LogFAQs > #1044100

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TopicTekken Tag Tournament 2 trailer--360/PS3, September 2012.
ZFS
04/17/12 12:18:00 PM
#4:


Good preview of the game.

http://www.egmnow.com/articles/news/egm-preview-tekken-tag-tournament-2/

Play Styles
"The first point Harada stresses is that Tag 2 is all about giving players options. In addition to the expected standards of 1 vs. 1 and 2 vs. 2 battles, you’ll also now be able to do 1 vs. 2—no matter which side of that equation you wish to be on. Each choice will provide its own set of benefits: Going solo will mean you’ll dish out more damage, take less damage, and avoid moments of weakness such as when tagging in and out, while playing as a team will allow for more escape options when knocked down or in a corner, additional damage options when doing juggled, and tag-specific techniques."

“In arcades, this option [for choosing your play style] is already out in Tekken Tag Tournament 2 Unlimited,” Harada tells us. “The results we’ve seen from players is that a lot of people say that solo is much stronger. But then, we have other people who say no, tag teams are much stronger. When we look at the empirical data that we get from Tekken Net—which links all of the arcade machines—we can look at the win percentages of each of those, and they’re pretty even at the moment. It seems like it’s balanced pretty well, because one isn’t winning more than the other.”


Fight Lab
“Often, one of the questions we’re asked is, what would a novice player do to get better at the game? And, up until now, we would usually answer that with practice mode, and suggest you try to get your combos down in there. Or, maybe we’d offer a tutorial mode for the very beginners. But practice doesn’t do a very low-lever player much good, and a lot of people don’t feel like they need a tutorial if they’re an advanced level—or even if they aren’t, but they think they’re not beginners. So, you can understand how difficult that is."

“And when you say tutorial, obviously the image you have is of just going through these objectives you have to learn, and it doesn’t seem very fun. So, when we created [Fight Lab], we thought, okay, how do we have the player learn what they need to learn about the game, but still enjoy what they’re doing while they’re doing this? Also, how do we make a mode that everyone’s going to enjoy, and not just beginners or advanced players?”

"One hypothetical example he gives is learning how to side-step as a dodge. Typically, you’d be asked to side-step a move performed by a CPU opponent, which would result in either a “pass” or “fail” being doled out. What if, instead, you were playing the role of a young bear who is having sushi thrown at him? The bear has to dodge out of the way of the sushi as a mini game—which, of course, would give the player a chance to perfect their side-stepping skills."

Online
"We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2‘s netcode. Harada points out that the previous fighter from Namco Bandai—Soul Calibur V—had netcode that was very well received by fans, so something very similar will be in place for Tag 2."

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