Current Events > The fighting genre takes more skill then any other video game genre

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Krabs
05/15/17 4:44:00 PM
#1:


Seriously. So many decisions you have to make within split seconds of each other. Other genres like FPS you can just spawn camp and shit, or RPG where it's just tedious grinding to level up,

It's a huge part of why fighting games are niche. The best fighting game sold like, 10 million or something? And that was Smash Brawl, which isn't even a "real" fighting game.
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DevsBro
05/15/17 4:45:00 PM
#2:


I can agree with the topoc title. But I give no craps about whether Smash Bros counts, which is the reason you made the topic. So sorry to disappoint I guess.
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CrowTRobot
05/15/17 4:46:23 PM
#3:


I would say this is probably true. I've always sucked at fighting games so never got into them. I can be good at every other kind of game though.
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Rikiaz
05/15/17 4:46:48 PM
#4:


DevsBro posted...
I can agree with the topoc title. But I give no craps about whether Smash Bros counts, which is the reason you made the topic. So sorry to disappoint I guess.

TC got fuckin wrecked all of one post in.
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deupd_u
05/15/17 4:46:51 PM
#5:


They're "niche" because they're boring AF.
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Benify
05/15/17 4:47:03 PM
#6:


Can spawn camp in MWR (~_^)
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Squall28
05/15/17 4:49:18 PM
#7:


deupd_u posted...
I get bodied when I play fighting games.

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Davjat
05/15/17 4:54:36 PM
#8:


RTS > any other for skill cap.

You cannot rely solely on reflex and muscle memory.
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Broseph_Stalin
05/15/17 4:56:38 PM
#9:


Krabs posted...
So many decisions you have to make within split seconds of each other.


So just like an FPS game, without map control, teamwork, less movement and no aiming at all. Fighting games are a lot simpler than FPS games, there's just way less you need to be doing.
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Pancake
05/15/17 4:59:37 PM
#10:


i disagree, in JRPGs you need to know to use fire on the blue things and ice on the red stuff.
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ManSpread
05/15/17 5:03:08 PM
#11:


Broseph_Stalin posted...
Krabs posted...
So many decisions you have to make within split seconds of each other.


So just like an FPS game, without map control, teamwork, less movement and no aiming at all. Fighting games are a lot simpler than FPS games, there's just way less you need to be doing.

lol no

FPS games dont require you to memorize frame data, character specific combos, precise inputs, oki/vortex, mixups, ambiguous blocking with crossups, option selects, etc

map control is the same as zoning/spacing in a FG, movement is extremely important in FGs (see characters like zangief, dhalsim, airdashers like marvel, guilty gear, etc)

one of the biggest complaints about fighting games has always been the huge barrier of entry for said games

i mean really, if fighting games require so much less skill than FPS then why is it that FGGs fail to capture the casual crowd and FPS are extremely casualized now?

FPS games have been on a downward skill curve ever since Team Fortress Classic, the last real high mechanical skill FPS game there was
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ManSpread
05/15/17 5:03:26 PM
#12:


also fuck smash, not a fighting game
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prince_leo
05/15/17 5:05:41 PM
#13:


what gets me about fighting games is the skill level is so high
like, I was pretty good at tekken growing up. beat everyone I knew irl and it was fun. I would gimp myself against people just so they'd have a chance

I then start playing online years later and get fucking wrecked. absolutely destroyed against all kinds of people
I got better, and now can hold my own, but even still it's just crazy knowing that there are plenty of people who can demolish me
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Broseph_Stalin
05/15/17 5:05:43 PM
#14:


This isn't debatable, reaction time and predicting your opponents actions are two things you do in FPS games and the only things you do in fighting games.
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trillgully
05/15/17 5:07:03 PM
#15:


Krabs posted...
RPG where it's just tedious grinding to level up,


fighting games require VERY tedious grinding to get good at them.
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ManSpread
05/15/17 5:07:32 PM
#16:


Broseph_Stalin posted...
This isn't debatable, reaction time and predicting your opponents actions are two things you do in FPS games and the only things you do in fighting games.

so you're trolling, got it
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#17
Post #17 was unavailable or deleted.
E32005
05/15/17 5:10:16 PM
#18:


agreed. i suck at them b/c ill never take the time to learn all the moves, combos, etc.
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awesome999
05/15/17 5:11:12 PM
#19:


I bet none of you have played rng less competitive Pokemon

Requires a lot of prediction, understanding of the game and skill that is not solely muscle memory
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trillgully
05/15/17 5:12:00 PM
#20:


E32005 posted...
agreed. i suck at them b/c ill never take the time to learn all the moves, combos, etc.


