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foolm0r0n 09/25/17 1:26:40 PM #239: |
It's in such a weirdly semi-hidden optional place. And it requires 2 optional powerups to get. I guess they figure the fire rooms are enough pressure to make you go backtracking and find it.
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GTM 09/26/17 1:56:31 AM #240: |
are the crystals breakable? I see a few items blocked off by them
--- GTM - Boko United survivor and dillos and nintendo and wrestling ... Copied to Clipboard!
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GTM 09/26/17 1:57:12 AM #241: |
also needed to read the spoiler on the ceiling/floor spikes
--- GTM - Boko United survivor and dillos and nintendo and wrestling ... Copied to Clipboard!
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MrGreenonion 09/26/17 3:21:17 AM #242: |
GTM posted...
are the crystals breakable? I see a few items blocked off by them Haven't gotten post them yet myself, but Return of Samus had crystals like that after the final boss that the baby Metroid cleared for you. Seems odd to have power ups locked away like that, like you'd need to drag the baby with you everywhere and get items after beating the final boss? But that's what they look like. --- SuperNiceDog didn't have to reconcile his name... But Dauntless Hunter is now MrGreenonion ... Copied to Clipboard!
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OliviaTremor 09/26/17 11:03:34 AM #243: |
transcience posted...
OliviaTremor posted...Those shortcuts in Zero Mission are so awesome. Easily my favorite thing that game did. Nah, I don't have issues with that. Maybe I did a long time ago though? I would have preferred if it was like Foolmo said with walljumping/bomb jumping instead of hidden missile blocks-- but it's really cool the developers took into consideration the non-linearity of the original. My main issues with Zero Mission are I've got to finish AM2R now. Haven't had the time to but I'm excited to finish it. --- Notyou ... Copied to Clipboard!
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transience 09/26/17 11:36:08 AM #244: |
I had issues with Chozodia my first time but not after that. the stealth section is smart. it takes away all of your power before giving you the whole arsenal. it makes you appreciate it more when you go from nothing to everything. feels good to rock those pirates.
the collectathon is a bit of a downer but I always play any%. there's a cleanup in every Metroid game so it isn't really that unique. --- xyzzy ... Copied to Clipboard!
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foolm0r0n 09/26/17 11:52:20 AM #245: |
I don't care what anyone says, Chozodia is brilliant. It evokes so many awesome emotions that are not in any other Metroid game, or even other games, and it does it all through gameplay and not boring cutscenes.
Like that one room with --- _foolmo_ 2 + 2 = 4 ... Copied to Clipboard!
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OliviaTremor 09/26/17 12:18:47 PM #246: |
My problem with Chozodia wasn't that it was a stealth section. I thought that was kind of cool. The level design felt very bland and haphazard compared to the rest of the game. Then again, whenever I harshly criticize Chozodia in the back of my head I have to ask myself whether I only prefer the other areas' aesthetics and design more because I played the original game a lot. You are right about the feeling of helplessness and how great it is to get your powers back. Cool idea, but bad execution in my opinion.
--- Notyou ... Copied to Clipboard!
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foolm0r0n 09/26/17 12:51:09 PM #247: |
As someone who just rushed through the game and saw how relatively simple and quick you could run through each of the other areas, I think Chozodia is definitely on par, and has some cool new stuff (and also some worse/lazier stuff). The main problem is going through as ZSS is a 100% linear path since you have no tools for sequence breaking, and then after you get your full suit there is also no sequence breaking cuz you're at the end already (except for getting the power bomb which is a cool thing too). But given those limitations, they made a really nice level.
--- _foolmo_ 2 + 2 = 4 ... Copied to Clipboard!
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tazzyboyishere 09/26/17 2:10:42 PM #248: |
I thought Chozodia was solid. Managed to keep a tense atmosphere while entirely switching up how you approach the game. I typically hate when games have stealth, since I hate the genre in general, but it was more of a platforming challenge than anything. Sure the linearity is lame, but I've always enjoyed the series for atmosphere more than anything.
--- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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GTM 09/27/17 10:04:07 PM #249: |
bump
--- GTM - Boko United survivor and dillos and nintendo and wrestling ... Copied to Clipboard!
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OliviaTremor 09/28/17 12:19:03 PM #250: |
So I've played a bit more of AM2R. Just finished the third sector or so. This game understands how to make each area feel unique.
