Current Events > Breakable weapons are fucking stupid

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Darklit_Minuet
08/20/17 1:33:36 PM
#1:


Games shouldn't have them
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ItsVinceRusso
08/20/17 1:34:15 PM
#2:


+1
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CanuckCowboy
08/20/17 1:34:37 PM
#3:


I don't mind if it's super gradual but like dead rising or something is just dumb. I can only hack something with this sword 100 tomes and it's useless? Fuck you
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#4
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Dustin1280
08/20/17 1:35:24 PM
#5:


God dammit i hate ANYTHING that has durability in games, durability is a feature that NEVER should have been invented for video games.
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Bok_Choi
08/20/17 1:36:37 PM
#6:


Dustin1280 posted...
God dammit i hate ANYTHING that has durability in games, durability is a feature that NEVER should have been invented for video games.

Fallout 3/NV did it right, I think
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Dustin1280
08/20/17 1:37:51 PM
#8:


Bok_Choi posted...
Dustin1280 posted...
God dammit i hate ANYTHING that has durability in games, durability is a feature that NEVER should have been invented for video games.

Fallout 3/NV did it right, I think

They used durability which was stupid, but you are right that it really didn't impact the game much at all.
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DemonBuffet
08/20/17 1:38:03 PM
#9:


BotW's only flaw in my eyes is that the weapons literally last like 10 swings.
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gunplagirl
08/20/17 1:38:22 PM
#10:


As long as repairing it is reasonably done, that's fine. Something like how fallout 3 handled it and it resulted in some armor and guns never being able to get to 100% again outside of an expansion character was bs.

Funny too since in oblivion you would eventually just need one hammer in your inventory to endlessly repair or even boost your items.
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#11
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Bok_Choi
08/20/17 1:39:48 PM
#12:


gunplagirl posted...
Something like how fallout 3 handled it and it resulted in some armor and guns never being able to get to 100% again outside of an expansion character was bs.

Fridge Logic: It works because there's no way you could make those items like-new again unless you actually found them like-new
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Tauros
08/20/17 1:40:41 PM
#13:


Ahh, Fire Emblem.
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Dustin1280
08/20/17 1:41:11 PM
#14:


Tauros posted...
Ahh, Fire Emblem.

incidentally even fire emblem did away with breakable weapons in the newest iterations i believe (barring healing magic).
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Freddie_Mercury
08/20/17 1:41:37 PM
#15:


Dead Rising is the only series to do item durability well and that's mostly because of the time limit
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#16
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Blackstar110
08/20/17 1:42:53 PM
#17:


I normally hate durability but I actually liked it in BotW. Just the sheer quantity of items meant I never really struggled.
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Kanaya413
08/20/17 1:43:02 PM
#18:


I've only experienced it in dark cloud but I didn't mind it since you could heal weapons before they broke
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WaterLink
08/20/17 1:44:07 PM
#19:


DemonBuffet posted...
BotW's only flaw in my eyes is that the weapons literally last like 10 swings.

The shitty ones do yeah. The better weapons tend to last longer.

I will admit it does get annoying sometimes tho. Especially if you're raiding an enemy base and they all drop shitty weapons
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gunplagirl
08/20/17 1:45:21 PM
#20:


Bok_Choi posted...
gunplagirl posted...
Something like how fallout 3 handled it and it resulted in some armor and guns never being able to get to 100% again outside of an expansion character was bs.

Fridge Logic: It works because there's no way you could make those items like-new again unless you actually found them like-new

Eh. New Vegas still did it better.
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luigi13579
08/20/17 1:45:34 PM
#21:


Yeah, I'm not really a fan.

It kinda sucks in Diablo II (not that I ever die :P).
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chill02
08/20/17 1:46:01 PM
#22:


I'm only ok with that feature if the game revolves around survival
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Dustin1280
08/20/17 1:46:32 PM
#23:


The point is no one should have durability EVER like at all.

In no way does durability "enhance" ANY game...
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Turtlebread
08/20/17 1:46:54 PM
#24:


I think it's only a problem if the game won't let you repair the weapon and you lose it after it breaks
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Bok_Choi
08/20/17 1:47:29 PM
#25:


Dustin1280 posted...
The point is no one should have durability EVER like at all.

In no way does durability "enhance" the game...

Eh... I mean it's kinda like limited healing items and ammo in old Resident Evil games

It would encourage you to be more careful with your equipment and choose your engagements wisely
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Dustin1280
08/20/17 1:47:59 PM
#26:


I do not consider healing and ammo durability, they are consumables and should be limited.

Just don't do it through weapon/armor durability.
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LordMarshal
08/20/17 1:51:22 PM
#27:


I really want someone to tell me how it makes the game more enjoyable.
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Gamer99z
08/20/17 1:51:56 PM
#28:


Turtlebread posted...
I think it's only a problem if the game won't let you repair the weapon and you lose it after it breaks

Worse than that is when you can technically repair but it isn't viable due to taking resources that could be better spent elsewhere or even worse than that is when it's more viable to drop/scrap it to craft a new one rather than repair your old one because the new one will have better stats, durability, not take much more resources, etc.
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Sada_Pop
08/20/17 1:53:08 PM
#29:


Bok_Choi posted...
Dustin1280 posted...
The point is no one should have durability EVER like at all.

In no way does durability "enhance" the game...

Eh... I mean it's kinda like limited healing items and ammo in old Resident Evil games

It would encourage you to be more careful with your equipment and choose your engagements wisely


All those things do is encourage you to avoid combat all together when possible.
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ArchiePeck
08/20/17 1:53:12 PM
#30:


I love the way OCD people get so triggered by the prospect of losing things they have collected in a game.
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Slip-N-Slide
08/20/17 1:55:14 PM
#31:


LordMarshal posted...
I really want someone to tell me how it makes the game more enjoyable.

