"Firaxis has placed Sejong the Great (1397-1450 AD) as the ruling figure atop the Korean civilization. The fourth king of the Chosun Dynasty, Sejong is credited for fostering the creation of Korea's written language, as well as expanding the country's boundaries through an emphasis on public welfare, science, and technology."
"To highlight the Korean dynasty, players can engage in the Samurai Invasion of Korea scenario. It posits the invasion of Korea by Japanese warlord Toyotomi Hideyoshi, and players will be able to defend their turf using Sejong's Turtle Ships and Hwach'a artillery."
"The second is something a bit different than weve done in the past: Wonders of the Ancient World Scenario Pack. This add-on adds three new early-game wonders to the game: The Mausoleum of Halicarnassus, the Statue of Zeus, and the Temple of Artemis. The scenario is a race between the civilizations to be the greatest builder of the Wonders of the Ancient World."
I don't really feel that the Civ V DLCs are worth it, what with how much content's already in the game, how similar the content from the DLCs are (From what I know), and modding capabilities.
From: VintageGin | #002 How is Civ V, anyway? I'd heard bad things about the AI and some other stuff (can't remember what). Has that all gotten patched/fixed by now?
It's still a work-in-progress, but they've adjusted the game significantly since it released. Diplomacy still isn't there yet, and the AI has some trouble when it comes to war, but it's a blast to play.
But yeah, I'm not big on buying the DLC civs. If they package it together at a discount price as some sort of expansion later on I'll get, but buying them one at a time, no thanks.
The only extra civ I've bought was Polynesia, because they had a pretty unique ability. I like that Isabella can't be in my games and make them worse. Gonna get Korea, though!
If you wait for the next major Steam sale you can probably get Civ IV at a deep discount. Considering you're still playing III and liking it (it's the only one I've never played and I haven't heard many good things about it) waiting is an option. But Civ IV is awesome, so don't wait forever.
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"Principally I hate and detest the animal called man, although I heartily love John, Peter, Thomas and so forth" - Jonathan Swift BT with the victory!
III was my first civ, and i loved it. Then I learned about the others and Alpha Centauri and I played and loved those too. Civ IV is the only one I haven't played, and I can say that III isn't really anything special, but it was still a Civ game. IV I have heard a bajillion good things about, but even still, V is steadily improving.
Definitely an awesome series. Give V a few years and it will be much better received *recalls everyone hating it at launch due to various bugs and stuffs*
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There is no shame in not knowing; the shame lies in not finding out
Hm, I've got a question about Civilization 4 and 5, do they have faster or as fast early games as Alpha Centauri? My favorite aspect of AC was the ability to quickly accelerate your early game with Supply Crawlers and strategic rush orders, as well as having a lot of infrastructure to add onto your city if you decide to take the long view and go economic. My brief stint with vanilla Civ 4 felt like molasses slow in comparison (also partially because I didn't really understand how religion works yes haw haw haw) and a less fun than AC too because I had a lot less to micromanage early game.
Otherwise, is there a good multiplayer component to 4 or 5, because if there is I'd be willing to get it if it means having b8 games or something
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Eh? You Serious? Easy Mode? How Disgusting! Only Elementary School Kids should play on Easy Mode.
Hm. I'm not too sure how it compares since I've never played Alpha Centauri before. I find the early game is usually pretty slow, in terms of building infrastructure and producing units, but in Civ V there are policy trees that you can access fairly quickly that let you get prioritize how you want your Civ to grow -- Tradition emphasizes fast city growth and border expansion, Liberty lets you expand quick with free Settlers and Workers, and Honor gives you a combat edge early with bonus production for military units and extra experience. I would say the early game, the first 10 - 20 turns, are probably slower than you'd like. After you get past that initial start, though, it starts opening up and you have a lot of different things to manage per turn.
Civ IV's multiplayer was a pain, in my experience. It might be better now that you can go through Steam, but it was always hard keeping people connected and synced. Civ V's multiplayer is an improvement, and a blast if you have people to play with. Kleenex, Iubaris, Voltch, Dante, and I have played a lot of multiplayer. Good fun.
Well the first 10-20 turns are also kinda slow in AC.
The main reason why AC is so fast is because if you run Democatic government and Planned economy and build Children Creche's on everything you can literally hit the population limit on every city in about 5 turns, and supply crawlers are completely broken; you can use them to collect resources and cash them in for wonders, so you can complete wonders in one turn without much sacrifice to your overall economy as well as drastically accelerate the growth of midgame cities by sending crawlers with them.
How does the multiplayer work anyway?
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Eh? You Serious? Easy Mode? How Disgusting! Only Elementary School Kids should play on Easy Mode.
The closest thing to that would be Great People. You can build infrastructure and focus on producing Great Engineers that can make any building take one turn to complete, or Great Scientists to automatically research technologies, or Great Merchants to give you a huge boost of gold. That's not really the same as what you're talking about, probably, but it's the most comparable thing I can think of. Civ is a moves at a pretty slow pace in general.
Multiplayer works just like the single player -- everyone gets their turn at the same time, and it moves on to the next turn once everyone has finished. Best to keep maps on the smaller side, with the game speed on Quick!
It changes the production / research time, and how long each era lasts. Choices are Quick, Standard, Epic, and Marathon (each era lasts as long as a full game on Standard).
Yeah, you can. You can spend XP on upgrading their attack in rough terrain, or their defense from long range attacks, stuff like that. You spend gold to upgrade them from like a Warrior to Swordsman after you've researched Iron. As long as you've got a good economy, you'll be in good shape. Economy is probably the most important thing to have in Civ V -- because you can always buy infrastructure and units with gold instead of waiting on production. Also, buy tiles to expand your borders.
DLC isn't required to play with other people who have it. I'm pretty sure eveyone has to own the DLC to be able to use it in multiplayer, but that's something Firaxis should be fixing sometime.
[GAMEPLAY] * Slightly reduce the bias to sneak attack. * "City must not be in Plains" requirement for Stone Works now functions properly. * Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.
[TACTICAL AI] * Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles. * AI will avoid using land units for an operation if they are currently on a different continent than the muster point. * If attacking over land, add extra emphasis to nearby targets (reduce the chance that the AI will bypass closest cities).
[MULTIPLAYER] * Multiple out of sync causes found and fixed. * Add an Invite button on the Staging Room screen for the host. * Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this. * Host can now change the game set-up options in the lobby (except DLC) after a group has been gathered. * Player can now manually save a game while in multiplayer. * Player can now un-end their turn in multiplayer. This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending their turn. * Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them). * Hot-Seat: City State screens now update properly when switching players.
[BALANCE] * Pyramids now grant 2 free workers when built instead of 1. * Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General. * Taj Mahal now gives 4 Happiness in addition to a Golden Age. * Seaport now gives an additional gold on sea resources and increases naval unit production by 15%. * Harbor no longer increases naval production by 15%. * Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders. * Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher). * Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports. * Balance tweaks to New World scenario.