Poll of the Day > I'm not making community software anymore

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Yellow
03/18/18 1:16:46 AM
#1:


Free software I've made;

Large map editor for Petit Computer (Petit Computer is basically SNES power level)
3D engine for Petit Computer
SmileBasic Interpreter (Petit Computer port to PC)
Script support for Citra (Made it possible to mod in any control scheme for PC into any 3DS game, Kid Icarus with a 360 Controller, Mouse and keyboard, Wii Remote...)
Wii U mod manager

I don't know what it is, but spending the last 5 months working on a mod manager only to have the admin of the site I uploaded it to tell me to restructure the entire thing so his fancy bloody html file browser can read the files that the end user does not even know exist, on top of the modding community basically ignoring my mod manager and instead uploading their mods for users to manually install and replace files individually, has been the last straw in my legacy of making free stuff for people. It's like making a sweater for your friend and having them go "Nah, it's not my favorite brand of yarn, do it again." And then throwing it behind the couch.

Tl Dr, I made my own file format for importing/exporting mods, the admin wants me to use zip files so his html browser can tell the user the files that are being modified. Fuck all if that makes any sense. You don't need to be a software engineer to see why that's stupid.

It's not teaching me anything new about programming, I've gotten everything I needed out of my hobby, and I don't need to do it anymore.

I will probably finish Citra scripts, I never pushed my code to the main Citra branch because Kid Icarus still doesn't boot on Citra and that's 90% of the reason I made it.
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SilverClock
03/18/18 1:25:35 AM
#2:


I freaking adore the nexus mod manager. Never got into modding on the Wii U. Sounds like the community missed out big time.
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RoboXgp89
03/18/18 1:45:28 AM
#3:


thats nuts
wish they didn't drop me from the curriculum when i got a C...
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Zeus
03/18/18 2:33:22 AM
#4:


Sounds technical. Is it very technical? And time-consuming?

tbh, I've kinda wanted to learn how to program so I can enter the mobile phone game lotto. (ie, for the astronomically low chance I could create the next Flappy Bird. I even have an idea: Nappy Dog!)
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Yellow
03/18/18 3:26:38 AM
#5:


If you have a spare 6 years you can get to be as good as I am. You could be good enough to make a game in a couple months, the rabbit hole just never ends.

I learned just enough to get me started by watching tutorials. I think it was even this specific channel.

I'd say for mobile games, C# is a good language to use (mostly because you'll never use Java for anything on Windows)
https://www.youtube.com/watch?v=x_9lfHjYtVg&list=PL0EE421AE8BCEBA4A

I learned everything I know from tutorials, at least before I started looking at the official documentation.

Then you should look into MonoGame when you want to actually start moving images around.

Warning: Starting a game is easy and fun, finishing a game is hard and takes forever. Save yourself the headache and aim small at first.
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Yellow
03/18/18 3:29:07 AM
#6:


And honestly, if you're staying up all night it's a pretty good hobby.
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acesxhigh
03/18/18 4:37:48 AM
#7:


i can't write software outside of school/work, just can't. especially after this semester, feel like I'm in the lab more often than I'm home some weeks when I'm working on my compiler project
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Yellow
03/18/18 5:22:39 AM
#8:


Sounds like fun. I should make a compiler. I really need to know how it works at the metal.

I've never made a project without a purpose, though. I usually learn because I want to do something, not the other way around.

Maybe I'll get back into hacking and exploits. I never finished figuring out that area. I just watched a video series on Metasploit, and I actually think I know all there is to know about running public domain exploits. I'd really like to find my own console exploit once I really understand how it works.

Funny how I can't even stay upset now.
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I_Abibde
03/18/18 7:41:18 AM
#9:


Well, if the community's going to be ungrateful, I'd say you're well within your rights to tell 'em to fuck off. I think it'd be a shame if you stopped making things entirely, though.
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-- I Abibde / Samuraiter
Laughing at Game FAQs since 2002.
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SteamedHams
03/18/18 12:48:23 PM
#10:


I want to learn more programming for career reasons, but I have such a hard time getting myself to do it. I don't really like just learning for the sake of learning, and don't find it especially valuable without some kind of project to reinforce it. I'll only do stuff if I have a project in mind that serves an actual purpose for me, but even then it takes me a while to find the motivation.
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kind9
03/18/18 2:40:28 PM
#11:


The best thing about programming(for me anyway, as I'm only a hobbyist) is when your project starts to come together into something functional. Seeing the fruits of your work in action is just a satisfying feeling. But I've stopped trying to create apps for mainstream appeal, and now I mainly dabble in shell scripting for my own use.
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Zeus
03/18/18 7:14:30 PM
#12:


Yellow posted...
If you have a spare 6 years you can get to be as good as I am.


=x

Yellow posted...
I'd say for mobile games, C# is a good language to use (mostly because you'll never use Java for anything on Windows)


Now I'm kicking myself for dropping that C# programming class (thought it was C+ or C++ that semester) for a generic web design course. I could have been rich!
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Yellow
03/18/18 8:44:38 PM
#13:


Yeah, but I know 5 different programming languages. Basic, c++, VB, SQL c# and a tiny bit of HTML. You don't need to know that much to make a full game.

Basic is irrelevant, c++ is too hard for beginners, VB is ok as long as you're making exclusively windows forms (I'd even go as far as to say VB is outdated since qt does it better), SQL is for website databases, and C# is a well rounded easier language and that's my go-to language.
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