Current Events > Nintendo fans make a great Metroid game, Nintendo gets pissed and pulls it.

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NeonOctopus
08/16/17 11:43:22 AM
#1:


Sega fans make a great Sonic game, Sega gave them jobs and published it. Everyone wins.


Genesis does what Nintendon't, baby! Wooooooooooo!
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Veggeta_MAX
08/16/17 11:44:29 AM
#2:


Well that's because Nintendo fans are the worse fans in the world.
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Veggeta_MAX
08/16/17 11:44:45 AM
#3:


Shall I post why they are the worse?
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ChromaticAngel
08/16/17 11:45:01 AM
#4:


NeonOctopus posted...
Sega fans make a great Sonic game, Sega publishes it and everyone wins.


That's not what happened.

Sega fans made a great Sonic games and Sega gave them jobs.
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drunkmuggle
08/16/17 11:45:01 AM
#5:


they were producing their own remake but didn't want to reveal it, it makes perfect sense

also sega can't make a good sonic anymore so they let someone else do it >_>
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NeonOctopus
08/16/17 11:45:24 AM
#6:


Veggeta_MAX posted...
Shall I post why they are the worse?

Do they involve funny Miiverse posts?
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NeonOctopus
08/16/17 11:46:49 AM
#7:


drunkmuggle posted...
also sega can't make a good sonic anymore so they let someone else do it >_>

I won't lie, that is also true lmao
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AlisLandale
08/16/17 11:47:29 AM
#8:


SEGA pulled the plug on a major Streets of Rage fan-project a while ago, so they aren't always super nice.

But in general, they seem to be a lot less traditional and set in their ways as a company than Nintendo.
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BlueBoy675
08/16/17 11:47:44 AM
#9:


And everyone rejoiced because Sonic Mania is hype
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Nazanir
08/16/17 11:48:03 AM
#10:


ChromaticAngel posted...
NeonOctopus posted...
Sega fans make a great Sonic game, Sega publishes it and everyone wins.


That's not what happened.

Sega fans made a great Sonic games and Sega gave them jobs.

That's even better.
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ChromaticAngel
08/16/17 11:49:25 AM
#11:


Nazanir posted...
ChromaticAngel posted...
NeonOctopus posted...
Sega fans make a great Sonic game, Sega publishes it and everyone wins.


That's not what happened.

Sega fans made a great Sonic games and Sega gave them jobs.

That's even better.

Yep. Honestly Sega has been so cool lately. While other Japanese publishers have been getting worse, Sega has been improving.
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Veggeta_MAX
08/16/17 11:49:26 AM
#12:


NeonOctopus posted...
Veggeta_MAX posted...
Shall I post why they are the worse?

Do they involve funny Miiverse posts?

No.
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drunkmuggle
08/16/17 11:51:26 AM
#13:


tbh it would've been cool if nintendo gave that dude a job, he can make a solid game
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Trumpo
08/16/17 11:52:50 AM
#14:


Sega killed the Streets of Rage game
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Banjo2553
08/16/17 11:53:08 AM
#15:


Sega fans make a great Streets of Rage game, Sega gets pissed and pulls it.

...Convenient that people forget about that Streets of Rage trilogy remake. This thing is a case-by-case basis. C. Whitehead was lucky that Sega got him under their wing to make Mania and the mobile ports.
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snesmaster40
08/16/17 11:53:41 AM
#16:


AlisLandale posted...
SEGA pulled the plug on a major Streets of Rage fan-project a while ago, so they aren't always super nice.

But in general, they seem to be a lot less traditional and set in their ways as a company than Nintendo.


That was a couple of years ago, and not a while ago. They've changed since then and have lightened up quite a lot. They even encourage fan projects now.

I just think it's interesting when some people would defend Nintendo's takedowns as some sort of copyright losing thing.
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Banjo2553
08/16/17 11:55:10 AM
#17:


snesmaster40 posted...
That was a couple of years ago, and not a while ago. They've changed since then and have lightened up quite a lot. They even encourage fan projects now.

How old are the mobile ports of Sonic 1, 2, and CD?
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creativerealms
08/16/17 11:56:54 AM
#18:


It takes years to make a game. It's quite possible Nintendo was working on their own remake of Metroid 2 at the same time.
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iPhone_7
08/16/17 12:00:32 PM
#19:


I'd rather have Nintendo's superior remake over a lesser fan remake.
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NeonOctopus
08/16/17 12:02:11 PM
#20:


Banjo2553 posted...
snesmaster40 posted...
That was a couple of years ago, and not a while ago. They've changed since then and have lightened up quite a lot. They even encourage fan projects now.

