Current Events > The fighting genre takes more skill then any other video game genre

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Dragonblade01
05/15/17 6:49:49 PM
#51:


I love fighting games, but I feel like RTS has the highest skill ceiling.
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ManSpread
05/15/17 6:50:00 PM
#52:


Godnorgosh posted...
ManSpread posted...
also fuck smash, not a fighting game


Tell me which of the skills you mentioned in post 11 don't apply to this set:

https://www.youtube.com/watch?v=3AoGPLoIoiY

tfw your "fighting game" is just a ledge holding simulator
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Broseph_Stalin
05/15/17 6:50:28 PM
#53:


ManSpread posted...
idk why im still responding to such an obvious troll


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ManSpread
05/15/17 6:50:47 PM
#54:


Broseph_Stalin posted...
ManSpread posted...
idk why im still responding to such an obvious troll


- anime sig

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mehmeh1
05/15/17 6:54:47 PM
#55:


DragonPick posted...
@awesome999 posted...
I bet none of you have played rng less competitive Pokemon

Requires a lot of prediction, understanding of the game and skill that is not solely muscle memory


Tell me more. Not joking. fuck rng

yeah, where did this guy play rng-less pokemon?
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Zero_Destroyer
05/15/17 6:57:42 PM
#56:


Broseph_Stalin posted...


Everywhere? Perfect input is just as important in a FPS game, but there's way more of it.


Can you back this up at all lol

You are literally arguing that there are more mechanics to master in a fighting game than a FPS game.


I'm saying FGs are harder because the mechanics in FGs are harder to master and perform on a consistent basis.

Broseph_Stalin posted...


They are in a state of decay because

1. The FGC is full of people like you.
2. No one takes competitive console gaming seriously in any genre.


Here's where I'll lose ManSpread; Smash is more popular than it's ever been (and growing!), and the majority of what I've been saying applies to Smash, too. Though I guess ManSpread is referring to SFV when he says "state of decay", not viewership.
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Zero_Destroyer
05/15/17 6:59:36 PM
#57:


ManSpread posted...
Godnorgosh posted...
ManSpread posted...
also fuck smash, not a fighting game


Tell me which of the skills you mentioned in post 11 don't apply to this set:

https://www.youtube.com/watch?v=3AoGPLoIoiY

tfw your "fighting game" is just a ledge holding simulator


he didn't link brawl
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VectorChaos
05/15/17 6:59:39 PM
#58:


Also, disregarding skills, it's easily the most insufferable fan base.

I'd literally rather hang out with Counter Strike and Defense of the Ancients players.

Man, now that I'm really thinking about it, I can't think of many things I legitimately hate more than fighters and their associated communities.
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ViewtifulGrave
05/15/17 7:00:54 PM
#59:


ManSpread posted...
VectorChaos posted...
I shouldn't be able to button mash and beat someone with much more experience than me..

that doesnt happen outside of low level play

if you tried mashing against tokido, daigo, xian, bonchan, etc you'd get double perfected all day

Hell... even some rando's on the internet do this.
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Broseph_Stalin
05/15/17 7:01:06 PM
#60:


Zero_Destroyer posted...
Can you back this up at all lol


You don't even know what FPS fighting games run at? And you're still arguing?

Zero_Destroyer posted...
I'm saying FGs are harder because the mechanics in FGs are harder to master and perform on a consistent basis.


The mechanics you mention are in both genres. The mechanics I mention are only in FPS games. This isn't hard to understand.
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Soviet_Shurima
05/15/17 7:01:26 PM
#61:


idc they're boring as hell
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ManSpread
05/15/17 7:02:49 PM
#62:


Zero_Destroyer posted...
Broseph_Stalin posted...


Everywhere? Perfect input is just as important in a FPS game, but there's way more of it.


Can you back this up at all lol

You are literally arguing that there are more mechanics to master in a fighting game than a FPS game.


I'm saying FGs are harder because the mechanics in FGs are harder to master and perform on a consistent basis.

Broseph_Stalin posted...


They are in a state of decay because

1. The FGC is full of people like you.
2. No one takes competitive console gaming seriously in any genre.


Here's where I'll lose ManSpread; Smash is more popular than it's ever been (and growing!), and the majority of what I've been saying applies to Smash, too. Though I guess ManSpread is referring to SFV when he says "state of decay", not viewership.

as much as i hate to say it, the FGC has been reliant on SF to keep it going

SFV is going down the shitter at an extremely quick rate and it wont surprise me if we get another dead period like what happened after 3S in 1999

sure, some of the more niche games are going up in popularity (GG, BB, and KoF), but tekken and injustice cant carry the FGC on their own

injustice 2 will be dead in 2 years top because lol NRS and tekken is probably one of the least casual friendly/accessible FGs there is
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ThePieReborn
05/15/17 7:04:06 PM
#63:


Zero_Destroyer posted...
Broseph_Stalin posted...