What I honestly found most shocking was that the game implemented environmental features from Metroid 2 that Samus Returns omitted and frankly I forgot existed. For example, area 2 is thr hydroelectric plant in AM2R and Samus Returns. AM2R contains these pipes you blast yourself through in order to traverse from one area to the next. Those long pipes are in Metroid 2, except you spiderball through them, but make the area feel unique relative to the other areas in the game. AM2R cleverly expands upon this. Samus Returns just omits that completely in favor of some heated areas or something. Another cool thing was that AM2R's third area has a bunch of the cobweb stuff you have to shoot away. Even though it's relatively minor, it adds a lot to differentiate the area from the others. Again, it's something Metroid 2 had but Samus Returns omitted. I honestly cannot remember anything Samus Returns did to distinguish this third area from the others. Of course AM2R added some extra stuff to flesh out the industrial feel which was great. AM2R feels like it put a lot more care and attention into fleshing out the world and staying true to Metroid 2's design. It isn't as isolating as Metroid 2, while Samus Returns is, but that's not necessarily a bad thing. I will say though that I find the Metroid fights in AM2R more annoying than fun. There isn't much to them and they're pretty boring. The Metroid designs thus dar are cool, but I think Samus Returns spoiled me in this regard. --- Notyou ... Copied to Clipboard!
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foolm0r0n 09/28/17 12:26:24 PM #251: |
OliviaTremor posted...
Another cool thing was that AM2R's third area has a bunch of the cobweb stuff you have to shoot away. Even though it's relatively minor, it adds a lot to differentiate the area from the others. Especially since it's where you get the wave beam so it provides a good way to show its power without the typical "shoot helpless strong enemy through a wall" thing that other metroids do --- _foolmo_ 2 + 2 = 4 ... Copied to Clipboard!
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transcience 09/28/17 12:59:15 PM #252: |
I think am2r will continue to improve for you through the end. it's a lot more diverse than SR and there are more than like 8 enemies.
the bosses are indeed a low point, but am2r has a few unique bosses (like SR did) that are really good. the omega metroid stuff is never good though. --- add the c and back away iphonesience ... Copied to Clipboard!
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OliviaTremor 09/28/17 1:01:23 PM #253: |
Yeah I'm definitely interested in seeing the rest of the game. And Foolmo is right, the way the way they show the utility of the wave beam and spazer is pretty spot on. They don't feel like a more powerful version of the beam so much as a quality of life increase which is how it should be.
--- Notyou ... Copied to Clipboard!
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shadosneko 09/28/17 1:09:12 PM #254: |
GTM posted...
are the crystals breakable? I see a few items blocked off by them You'll figure out when you can break them. It's something that will be automatically given to you late in the game. --- Epsil - http://backloggery.com/shados NOW IS TIME TO THE 68000 HEART ON FIRE! ... Copied to Clipboard!
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Nanis23 09/28/17 1:20:45 PM #255: |
I feel like 40 might be overkill, too many Metroids to kill
Doesn't help that the last 4 are Omega Metroid and it takes 5 minutes to kill each Unless of course I missed something and there is a faster way to kill them --- 3DS FC : 3411-1762-0066 ... Copied to Clipboard!
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shadosneko 09/28/17 1:28:16 PM #256: |
Fastest way to kill them is to be good with your melee counters. You can also use the rapid fire aeion power.
--- Epsil - http://backloggery.com/shados NOW IS TIME TO THE 68000 HEART ON FIRE! ... Copied to Clipboard!
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transcience 09/28/17 2:17:28 PM #257: |
seems relevant to this thread. haven't had a chance to watch it yet --- add the c and back away iphonesience ... Copied to Clipboard!
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MrGreenonion 09/28/17 3:28:08 PM #258: |
shadosneko posted...
Fastest way to kill them is to be good with your melee counters. They very rarely do the counterable moves. The Metroid fights are too long and the second-worst part of the game after the Seriously, they thought they made fun combat but they didn't. --- SuperNiceDog didn't have to reconcile his name... But Dauntless Hunter is now MrGreenonion ... Copied to Clipboard!
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transcience 09/28/17 3:36:23 PM #259: |
I've been wondering what a speed run would look like cause it seems like it would be entirely dependent on how fast you can kill those bosses.
--- add the c and back away iphonesience ... Copied to Clipboard!