This. I just don't care to get good at them anymore. I haven't been good at a fighting game since SF2 Turbo
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CrowTRobot
05/15/17 5:15:18 PM
#21:


trillgully posted...
E32005 posted...
agreed. i suck at them b/c ill never take the time to learn all the moves, combos, etc.


This. I just don't care to get good at them anymore. I haven't been good at a fighting game since SF2 Turbo


Yes, I love the defense mechanisms at play here. It's not because you're not good enough, it's because you just don't want to devote that time to it. Yes.
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Cyrax
05/15/17 5:16:10 PM
#22:


DevsBro posted...
I can agree with the topoc title. But I give no craps about whether Smash Bros counts, which is the reason you made the topic. So sorry to disappoint I guess.


He brought up Brawl's sales as a point to show that the fighting genre is rather unpopular compared to others, and within the FGC (Fighting game community) the Smash series is the oddball for not playing like a traditional fighter. Please read everything before jumping to foolhardy accusations next time, thank you.
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ManSpread
05/15/17 5:17:12 PM
#23:


Cyrax posted...
DevsBro posted...
I can agree with the topoc title. But I give no craps about whether Smash Bros counts, which is the reason you made the topic. So sorry to disappoint I guess.


He brought up Brawl's sales as a point to show that the fighting genre is rather unpopular compared to others, and within the FGC (Fighting game community) the Smash series is the oddball for not playing like a traditional fighter. Please read everything before jumping to foolhardy accusations next time, thank you.

smash isnt part of the FGC

ask either community, neither wants it to be labeled as such
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trillgully
05/15/17 5:18:08 PM
#24:


CrowTRobot posted...
Yes, I love the defense mechanisms at play here. It's not because you're not good enough, it's because you just don't want to devote that time to it. Yes.


It's the truth though. I mean wtf do you think people who play fighting games have some type of better hand eye coordination or something?
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E32005
05/15/17 5:22:17 PM
#25:


CrowTRobot posted...
trillgully posted...
E32005 posted...
agreed. i suck at them b/c ill never take the time to learn all the moves, combos, etc.


This. I just don't care to get good at them anymore. I haven't been good at a fighting game since SF2 Turbo


Yes, I love the defense mechanisms at play here. It's not because you're not good enough, it's because you just don't want to devote that time to it. Yes.

what are you talking about? people get good from practice. all those MLG players practice all day long.
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ChromaticAngel
05/15/17 5:31:11 PM
#26:


Davjat posted...
RTS > any other for skill cap.

You cannot rely solely on reflex and muscle memory.

RTS is extremely high skill cap, but I don't know about highest in general.

3-digit hardcore GR runs in Diablo 3 make me have panic attacks just by looking at them.
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CrowTRobot
05/15/17 5:35:18 PM
#27:


trillgully posted...
CrowTRobot posted...
Yes, I love the defense mechanisms at play here. It's not because you're not good enough, it's because you just don't want to devote that time to it. Yes.


It's the truth though. I mean wtf do you think people who play fighting games have some type of better hand eye coordination or something?


It takes a certain kind of mind. Most people don't have it.
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DragonPick
05/15/17 5:39:16 PM
#28:


@awesome999 posted...
I bet none of you have played rng less competitive Pokemon

Requires a lot of prediction, understanding of the game and skill that is not solely muscle memory


Tell me more. Not joking. fuck rng
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cjsdowg
05/15/17 5:43:36 PM
#29:


When you get to the highest most game types can take crazy amount of skills. People playing Street Fighter for fun it is not going to be that complex those top players make it very complex .
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Zero_Destroyer
05/15/17 5:55:57 PM
#30:


Broseph_Stalin posted...
This isn't debatable, reaction time and predicting your opponents actions are two things you do in FPS games and the only things you do in fighting games.


FPSs have such complex inputs, right? Lmao

You have to be precise in your movement/mouse movement in FPSs - sure - but fighting games have extremely complex, frame perfect or near-frame perfect inputs you you have to do consistently. There was a video recently posted that I caught doing a brief tangent on FGs - emphasizing the amount of practice and work that goes into simply getting into the basics of a character.

Picking a character is hard to begin with - then you have to learn everything about that character. It takes hours to perfect combos and improve your muscle memory to that character, and then you might have to apply all the knowledge you've learned different to an opponent you're facing if their character is smaller/bulkier since some things work on certain characters but others don't.