Everywhere? Perfect input is just as important in a FPS game, but there's way more of it.


Can you back this up at all lol

Eh, this only really applies to particular rocket jump variations. Bunnyhopping is arguable, but that's more of a rhythmic dealie that's relatively forgiving.
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ManSpread
05/15/17 7:04:38 PM
#64:


Broseph_Stalin posted...
Zero_Destroyer posted...
Can you back this up at all lol


You don't even know what FPS fighting games run at? And you're still arguing?

Zero_Destroyer posted...
I'm saying FGs are harder because the mechanics in FGs are harder to master and perform on a consistent basis.


The mechanics you mention are in both genres. The mechanics I mention are only in FPS games. This isn't hard to understand.

hmu when FPS games require oki/vortex, mixups, unblockable setups, frama data, character specific combos, meter management, etc

you can shitpost all you want but there are far more mechanics unique to FGs than any other genre, not just FPS games
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Zero_Destroyer
05/15/17 7:04:49 PM
#65:


Broseph_Stalin posted...
Zero_Destroyer posted...
Can you back this up at all lol


You don't even know what FPS fighting games run at? And you're still arguing?

Zero_Destroyer posted...
I'm saying FGs are harder because the mechanics in FGs are harder to master and perform on a consistent basis.


The mechanics you mention are in both genres. The mechanics I mention are only in FPS games. This isn't hard to understand.


You aren't providing any arguments. You're dodging questions and asserting that the same mechanics exist between the games, but they really don't. Gun mastery & map mastery are not as extensive as character mastery. I'm asking your to provide examples of frame perfect sequences (like ones you'll see in Guilty Gear) from a game I'm familiar with (CS:GO) as an example or frame perfect inputs during gameplay.
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ManSpread
05/15/17 7:06:34 PM
#66:


ThePieReborn posted...
Zero_Destroyer posted...
Broseph_Stalin posted...


Everywhere? Perfect input is just as important in a FPS game, but there's way more of it.


Can you back this up at all lol

Eh, this only really applies to particular rocket jump variations. Bunnyhopping is arguable, but that's more of a rhythmic dealie that's relatively forgiving.

true bunnyhopping (aka something that hasn't really been in an FPS game since TFC) is extremely difficult to master

TFC style bunnyhopping (after 1.5) allowed you to accelerate your move speed up to 170%

once you hit that or went over you rapidly decelerated back down to normal movement speed

being able to maintain perfect air control to stay under the 170% cap was an extremely difficult task given the way movement worked on the HL1 engine
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Broseph_Stalin
05/15/17 7:06:37 PM
#67:


Zero_Destroyer posted...
I'm asking your to provide examples of frame perfect sequences (like ones you'll see in Guilty Gear) from a game I'm familiar with (CS:GO) as an example or frame perfect inputs during gameplay.


you
literally
play
at
60
fps
in
2017
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gunplagirl
05/15/17 7:07:25 PM
#68:


Highest level Tetris. There's a reason only 6 or I guess 7 grandmasters currently exist.
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ManSpread
05/15/17 7:07:49 PM
#69:


Zero_Destroyer posted...
Broseph_Stalin posted...
Zero_Destroyer posted...
Can you back this up at all lol


You don't even know what FPS fighting games run at? And you're still arguing?

Zero_Destroyer posted...
I'm saying FGs are harder because the mechanics in FGs are harder to master and perform on a consistent basis.


The mechanics you mention are in both genres. The mechanics I mention are only in FPS games. This isn't hard to understand.


You aren't providing any arguments. You're dodging questions and asserting that the same mechanics exist between the games, but they really don't. Gun mastery & map mastery are not as extensive as character mastery. I'm asking your to provide examples of frame perfect sequences (like ones you'll see in Guilty Gear) from a game I'm familiar with (CS:GO) as an example or frame perfect inputs during gameplay.

https://www.youtube.com/watch?v=cD4fi3pyrf8


you will never see something like that in csgo

not only is it character specific its 1f links
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Zero_Destroyer
05/15/17 7:08:14 PM
#70:


gunplagirl posted...
Highest level Tetris. There's a reason only 6 or I guess 7 grandmasters currently exist.


aight, here's a solid example
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ThePieReborn
05/15/17 7:08:24 PM
#71:


Zero_Destroyer posted...
I'm asking your to provide examples of frame perfect sequences

The only real applicable example here are jump roll outs/particular paths/jump maps as a whole via rocket/conc/pipe jumping. Quake and TFC specific, since TF2 is much more forgiving in that regard.

