Board 8 > Mega Man Arena SIGNUPS!

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masterplum
08/15/11 10:31:00 PM
#1:


Welcome to the Mega Man Arena

In Mega Man Arena you get to pick from one of your favorite robots in the series and join in a battle to the death with the other players. You give me two actions each day and then I'll post the outcomes in the order the actions are given to me, you have to rely on a bit of luck as well as making alliances and smart choices in order to win the game and receive… something.


So I'm sure I'm forgetting something with these signups. They are a mixture of first come first serve and slot based. there are 12 characters, but depending on interest it could expand to 16. Choose your robot, as its one robot per person. 4 slots will be held in case people I really want to play sign up, but the first 8 people to sign up will surely be in as long as they commit to being able to post every day.

<BASICS> - The basics on how the game works, what you need to know how to play.
<ADVANCED> - Intricacies of game and explanations of how actions are used/work, read here once you intend to play and have the time.
<CHARACTERS> - Pick one of the 11 characters to play as once you've figured out how to play

<BASICS>

Links:

http://www.random.org/nform.html
The random number generator I use. Nice, eh?


[email protected]

Supyonamesjosh

My e-mail and AIM. I love to talk about the games, either concepts for future ones or the action going on in the current one. I'm strictly unbiased and won't give anyone an unfair advantage, though anybody can contact me to discuss strategy or get some tips. My advice is strictly based on what anybody could deduce from the game though, I don't give out knowledge you don't already have access to.

Terms
A basic list of terms you'll need to know to play.

Action - A command given to your reploid. You get two "core actions" per round, though some don't count for your two (referred to as "doesn't take an action") and some might even give you more actions.
Turn - The sum of all of your actions in a round. You should post your entire turn at once.
Round - One full day. Rounds are used to measure how long some effects last, and at the beginning of the next round everyone gets to do more actions!
Attack (capitalized) - The normal attack command.
attack (not cap) - Usually refers to any kind of straight-forward assault on an enemy. If it is a smidged amount of damage (like 3 damage from Virus) or damage taken from the robots own actions (like activating a Proxi-Mine) it doesn't count as your own attack on them.
Health - How much life you have left. Shortened to HP.
Skills - Your two starting actions unique to your robot, if you destroy another robot you get to learn one of their actions.


Actions
All of the commands you can give to your robot in a turn. After you post your actions, I'll determine any of the random parts with a random number generator and post health and bolt totals. Then I'll post the results for your reference. The only action you can use twice in one turn is Attack, but you also can't attack the same enemy twice in one turn.

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masterplum
08/15/11 10:33:00 PM
#2:


Shade Man

Noise Crush 5/5 5 Damage to enemy. You may shoot yourself with it to charge it in effect, if you shoot yourself with it first it does 15 damage.

Bubble Bats 3/3 Summon 2 bats. Each bat has 5 HP. While the bats are alive you do an additional 3 damage with each ATTACK and gain an additional 10% of the damage that you do as health. May not have more than 2 bats at one time

Vampiric touch (Passive) 10% of the damage you do is converted to health

Splash Woman

Laser Trident 5/5 10 damage. This move penetrates all defensive abilities, as if the ability was never used.

Karaoke 3/3 – Pick a players ability, that ability may not be used for the next 3 turns. May not target an ability more then once.

Womanly good looks (Passive) 5% chance to score critical hits on attacks, causing them to do double damage.

Napalm Man

Napalm bomb 3/3 15 damage and afflicts enemy with BURN take 5 damage yourself.

Blast Shield 4/4 BURN all enemies that attack you for the rest of the day

Stay on Target (Passive) +1 to all random number generations for charges.

Elec Man

Electric Wave3/3 – 10 damage to target robot . It is now PARALYZED

Magnetic field 3/3 search with a higher probability to find an item

Electric Lockdown (Passive) all others passive abilities are unaffected by you

Cloud

Omnistrike 3/3 4 hits of 4 damage each

Cure 3/3 Regain 8 health

Only Human (Passive) Do 25% less damage and take 25% more damage, but do 3 actions a turn

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masterplum
08/15/11 10:33:00 PM
#3:


Attack - Do 3-18 damage to selected enemy. The damage is a simulated three dice roll, so you do 1-6 damage 3 times. The majority of outcomes are in the 9-12 damage range.

>Charge - Add damage or special effects to your Charge Attack. You can stack up to two charges on each other

Defend - Halves the damage from the next attack on you this round, wears off at end of round.

