All pales in comparison to the Deep Sea Research Center.
...no seriously that's like my favorite place in the series.
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
<p>From: NioraptH | #349 I only really like that place which had the minigames. The rest are all just so disconnected from one another</p> Which is good IMO. Not all games ought to be like that of course but it works for FFVII... for me, I mean.
<p>From: The Mana Sword | #346 surprise ff7 town ranking topic
nibelheim > midgar > cosmo canyon > wutai > mideel > rocket town > costa del sol > gold saucer > junon > kalm > gongaga > north corel > bone village</p> this is nearly perfect. switch costa del sol and gold saucer, and that might be the only change i'd make.
-- You saved science, SuperNiceDog! Congratulations to the Kentucky Wildcats, NCAA basketball champions!
Cosmo Canyon > Midgar > Nibelheim > Wutai > Junon > Rocket Town > Mideel > Gongaga > Icicle Inn >> North Corel > Costal del Sol > Kalm > Gold Saucer > Bone Village
<p>From: FFDragon | Posted: 5/22/2012 4:49:37 AM | #351 All pales in comparison to the Deep Sea Research Center.
...no seriously that's like my favorite place in the series.</p> ...funny you'd say that because that place becomes infinitely more annoying if Zell's in your party
it, fisherman's horizon, and esther are the only places that really stick out in my memory from ff8.
i think my biggest complaint about ff10 is the lack of truly memorable locales. zanarkand (both of them) were good stuff. bevelle could've been were we allowed to explore it. that's kinda it, unless i'm forgetting something really obvious. besaid, kilika - they served their purposes well, but i could never enjoy them as much as some of ff7 or 9's best locales.
-- You saved science, SuperNiceDog! Congratulations to the Kentucky Wildcats, NCAA basketball champions!
Balamb and Galbadia Garden are both good too, especially with the Battle of the Gardens really showing them at war.
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
i was never a huge fan of either garden. of course it's been so long since i've played the game that i don't particularly remember galbadia all that well. but balamb is only 'okay' to me.
-- You saved science, SuperNiceDog! Congratulations to the Kentucky Wildcats, NCAA basketball champions!
...funny you'd say that because that place becomes infinitely more annoying if Zell's in your party
...or more awesome, since you can just degenerator your way through and rack up tons of rare items/cards/magic.
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
Midgar might be my favorite RPG location. Cosmo Canyon could probably make top 10. After that there's a big dropoff.
I agree with Nio that FF7 is a patchwork quilt of locations instead of having any kind of consistent atmosphere, but it doesn't really bother me. For me, FF7 is a game carried less by atmosphere and more by plot and character -- especially the Cloud/Sephiroth dynamic. I have a thing for revenge plots.
-- another place and time, without a great divide, and we could be flying deadly high
shevat > aveh > solaris > nisan > lahan > thames > dazil > orphanage > kislev</p> :DDD
Shevat > Nisan (I just love feeling like it's someplace special and sacred to fight for) > Solaris > Endgame Spoilers 'Town' > Thames > Nortune > Bledavik >> The Orphanage > Lahan > Dazil > Hideout
<p>From: NioraptH | #370 It's the tone and the way they said it in the Japanese version. Like everything was doomed and the end is the end.
I'd have appreciate the Hindu concept of rebirth. But that was absent in my version. It wad just pure angst there, and it disgusted me</p> That does suck. =\
Speaking of Cloud, any of his fans should do what they can to prevent Zack from winning, otherwise it'd be like previous-winner syndrome, at least in consecutive years.
A number of FFVI's towns may have been rather generic, but I always liked that there were so many of them. Just makes the world feel bigger. The southern continent certainly didn't need three towns aside from Vector, but the Empire occupying all of them made their presence feel like more of a threat.
I've really been reminded tonight just how many dwellings FFVII had though, and one of them was pretty huge. VII for the win. VI did a good job too. VIII as well.
IX had fewer towns than I'd remembered, but the Mist Continent feels appropriately teeming with life. It's just that the other three continents are varying levels of unoccupied, which I can dig for the lore reasons and all but I've always been slightly confused. If the Mist Continent inhabitants are basically trapped by the usage of Mist technology then where are all the pilgrims of Esto Gaza coming from, anyway?
I guess I just have to apply the same rule of thumb I've always applied in JRPGs, with obvious zoomed-in exceptions like Matsuno-penned games (Tactics, XII, Taciics Ogre, etc.):
"However many towns you see, pretend there are more."
<p>From: OlDirtyNumbers | #393 well, there are still ships - like how garnet/her mother reached the mist continent.</p> oh yaaaa
That is quite true. It's just that aside from a place like Esto Gaza I guess what lies inside the coasts across the other continents is largely unknown to the people of that era.
There are also other Qu's Marshes too, I forgot about that.
Went to read for a bit and this topic turned into a town ranking. I'd join in, but most FF towns aren't really memorable enough for me to rank more than 2-3 towns from most of the games. I actually can't even name 2-3 from most of them.
I like towns too. I just can't really remember most of the ones from Final Fantasy games. I don't think I could even name a single town/town-like area from FF4-6 + 12 and probably can't even name 2 from 7-9. FFX is the only one I can name more than 3 towns.
I was trying to make a favorite RPG town list and it struck me that a lot of my top RPGs don't have regular towns as such -- FFT, Vagrant Story, WAXF, Growlanser 2. (Growlanser 3 actually added towns and I thought it was a clear step downward having to walk around.)
-- another place and time, without a great divide, and we could be flying deadly high