Even then, it's not dynamic most of the time, so it's not even a real apt comparison.
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nativengine
05/15/17 7:09:15 PM
#72:


I can agree with that. I can do pretty good at game like Tekken, Mortal Kombat and Soul Caliber, I get my as she handed to me in Street Fighter and Marvel vs. Capcom.
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nikko004
05/15/17 7:11:43 PM
#73:


Disagree. Rhythm games takes the most skill. Frame-perfect actions combined with absolutely god-tier hand-eye coordination and fine muscle movement where any wasted energy can cost you your score.
https://www.youtube.com/watch?v=-ITM7Nq0xsI

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ManSpread
05/15/17 7:12:52 PM
#74:


ThePieReborn posted...
Zero_Destroyer posted...
I'm asking your to provide examples of frame perfect sequences

The only real applicable example here are jump roll outs/particular paths/jump maps as a whole via rocket/conc/pipe jumping. Quake and TFC specific, since TF2 is much more forgiving in that regard.

https://www.youtube.com/watch?v=uWGUoMbv-VA


tfw hardly any posters here will understand the mechanical skills displayed in this video

oh how FPS games have gone down the shitter
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ThePieReborn
05/15/17 7:14:09 PM
#75:


ManSpread posted...
ThePieReborn posted...
Zero_Destroyer posted...
I'm asking your to provide examples of frame perfect sequences

The only real applicable example here are jump roll outs/particular paths/jump maps as a whole via rocket/conc/pipe jumping. Quake and TFC specific, since TF2 is much more forgiving in that regard.

https://www.youtube.com/watch?v=uWGUoMbv-VA


tfw hardly any posters here will understand the mechanical skills displayed in this video

oh how FPS games have gone down the shitter

I feel like we've had this joint reminiscence before. :P
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WhereIsMegaMan
05/15/17 7:25:37 PM
#76:


Don't FPS games have auto aim assist nowadays? Lol real skill right hurrrr
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Lorenzo_2003
05/15/17 7:33:07 PM
#77:


Broseph_Stalin posted...
This isn't debatable, reaction time and predicting your opponents actions are two things you do in FPS games and the only things you do in fighting games.


No way. If you're talking about a complex fighting system, there are so many different movement, attack, defense and positional options and frame data restrictions that you have to be knowledgeable about and capable of exploiting just to be halfway decent. Your aim and simple map knowledge can carry you in most Fps games nowadays because developers made it so easy to kill. You have to go back to older games like Quake 3 Arena to really feel like there was pressure to play it the right, precise way. That's been my experience anyway with competitive (i.e. tournament) Fps and fighting games.
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Pancake
05/15/17 7:40:07 PM
#78:


i binged on videos of twitch shooters a little while back. it's pretty nuts what people could do.
think it was half-life and quake and unreal tournament?
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Broseph_Stalin
05/15/17 7:48:30 PM
#79:


WhereIsMegaMan posted...
Don't FPS games have auto aim assist nowadays? Lol real skill right hurrrr


I'm thinking this is a big reason the FGC is so delusional. They are console gamers themselves so they base the FPS genre on CoD and Halo. No one takes competitive console gaming seriously in any genre, like I've said.

Lorenzo_2003 posted...
there are so many different movement, attack, defense and positional options and frame data restrictions that you have to be knowledgeable about and capable of exploiting just to be halfway decent.


Now make the map you're playing on 3D, add more than one opponent and aim while moving. Now you have a FPS game, things just got a lot harder.
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Skatz95
05/15/17 7:49:30 PM
#80:


Bullet hell is pretty tough.
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CrowTRobot
05/15/17 7:50:13 PM
#81:


ffmasterjose posted...
I hate playing fighting games online, I always get destroyed. I don't have the patience to learn the best 15 hit combos with every character like some players do.


See this? "I don't have the patience."

Classic defense mechanism. You guys should be able to see this and it's pretty interesting observing it. You get destroyed by people who are impossibly better than you, but you turn it around and try to act like it's actually a positive on yourself. That's what a psychological defense mechanism is.
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buddyboigiru
05/15/17 8:04:35 PM
#82:


I'd say there's more skill in fps. Just think of the elements you have to take it. 3d plan of existence versus a 2d. multiple enemies you have to predict versus 1. Multiple weapons you have to counter act compared to a one move set. I would agree that it's harder to learn fighting games, but execution wise.fps are harder to master.
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Dragonblade01
05/15/17 8:06:31 PM
#83:


Broseph_Stalin posted...
Now make the map you're playing on 3D, add more than one opponent and aim while moving. Now you have a FPS game, things just got a lot harder.