Skills - Use any of your acquired skills. You can only use one skill per round, and you can't use the same skill two rounds in a row.

Search - Look for items. You have ~40% of finding a regular item, like health or a cool weapon.

Item - Item includes a number of actions involving the use of objects you find.

~Trade - Want to buy an item somebody else found searching? Want to try and sell off an item you bought but don't want anymore? Want to swap assembly items with another? If both of you agree to the trade any type of item combinations (not upgrades) you can do so freely.
~Use - Use an item. This takes an action, you can use two items in one turn.


Rules

1. Rounds start midnight Eastern time. It's 1:33 right now so figure out your time relatively
2. Please only use one account, for one reploid. You're just a loser if you have to cheat and pick up a second robot with an alt to essentially be your slave in battle. Also don't manipulate a family member or friend into joining and being under your control. Banning for this reason is possible.
3. Do not delete posts. You can only redo actions if you post the corrections before someone else takes their turn. Leave the other actions up though, because if you delete them I simply won't give you a turn that round. Because I like feeling powerful.
4. If you find a cheap loophole or something you might want to ask if it's intentional. If you just start abusing a loophole though rest-assured I will correct it. Sorry, I don't want my work reduced to crap because of a simple mistake a player takes advantage of, and whining and complaining about how I'm not fair won't help.

+ Can't attack the same robot twice in one turn.

+ Can't use the same tech two rounds in a row.


<ADVANCED>


Charge

Charging is fairly simple, when you charge I RNG a number between 1-8 and that becomes your charge score. Here is what the charge chart looks like

1 - +1 damage
2 - +3
3 - +3
4 - +4
5 - +4
6 - +5
7 - +5
8 - +7
9 - ????

Above 8 is when you get into special charges, which add neat special effects and all that. But how do you get above 8? You can charge up to twice without firing the charge shot or resetting, which allows you to add the two charge scores you get together and hopefully propel into the more powerful charge attacks.


Kills

If you score the killing blow on the enemy you are entitled to learn one of his skills to be used as your own.

If you score the killing blow on a long-term enemy you'll also be entitled to a free upgrade. Long-term enemy means that you basically didn't just go after him in the past few rounds to score the kill on him. It'll be judged in a case-by-case scenario basically, but obviously you'll need to have been fighting them for at least 5 rounds and suffered a substantial amount of damage from them.

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masterplum
08/15/11 10:38:00 PM
#4:


You can sign up now

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Blairville
08/15/11 10:48:00 PM
#5:


A couple questions:
What determines the order in which attacks happen?
Do we PM our actions? Because it seems like anyone that posts later has the advantage, especially with stuff like Ice Shield.

I think Burn and Paralyze should have a cap on how long they can last, because they seem better than freeze.

And I noticed that in Shadow Man's Clone ability, he summons 3, but it later says that he can't have more than 2 summoned. What's up with that?

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Wizardsfan1000
08/15/11 10:50:00 PM
#6:


Trying to understand the rules but I'll sign up

Elec Man

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todbot1
08/15/11 10:51:00 PM
#7:


Sign!

Pharaoh Man, aww yeah.

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X_Dante_X
08/15/11 10:53:00 PM
#8:


[This message was deleted at the request of the original poster]
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masterplum
08/15/11 10:55:00 PM
#9:


Post in topic for actions, they occur as the actions are posted, so first posted is first executed

Shadow man's is a typo, both should be 3

Annnd, ok 3 turn cap on all 3

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JeffreyRaze
08/15/11 10:56:00 PM
#10:


Sign up as Napalm Man

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masterplum
08/15/11 10:59:00 PM
#11:


Status Effects
FREEZE – Lose one action the next day (So from 2 to 1) 50% chance to wear off each round
BURN – 3 - 5 damage at the start of every round. 50% chance to wear off each round
PARALYZE – 50% chance each action selected will fail. 50% chance to wear off each round

Bonus Character - Cloud

Rewards

The top 4 players will be guaranteed a slot in the second round of the mega man arena. The top 3 will all get a boost in stats, while the winner will receive a nifty item or something like that.


<CHARACTERS>
All characters have 250 health
Mega Man
Expert Aim 4/4 - Do 10 damage to enemy. This damage cannot be reduced

That Red guy that gives you power ups I can’t remember his name 2/2 Search, if you don’t get anything you will search again and get a minor item guaranteed.

