Poll of the Day > Man, why was Dragon Age: Inquisition... like that

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Kana
08/10/17 9:24:19 AM
#1:


That game felt so unfocused and it's way too big for its own good. It's like they were working on an MMO but changed their minds at the last second and made a single-player game.
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Jiggy101011
08/10/17 10:50:41 AM
#2:


I thought the main quest line was interesting and it was ultimately what kept me going, but the side quests and your teammates were so dull. It's one of the few Bioware games where I didn't want to romanticize any of the group or learn anything more about them.

I enjoyed the Dragon fights though and the combat was pretty fluid compared to DA 2. I know they are making another Dragon Age game but after playing The Witcher 3 most RPG games feel dull and have uninspired fetch quests.
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funkyfritter
08/10/17 10:52:09 AM
#3:


Because they wanted to make it open world.
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Kana
08/10/17 10:56:49 AM
#4:


funkyfritter posted...
Because they wanted to make it open world.

Yeah, well, they made it not good.
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Kana
08/10/17 10:57:31 AM
#5:


Jiggy101011 posted...
after playing The Witcher 3 most RPG games feel dull and have uninspired fetch quests.

That game was one big uninspired fetch quest lmao
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Bligh_with_no_T
08/10/17 11:01:43 AM
#6:


I can't believe I hunted down all those stupid shard things.
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Jiggy101011
08/10/17 12:04:36 PM
#7:


Kana posted...
Jiggy101011 posted...
after playing The Witcher 3 most RPG games feel dull and have uninspired fetch quests.

That game was one big uninspired fetch quest lmao


I can see how you think that chasing after Ciri is a fetch quest. It's everything else such as Witcher contracts, the side missions, the second half of the game after finding her, and then the 2 DLCs that just make that game so enjoyable to me.

I find missions such as "go get me 10 of these and turn them in" as fetch quests and Inquisition has those in spades.
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Kana
08/10/17 12:09:37 PM
#8:


Yeah I've had this conversation a million times if you have to play the side missions to get a passable experience then that's not good game design

You're right that the DLCs are like a million times better though. They're like different games.
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ParanoidObsessive
08/10/17 12:21:36 PM
#9:


Kana posted...
That game felt so unfocused and it's way too big for its own good. It's like they were working on an MMO but changed their minds at the last second and made a single-player game.

Quoted from Helly's topic:

ParanoidObsessive posted...
VeeVees posted...
a game with huge maps for the sake of having huge maps and no focus

It's the end result of their "We love Skyrim and are going to examine it for ideas" philosophy they openly gushed about during development.

Even at the time, I was mostly like "While a BioWare-style game set in an Elder Scrolls-type setting could be phenomenal, odds are they're going to learn all the wrong lessons from Skyrim, and wind up watering down all the things that have always been BioWare's selling points". And that's basically exactly what we got.

About half the game felt like inconsequential fetch quests (a la 90% of Skyrim's pointless, weak, narrative-light sidequests that are almost inevitable once you start working in an open-world environment) and tedious grind (which in some ways felt almost MMOish in its pointlessness).


Developers never seem to understand this, but "open-world" makes it almost a requirement that the rest of the game be "narrative-light", because you never know when a given player is going to encounter a given plot-point, or otherwise experience part of the story. In Skyrim, you can play for 100+ hours and never even fight your first dragon, or you can rush directly through the main plot and ignore everything else. You can do the civil war plotline as soon as the game starts, or you can put it off until after you fight Alduin, or you can ignore it entirely. You can do the Mages' Guild questline, or not. You can spend the entire game never going to Markath. And so on.

So every one of those questlines has to be both almost entirely self-contained and mostly inconsequential, so as not to conflict with other things. Which means that almost nothing you do ever really matters, no one you meet is ever really going to be much more than a bland generic NPC, and no grand narrative is ever going to weave through all of your actions and tell an overarching story with interesting themes or metaphors. You're always going to be a bland collection of RPG stats adventuring in a very pretty but ultimately soulless world, grinding for mats, stats, and coin. You're basically an oldschool D&D character in a game being run by a dullard DM.

And while I'm picking on Skyrim (though the same could be said of Oblivion, and ESO, and...), the same holds true for most open-world RPGs. SOME can almost transcend this weakness (New Vegas), though most don't (Fallout 3 and 4). Because it requires brilliant writing and some massive coordination and dialogue juggling to really make that dynamic work and still tell a story worth hearing.

So when you're BioWare and 90% of the praise all of your previous games got was for strong narrative and character interaction, "open-world" is about the absolute LAST thing you want to try to incorporate into your game. Especially when you don't really seem to know how to do it in a compelling or interesting way.

In DA:I, that mostly manifested as the open-world just being a backdrop for endless fetch and grind quests, while all of the plot goodies were still mostly linear trees. Which made the game feel dull as shit (especially in the Hinterlands) when you were doing main story quests.

But even that could have been countered if the gameplay and supporting characters were the best the series had ever seen... as opposed to some of the worst, which is what they were.

DA as a franchise is pretty much dead to me. As is ME. And BioWare.


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Krow_Incarnate
08/10/17 12:30:50 PM
#10:


Origins is the only good Dragon Age.

It's a shame, really.
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helIy
08/10/17 12:54:37 PM
#11:


the combat is pretty fun though

the little I played last night, which was like a main story mission I guess since shit happened, was a blast

then dialog happened and I just
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depressed again
morning comes too fast and i'm tired of the routine
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Kana
08/10/17 4:33:36 PM
#12:


if po thinks im gonna read two po posts in one he's out of his damn mind
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ParanoidObsessive
08/10/17 4:38:17 PM
#13:


Kana posted...
if po thinks im gonna read two po posts in one he's out of his damn mind

POception.



You really should read it, though, because it's one of those rare occasions when I'm actually agreeing with something you said.


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Bligh_with_no_T
08/10/17 4:38:52 PM
#14:


would you say reading that is imPOssible hahaha
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ZiggiStardust
08/10/17 4:41:50 PM
#16:


inquisition was great. it was like an mmo, but with an awesome story (not generic mmo shit), no subscription fee, no pressure to group up with jerks online, great open world, and fun dragon bosses, ok?

my only complaint was the ending was pretty anti-climactic, and not great.

what really sucked was when mass effect andromeda tried to do something similar and completely failed, ok?
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ParanoidObsessive
08/10/17 6:26:48 PM
#17:


ZiggiStardust posted...
inquisition was great. it was like an mmo

Logic error. Contradiction. Reboot runtime.


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ZiggiStardust
08/11/17 9:38:49 AM
#18:


ParanoidObsessive posted...
ZiggiStardust posted...
inquisition was great. it was like an mmo

Logic error. Contradiction. Reboot runtime.


some solid ICOYAR humor going on here, ok?
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Mead
08/11/17 10:54:29 AM
#19:


I liked it. I had a cool dwarf that got down with josephine, plus I fought dragons and shit

What more do you people want
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LaggnFragnLarry
08/11/17 11:13:05 AM
#20:


it was the first dragon age game ive played and i enjoyed it
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Kana
08/11/17 1:05:15 PM
#21:


I'm not those people
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ZiggiStardust
08/11/17 1:24:39 PM
#22:


Mead posted...
I liked it. I had a cool dwarf that got down with josephine, plus I fought dragons and shit

What more do you people want

this guy gets it, ok?
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WarGreymon77
08/11/17 4:50:41 PM
#23:


DA:O / DA:A - 9.5/10

DA2 - Lame ass

DA:I - So boring I can't even do a 2nd playthrough
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