Board 8 > What Would Molydeux?

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Silvercross
03/30/12 7:07:00 PM
#1:


http://www.whatwouldmolydeux.com

Not sure if anyone has been following this, but it's starting right now, and I'm at the SF event with my wife. I'm pitching a Mrs. Doubtfire style game based on this Peter Molydeux tweet: Imagine if you had to secretly support your family via complex ventilation passages in your large industrial home?

I'll do my best to post updates and stuff of whatever I end up working on.

Also, the Giant Bomb guys are here and it's freaking me out.

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The Mana Sword
03/30/12 7:09:00 PM
#2:


Awesome.

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transcience
03/30/12 7:27:00 PM
#3:


I wish I was there. Klepek and Remo have been pimping the hell out of this thing.

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TheOceIot
03/30/12 7:29:00 PM
#4:


Yeah, this whole thing sounds pretty neat.

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Silvercross
03/30/12 8:32:00 PM
#5:


Looks like I'm the lead designer/level designer for a game. Score.

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MrGreenonion
03/30/12 9:31:00 PM
#6:


From: Silvercross | #001
Imagine if you had to secretly support your family via complex ventilation passages in your large industrial home?


I would totally play a game where I had to sneak around my house unseen, shoot my kids with tranq darts, and tuck their unconscious forms into bed.

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Silvercross
03/30/12 9:41:00 PM
#7:


MrGreenonion posted...
From: Silvercross | #001
Imagine if you had to secretly support your family via complex ventilation passages in your large industrial home?
I would totally play a game where I had to sneak around my house unseen, shoot my kids with tranq darts, and tuck their unconscious forms into bed.


The game is now going to have a tranq gun. Thanks!

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TheKnightOfNee
03/30/12 9:50:00 PM
#8:


Does the house have a sewer level

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foolm0ron
03/30/12 9:58:00 PM
#9:


Sounds cool. I did the global game jam a couple of months ago which was also 48 hours. The theme was Ouroboros, and while our game didn't really stick to the theme as well as our original design planned for, it turned out pretty damn fun.

Since you're the lead designer, just make sure that your game works theoretically. Halfway through making our game we realized that it theoretically didn't work, so we had to revise it. We thought it would be like the prisoner's dilemma in repeated trials, but it turned out that it was just the prisoner's dilemma in a single trial. Whoops!

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Silvercross
03/31/12 1:54:00 PM
#10:


Both of our programmers flaked (one was anti-social beyond belief, and the other probably realized that so he left so it wasn't all on his shoulders), so my wife and I are on our own. I'm still going through and developing with a full version of GameSalad. I want to at least have something to present tomorrow, even if it's just a bunch of cool art and a basic level that I can move around in with some AI.

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Silvercross
04/01/12 5:57:00 PM
#11:


Our game is pretty much done, and we'll probably be presenting later. Here's the title screen:

external image

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The Mana Sword
04/01/12 5:57:00 PM
#12:


That is excellent.

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transience
04/01/12 5:59:00 PM
#13:


I'm looking at that picture and trying to figure out where the tranq gun comes into play

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Silvercross
04/01/12 6:01:00 PM
#14:


Where DOESN'T it come into play?

But anyway, because we lost our programmers, I had to make the game from scratch using a program I've never even heard of. Because of this, I had to cut like 90% of the game and just get a basic prototype going. It's annoying, but maybe someone will want to pick it up and keep it going, or even better, someone will rip it off and make an iPhone game out of it.

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Mik_Pick
04/01/12 6:01:00 PM
#15:


That title screen looks pretty awesome, congratulations to you.

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Mik_Pick
04/01/12 6:09:00 PM
#16:


Looking through the list of games now. As someone currently in university getting his Comp Sci degree, with hopes of being a programmer, this whole event is quite inspiring.

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Silvercross
04/01/12 6:33:00 PM
#17:


You should definitely try to make it out to one of the sites next year. I think there ended up being 28 events around the world.

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WorldDude
04/01/12 9:28:00 PM
#18:


Bumping this up because the game presentations are happening now: http://www.twitch.tv/molyjamsf

*Explodes*

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foolm0ron
04/01/12 10:29:00 PM
#19:


That's pretty awesome that you just went ahead and did the game. Programmers are dicks anyways.

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RayDyn
04/01/12 11:11:00 PM
#20:


Oh s*** son, Secret Dad showing now.

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WorldDude
04/01/12 11:16:00 PM
#21:


Secret Dad is amazing.

*Explodes*

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iiicon
04/01/12 11:22:00 PM
#22:


From: Silvercross | #010
Both of our programmers flaked (one was anti-social beyond belief, and the other probably realized that so he left so it wasn't all on his shoulders), so my wife and I are on our own. I'm still going through and developing with a full version of GameSalad. I want to at least have something to present tomorrow, even if it's just a bunch of cool art and a basic level that I can move around in with some AI.


That was you? I saw the RTs on Twitter. Those dudes (ladies?) were jerks!


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Silvercross
04/02/12 1:02:00 AM
#23:


Woo! People really liked Secret Dad. We had a bunch of people offer to help complete the game, and a bunch of suggestions that we should start a Kickstarter fund now that we know people are interested.

Doubt either of those things are going to happen, but I'm still going to look into them.

Between all the networking, making of friends, and laughs, it was a REALLY fun weekend. The fact that our game idea was so well received is just a bonus.

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RayDyn
04/02/12 1:04:00 AM
#24:


That and Nebulous Hero seemed the two favorites from what I saw, but I only caught the last half.

