Current Events > $732 to unlock all of Battlefronts characters

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Dark_SilverX
11/13/17 2:08:17 PM
#51:


Dont like it, dont buy it. It's better than nothing!!
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LinksLiege
11/13/17 2:08:39 PM
#52:


Just play the original Battlefront 2 and realize nothing they've done since then can compete.
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Dustin1280
11/13/17 2:09:58 PM
#53:


LeadPipeCinche posted...
Yeah cause god forbid you have to actually PLAY THE GD GAME to unlock something.


AlternativeFAQS posted...
40 hours in an online FPS is nothing


Dustin1280 posted...
Your progression and level (the one that matters) is TIED SPECIFICALLY to lootboxes (not class/profile level) which can be purchase for money.

Then beyond that you have 60k characters (that are force users which are top tier) that would require someone who ISN'T paying lootboxes to COMPLETELY forgo their own progression for 200-250 games.

In what twisted world is that okay?

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#54
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prince_leo
11/13/17 2:16:18 PM
#55:


Dustin1280 posted...
Your progression and level (the one that matters) is TIED SPECIFICALLY to lootboxes (not class/profile level) which can be purchase for money.

the level doesn't really matter though, right? the ability to equip certain cards comes quickly and isn't at all meaningful outside of that
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Dustin1280
11/13/17 2:19:45 PM
#56:


prince_leo posted...
Dustin1280 posted...
Your progression and level (the one that matters) is TIED SPECIFICALLY to lootboxes (not class/profile level) which can be purchase for money.

the level doesn't really matter though, right? the ability to equip certain cards comes quickly and isn't at all meaningful outside of that

Star cards are the single most powerful way to impact your character in that game. And you can BUY better ones (indirectly) through loot boxes...

So it's DIRECTLY tied to progression.
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FLUFFYGERM
11/13/17 2:21:03 PM
#57:


Bullet_Wing posted...
FLUFFYGERM posted...
butthole666 posted...
We live in a late capitalist hell


what does an entertainment company shooting itself in the foot have to do with capitalism

For one thing, this isn't exactly shooting themselves in the foot, because plenty of people WILL pay for it and not make a fuss. Do you really think this will change EAs mind in future about microtransactions?


if they're paying for it it's because they want it. what does that have to do with a capitalist hell? if they don't want the game, they can just not buy the game. or they can get enough people to want something else that the company makes what they want.

clearly enough people don't give a shit, because otherwise nobody would buy the game anymore
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prince_leo
11/13/17 2:21:14 PM
#58:


Dustin1280 posted...
Star cards are the single most powerful way to impact your character in that game. And you can BUY better ones (indirectly) through loot boxes...

So it's DIRECTLY tied to progression.


yes, I understand that
I'm saying that the level means nothing once you get to the point you can equip the rarity level you need

as in, a level 20 and level 25 with the same cards equipped means nothing on which one should win in a fight
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KiwiTerraRizing
11/13/17 2:21:34 PM
#59:


Quit buying EA games you cucks
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#60
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Dustin1280
11/13/17 2:24:50 PM
#61:


prince_leo posted...
Dustin1280 posted...
Star cards are the single most powerful way to impact your character in that game. And you can BUY better ones (indirectly) through loot boxes...

So it's DIRECTLY tied to progression.


yes, I understand that
I'm saying that the level means nothing once you get to the point you can equip the rarity level you need

as in, a level 20 and level 25 with the same cards equipped means nothing on which one should win in a fight

Well you are correct there, but the problem is if you are saving for a 60k force character.
You are NOT buying star cards. You will be 60k in random loot behind people who bought said cards.

Not only is it blatant P2W, but you cannot expect to keep up to with other players if you don't put your currency into loot boxes. So anytime you are saving for heroes, you are not really progressing.