How old are the mobile ports of Sonic 1, 2, and CD?

I think they came out in 2013. They really need to bring those to console or PC. They're really fucking good >_>
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creativerealms
08/16/17 12:03:49 PM
#21:


NeonOctopus posted...
Banjo2553 posted...
snesmaster40 posted...
That was a couple of years ago, and not a while ago. They've changed since then and have lightened up quite a lot. They even encourage fan projects now.

How old are the mobile ports of Sonic 1, 2, and CD?

I think they came out in 2013. They really need to bring those to console or PC. They're really fucking good >_>

And Sega is making them free now.
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Banjo2553
08/16/17 12:04:15 PM
#22:


NeonOctopus posted...
I think they came out in 2013. They really need to bring those to console or PC. They're really fucking good >_>

Same. I think the only one that got out of being a mobile port was Sonic CD. I'd love a classic collection featuring all those enhanced ports, plus an enhanced port of Sonic 3 & Knuckles if/when they ever get that music licensing issue fixed.
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ZombiePelican
08/16/17 12:05:15 PM
#23:


Don't forget how Nintendo threatened legal action to Geoff Keighley if he let AM2R and Pokemon Uraniuam be featured at TGA
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MrMallard
08/16/17 12:07:39 PM
#24:


AM2R was most likely pulled because Nintendo was already working on their Metroid 2 remake at the time. It sucks, considering the production time of AM2R, but there's at least a very good reason as to why Nintendo shut it down.

Meanwhile, Sonic Mania was published by Sega and made by people and companies that they specifically hired. It's a fangame in the sense that its creators came from a background of fangame creation, but it is an officially licensed product that Sega paid for - just like the Sonic CD port for mobile devices that Christian Whitehead also released under Sega, as well as other mobile ports of Sonic games. AM2R was not contracted work, and was unfortunately released within a year of Nintendo's own official product. Or at least, within a year of Nintendo announcing their own product. (I would edit my blooper out, but the post has been up for too long and people have seen it.)

You can't reasonably compare the two situations. One is an official product and was launched as an official product from day one, while the other one was a dedicated fangame with no affiliation to the parent company that managed to cross swords with said parent company when they decided to capitalise on the same idea.
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snesmaster40
08/16/17 12:08:03 PM
#25:


Banjo2553 posted...
NeonOctopus posted...
I think they came out in 2013. They really need to bring those to console or PC. They're really fucking good >_>

Same. I think the only one that got out of being a mobile port was Sonic CD. I'd love a classic collection featuring all those enhanced ports, plus an enhanced port of Sonic 3 & Knuckles if/when they ever get that music licensing issue fixed.


Funny thing about those ports is that the people behind Sonic Mania made those mobile ports. :p
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Blue_Inigo
08/16/17 12:10:01 PM
#26:


AM2R came out at a bad time. Nintendo didn't want to compete with themselves. Luckily that guy got a job
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Banjo2553
08/16/17 12:14:34 PM
#27:


snesmaster40 posted...
Banjo2553 posted...
NeonOctopus posted...
I think they came out in 2013. They really need to bring those to console or PC. They're really fucking good >_>

Same. I think the only one that got out of being a mobile port was Sonic CD. I'd love a classic collection featuring all those enhanced ports, plus an enhanced port of Sonic 3 & Knuckles if/when they ever get that music licensing issue fixed.


Funny thing about those ports is that the people behind Sonic Mania made those mobile ports. :p

Yup. That's why I had high hopes for Mania and it delivered.
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NeonOctopus
08/16/17 12:15:51 PM
#28:


I'm glad AM2R got released first. Even though Nintendo shut it down, once it's on the internet, it never leaves >_>
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Questionmarktarius
08/16/17 12:17:54 PM
#29:


snesmaster40 posted...
I just think it's interesting when some people would defend Nintendo's takedowns as some sort of copyright losing thing.