Even when you get technical mastery down you have to not fuck up in actual competition and you still need to constantly adapt to your opponent and learn how they play, something that gets more and more difficult at the highest levels of play. I know that the FGC/Smash have a lot of kerfuffles & shit, but all of this applies to Smash. too.

Pretty much any FG, platformer fighter, whatever - they're all harder at the top level than FPSs are. Can't speak for MOBAs because I don't know much about them, but I'm not aware of frame perfect inputs or the massive timesink into mastering a character and all of that characters' matchups plus the possible reality of needing a secondary, thus needing to master it, and apply all of what you do consistently 100% of the time.
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ManSpread
05/15/17 5:57:49 PM
#31:


Zero_Destroyer posted...
Broseph_Stalin posted...
This isn't debatable, reaction time and predicting your opponents actions are two things you do in FPS games and the only things you do in fighting games.


FPSs have such complex inputs, right? Lmao

You have to be precise in your movement/mouse movement in FPSs - sure - but fighting games have extremely complex, frame perfect or near-frame perfect inputs you you have to do consistently. There was a video recently posted that I caught doing a brief tangent on FGs - emphasizing the amount of practice and work that goes into simply getting into the basics of a character.

Picking a character is hard to begin with - then you have to learn everything about that character. It takes hours to perfect combos and improve your muscle memory to that character, and then you might have to apply all the knowledge you've learned different to an opponent you're facing if their character is smaller/bulkier since some things work on certain characters but others don't.

Even when you get technical mastery down you have to not fuck up in actual competition and you still need to constantly adapt to your opponent and learn how they play, something that gets more and more difficult at the highest levels of play.

Pretty much any FG they're all harder at the top level than FPSs are. Can't speak for MOBAs because I don't know much about them, but I'm not aware of frame perfect inputs or the massive timesink into mastering a character and all of that characters' matchups plus the possible reality of needing a secondary, thus needing to master it, and apply all of what you do consistently 100% of the time.

tfw a smasher makes a good post
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Broseph_Stalin
05/15/17 6:22:25 PM
#32:


Zero_Destroyer posted...
FPSs have such complex inputs, right? Lmao

You have to be precise in your movement/mouse movement in FPSs - sure - but fighting games have extremely complex, frame perfect or near-frame perfect inputs you you have to do consistently. There was a video recently posted that I caught doing a brief tangent on FGs - emphasizing the amount of practice and work that goes into simply getting into the basics of a character.

Picking a character is hard to begin with - then you have to learn everything about that character. It takes hours to perfect combos and improve your muscle memory to that character, and then you might have to apply all the knowledge you've learned different to an opponent you're facing if their character is smaller/bulkier since some things work on certain characters but others don't.

Even when you get technical mastery down you have to not fuck up in actual competition and you still need to constantly adapt to your opponent and learn how they play, something that gets more and more difficult at the highest levels of play. I know that the FGC/Smash have a lot of kerfuffles & shit, but all of this applies to Smash. too.

Pretty much any FG, platformer fighter, whatever - they're all harder at the top level than FPSs are. Can't speak for MOBAs because I don't know much about them, but I'm not aware of frame perfect inputs or the massive timesink into mastering a character and all of that characters' matchups plus the possible reality of needing a secondary, thus needing to master it, and apply all of what you do consistently 100% of the time.


Absolutely everything you said about fighting games also applies to FPS games.

You guys don't seem to understand that. No one is arguing that fighting games have low skill ceilings, it's just that you don't have to do as much in them as you do in FPS games.
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Twinmold
05/15/17 6:28:35 PM
#33:


It's topics like this that are the reason nobody likes the fighting game community.
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Broseph_Stalin
05/15/17 6:29:49 PM
#34:


Twinmold posted...
It's topics like this that are the reason nobody likes the fighting game community.


But you have to practice a lot and master all of the game's mechanics! No other games are like that!
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ThePieReborn
05/15/17 6:30:13 PM
#35:


I would say that older FPS (Quake and TFC come most prominently to mind) at least approaches fighting games in terms of skillcap. Would still give a fairly weighty nod towards fighters at the end of the day.

Modern FPS is extremely limited in the number of variables at a given moment compared to days past, so that's a hearty lol in that regard.
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Zero_Destroyer
05/15/17 6:33:26 PM
#36:


Broseph_Stalin posted...
Twinmold posted...
It's topics like this that are the reason nobody likes the fighting game community.