Unless you throw money at the game to buy power.
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Zero_Destroyer
11/13/17 2:26:32 PM
#62:


buying EA titles rofl
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Turbam
11/13/17 2:27:10 PM
#63:


Wait, the base game is $80?!
The fuck for?
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GiftedACIII
11/13/17 2:30:18 PM
#64:


Zero_Destroyer posted...
2017 and buying EA titles rofl

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Zero_Destroyer
11/13/17 2:34:01 PM
#65:


AlternativeFAQS posted...

40 hours in an online FPS is nothing


some people have lives and some games don't have multiple-year life spans
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Dark_SilverX
11/13/17 2:40:43 PM
#66:


Turbam posted...
Wait, the base game is $80?!
The fuck for?

For your foot through the door
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EpicMickeyDrew
11/13/17 2:44:23 PM
#67:


wackyteen posted...
daftpunk_mk5 posted...
wackyteen posted...
Yeah but you're not supposed to go drop that much. You're supposed to have a healthy mix of playing and paying. I suppose most of CE hasn't played any of the Ultimate Teams in sports games <_<


When a game is $80 there should be 0 paying after that.

I agree, if the game is single player. It's part of the reason why I don't fuck with multiplayer in most games.

However I don't personally mind dropping $10-20 every week or so in Madden, though they usually have some new flavor of the week packs or events going on so...



$780 a year. On one game.
Would you buy a game for $780
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FLUFFYGERM
11/13/17 2:45:52 PM
#68:


Bullet_Wing posted...
FLUFFYGERM posted...
Bullet_Wing posted...
FLUFFYGERM posted...
butthole666 posted...
We live in a late capitalist hell


what does an entertainment company shooting itself in the foot have to do with capitalism

For one thing, this isn't exactly shooting themselves in the foot, because plenty of people WILL pay for it and not make a fuss. Do you really think this will change EAs mind in future about microtransactions?


if they're paying for it it's because they want it. what does that have to do with a capitalist hell? if they don't want the game, they can just not buy the game. or they can get enough people to want something else that the company makes what they want.

clearly enough people don't give a shit, because otherwise nobody would buy the game anymore

All I said was they're not shooting themselves in the foot. Nothing for or against capitalism.


They have the most disliked comment in reddit history. Hundreds of thousands of people have seen that comment. I'm pretty sure this will affect their sales.
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s0nicfan
11/13/17 2:46:33 PM
#69:


pinky0926 posted...
I'm hoping there's going to be a pendulum swing where people just stop enjoying videogames and there's a movement to bring it back to basics. I think that's already happening to some degree, at least on the indie front.


The pendulum swing, if/when it happens, will be legislation explicitly designating those types of DLC activities as gambling.
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Dustin1280
11/13/17 2:47:03 PM
#70:


FLUFFYGERM posted...
They have the most disliked comment in reddit history. Hundreds of thousands of people have seen that comment. I'm pretty sure this will affect their sales.


I think it will most definitely impact there sales, but not ENOUGH. The whales will more then make up for the impacted sales since this is a prime example of a P2W game.
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DezCaughtIt
11/13/17 2:47:13 PM
#71:


FLUFFYGERM posted...
butthole666 posted...
We live in a late capitalist hell


what does an entertainment company shooting itself in the foot have to do with capitalism

You know as well as I do people are still going to eat this fucking game up
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ThyCorndog
11/13/17 2:47:36 PM
#72:


wackyteen posted...
You're supposed to have a healthy mix of playing and paying.

no such thing
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#73
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RE_expert44
11/13/17 3:27:12 PM
#74:


People who cite the 40 hours for the unlock as not being that big of a deal also need to factor in that is ONLY counting an average of in match time. That doesn't factor in games loading up, kit selections and time spent outside of game. In reality it would take closer to 60 hours of playing for just one character. That's without buying anything else in that time.
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EnragedSlith
11/13/17 3:28:04 PM
#75:


rexcrk posted...
Its as simple as not paying for them.

Its literally that simple.