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Silvercross
04/02/12 1:25:00 AM
#25:


Here's a collage my wife made of most of the SF games and the memes that came from the stream chatroom.

external image

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Biolizard28
04/02/12 5:52:00 AM
#26:


Can you do anything?

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Silvercross
04/02/12 1:07:00 PM
#27:


http://whatwouldmolydeux.com/display.php?GameID=253

Mac only unfortunately.

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CorporalSphynx
04/03/12 8:19:00 AM
#28:


http://m.giantbomb.com/news/48-hours-later-some-thoughts-on-molyjam/4065/

Patrick recommended your game.

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transience
04/03/12 11:14:00 AM
#29:


I got a huge smile on my face when I saw Secret Dad on Klepek's piece. sucks it's mac-only, I wanted to see what the hell it was!

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foolm0ron
04/03/12 11:27:00 AM
#30:


You might have made the only Mac-only game in existence. I didn't even know that was possible.

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Silvercross
04/03/12 11:54:00 AM
#31:


I'll see what I can do about getting it onto another platform. The problem was, the ONLY engine that I was able to use (i.e. that didn't require programming knowledge) was GameSalad, which is for iPhone, iPad and Mac games. Perhaps I'll get it on Safari or something. Hmmmm...

Anyway, hoping that Secret Dad ends up being one of the games in the Giant Bomb molyjam quicklook. That would be amazing. I updated the game a bit today, which should help.

Also stumbled across this comment from Chris Remo, one of the Producers on BioShock Infinite. "They still shipped playable games, and one of them, Secret Dad, was a clear highlight of the event. That was wonderful."

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WazzupGenius00
04/03/12 11:54:00 AM
#32:


From: CorporalSphynx | #028
http://m.giantbomb.com/news/48-hours-later-some-thoughts-on-molyjam/4065/

Patrick recommended your game.


why am I getting a login screen

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transience
04/03/12 11:55:00 AM
#33:


because it's the mobile site and premium members get a cooler version

just click skip

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The Mana Sword
04/03/12 11:55:00 AM
#34:


Because he linked to the mobile site.

http://www.giantbomb.com/news/48-hours-later-some-thoughts-on-molyjam/4065/

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CorporalSphynx
04/03/12 12:17:00 PM
#35:


transience posted...
because it's the mobile site and premium members get a cooler version

just click skip


Yep, it's also the only mobile site I can stand.

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Tehmoosey1
04/03/12 12:18:00 PM
#36:


On my Mac, downloaded Secret Dad...

How exactly do I start up the game?

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CalvinbalI
04/03/12 12:26:00 PM
#37:


oh man, you made a mac game? downloading now.

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CalvinbalI
04/03/12 12:29:00 PM
#38:


uhh yeah how do you run this?

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TheKnightOfNee
04/03/12 12:41:00 PM
#39:


http://www.twitch.tv/molyjamsf/b/313645305

Here's some video footage at 3:28

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Silvercross
04/03/12 12:53:00 PM
#40:


By the way, I'm currently working on porting this to PC. It's a pain in the ass, but it'll happen.

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CalvinbalI
04/03/12 12:54:00 PM
#41:


there isn't a .app included. here's what I'm seeing

external image

edit: nvm, didn't see you edited your post.

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Silvercross
04/03/12 12:57:00 PM
#42:


I think you just unzip the file and doubleclick the .app?

Okay, I reuploaded and it should be working correctly now if you redownload. It'll extract Secret Dad.app and you should be able to double click and run it.

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CalvinbalI
04/03/12 1:00:00 PM
#43:


game beated. needs more tranq gun.

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Rad Link 5
04/03/12 1:04:00 PM
#44:


Tag

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Silvercross
04/03/12 1:19:00 PM
#45:


CalvinbalI posted...
game beated. needs more tranq gun.

Yeah sorry. Now that I'm not constrained to 48 hours, I'm gonna make some more levels, have my wife do some more art, and add in a lot of the things I wanted to add.

Perhaps I'll even figure out enough about AI to get the game how I wanted it in the first place.

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Silvercross
04/03/12 5:57:00 PM
#46:


Got an interview with Giant Bomb tomorrow.

All this attention is really surreal.

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The Mana Sword
04/03/12 5:58:00 PM
#47:


Tell Patrick to hurry up and play Xenoblade.

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RayDyn
04/03/12 6:00:00 PM
#48:


From: Silvercross | Posted: 4/3/2012 8:57:31 PM | #046
Got an interview with Giant Bomb tomorrow.

All this attention is really surreal.


Awesome, hopefully you'll get to meet Vinnie, but I think he's on Paternity Leave, so it'll probably just be Patrick.

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RayDyn
04/03/12 7:03:00 PM
#49:


And you were mentioned on the Bombcast.

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CalvinbalI
04/03/12 8:25:00 PM
#50:


From: Silvercross | #045
CalvinbalI posted...
game beated. needs more tranq gun.

Yeah sorry. Now that I'm not constrained to 48 hours, I'm gonna make some more levels, have my wife do some more art, and add in a lot of the things I wanted to add.

Perhaps I'll even figure out enough about AI to get the game how I wanted it in the first place.


No need to apologize! What you accomplished in 48 hours, considering you don't have any significant programming experience (at least, that's what I gathered) is pretty damn impressive. And most importantly, the concept is fun. You can build a lot off of a goofy thing that no one's ever done before, it has the potential to be charming and heartwarming. good luck!

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