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OliviaTremor 09/28/17 3:39:54 PM #260: |
Speedruns would be weird since I think the Metroids randomly decide to do an attack you can counter. That sort of RNG can seriously screw a run. Then again, I imagine really good players will find a way to take them down ridiculously fast without relying on counters.
--- Notyou ... Copied to Clipboard!
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CelesMyUserName 09/28/17 4:09:00 PM #261: |
I'm confused,
Generally love the boss fights, really. --- http://i.imgur.com/U7qSWmn.jpg something something hung something horse something ... Copied to Clipboard!
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tazzyboyishere 09/28/17 4:26:30 PM #262: |
Yeah that fight was great from a gameplay perspective. Don't get why people are dissing it.
--- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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MrGreenonion 09/28/17 4:37:01 PM #263: |
What do you find enjoyable about a bullet sponge? It's so fucking boring.
--- SuperNiceDog didn't have to reconcile his name... But Dauntless Hunter is now MrGreenonion ... Copied to Clipboard!
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tazzyboyishere 09/28/17 4:42:11 PM #264: |
... Copied to Clipboard!
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OliviaTremor 09/28/17 4:50:39 PM #265: |
I guess what he means is the boss' patterns are easy to memorize and predict so it's just a long battle.
--- Notyou ... Copied to Clipboard!
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Nanis23 09/28/17 5:51:10 PM #266: |
I started AM2R (just a test run, I don't have to play it for real)
So uh..I know I picked normal but still, every enemy in the beginning hit me for 5 damage But in Samus Returns it's 30+ Does AM2R gets more challenging or what --- 3DS FC : 3411-1762-0066 ... Copied to Clipboard!
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CelesMyUserName 09/28/17 5:56:00 PM #267: |
MSR has a good combat system, and Ridley lets you just play around with him. Honestly I just wasn't looking for a new complicated battle at the time since I was satisfied with the Queen Metroid, Ridley was just a finally hurrah for me.
--- http://i.imgur.com/U7qSWmn.jpg something something hung something horse something ... Copied to Clipboard!
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foolm0r0n 09/28/17 6:00:49 PM #268: |
Nanis23 posted...
Does AM2R gets more challenging or what no --- _foolmo_ 2 + 2 = 4 ... Copied to Clipboard!
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tazzyboyishere 09/28/17 6:02:50 PM #269: |
Must not be a fan of the other Ridley fights then.
Nanis23 posted... Does AM2R gets more challenging or what AM2R is a very easy game. Only thing I had difficulty on was Omega Metroids, but they apparently nerfed them in later patches. --- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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transience 09/28/17 6:34:34 PM #270: |
that's not a bad thing really. Zero Mission is a joke and is amazing.
--- xyzzy ... Copied to Clipboard!
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tazzyboyishere 09/28/17 7:07:52 PM #271: |
transcience posted...
Just watched this. Good vid. Glad that quite a few people seem upset about the remade ending. --- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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transience 09/28/17 7:26:36 PM #272: |
transcience posted...
wow, this video is amazing. Notyou, you'll adore this take. don't watch it until you finish AM2R though. --- xyzzy ... Copied to Clipboard!
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GTM 09/28/17 8:52:27 PM #273: |
I like the guy's other videos btw
--- GTM - Boko United survivor and dillos and nintendo and wrestling ... Copied to Clipboard!
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GTM 09/28/17 8:52:41 PM #274: |
as in they're worth watching too
--- GTM - Boko United survivor and dillos and nintendo and wrestling ... Copied to Clipboard!
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foolm0r0n 09/28/17 9:43:28 PM #275: |
That guy is occasionally good but most of his vids are just him gushing over his own opinion without actually analyzing anything useful
--- _foolmo_ 2 + 2 = 4 ... Copied to Clipboard!
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transience 09/28/17 9:50:30 PM #276: |
I agree
this one's good --- xyzzy ... Copied to Clipboard!
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tazzyboyishere 09/28/17 9:58:09 PM #277: |
I've only ever seen his genre discussion video on "Soulslike" as it's own genre, which was neat.
--- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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OliviaTremor 09/29/17 1:18:25 PM #278: |
http://vgmaps.com/Atlas/GB-GBC/MetroidII-ReturnOfSamus-SR388.png
Looking at this map after playing Samus Returns upsets me a lot. I grew up playing Metroid 2 on the GBC. A common criticism I keep hearing is that everything looks the same and no area is unique. Total bullshit. It sucks Nintendo never re-released the game with the GBC palette, instead opting for black and white on the virtual console release, but goddamn. That world has so much more personality than Samus Returns. --- Notyou ... Copied to Clipboard!
