games that don't have any other stealth mechanics. They are usually bad.
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Uncle Choad
06/08/18 6:00:31 PM
#40:


I hate when I can't make quicksave the "-" key on the numpad. It's so close to my right hand.
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Uncle Choad
06/08/18 6:00:54 PM
#41:


catboy0_0 posted...
only insecure man babbys call people babbys for the superior intuitive choice for YAW pitch in FPS


What does this mean?
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more_cow_bell
06/08/18 6:03:31 PM
#42:


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catboy0_0
06/08/18 6:04:03 PM
#43:


https://en.wikipedia.org/wiki/Aircraft_principal_axes#Vertical_axis_(yaw)
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Orthopox12
06/08/18 6:04:04 PM
#44:


Vyrulisse posted...
Forced stealth missions/levels in games that don't have any other stealth mechanics. They are usually bad.

Didnt Men of Valor have a mission like that? Turnes into an endless stream of enemies slaughterfest real quick.
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Hexenherz
06/08/18 6:05:28 PM
#45:


Being able to save in midair >_>

I got to the haunted island in Tomb Raider Chronicles (farthest I had made it in a TR game up to that point) and there was this dumb jump you had to make over a chasm and grab a hanging rope and I kept missing it and eventually instead of clicking "load" I clicked "save" and overrode my game so that any time I loaded it it was just Lara screaming and dying.
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Elmdor043
06/08/18 6:08:32 PM
#46:


DifferentialEquation posted...
Playing as an extremely athletic character who can't simply climb over a small pile of debris or obstacle that's blocking the path.


That shit really grinds my gears in Horizon. Aloy should clearly be able to climb everything given how much she's been trained to climb, walk on wires, etc, but the game designers decided to limit it like crazy and she can barely do anything other than run. It doesn't help that Botw is a similar open world game that came out around the same time and it's hard to find something Link can't climb/walk up, only rain really stops him, it really hurts Horizon's exploration aspect.
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Orthopox12
06/08/18 6:09:56 PM
#47:


Italians not being able to swim in gta games
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RoboLaserGandhi
06/08/18 6:36:36 PM
#48:


more_cow_bell posted...
rubber banding in racing games

That's not really a game mechanic
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nicklebro
06/08/18 6:51:45 PM
#49:


Orthopox12 posted...
VectorChaos posted...
catboy0_0 posted...
Y axis inverted by default


All of my rage.

For real does anyone even actually use inverted?

Yes
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Kircheis
06/08/18 7:01:06 PM
#50:


Fog of War maps in Fire Emblem, because you can't see the enemy, but the AI always knows where your units are, and FoW maps typically have high mobility units designed to charge out of the fog and kill one of your fragile units. It's at its worst in Thracia 776 where you can't even guess enemy locations based on terrain because FoW is pitch black in this game. And all of the gaiden chapters have FoW. Because that totally makes for fun gameplay, right?

southcoast09 posted...
Games that begin without subtitles

Every Rockstar game I've played has done this while not even letting you change it until after you start playing and it pisses me off, like, every time.
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