Current Events > People who don't like the time limit in Majora's Mask...

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USANumber1
09/10/17 12:11:18 PM
#1:


I can see from one point of view, you're having fun and you don't want to be interrupted. On the other hand, don't you see that a huge chunk of what makes the game amazing and unique wouldn't be possible without it?

It's honestly one of my favorite things all all of gaming. Inverted Song of Time makes me never feel rushed and the possibilities it opens up with regard to NPCs and quests is incredible. Not to mention the ever increasing sense of foreboding.

Majora's Mask is the best Zelda. It also came out the same year I was born so it also has that going for it.
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BLAKUboy
09/10/17 12:12:03 PM
#2:


People that don't like MM are not people I wish to associate with.
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Turbam
09/10/17 12:12:49 PM
#3:


Yeah, I honestly feel that it's not even a valid complaint.
Even as a dumb kid I was able to get through the game on my own just fine
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Hambo the Hog
09/10/17 12:25:04 PM
#4:


Yeah, I never thought it was that stressful. Inverted Song of Time ensures you have plenty of time to complete any given quest or temple in your three day span. This from a guy that gave up on Pikmin 1 after one rental because the daily and overall time limits were too stressful.

Also MM is still one of the best Zeldas for sidequests. Rewinding time to learn and take advantage of everyone's schedules is a ton of fun. You get to learn about the interactions between the characters and how they react to your actions, then try again if it doesn't help you on your mission.
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Nikra
09/10/17 12:47:41 PM
#5:


The "Inverted song of time" does that you have plenty of time to do the quests. It's all the back tracking that's annoying imo.
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Butterfiles
09/10/17 12:54:02 PM
#6:


the real issue is how lacking everything outside of clock town is
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Kaiganeer
09/10/17 12:54:49 PM
#7:


it's the worst 3d zelda
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BLAKUboy
09/10/17 12:55:39 PM
#8:


Kaiganeer posted...
it's the worst 3d zelda

We're not talking about Skyward Sword.
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D-Lo_BrownTown
09/10/17 12:55:53 PM
#9:


When people tell me that they couldn't handle the time limit, I just give them a crooked look because I handled it just fine when I was 11 years old so fuck they should be able to handle it as a god damn adult.
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Deadpool_18
09/10/17 12:57:24 PM
#10:


BLAKUboy posted...
People that don't like MM are not people I wish to associate with.


And if they're stressed about the "time limit" they don't know how to play.
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ArchiePeck
09/10/17 12:57:34 PM
#11:


D-Lo_BrownTown posted...
When people tell me that they couldn't handle the time limit, I just give them a crooked look because I handled it just fine when I was 11 years old so fuck they should be able to handle it as a god damn adult.


This, mainly. If you're getting "anxiety" over a videogame, you really need to have a word with yourself.
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BlueBoy675
09/10/17 12:57:42 PM
#12:


Kaiganeer posted...
it's the worst 3d zelda

Imagine actually thinking this
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Deadpool_18
09/10/17 1:03:55 PM
#13:


BlueBoy675 posted...
Kaiganeer posted...
it's the worst 3d zelda

Imagine actually thinking this


Seriously. Get off.
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Aristoph
09/10/17 1:14:23 PM
#14:


The problem is that the time-limit gimmick was a complete waste.

The song of time literally renders the time-limit meaningless, so there was just an arbitrary layer of annoyance that had only a marginal-at-best effect on the gameplay itself. It just makes you backtrack even more in a game that was already painfully backtrack-heavy.
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Deadpool_18
09/10/17 1:15:36 PM
#15:


Aristoph posted...
The problem is that the time-limit gimmick was a complete waste.

The song of time literally renders the time-limit meaningless, so there was just an arbitrary layer of annoyance that had only a marginal-at-best effect on the gameplay itself. It just makes you backtrack even more in a game that was already painfully backtrack-heavy.