That's the way copyright law works. An undefended copyright is considered abandoned.
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luigi13579
08/16/17 12:18:16 PM
#30:


NeonOctopus posted...
I'm glad AM2R got released first. Even though Nintendo shut it down, once it's on the internet, it never leaves >_>

I was literally just typing that lol. Removing things from the internet is like a game of Whack-a-Mole.
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NeonOctopus
08/16/17 12:19:44 PM
#31:


snesmaster40 posted...
Funny thing about those ports is that the people behind Sonic Mania made those mobile ports. :p

That's exactly why I was so hyped for it. The dude remade 3 official sonic games really well, plus has a long history of putting out great romhacks of the old games too. He was *the* guy to do something like this and he pulled it off great.
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ChromaticAngel
08/16/17 12:42:08 PM
#32:


Questionmarktarius posted...
snesmaster40 posted...
I just think it's interesting when some people would defend Nintendo's takedowns as some sort of copyright losing thing.

That's the way copyright law works. An undefended copyright is considered abandoned.


no.

undefended trademarks are abandoned. you cannot forfeit your copyrights by ignoring violations.

This is why Bethesda sued Notch over his game "Scrolls" even though it had literally nothing whatsoever to do with anything even remotely related to Bethesda copyrights.
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YookaLaylee
08/16/17 12:43:13 PM
#33:


Veggeta_MAX posted...
Well that's because Nintendo fans are the worst fans in the world.

True
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MrMallard
08/16/17 12:50:47 PM
#34:


snesmaster40 posted...
I just think it's interesting when some people would defend Nintendo's takedowns as some sort of copyright losing thing.

In the case of AM2R and Return of Samus, I'm willing to side with Nintendo for the fact that they're both remaking the same game. AM2R is still floating around on the net, but if AM2R was still flourishing and being updated as Return of Samus hit the market, I can see more people going for the free fan-made option and leaving Nintendo's remake behind - which might still happen, but with no opportunity to update the game and directly compete with Nintendo, I feel like it won't be as effective. In that particular context, I see why Nintendo did what they did.

On the other hand, Pokemon Uranium was pretty lame of them. There are scads of Pokemon ROMhacks and a handful of prior fangames that have existed for years, and continue to exist and be produced - unless Pokemon Sun and Moon 2 or the Pokemon Switch game involves radioactive substances as a main plot point, their takedown of Uranium feels like a dickish "while we're here..." moment while they were claiming AM2R.

Nintendo has done a bunch of dumb shit, they shit on Youtube videos and are generally pretty antiquated in a couple major aspects. I love Nintendo games, but I try not to shill if they fuck up. The reason I can get behind AM2R's takedown in this case is because of their own take on the same concept, and not wanting to lose business to a free alternative.
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DevsBro
08/16/17 12:56:02 PM
#35:


Sega had been one of the best Japanese developers for a long time now.

Though in recent years, that's mostly because the others are apparently competing for the title of worst.
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Blue_Inigo
08/16/17 12:59:49 PM
#36:


DevsBro posted...
Sega had been one of the best Japanese developers for a long time now.

Though in recent years, that's mostly because the others are apparently competing for the title of worst.

Sega doesn't make video games anymore. Are you kidding me? Do you know how many wonderful franchises they've killed? Those fucks wouldb t even fund Bayonetta 2 or Shenmue 3. The best? As if.
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StucklnMyPants
08/16/17 1:06:35 PM
#37:


MrMallard posted...
but if AM2R was still flourishing and being updated as Return of Samus hit the market, I can see more people going for the free fan-made option and leaving Nintendo's remake behind

It actually has received quite a few updates. Granted, they're not from the guy that made the project, but some on the game's Reddit took over the mantle and continued to push out fixes and updates. Not sure if there's been any recently, but I know about a month or so ago, there was still new updates coming out.

I do think that AM2R will probably hurt Nintendo though because a lot of people are going to compare Nintendo's work to that of a single fan. And if it doesn't meet and exceed all expectations, then people are just going to stick with, or recommend AM2R to others, instead of purchasing Nintendo's remake.
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Questionmarktarius
08/16/17 1:06:56 PM
#38:


ChromaticAngel posted...
Questionmarktarius posted...
snesmaster40 posted...
I just think it's interesting when some people would defend Nintendo's takedowns as some sort of copyright losing thing.

That's the way copyright law works. An undefended copyright is considered abandoned.


no.

undefended trademarks are abandoned. you cannot forfeit your copyrights by ignoring violations.

This is why Bethesda sued Notch over his game "Scrolls" even though it had literally nothing whatsoever to do with anything even remotely related to Bethesda copyrights.

Ah. Oops.

The hell is going on then?
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MarioBro88
08/16/17 1:49:31 PM
#39:


NeonOctopus posted...
Sega fans make a great Sonic game, Sega gave them jobs and published it. Everyone wins.


Genesis does what Nintendon't, baby! Wooooooooooo!