You could argue that's it's actually harder when both players have all the information on what their opponent is doing at all times.
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TheFuzz3451
05/15/17 8:06:42 PM
#84:


awesome999 posted...
I bet none of you have played rng less competitive Pokemon


competitive pokemon is like 90% reading what your opponent will do
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Kelystic
05/15/17 8:07:15 PM
#85:


fighting games and rts
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FightingGames
05/15/17 8:22:44 PM
#86:


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KnicksRGarbage
05/15/17 8:30:01 PM
#87:


prince_leo posted...
what gets me about fighting games is the skill level is so high
like, I was pretty good at tekken growing up. beat everyone I knew irl and it was fun. I would gimp myself against people just so they'd have a chance

I then start playing online years later and get fucking wrecked. absolutely destroyed against all kinds of people
I got better, and now can hold my own, but even still it's just crazy knowing that there are plenty of people who can demolish me

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awesome999
05/16/17 7:23:15 AM
#88:


mehmeh1 posted...
DragonPick posted...
@awesome999 posted...
I bet none of you have played rng less competitive Pokemon

Requires a lot of prediction, understanding of the game and skill that is not solely muscle memory


Tell me more. Not joking. fuck rng

yeah, where did this guy play rng-less pokemon?

Well to be honest it was an other metagame on smogon that never got approved. They had this test format for a while and I played it using a normal ou team

It was called peak performance or consistent mons or something
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scar the 1
05/16/17 7:54:29 AM
#89:


I've yet to see any compelling reason as to why a fighting game would take more skill than, say, Starcraft 2 (at pro level).
What's more, I've yet to see any compelling reason as to why a fighting game would take more skill than a team-game, where you have a whole new set of challenges related to team cohesion, such as MOBAs or FPS games.

Sure, the micro-level mechanics require lots of skill, I get that. But why should that skill be worth less than macro-level skills?
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Rika_Furude
05/16/17 8:40:03 AM
#90:


Nah, RTS has a far higher skill cap then a fighting game can ever hope to achieve
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#91
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weapon_d00d816
05/16/17 8:43:50 AM
#92:


RTS is a step above.
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Mist_Turnips
05/16/17 8:45:04 AM
#93:


Tbh most brain puzzle games like sudoku and picross probably take more skill cause most gamers are dumber than dirt
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#94
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VandorLee
05/16/17 8:48:47 AM
#95:


Heres my problem: they get boring fast.

Either I kick your ass, you kick mine or were pretty even and go back and forth. I get bored of this fast.
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#96
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trillgully
05/16/17 8:53:57 AM
#97:


CrowTRobot posted...
ffmasterjose posted...
I hate playing fighting games online, I always get destroyed. I don't have the patience to learn the best 15 hit combos with every character like some players do.


See this? "I don't have the patience."

Classic defense mechanism. You guys should be able to see this and it's pretty interesting observing it. You get destroyed by people who are impossibly better than you, but you turn it around and try to act like it's actually a positive on yourself. That's what a psychological defense mechanism is.


bruh what we are saying is If I pick up and play online and get destroyed(which should happen btw) the first thing we say to ourselves is "wow these guys are great, I would have to put in MANY hours to get this good but I just don't feel like it". How is that a defense mechanism? It's the truth.

It's the same way you can't pick up and play Madden online and that game is no where near as complicated as a fighting game. But you still have to devote some time to get good at it but maybe football isn't your thing so you decline. It's the same logic with a fighting game. I don't see whats so hard to understand.
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VandorLee
05/16/17 8:56:21 AM
#98:


kewldude475 posted...
VandorLee posted...
Heres my problem: they get boring fast.

Either I kick your ass, you kick mine or were pretty even and go back and forth. I get bored of this fast.


That's literally how any fight ever would go/has went though. You don't like Kung Fu movies?


But you would be LITERALLY fighting so im sure its more exciting than a damn video game. Go to a karate tournament, pretty interesting to even just watch.
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scar the 1
05/16/17 8:56:23 AM
#99:


kewldude475 posted...
In fighting games you're competing against a real person, not artificial intelligence that's braindead in comparison (and literally has no brain) so yes, it is more skill-based.

That holds for a wide variety of genres, FPS, RTS and MOBAs included.
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#100
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