Rush Jet – 5% chance to dodge all attacks (Passive)

Ice Man
Frost Bolt 4/4 – 10 Damage, Afflicted with FREEZE

Ice Shield 3/3 – Half damage the rest of the round. All players that attack you have a 50% chance of being afflicted by FREEZE

No slip shoes (Passive) – status effects only have a 50% chance of affecting you each turn


Shadow man

Shadow Blade 4/4 does 5 damage plus 5 more damage at the start of the next 2 turns

Clone 2/2 Summons 3 Clones. Every time you would take damage, damage has an equal chance of affecting a clone instead. Once hit a clone is dispersed. May not have more then 2 clones summoned at once

Summon Frog (Passive) Once under half health, you summon a frog which has 30 hp. Starting the next round, you can tell the frog to attack without using an action. It does 5 damage and has a 50% of paralyzing the opponent for a turn. It may be attacked by other players.


Quick Man

Quick Boomerang 4/4 10 Damage, takes effect before all other actions.

Sonic Formula 2/2 Cancel an attack used against you in the last 3 hours

First to the start (passive) May post actions half an hour earlier then start (11:30)

Air Man

Multi Tornado 4/4 5 damage to 3-5 random other players

Power Inhale 2/2 All charges are dispersed. For every charge dispersed you gain 2 life.

Propeller Pulse (Passive) May select 1 person for every 4 people still alive, those people cannot ATTACK you next turn

Guts Man

IT’S A GIANT ROCK! 4/4 does 10 damage to 2 players

Guts Shield 3/3 Take half damage from the next attack received. Carries over to future rounds.

Strong Body (Passive) All damage taken is reduced by 1

Pharaoh Man
Pharaoh Wave Pick 2 enemies, does 5 damage to each, with a 33% chance of afflicting BURN and a 33% Chance of afflicting PARALYZE

Undead Servants 3/3 Search. Does not use an action

One… last… breath (passive) A killing hit will reduce you to one health the first time you are hit. After being killed you will have one last round. If you win in that round you win.

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Blairville
08/15/11 11:01:00 PM
#12:


I'm in as Air Man.

--
GT: peril1337
I bet sakurai will beg final fantasy to put Cloud in the game. -CloudXSoldier talking about Brawl
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BakusaiTenketsu
08/16/11 12:16:00 AM
#13:


I'll play as Quick Man.

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Seisen_Kitsune
08/16/11 12:21:00 AM
#14:


I'd take Splash Woman if possible.

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_Regaro_
08/16/11 7:01:00 AM
#15:


I want Cloud.


He seems like the joke character that can become potentially lethal later.

Or maybe he's just the joke character.

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Jeff Zero
08/16/11 7:03:00 AM
#16:


Damn, I wanted either Quick Man or Cloud. I'll go with...

Mega Man

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_Regaro_
08/16/11 7:05:00 AM
#17:


Also this might've been explained and I missed it, but
1) You can charge twice in a turn, right?
2) What do the 3/3 or whatever numbers mean by the skills?

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Aecioo
08/16/11 7:16:00 AM
#18:


GUTS MAN please

http://t1.gstatic.com/images?q=tbn:ANd9GcQ0Xld650iM8ISwB-6QB8WyzTgOFFbPF_RULdtA0daYGs-byUn0

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Tom Bombadil
08/16/11 7:20:00 AM
#19:


Shadow Man imo

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WhoopsyDaisy
08/16/11 7:59:00 AM
#20:


Aww yeah shade man

Signing up as that guy

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masterplum
08/16/11 8:10:00 AM
#21:


From: _Regaro_ | #017
Also this might've been explained and I missed it, but
1) You can charge twice in a turn, right?
2) What do the 3/3 or whatever numbers mean by the skills?


1. Yes
2. Thats basically your energy for that skill and the max energy. So a 3/3 skill can be used 3 times and if you have an item to replenish it, it can't get higher then 3


I could have made it easier to understand, it is true

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Aecioo
08/16/11 8:15:00 AM
#22:


don't even bother signing up guys I've already won

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masterplum
08/16/11 8:25:00 AM
#23:


Wizards Fan - Electric Man
Todbot - Pharaoh Man
JeffreyRaze - Napalm Man
Blairville - Air Man
Baku - Quick Man
Seisen - Splash Woman
Regaro - Cloud
Jeff Zero - Mega Man
Aecioo - Guts Man
Tom - Shadow Man
SHM - Shade Man

One slot left unless I feel like making 4 more characters!