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foolm0r0n 09/29/17 2:08:49 PM #279: |
Looks super samey to me. That one yellow sections looks a bit fresh at best. AM2R made these zones look pretty badass though.
Also looks like that god damn pointless waterfall section was indeed from the original --- _foolmo_ 2 + 2 = 4 ... Copied to Clipboard!
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OliviaTremor 09/29/17 3:14:48 PM #280: |
You haven't played Samus Returns yet have you Foolmo? Those tiles have more personality than any of the foregrounds or backgrounds in Samus Returns.
--- Notyou ... Copied to Clipboard!
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JonThePenguin 09/29/17 5:41:17 PM #281: |
OliviaTremor posted...
You haven't played Samus Returns yet have you Foolmo? Those tiles have more personality than any of the foregrounds or backgrounds in Samus Returns. --- JonThePenguin http://www.backloggery.com/main.php?user=erunion ... Copied to Clipboard!
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OliviaTremor 09/29/17 5:46:56 PM #282: |
What was the point of bolding Samus Returns?
--- Notyou ... Copied to Clipboard!
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JonThePenguin 09/29/17 5:48:34 PM #283: |
OliviaTremor posted...
What was the point of bolding Samus Returns? You said it twice. <_< I assume you intended the first one to be Return of Samus. --- JonThePenguin http://www.backloggery.com/main.php?user=erunion ... Copied to Clipboard!
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OliviaTremor 09/29/17 5:55:48 PM #284: |
No, I meant what I said. I don't think Foolmo's played the 3DS version yet. My critique was that the tiles from from Return of Samus evoke more from me than the 3DS remake which I find washed out and bland. But it could be a preference for pixels.
--- Notyou ... Copied to Clipboard!
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TheRock1525 09/29/17 6:01:53 PM #286: |
I bought Mertoid: Sheamus Reruns today.
Feeling good about this. --- TheRock ~ I had a name, my father called me Blues. ... Copied to Clipboard!
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tazzyboyishere 09/29/17 8:08:13 PM #287: |
foolm0r0n posted...
Also looks like that god damn pointless waterfall section was indeed from the original It was put in to show the player just how empty the Queen's hive has made the surrounding area, and what it could eventually do to the rest of the planet. It's showing the scale of which the Metroids have affected a once great civilization, so much that an area teeming with clean, running water is void of any form of life. It's probably too long though, and maybe you don't care about the story the game was trying to tell, but it does have a point. --- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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Calintares 09/29/17 8:49:50 PM #288: |
so, thoughts about SR.
having to hold L to spider ball was horrible. The Queen Metroid fight was physically painful for this reason. terrible. The metroid fights were really cool, but they probably did too much damage. Also, the Gamma metroids in area 3 running around outlasted it's welcome The enemies lack variety. AM2R did that way better. The ares lack identity, especially compared to AM2R, though that game has some of the best worldbuilding in the 2d series, so it's a tough act to follow. the music was bad. it had very little identity. Lower Norfair remix was cool but almost never consistent. best music was probably the Maridia remix in area 5. the Aeon abilities were mostly ok, but not very special. being given the Area scan so early sort of removed a lot of the exploration, not sure how I feel about that. Melee counter was a bit too powerful against normal enemies and made a lot of the combat very reactive, this stopped after getting some of the higher-end beams.Against Metroids it was fine. waiting for the teleporter and elevator cutscenes got a little old when going for 100% I did have fun, except when I was upset about the control scheme. I don't think I'll be replaying it much. if it sets the stage for future 2D Metroids, then that's fine. but in terms of being a "classic" 2D metroid and a remake of Metroid 2 it's eclipsed by AM2R IMO. --- ours is not to reason why, ours is but to do and die. ... Copied to Clipboard!
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tazzyboyishere 09/29/17 8:55:50 PM #289: |
I must be the only Metroid vet who liked the scan. Made up for the lack of map stations. >_>
--- http://i.imgur.com/l7xxLh1.jpg PSN/Steam - RoboQuote ; NNID - TazzyMan ... Copied to Clipboard!
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