woo
--
"When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."
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ZFS 04/17/12 12:01:00 PM #1: |
woo
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it." ... Copied to Clipboard!
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Aecioo 04/17/12 12:05:00 PM #2: |
teklol
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wg64Z 04/17/12 12:12:00 PM #3: |
Capcom sullied this for me...
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ZFS 04/17/12 12:18:00 PM #4: |
Good preview of the game.
http://www.egmnow.com/articles/news/egm-preview-tekken-tag-tournament-2/ Play Styles "The first point Harada stresses is that Tag 2 is all about giving players options. In addition to the expected standards of 1 vs. 1 and 2 vs. 2 battles, youll also now be able to do 1 vs. 2no matter which side of that equation you wish to be on. Each choice will provide its own set of benefits: Going solo will mean youll dish out more damage, take less damage, and avoid moments of weakness such as when tagging in and out, while playing as a team will allow for more escape options when knocked down or in a corner, additional damage options when doing juggled, and tag-specific techniques." In arcades, this option [for choosing your play style] is already out in Tekken Tag Tournament 2 Unlimited, Harada tells us. The results weve seen from players is that a lot of people say that solo is much stronger. But then, we have other people who say no, tag teams are much stronger. When we look at the empirical data that we get from Tekken Netwhich links all of the arcade machineswe can look at the win percentages of each of those, and theyre pretty even at the moment. It seems like its balanced pretty well, because one isnt winning more than the other. Fight Lab Often, one of the questions were asked is, what would a novice player do to get better at the game? And, up until now, we would usually answer that with practice mode, and suggest you try to get your combos down in there. Or, maybe wed offer a tutorial mode for the very beginners. But practice doesnt do a very low-lever player much good, and a lot of people dont feel like they need a tutorial if theyre an advanced levelor even if they arent, but they think theyre not beginners. So, you can understand how difficult that is." And when you say tutorial, obviously the image you have is of just going through these objectives you have to learn, and it doesnt seem very fun. So, when we created [Fight Lab], we thought, okay, how do we have the player learn what they need to learn about the game, but still enjoy what theyre doing while theyre doing this? Also, how do we make a mode that everyones going to enjoy, and not just beginners or advanced players? "One hypothetical example he gives is learning how to side-step as a dodge. Typically, youd be asked to side-step a move performed by a CPU opponent, which would result in either a pass or fail being doled out. What if, instead, you were playing the role of a young bear who is having sushi thrown at him? The bear has to dodge out of the way of the sushi as a mini gamewhich, of course, would give the player a chance to perfect their side-stepping skills." Online "We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2s netcode. Harada points out that the previous fighter from Namco BandaiSoul Calibur Vhad netcode that was very well received by fans, so something very similar will be in place for Tag 2." -- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it." ... Copied to Clipboard!
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SSJSephirothGokuX123 04/17/12 12:58:00 PM #5: |
Best part is Harada isn't going to do character DLC for this and hopefully TxSF.
http://www.nowgamer.com/features/1325820/tekken_tag_tournament_2_harada_talks_netcode_dlc_controversy_character_list.html -- http://i43.photobucket.com/albums/e373/Gaiash/KumaVsZangief.jpg LOL!!!! I hope that's a joke....names don't get more n00bish than that ... Copied to Clipboard!
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blindhobo13 04/17/12 4:49:00 PM #6: |
its something Ive been saying for a long time now, I see characters and their move sets as kind of like chess pieces.
They are essential items necessary in the competitive aspect of the game and we would never sell them individually. Ive been saying that since before the whole thing happened and that stance hasnt changed. The hero we need. And it's not just because I don't want to pay for extra **** but characters are such a big part of the game. You can have all the extra, cosmetic stuff as DLC. ... Copied to Clipboard!
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mcflubbin 04/17/12 5:08:00 PM #7: |
Can't wait. Really hope we get some neat original characters.