Probably because, unlike Nintendo, Sega only has two things: Sonic and shit.

Of course they gave them jobs. Sega needs all the help it can get these days.
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mattnd2007
08/16/17 1:51:48 PM
#40:


drunkmuggle posted...


also sega can't make a good sonic anymore so they let someone else do it >_>


Honestly this is probably what happened. They were like holy fuck someone knows how to make a sonic game. We NEED this guy. Because we've all forgotten how to make a sonic game.
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ChromaticAngel
08/16/17 1:57:58 PM
#41:


Questionmarktarius posted...
Ah. Oops.

The hell is going on then?


Well, three things.

1. AM2R is legitimately trademark infringing. It's also at least partially copyright infrining as it contains stolen assets from Zero Mission and Super Metroid.

2. They had their own Metroid 2 Remake in the works. Really bad timing, but it is what it is.

3. As for "Well why didn't Nintendo just hire the dude & force him to surrender the game code to Nintendo and release it officially?" Short answer for that is Nintendo is overprotective of their property and they, as a general rule, don't share their shit unless they can cut an extremely 1-sided deal that benefits predominantly themselves.

They just don't really care about fans the way people think they do. Individual people at Nintendo such as Iwata may care about fans, but the lawyers and investors don't.
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D-Lo_BrownTown
08/16/17 2:01:16 PM
#42:


Somebody had to make a decent Sonic game and it sure as shit wasn't going to be Sega, so why not let some dude do it?
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D-Lo_BrownTown
08/16/17 2:02:34 PM
#43:


Also everyone gives Nintendo shit but they don't realize that Nintendo knew about AM2R for *years* and didn't take action until after it was finished.

They could have nuked that thing so nobody would have ever seen it if they wanted to.
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Questionmarktarius
08/16/17 2:07:47 PM
#44:


ChromaticAngel posted...
They just don't really care about fans the way people think they do. Individual people at Nintendo such as Iwata may care about fans, but the lawyers and investors don't.

If nintendo cared about the fans, Sticker Star never would have left Miyamoto's head, or at least died a quick death approximately seventeen seconds later.
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McDonaldTrumpX
08/16/17 2:13:40 PM
#45:


ChromaticAngel posted...
Nazanir posted...
ChromaticAngel posted...
NeonOctopus posted...
Sega fans make a great Sonic game, Sega publishes it and everyone wins.


That's not what happened.

Sega fans made a great Sonic games and Sega gave them jobs.

That's even better.

Yep. Honestly Sega has been so cool lately. While other Japanese publishers have been getting worse, Sega has been improving.

Also don't forget about Megaman x Street fighter.

Capcom funded the independent developer and released the game for free.
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Banjo2553
08/16/17 3:25:33 PM
#46:


Questionmarktarius posted...
If nintendo cared about the fans, Sticker Star never would have left Miyamoto's head, or at least died a quick death approximately seventeen seconds later.

Sticker Star came about (well, at least the lack of unique characters and a story) thanks to them misinterpreting Club Nintendo survey results.

The real head-scratcher is they made Color Splash--basically identical to Sticker Star--after the outright hate Sticker Star got. They either thought that minor fixes would make the majority love it or just said "screw you guys, this was already in development and we're not redoing the entire game." I'm gonna assume the latter because after the initial reveal they were pretty much quiet on the game until a couple weeks before launch.
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GiftedACIII
08/16/17 3:49:56 PM
#47:


MarioBro88 posted...
NeonOctopus posted...
Sega fans make a great Sonic game, Sega gave them jobs and published it. Everyone wins.


Genesis does what Nintendon't, baby! Wooooooooooo!

Probably because, unlike Nintendo, Sega only has two things: Sonic and shit.

Of course they gave them jobs. Sega needs all the help it can get these days.

Hotd is better than sonic imo
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Zack_Attackv1
08/16/17 7:27:00 PM
#48:


What the fuck ever.
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NeonOctopus
08/16/17 7:40:13 PM
#49:


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Darmik
08/16/17 7:46:33 PM
#50:


D-Lo_BrownTown posted...
Also everyone gives Nintendo shit but they don't realize that Nintendo knew about AM2R for *years* and didn't take action until after it was finished.

They could have nuked that thing so nobody would have ever seen it if they wanted to.


I do wonder if they do that on purpose actually. They usually do wait until they've released to hit them with a C&D.

I remember Square hitting the 3D Chrono Trigger remake with a C&D really early.
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