I know I sure as hell wont be

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s0nicfan
11/13/17 3:29:04 PM
#76:


I expect the result of this will be tons of "idle servers" where players just launch the game and go play something else. Since the end-of-round reward is tied exclusively to match duration (with a win multiplier) and not individual contribution, the best way to get your unlocks will be to idle for them.
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KarmaMuffin
11/13/17 3:29:32 PM
#77:


RE_expert44 posted...
People who cite the 40 hours for the unlock as not being that big of a deal also need to factor in that is ONLY counting an average of in match time. That doesn't factor in games loading up, kit selections and time spent outside of game. In reality it would take closer to 60 hours of playing for just one character. That's without buying anything else in that time.

And on the opposite end of things, you've got to include doing the campaign, the challenges, arcade, and all of the events the various DLC seasons are bringing.
People are implying the only way to get credits is through playtime, as if the other ways of doing it don't exist and won't be repeatable.
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s0nicfan
11/13/17 3:31:25 PM
#78:


KarmaMuffin posted...
RE_expert44 posted...
People who cite the 40 hours for the unlock as not being that big of a deal also need to factor in that is ONLY counting an average of in match time. That doesn't factor in games loading up, kit selections and time spent outside of game. In reality it would take closer to 60 hours of playing for just one character. That's without buying anything else in that time.

And on the opposite end of things, you've got to include doing the campaign, the challenges, arcade, and all of the events the various DLC seasons are bringing.
People are implying the only way to get credits is through playtime, as if the other ways of doing it don't exist and won't be repeatable.


That same excuse was given during the SFV "fight money" debacle. The reality is the sum total of one-time rewards will likely be enough to unlock 1 or 2 characters. That's not nothing, but in the vast majority of cases credits through playtime will be the near total of the sum necessary to unlock things after the first few.
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KarmaMuffin
11/13/17 3:35:39 PM
#79:


s0nicfan posted...
That same excuse was given during the SFV "fight money" debacle. The reality is the sum total of one-time rewards will likely be enough to unlock 1 or 2 characters. That's not nothing, but in the vast majority of cases credits through playtime will be the near total of the sum necessary to unlock things after the first few.

They are not one-time rewards though. EA literally released the December season roadmap that has weekly challenges, we can assume ever season will have them.

It's easy to see what they were going for: lower the credit awards for matches, tie the big stuff to challenges. This keeps players coming back for the big pay days and not to let any of the players get ahead simply by being a NEET in their mom's basement.
Their response was shitty as fuck and it's shady with the microtransactions, but the core premise isn't really that bad.
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Mal_Fet
11/13/17 3:35:44 PM
#80:


40 hours to unlock one character wouldn't be so infuriating if the story mode weren't only 4 hours long
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slothica
11/13/17 3:35:53 PM
#81:


The state of the gaming industry these days makes me legitimately sad. Corporate greed runs rampant, artistic vision is ignored in the interest of time and money, the consumer is treated like garbage. It's just depressing.
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Sada_Pop
11/13/17 3:37:17 PM
#82:


rexcrk posted...
Its as simple as not paying for them.

Its literally that simple.

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s0nicfan
11/13/17 3:39:27 PM
#83:


slothica posted...
The state of the gaming industry these days makes me legitimately sad. Corporate greed runs rampant, artistic vision is ignored in the interest of time and money, the consumer is treated like garbage. It's just depressing.


On the plus side, the indie business has never been better. Just abandon AAA entirely and switch to those.
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Damn_Underscore
11/13/17 3:41:06 PM
#84:


TiIAXuK

literally no reason to buy this EA game
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slothica
11/13/17 3:43:24 PM
#85:


s0nicfan posted...
On the plus side, the indie business has never been better. Just abandon AAA entirely and switch to those.

I'm thinking about it, tbh.

