Good preview of the game.
http://www.egmnow.com/articles/news/egm-preview-tekken-tag-tournament-2/
Play Styles
"The first point Harada stresses is that Tag 2 is all about giving players options. In addition to the expected standards of 1 vs. 1 and 2 vs. 2 battles, youll also now be able to do 1 vs. 2no matter which side of that equation you wish to be on. Each choice will provide its own set of benefits: Going solo will mean youll dish out more damage, take less damage, and avoid moments of weakness such as when tagging in and out, while playing as a team will allow for more escape options when knocked down or in a corner, additional damage options when doing juggled, and tag-specific techniques."
In arcades, this option [for choosing your play style] is already out in Tekken Tag Tournament 2 Unlimited, Harada tells us. The results weve seen from players is that a lot of people say that solo is much stronger. But then, we have other people who say no, tag teams are much stronger. When we look at the empirical data that we get from Tekken Netwhich links all of the arcade machineswe can look at the win percentages of each of those, and theyre pretty even at the moment. It seems like its balanced pretty well, because one isnt winning more than the other.
Fight Lab
Often, one of the questions were asked is, what would a novice player do to get better at the game? And, up until now, we would usually answer that with practice mode, and suggest you try to get your combos down in there. Or, maybe wed offer a tutorial mode for the very beginners. But practice doesnt do a very low-lever player much good, and a lot of people dont feel like they need a tutorial if theyre an advanced levelor even if they arent, but they think theyre not beginners. So, you can understand how difficult that is."
And when you say tutorial, obviously the image you have is of just going through these objectives you have to learn, and it doesnt seem very fun. So, when we created [Fight Lab], we thought, okay, how do we have the player learn what they need to learn about the game, but still enjoy what theyre doing while theyre doing this? Also, how do we make a mode that everyones going to enjoy, and not just beginners or advanced players?
"One hypothetical example he gives is learning how to side-step as a dodge. Typically, youd be asked to side-step a move performed by a CPU opponent, which would result in either a pass or fail being doled out. What if, instead, you were playing the role of a young bear who is having sushi thrown at him? The bear has to dodge out of the way of the sushi as a mini gamewhich, of course, would give the player a chance to perfect their side-stepping skills."
Online
"We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2s netcode. Harada points out that the previous fighter from Namco BandaiSoul Calibur Vhad netcode that was very well received by fans, so something very similar will be in place for Tag 2."
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"When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."