Well for some people the more layers a game has and the more stupid shit to deal with and keep track of, the better it is. Surely someone will argue that it creates tension and having to be more thoughtful with your hits, shots, whatever.

In theory it could work okay on certain genres or types of games but in practice it virtually always sucks.
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Dustin1280
08/20/17 1:57:00 PM
#32:


I cannot think of ONE game that uses durability that would have been made WORSE if it did not.
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LordMarshal
08/20/17 2:04:04 PM
#33:


I hate the realism argument because in those games it usually means im carrying a bunch of weapons. Yeah its realistic im carrying around 5 broadswords....
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GeneralKenobi85
08/20/17 2:07:38 PM
#34:


In a game like Fire Emblem it should definitely be a thing. Maybe even certain survival games. It's really never bothered me in any game though.
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FightingGames
08/20/17 2:15:14 PM
#35:


dead rising is the only game that does this correctly. It encourages using different weapons to vary the gameplay, and every thing in the mall can be used as a viable weapon
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Nomadic View
08/20/17 2:20:46 PM
#36:


I don't think it's anything gamebreaking either way. I always repair my gear everytime I go to town and sell stuff anyway.
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weapon_d00d816
08/20/17 2:27:19 PM
#37:


Depends entirely on the game.

If it's a game where you invest a lot of effort into upgrading the weapon, it should never fully break, only become unusable until repaired.
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Darklit_Minuet
08/20/17 2:29:10 PM
#38:


GeneralKenobi85 posted...
In a game like Fire Emblem it should definitely be a thing. Maybe even certain survival games. It's really never bothered me in any game though.

That's one of the reasons I could never get into Fire Emblem. It just has all the shit I hate in gaming, all wrapped up in one package. Breakable weapons, permadeath, split inventories, tons of missable characters.

I love SRPGs, so it's a shame I can't get into one of the biggest SRPG series - they just throw everything I hate together.
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Illuminoius
08/20/17 2:31:01 PM
#39:


there's no depth to weapons breaking, you just pause to swap out to one of your millions of duplicates
speaking of dupes, tales games lately have these stupid fucking skills systems where you get millions of duplicates of the same equipment and have to keep swapping armor to gain "exp" of sorts and learn passive skills off them
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Zodd3224
08/20/17 2:31:11 PM
#40:


It was fine in Fallout 3
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BLAKUboy
08/20/17 2:42:55 PM
#41:


Dustin1280 posted...
incidentally even fire emblem did away with breakable weapons in the newest iterations i believe (barring healing magic).

And that's terrible. FE was like the only acceptable usage of this mechanic.
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CapnMuffin
08/20/17 2:48:11 PM
#42:


I like it in Fire Emblem and Breath of the Wild. To a lesser extent the Souls games (DS2 and BB did it best).

Most other games like Diablo it just seems like a useless tack on or money sink.
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Darklit_Minuet
08/20/17 2:49:04 PM
#43:


Come to think of it I don't mind how Dark Cloud 2 does it since it gives you plenty of repair powder and if a weapon breaks you can still repair it. But in the first game you could permanently lose the weapon you spent hours grinding which was stupid
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UrCa1988
08/20/17 2:50:33 PM
#44:


Weapon breaking in BotW holds it back from being a great game to me IMO. It adds nothing to the game other than artificially making enemies more difficult by giving them more powerful versions of weapons that will break for you almost immediately so you can't take advantage of them.
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Banjo2553
08/20/17 3:14:03 PM
#45:


WaterLink posted...
DemonBuffet posted...
BotW's only flaw in my eyes is that the weapons literally last like 10 swings.

The shitty ones do yeah. The better weapons tend to last longer.

I will admit it does get annoying sometimes tho. Especially if you're raiding an enemy base and they all drop shitty weapons

Yeah, I love Breath of the Wild and don't really mind the mechanic, but I think the next game would be much better if they changed that system completely.
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GeneralKenobi85
08/20/17 4:44:17 PM
#46:


UrCa1988 posted...
Weapon breaking in BotW holds it back from being a great game to me IMO. It adds nothing to the game other than artificially making enemies more difficult by giving them more powerful versions of weapons that will break for you almost immediately so you can't take advantage of them.

Did you actually play BOTW? You get some pretty decent mileage out of the high tier weapons.
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WaffIeElite
08/20/17 4:51:03 PM
#47:


False. Only casuals whine about weapon durability. Every game should have it. Fuck, some games even give you infinite ammo for shit's sake, that's just stupid.
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TheMarthKoopa
08/20/17 4:53:46 PM
#48:


Darklit_Minuet posted...
That's one of the reasons I could never get into Fire Emblem. It just has all the shit I hate in gaming, all wrapped up in one package. Breakable weapons, permadeath, split inventories, tons of missable characters.

So would you rather Fire Emblem just be a visual novel? Because strategy games don't work if there is no resource management, no penalty for death, no effort required to get more troops. And I don't get what you mean with split inventories because how would that even work otherwise.
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Colorahdo
08/20/17 4:59:33 PM
#49:


I liked the BotW weapons being constantly recycled personally. Prevented me from just destroying everything in my path everywhere I went and forced me to explore and find creative ways around enemies when I knew my weapons wouldn't last
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Blue_Dream87
08/20/17 5:08:54 PM
#50:


It's especially fucking stupid in MMORPGs. All it adds is an extra couple minutes before a raid or something where you gotta throw like 10 gold at an NPC when youre already a millionaire.
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