Damn_Underscore posted...
literally no reason to buy this EA game

Plus, didn't the servers come back online for this game?
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FLUFFYGERM
11/13/17 3:43:53 PM
#86:


DezCaughtIt posted...
FLUFFYGERM posted...
butthole666 posted...
We live in a late capitalist hell


what does an entertainment company shooting itself in the foot have to do with capitalism

You know as well as I do people are still going to eat this fucking game up


and how does that relate to capitalism
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s0nicfan
11/13/17 3:45:38 PM
#87:


slothica posted...
I'm thinking about it, tbh.


For the cost of this game you could get Transistor, Brawlhalla, Super Meat Boy, Crypt of the Necrodancer, one or two of a dozen metroidvanias, a decent platformer, and still have cash left over.
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#88
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Darmik
11/13/17 4:24:42 PM
#89:


It's shitty but this is exactly where multiplayer gaming has been heading towards for a long time.

Gamers don't want everything unlocked right away. They want a carrot on a stick. They want to brag about the meaningless shit they've got to other players. Otherwise their attention span runs out and they don't play anymore. This is where a large chunk of the multiplayer audience is heading. If people didn't like this crap they wouldn't buy it and they wouldn't continue to play it. Will Battlefront 2 take it too far? Maybe. But EA just needs to keep adjusting it until players stick around while still buying lootboxes. That's it.

If you don't want to see this crap happening you need to support games that don't do it. People complain about no single player games anymore and at the same time you see most people wait for those games to plummet in price because they're single player. Gamers have been creating this ecosystem because of their purchasing habits in the last 10 years.
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southcoast09
11/13/17 4:27:11 PM
#90:


This is why I only play jrpgs. They usually only have costumes and stuff like healing items that you can easily do without.

I remember they started this with mortal kombat. They locked the original cast behind pay walls so you wound up spending way more money than you should have. I didn't buy it, but I remember the outcry.
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KookyDetective
11/13/17 4:29:19 PM
#91:


pinky0926 posted...
I remember being one of only two kids in my neighbourhood who had all the cheat codes.

You had line mode?
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#92
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prince_leo
11/13/17 4:57:26 PM
#93:


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DezCaughtIt
11/13/17 4:59:40 PM
#94:


FLUFFYGERM posted...
DezCaughtIt posted...
FLUFFYGERM posted...
butthole666 posted...
We live in a late capitalist hell


what does an entertainment company shooting itself in the foot have to do with capitalism

You know as well as I do people are still going to eat this fucking game up


and how does that relate to capitalism


It doesn't. You said they were shooting themselves in the foot when quite frankly this game will sell like fucking crazy. They're not really shooting themselves in the foot.
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chill02
11/13/17 4:59:59 PM
#95:


now it takes 10 hours to get Darth Vader it seems
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SpoonRebooted
11/13/17 5:04:21 PM
#96:


$732 for video game characters?

https://www.youtube.com/watch?v=0cgbZqR2AGI

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#97
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KarmaMuffin
11/13/17 5:06:39 PM
#98:


chill02 posted...
now it takes 10 hours to get Darth Vader it seems

The credit increase per match is now live and is effected by your performance. To say nothing of the campaign earning you credits by both playtime and milestones, arcade, challenges, etc.
So no, not really 10 hours. By the end of the week most hardcore gamers will have their class decked out and have the heroes unlocked, with the more casual crowd having most of it by the time the next season comes out.
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Dustin1280
11/13/17 5:15:51 PM
#99:


Well it doesn't change that this game is very much P2W but at least the heroes are more reasonable to acquire.

Perhaps their strategy was to outdate the outrage of the P2W economy by instead having it focused on hero cost which they "miraculously fixed."
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Darmik
11/13/17 5:19:18 PM
#100:


Dustin1280 posted...
Well it doesn't change that this game is very much P2W but at least the heroes are more reasonable to acquire.

Perhaps their strategy was to outdate the outrage of the P2W economy by instead having it focused on hero cost which they "miraculously fixed."


Pay to win? I thought you had to earn the right to even play as a hero within a match.
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