It was not meaningless at all...
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DarkChozoGhost
09/10/17 1:17:34 PM
#16:


Yeah, it's a really bad complaint. And I say this as both someone that spends a ton of time just exploring and taking my time, and as someone that regularly points out and draws attention to the numerous flaws of Majora's Mask because it's so fucking overrated.
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USANumber1
09/10/17 1:28:55 PM
#17:


Aristoph posted...
The problem is that the time-limit gimmick was a complete waste.

The song of time literally renders the time-limit meaningless, so there was just an arbitrary layer of annoyance that had only a marginal-at-best effect on the gameplay itself. It just makes you backtrack even more in a game that was already painfully backtrack-heavy.

The whole game is built around it. This gimmick of calling everything a gimmick is a really crap gimmick.

The three day cycle is what makes the vast majority of the side quests possible and its what gives life to the npcs. Without the cycle, you'd just have static characters over the course of day/night.
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CircleOfManias
09/10/17 1:30:14 PM
#18:


Aristoph posted...
The problem is that the time-limit gimmick was a complete waste.

The song of time literally renders the time-limit meaningless, so there was just an arbitrary layer of annoyance that had only a marginal-at-best effect on the gameplay itself. It just makes you backtrack even more in a game that was already painfully backtrack-heavy.


How would NPC schedules work without the 3-day cycle?
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chill02
09/10/17 1:30:41 PM
#19:


BLAKUboy posted...
People that don't like MM are not people I wish to associate with.

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Mr_MacPhisto
09/10/17 1:33:23 PM
#20:


It can be tedious for some, but it never was for me personally. I loved the game.

Nothing was ever too difficult in the game due to the time mechanic. Only if you screwed up or mismanaged your pace. Especially with the inverted song.
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USANumber1
09/10/17 1:33:34 PM
#21:


I honestly think people who think that the 3 day cycle was just a gimmick that had no impact on gameplay are mentally deficient. I don't know how it's possible to miss what it adds to the game.
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Zembaphobia
09/10/17 1:34:48 PM
#22:


Saying that OoT is better doesn't make people MM haters. Very few people straight up dislike MM
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El Mexicano Texano
09/10/17 1:39:00 PM
#23:


The time travel thing was fine having to repeat the same shit over was the problem, it felt like they just did that to make the game feel longer.
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USANumber1
09/10/17 1:39:58 PM
#24:


I don't think i ever had to do anything over, except for shit I failed or get arrows and stuff
If you don't like it fine, can't argue with not liking something. If you didn't get it, that's something else.
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refmon
09/10/17 1:43:47 PM
#25:


Aristoph posted...
It just makes you backtrack even more in a game that was already painfully backtrack-heavy.

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DarkChozoGhost
09/10/17 1:49:01 PM
#26:


The reason people have an issue with the time limit is because they go too far out of their way to avoid it. They'll reset whenever they get to the night of the second day, before every dungeon, after every dungeon, ect. They're so afraid of losing a little bit of progress that they never try to optimize their time. I always try to cram as much as possible into a three day cycle, and go back during final hours (unless I'm dedicating a cycle to Anju and Kafei or something, but even then I try to do stuff in the mean time). Sometimes I'll have to go back without finishing a spider house, without finishing off the Big Poe under in Dampe's house, or without killing every giant eel, but it's not a big deal. The game is far more fun that way, thanks to the time cycle. I don't even skip time to get the gilded sword anymore, it's fun to be forced into using other weapons during those nights. Like fighting the Iron Knuckle.
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Hambo the Hog
09/10/17 1:53:24 PM
#27:


DarkChozoGhost, that actually sounds like a really fun way to play. I'd wanna do a no-fastforward run right now, but I only have the GameCube version which tends to freeze when you have a particularly productive cycle going. >_<
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Dustin1280
09/10/17 1:54:18 PM
#28:


Honestly, I HATE time limits in ANY game, it doesn't matter how generous the time limit is, it just makes me crazy and pisses me off.
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Aristoph
09/10/17 1:54:34 PM
#29:


CircleOfManias posted...

