In terms of gameplay and level design, anyway; Symphony of the Night will always win out in terms of atmosphere. Still, I'm replaying the game for what must be the twentieth time (clean HM LV1 run awww yeah) and I really can't believe how amazingly well-designed this game is. Every glyph has its uses.
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Houston Texans: 3-1 Apparently, being right is a moddable offense.
cotm is awesome, but it plays a lot more like an older castlevania, where you're trudging slowly through every room to make sure you don't get ****ed, whereas the new ones you pretty much cruise through most areas really quickly until you hit a boss/hard enemy
OoE is far and away the best CV since AoS, I'll say that. It feels like the first real step for the series after Aria, instead of those uninspired retreads like DoS/PoR(fun, though they were)
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It will launch for $350 with some Wii Sports s***. I bet my life on it. Damn, that KoolAid guy is awesome - NGamer64
From: Paratroopa1 | #012 I can't even begin to imagine how anyone could think Harmony of Dissonance was better than any of the others, it's really bad.
Also this, holy f***ing s***, HoDiss***sucks is bad
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It will launch for $350 with some Wii Sports s***. I bet my life on it. Damn, that KoolAid guy is awesome - NGamer64
From: SantaRPG | #021 CotM has it's issues. But it's certainly not bland. It's one of the few castlevania games that provided a challenge to me even when equipped with the best gear + grinding.
"Challenge" doesn't make it not be bland. It's bland because most of the areas look awful, the enemies are horrendously repetitive, most of the levels amount to the same stretch of terrain copy pasted with the same enemies in the same spots, and most of the bosses follow a one or two attack pattern and boil down to killing you from tedium because unless you get the right combination of cards (yay random drops you'll never see if you don't know where to farm them!) your damage output will be atrocious. Hugh is the only boss in the entire game that's remotely interesting to fight.
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Mistake you're making - overlooking the fact that we might not want to be saved.