But you have to practice a lot and master all of the game's mechanics! No other games are like that!


Nowhere in my post did I imply that isn't the case with FPSs. I'm stating that the skills required for FGs are more extensive, and they very clearly are. You saying "it all applies to FPSs too" makes me think you didn't read my post. Where are the frame perfect links/inputs in CS:GO? How is mastering a limited number of guns more complex than mastering a character with an entire unique moveset?

Not all game mechanics are equal in skill ceiling/floor.
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VectorChaos
05/15/17 6:34:12 PM
#37:


I shouldn't be able to button mash and beat someone with much more experience than me.

But in fighting games that I don't even play because I never enjoyed them, I've gone in blind with no knowledge of the controls and done just that. Repeatedly.

RTS is peak skill. This is not debatable.
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#38
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Zero_Destroyer
05/15/17 6:36:09 PM
#39:


VectorChaos posted...
I shouldn't be able to button mash and beat someone with much more experience than me.

But in fighting games that I don't even play because I never enjoyed them, I've gone in blind with no knowledge of the controls and done just that. Repeatedly.


I'm not sure how low level players beating other low level players is proof that FGs take less skill. You can not button mash against a good player in any FG and win because they will adapt, understand that you're playing aggressively and without method, get one solid read, and destroy you.

I don't know RTSs so I won't debate whether or not they have more skill but this isn't a good argument on your part.
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Mist_Turnips
05/15/17 6:37:32 PM
#40:


It also takes the thickest of neckbeards.
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loafy013
05/15/17 6:37:57 PM
#41:


They are nothing but glorified rhythm games. Take the easiest character, with the easiest/most damaging combo, then find your opening and go to town.
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Broseph_Stalin
05/15/17 6:39:09 PM
#42:


Zero_Destroyer posted...
Where are the frame perfect links/inputs in CS:GO?


Everywhere? Perfect input is just as important in a FPS game, but there's way more of it. Fighting games are literally still played at 60fps which says it all really.

You are literally arguing that there are more mechanics to master in a fighting game than a FPS game.

Twinmold posted...
It's topics like this that are the reason nobody likes the fighting game community.
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ffmasterjose
05/15/17 6:39:36 PM
#43:


I hate playing fighting games online, I always get destroyed. I don't have the patience to learn the best 15 hit combos with every character like some players do.
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ManSpread
05/15/17 6:45:27 PM
#44:


Broseph_Stalin posted...
You are literally arguing that there are more mechanics to master in a fighting game than a FPS game.

because there are?

FGs are literally the least accessible games because of the insanely skill floor+ceiling they require compared to any other genre

FGs are almost always in a state of decay because they fail to attract new players due to the mechanical requirements of the game

the number of mechanics unique to FGs (option selects, mixups, vortex, 1 frame links, plinking, frame data, character specific combos, directional based inputs, etc) dwarf the skill requirements found in other games

there are very few FPS games with extremely high levels of mechanical skills required (TFC and QWTF being the two that come to mind) as they have been severely dumbed down and casualized over the years thanks to Goldeneye, Halo, and CoD
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ManSpread
05/15/17 6:45:42 PM
#45:


loafy013 posted...
They are nothing but glorified rhythm games. Take the easiest character, with the easiest/most damaging combo, then find your opening and go to town.

smash player logic
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Darmik
05/15/17 6:46:12 PM
#46:


What about puzzle games like Puyo Puyo. How the hell do people set up those long ass chains.
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ManSpread
05/15/17 6:46:51 PM
#47:


VectorChaos posted...
I shouldn't be able to button mash and beat someone with much more experience than me..

that doesnt happen outside of low level play

if you tried mashing against tokido, daigo, xian, bonchan, etc you'd get double perfected all day
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Broseph_Stalin
05/15/17 6:47:14 PM
#48:


ManSpread posted...
FGs are almost always in a state of decay because they fail to attract new players due to the mechanical requirements of the game


They are in a state of decay because

1. The FGC is full of people like you.
2. No one takes competitive console gaming seriously in any genre.
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#49
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ManSpread
05/15/17 6:49:09 PM
#50:


Broseph_Stalin posted...
ManSpread posted...
FGs are almost always in a state of decay because they fail to attract new players due to the mechanical requirements of the game


They are in a state of decay because

1. The FGC is full of people like you.
2. No one takes competitive console gaming seriously in any genre.

idk why im still responding to such an obvious troll
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