How would NPC schedules work without the 3-day cycle?


NPCs would have a standard schedule independent of your actions that repeats every 1/2/3 days or whatever the devs want. The ones who move based on quest progress would move when you progress in a quest.

You know, like basically every game that has ever had NPC schedules? This isn't rocket science.
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Vertania
09/10/17 1:56:58 PM
#30:


It's possible to both appreciate it and hate it at the same time.

Like, I like the possibilities it gave for the sidequests and story, but it still makes the game less fun for me.
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USANumber1
09/10/17 1:58:22 PM
#31:


That is stupid.

I'm gonna have a character mail the same letter every three days. And I'm gonna have the world end every three days. And I'm gonna have the same alien invasion happen every three days. And I'm gonna have the whole town get more and more scared and somber and then on the third day it's gonna be like nothing happened.

This is much better you guys.
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PiOverlord
09/10/17 2:02:59 PM
#32:


The time-limit makes the game, and the fact that people hate it shows how coddled these libby hippie millennial kids are nowadays.
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LordMarshal
09/10/17 2:09:14 PM
#33:


Its like a not fun OoT.
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Milkman5
09/10/17 2:12:46 PM
#34:


the game was padded with shitty mechanics to hide the fact all assets were re-used from OoT and it wasn't a full game


When I first played the game to completion, the game crashed mid-Stone temple and I lost hours of progress.

I hate the phrase "game design"
but the original version of the game was extremely poorly designed

I'm glad they fixed it with OoT

I like the game btw
It's just weird how much credit people give the game because they liked how "dark" it was
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Banjo2553
09/10/17 2:16:01 PM
#35:


USANumber1 posted...
That is stupid.

I'm gonna have a character mail the same letter every three days. And I'm gonna have the world end every three days. And I'm gonna have the same alien invasion happen every three days. And I'm gonna have the whole town get more and more scared and somber and then on the third day it's gonna be like nothing happened.

This is much better you guys.

Pretty much. It'll break the whole feel of the game if you remove the time limit. Having to restart is a minor inconvenience since everything important you did is saved anyway. And if it's so much of a bother, play the 3DS version. They made time travel even easier by having the Song of Double Time actually let you choose what time you want to warp to instead of just every 12 in-game hours.
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Fossil
09/10/17 2:16:33 PM
#36:


USANumber1 posted...
On the other hand, don't you see that a huge chunk of what makes the game amazing and unique wouldn't be possible without it?

Nope.
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Darkinsanity1
09/10/17 2:17:11 PM
#37:


I generally hate games with time limits, because I like to take my time with things, but I never stressed too much about it in Majora's Mask and it's still one of my favorite games.
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LinksLiege
09/10/17 2:31:38 PM
#38:


It's great from a story perspective. It enriches the world and actually makes going through time interesting.

From a gameplay perspective, it doesn't improve the game whatsoever. In fact, it literally only adds busy work for you. Wanna tackle the next dungeon but don't have enough time? Reset it and farm some arrows and bombs and stuff. Wanna do this next sidequest but missed the small window of opportunity to do it? Tough shit, reset time. The fact that fixing the Song of Double Time in the remake is hailed as such a big improvement is a bad reflection on the mechanic in general.

I still like playing the game quite a bit, and I'm not saying the time mechanic ruins the game - not at all. The impact is minor at best, but IMO it is a negative one.
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PiOverlord
09/10/17 2:39:40 PM
#39:


LinksLiege posted...
It's great from a story perspective. It enriches the world and actually makes going through time interesting.

From a gameplay perspective, it doesn't improve the game whatsoever. In fact, it literally only adds busy work for you. Wanna tackle the next dungeon but don't have enough time? Reset it and farm some arrows and bombs and stuff. Wanna do this next sidequest but missed the small window of opportunity to do it? Tough shit, reset time. The fact that fixing the Song of Double Time in the remake is hailed as such a big improvement is a bad reflection on the mechanic in general.

