Board 8 > Tekken Tag Tournament 2 trailer--360/PS3, September 2012.

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ZFS
04/17/12 12:01:00 PM
#1:


woo



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Aecioo
04/17/12 12:05:00 PM
#2:


teklol

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wg64Z
04/17/12 12:12:00 PM
#3:


Capcom sullied this for me...
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ZFS
04/17/12 12:18:00 PM
#4:


Good preview of the game.

http://www.egmnow.com/articles/news/egm-preview-tekken-tag-tournament-2/

Play Styles
"The first point Harada stresses is that Tag 2 is all about giving players options. In addition to the expected standards of 1 vs. 1 and 2 vs. 2 battles, you’ll also now be able to do 1 vs. 2—no matter which side of that equation you wish to be on. Each choice will provide its own set of benefits: Going solo will mean you’ll dish out more damage, take less damage, and avoid moments of weakness such as when tagging in and out, while playing as a team will allow for more escape options when knocked down or in a corner, additional damage options when doing juggled, and tag-specific techniques."

“In arcades, this option [for choosing your play style] is already out in Tekken Tag Tournament 2 Unlimited,” Harada tells us. “The results we’ve seen from players is that a lot of people say that solo is much stronger. But then, we have other people who say no, tag teams are much stronger. When we look at the empirical data that we get from Tekken Net—which links all of the arcade machines—we can look at the win percentages of each of those, and they’re pretty even at the moment. It seems like it’s balanced pretty well, because one isn’t winning more than the other.”


Fight Lab
“Often, one of the questions we’re asked is, what would a novice player do to get better at the game? And, up until now, we would usually answer that with practice mode, and suggest you try to get your combos down in there. Or, maybe we’d offer a tutorial mode for the very beginners. But practice doesn’t do a very low-lever player much good, and a lot of people don’t feel like they need a tutorial if they’re an advanced level—or even if they aren’t, but they think they’re not beginners. So, you can understand how difficult that is."

“And when you say tutorial, obviously the image you have is of just going through these objectives you have to learn, and it doesn’t seem very fun. So, when we created [Fight Lab], we thought, okay, how do we have the player learn what they need to learn about the game, but still enjoy what they’re doing while they’re doing this? Also, how do we make a mode that everyone’s going to enjoy, and not just beginners or advanced players?”

"One hypothetical example he gives is learning how to side-step as a dodge. Typically, you’d be asked to side-step a move performed by a CPU opponent, which would result in either a “pass” or “fail” being doled out. What if, instead, you were playing the role of a young bear who is having sushi thrown at him? The bear has to dodge out of the way of the sushi as a mini game—which, of course, would give the player a chance to perfect their side-stepping skills."

Online
"We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2‘s netcode. Harada points out that the previous fighter from Namco Bandai—Soul Calibur V—had netcode that was very well received by fans, so something very similar will be in place for Tag 2."

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SSJSephirothGokuX123
04/17/12 12:58:00 PM
#5:


Best part is Harada isn't going to do character DLC for this and hopefully TxSF.

http://www.nowgamer.com/features/1325820/tekken_tag_tournament_2_harada_talks_netcode_dlc_controversy_character_list.html

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LOL!!!! I hope that's a joke....names don't get more n00bish than that
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blindhobo13
04/17/12 4:49:00 PM
#6:


it’s something I’ve been saying for a long time now, I see characters and their move sets as kind of like chess pieces.

They are essential items necessary in the competitive aspect of the game and we would never sell them individually. I’ve been saying that since before the whole thing happened and that stance hasn’t changed.


The hero we need.

And it's not just because I don't want to pay for extra **** but characters are such a big part of the game. You can have all the extra, cosmetic stuff as DLC.
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mcflubbin
04/17/12 5:08:00 PM
#7:


Can't wait. Really hope we get some neat original characters.

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#8
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ninkendo
04/17/12 9:23:00 PM
#9:


Tekken zzz

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ZFS
04/17/12 9:24:00 PM
#10:


stick to monster hunter shine

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blindhobo13
04/17/12 9:36:00 PM
#11:


50+ characters is a little too much for me personally though but I can let it rock.
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Tehmoosey1
04/17/12 9:39:00 PM
#12:


I have never once heard people complain about a fighting game having too many characters until this game was announced.

It's not like you have to play as all of them! Just find the few that fit your style.

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blindhobo13
04/17/12 9:43:00 PM
#13:


The problem isn't really the number of characters but the problems that generally tend to come with larger casts. The game could be harder to balance and although you have 50 characters, about 40 of them could end up just being garbage/fodder.

Also so many matchups you have to learn. =o
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ZFS
04/18/12 3:55:00 AM
#14:


Over 50 is a lot, yeah, but good on them not to get crazy with DLC.

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pjbasis
04/18/12 3:59:00 AM
#15:


Sweet yo

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Eoin
04/18/12 6:11:00 AM
#16:


From: Tehmoosey1 | #012
I have never once heard people complain about a fighting game having too many characters until this game was announced.


In fairness though, it can be a real issue. There is a limit on how many good characters a fighting game developer can create in a certain time, and each additional character makes balancing the game more difficult, and adding too many new characters can result in a game's existing fanbase feeling like they're playing a different game.

None of these are particularly worrying issues for Tekken. The Tekken team isn't going to be creating dozens of new characters, since they'll be refining existing characters. The balance will therefore be relatively unaffected, and the fans won't feel like their favourite has been left out in favour of some weird new characters.

It's different measurements for different game series depending on what point they're at in their history - I'd have complained about 50 characters for Skullgirls, but 8 is fine, and I'd have complained about 8 characters for TTT2, but 50+ is fine.
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transcience
04/18/12 6:50:00 AM
#17:


I've said many times that a game can have too many characters. I struggled with SSF4 at first and stuff like SFxT is just overwhelming once they get the on-disc guys here. 25-30 is a sweet spot for me.

Skullgirls, on the other hand, needs a few more, especially for a 3v3 tag game

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OmarsComin
04/18/12 7:05:00 AM
#18:


16 for ST
19 for 3s

that feels about right. no more than 20 I should think.

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#19
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blindhobo13
04/18/12 11:33:00 AM
#20:


Mann all of Yamashita's girl pics are ridic...in the good way. Only one that sexualizes Jun.

>_>
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blindhobo13
04/18/12 11:34:00 AM
#21:


And I need regular Julia pics.
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Punnyz
04/18/12 11:44:00 AM
#22:


wow September? thats around the corner!

our computers said 2013

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ZFS
04/18/12 1:40:00 PM
#23:


Eoin posted...
None of these are particularly worrying issues for Tekken. The Tekken team isn't going to be creating dozens of new characters, since they'll be refining existing characters. The balance will therefore be relatively unaffected, and the fans won't feel like their favourite has been left out in favour of some weird new characters.

Yeah, this is why it isn't as big a deal. Tag 2 has already been out in the arcades for some time, so they're not having to create 50 characters here. I believe they're adding roughly 6-8, maybe? Still a lot, but it's better than too few.

I agree that there's a middle ground of about 20-25 that's perfect.

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