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masterplum
08/16/11 9:19:00 AM
#24:


Up up

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Sceptilesolarbeam
08/16/11 9:25:00 AM
#25:


Guess I'll take Ice Man, then.

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BakusaiTenketsu
08/16/11 9:33:00 AM
#26:


Completely spaced it... I am on family retreat from August 22nd to August 29th with limited to no internet access. If this is going to interfere with the game (don't know how long the game will last), then I need to drop my /in. Sorry Plum..

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Sceptilesolarbeam
08/16/11 9:41:00 AM
#27:


Does Health max at 250, or can you heal yourself higher?

Can status effects stack with themselves?

Each player's turn is individually processed once they post it, right? Then how does Quick Boomerang make sense?

What is a Charge Attack?

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masterplum
08/16/11 9:48:00 AM
#28:


Quick man is open, feel free to change if you want


I'll answer the questions in a bit

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Sceptilesolarbeam
08/16/11 9:49:00 AM
#29:


Quick Man is one of the few characters I have even less interest in than Ice Man, so pass.

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masterplum
08/16/11 9:56:00 AM
#30:


Sceptilesolarbeam posted...
Does Health max at 250, or can you heal yourself higher?

Can status effects stack with themselves?

Each player's turn is individually processed once they post it, right? Then how does Quick Boomerang make sense?

What is a Charge Attack?


Max at 250

No

I'll recalculate if I need to, shouldn't be a big problem

When you CHARGE before you ATTACK

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jdizzy156
08/16/11 10:47:00 AM
#31:


I wanna play!

You should add Serenade from the battle network series!

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masterplum
08/16/11 11:07:00 AM
#32:


Are you signing up for quick man then?

And we can have a .exe round later

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jdizzy156
08/16/11 11:26:00 AM
#33:


Yeah ill sign up for quick.

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Dristin
08/16/11 11:45:00 AM
#34:


Oyy. Too little too late. Ohh well here's hopin I could replace in. Tag!

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masterplum
08/16/11 11:48:00 AM
#35:


If we get a large amount of additional interest I'll throw in 4 more slots

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Seisen_Kitsune
08/16/11 2:12:00 PM
#36:


Dristin, if you want Splash Woman I'd let you take her. I typically prefer to watch these types of games anyway, so I wont mind.

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MegaWentEvil
08/16/11 2:38:00 PM
#37:


Aww, I wanted Cloud. But tag.

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SpeedYoshi
08/16/11 2:40:00 PM
#38:


I slacked

tag!

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masterplum
08/16/11 3:46:00 PM
#39:


Working on the item list

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Dristin
08/16/11 4:05:00 PM
#40:


Seisen_Kitsune posted...
Dristin, if you want Splash Woman I'd let you take her. I typically prefer to watch these types of games anyway, so I wont mind.

Most of the time I too prefer to watch but this is Megaman, my favorite franchise in all of gaming. I'd prefer not to sit it out. That said if my tagging brothers and one more person would ask for an in perhaps it could be a 16 person game *hinthintnudgenudge*. If that doesn't happen and nobody wants to be replaced I'll just wait for the next one. I appreciate the offer though.

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Seisen_Kitsune
08/16/11 4:27:00 PM
#41:


If you insist, though I do honestly prefer watching. I just seriously underestimated how many people would join; last few similar games struggled to get 5 players, so this managing to get more than double that amount seemed virtually impossible. Had I known it would get this much of a turn-out, I probably would have just lurked.

Not that I mind playing, I'm just interested in the mechanics and how they all work out; so long as the game gets played, it's irrelevant if I'm involved in it or not.

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jdizzy156
08/16/11 4:41:00 PM
#42:


Probably due to the fact that Charons game died so alot of people from there sighed up here.

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masterplum
08/16/11 4:46:00 PM
#43:


And this is a game that will not fail!

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masterplum
08/17/11 11:08:00 AM
#44:


well, except for quick man of course

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masterplum
08/17/11 11:14:00 AM
#45:


Wizards Fan - Electric Man
Todbot - Pharaoh Man
JeffreyRaze - Napalm Man
Blairville - Air Man
Dizzy- Quick Man
Seisen - Splash Woman
Regaro - Cloud
Jeff Zero - Mega Man
Aecioo - Guts Man
Tom - Shadow Man
SHM - Shade Man
Sceptile - Ice Man

Going to put up the game topic now, game starts at midnight eastern

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