I still like playing the game quite a bit, and I'm not saying the time mechanic ruins the game - not at all. The impact is minor at best, but IMO it is a negative one.

What I got from this is that you are incapable of understanding the most basic things. Find a new hobby.
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geno_16
09/10/17 2:42:17 PM
#40:


As a kid I really hated the clock in MM, but as I got older and gave the game another chance I really appreciated how unique it was (especially for it's time) and how much it added to the game.
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LinksLiege
09/10/17 2:45:19 PM
#41:


PiOverlord posted...
What I got from this is that you are incapable of understanding the most basic things. Find a new hobby.

You're good at getting things wrong, then.
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PiOverlord
09/10/17 2:49:54 PM
#42:


LinksLiege posted...
PiOverlord posted...
What I got from this is that you are incapable of understanding the most basic things. Find a new hobby.

You're good at getting things wrong, then.

Sorry, but video games are not meant for you. The time-loop is MM, and if you can't understand that, you really shouldn't be playing video games.
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Spidey5
09/10/17 2:52:25 PM
#43:


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dave_is_slick
09/10/17 2:54:43 PM
#44:


PiOverlord posted...
LinksLiege posted...
PiOverlord posted...
What I got from this is that you are incapable of understanding the most basic things. Find a new hobby.

You're good at getting things wrong, then.

Sorry, but video games are not meant for you. The time-loop is MM, and if you can't understand that, you really shouldn't be playing video games.

Well that's stupid.
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Banjo2553
09/10/17 3:11:32 PM
#45:


LinksLiege posted...
From a gameplay perspective, it doesn't improve the game whatsoever. In fact, it literally only adds busy work for you. Wanna tackle the next dungeon but don't have enough time? Reset it and farm some arrows and bombs and stuff.

To be fair you don't have to farm. Just deposit your Rupees before resetting, then use that money to buy supplies. Granted it's still a little more extra work than your typical Zelda but farming for supplies is totally unnecessary.
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PiOverlord
09/10/17 3:14:33 PM
#46:


dave_is_slick posted...
PiOverlord posted...
LinksLiege posted...
PiOverlord posted...
What I got from this is that you are incapable of understanding the most basic things. Find a new hobby.

You're good at getting things wrong, then.

Sorry, but video games are not meant for you. The time-loop is MM, and if you can't understand that, you really shouldn't be playing video games.

Well that's stupid.

It is stupid that some people don't understand video games, yes.
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SpiralDrift
09/10/17 3:15:50 PM
#47:


The game just isn't that fun. I agree with whoever said it's the worst 3D Zelda, but there aren't that many good ones anyway so it's still about on par.
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Cleo_II
09/10/17 3:21:28 PM
#48:


MM is one of the best games of all times. The time limit is what made the game so unique.
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kirbymuncher
09/10/17 3:25:22 PM
#49:


Milkman5 posted...
but the original version of the game was extremely poorly designed

I'm glad they fixed it with OoT


really confused what you meant by this since OoT came out before MM
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LinksLiege
09/10/17 3:32:31 PM
#50:


Banjo2553 posted...
To be fair you don't have to farm. Just deposit your Rupees before resetting, then use that money to buy supplies. Granted it's still a little more extra work than your typical Zelda but farming for supplies is totally unnecessary.

When I was talking about farming I just meant being conscious of picking up a few things after warping to wherever you need to go, not like you sit down and hack at bushes for five minutes.

That's really the point of my comment, though. It's a really inconsequential thing most of the time. A bad fuckup could lead to you needing to redo a section, like the Great Bay Spiderhouse if you don't do it on Day 1. But it isn't remotely difficult to avoid that happening. Sure, there are a few sidequests which require being at a certain place at the right time, but that's never a challenge. What that leaves you with is, occasionally you need to reset time and get back to where you were - that's it. It isn't difficult, it isn't complex.

On that note, it's hilarious anyone would say it's a complex gameplay element. I thought most people learn how clocks work in elementary school.
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