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#8 | Post #8 was unavailable or deleted. |
ninkendo 04/17/12 9:23:00 PM #9: |
Tekken zzz
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ZFS 04/17/12 9:24:00 PM #10: |
stick to monster hunter shine
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it." ... Copied to Clipboard!
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blindhobo13 04/17/12 9:36:00 PM #11: |
50+ characters is a little too much for me personally though but I can let it rock.
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Tehmoosey1 04/17/12 9:39:00 PM #12: |
I have never once heard people complain about a fighting game having too many characters until this game was announced.
It's not like you have to play as all of them! Just find the few that fit your style. -- xfd dude, it's just a popularity contest on the internets. -Vlado ... Copied to Clipboard!
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blindhobo13 04/17/12 9:43:00 PM #13: |
The problem isn't really the number of characters but the problems that generally tend to come with larger casts. The game could be harder to balance and although you have 50 characters, about 40 of them could end up just being garbage/fodder.
Also so many matchups you have to learn. =o ... Copied to Clipboard!
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ZFS 04/18/12 3:55:00 AM #14: |
Over 50 is a lot, yeah, but good on them not to get crazy with DLC.
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it." ... Copied to Clipboard!
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pjbasis 04/18/12 3:59:00 AM #15: |
Sweet yo
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Eoin 04/18/12 6:11:00 AM #16: |
From: Tehmoosey1 | #012 In fairness though, it can be a real issue. There is a limit on how many good characters a fighting game developer can create in a certain time, and each additional character makes balancing the game more difficult, and adding too many new characters can result in a game's existing fanbase feeling like they're playing a different game. None of these are particularly worrying issues for Tekken. The Tekken team isn't going to be creating dozens of new characters, since they'll be refining existing characters. The balance will therefore be relatively unaffected, and the fans won't feel like their favourite has been left out in favour of some weird new characters. It's different measurements for different game series depending on what point they're at in their history - I'd have complained about 50 characters for Skullgirls, but 8 is fine, and I'd have complained about 8 characters for TTT2, but 50+ is fine. ... Copied to Clipboard!
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transcience 04/18/12 6:50:00 AM #17: |
I've said many times that a game can have too many characters. I struggled with SSF4 at first and stuff like SFxT is just overwhelming once they get the on-disc guys here. 25-30 is a sweet spot for me.
Skullgirls, on the other hand, needs a few more, especially for a 3v3 tag game -- add the c and back away iphonesience ... Copied to Clipboard!
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OmarsComin 04/18/12 7:05:00 AM #18: |
16 for ST
19 for 3s that feels about right. no more than 20 I should think. -- http://www.youtube.com/watch?v=npHDxSvwCE0 ... Copied to Clipboard!
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#19 | Post #19 was unavailable or deleted. |
blindhobo13 04/18/12 11:33:00 AM #20: |
Mann all of Yamashita's girl pics are ridic...in the good way. Only one that sexualizes Jun.
>_> ... Copied to Clipboard!
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blindhobo13 04/18/12 11:34:00 AM #21: |
And I need regular Julia pics.
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Punnyz 04/18/12 11:44:00 AM #22: |
wow September? thats around the corner!
our computers said 2013 -- http://img812.imageshack.us/img812/1973/scottpilgrimingredients.png ... Copied to Clipboard!
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ZFS 04/18/12 1:40:00 PM #23: |
Eoin posted...
None of these are particularly worrying issues for Tekken. The Tekken team isn't going to be creating dozens of new characters, since they'll be refining existing characters. The balance will therefore be relatively unaffected, and the fans won't feel like their favourite has been left out in favour of some weird new characters. Yeah, this is why it isn't as big a deal. Tag 2 has already been out in the arcades for some time, so they're not having to create 50 characters here. I believe they're adding roughly 6-8, maybe? Still a lot, but it's better than too few. I agree that there's a middle ground of about 20-25 that's perfect. -- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it." ... Copied to Clipboard!
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