From: HeroDelTiempo17 | Posted: 6/26/2011 8:47:32 PM | #049 the battle system was absolutely AWFUL
wtf is this
ToS2's battle system was its biggest highlight
definitely my favourite battle system of all Tales I've played, and Emil and Marta are very fun characters to play as - Emil especially, my absolute #1 favourite character to play as, gameplay-wise.
Gross, it felt like a beta version of TotA. Emil was clunky and slightly awkward to me. I didn't really try playing as Marta but I didn't feel compelled to learn how to play her anyways. The returning cast members they barely tried with. Again, this is coming off of Tales of Vesperia, which had some really cool characters to play as, but I still maintain that it didn't even reach Symphonia's level in that aspect.
Not to mention the whole monster system was dumb
-- You have no time to ponder such questions, as Link has just grabbed a Smash Ball. http://backloggery.com/herodeltiempo/sig.gif
And really, okay, Emil was pretty unbearable for a lot of the game, but if we hated on every game that has a crappy protagonist for that alone, where would that get us? Hell, how would post-SNES Final Fantasy even exist?
Icehawk posted... ph so this is why that Monado thing keeps showing up on my amazon!
You know what to do.
--
Something something something ^Poorly disguised anti-caps sig
I'd definitely say the ToS1 cast is incredibly clunky - that's my main flaw on the game. ToS1 cast was handled horrribly in regards to gameplay (not in regards to personality though, that's fine). I mean not only is there the level-up caps and stuff so they don't feel like "real" playable characters, but the way the played was really bad.
However, Emil is A++++ awesome to play as, and Marta is very fun as well.
@RichIGN Rich Nintendo will have a comment on @OpRainfall "Missing Wii games" movement later today. Stay tuned to @IGN and well have it for you. #myign
-- I desperately want to be a part of the B8 hierarchy-BlAcK TuRtLe
From: Blulum | Posted: 6/27/2011 1:39:40 PM | #064 Possible good news
@RichIGN Rich Nintendo will have a comment on @OpRainfall "Missing Wii games" movement later today. Stay tuned to @IGN and well have it for you. #myign
oh god oh god oh god
--
SegMlCassieIsAmazingjhsux~>[64T2jampXDpikaness is awesome!8forgaMike RSmurf is too!
Doesn't necessarily mean they're making an announcement via IGN, just that if there is an announcement, IGN got the story before anyone else did
I am aware that it could be bad news too, but I'd rather get the bad news quickly rather than silence. If the game isn't localized, I'll just hack my Wii so I can play the PAL version.
-- I desperately want to be a part of the B8 hierarchy-BlAcK TuRtLe
I had no interest in Xenoblade before this, but if buying it would convince Nintendo to keep giving us games we actually want, I can consider buying it.
--
If you are reading this signature, then you are wasting a great deal of your time.
I hadn't really heard too much about xenoblade before, but after looking into it I am very interested, it appears to have a much better design philosophy than the other xeno games did(lol convoluted battle system and cutscenes that make MGS look short). really sad that NoA has second thoughts about localizing it just because a lot of other JRPGs in the past 10 years have been terrible
I kind of feel weird about this Xenoblade thing. I've been excited for it for a while -- and played a bit of the Japanese version and know that it's good -- but it's kind of morphed into this crusade against Nintendo. it's cool that it's getting the exposure but I get the sense a lot of people are in it because of Nintendo's crappy business practices and not because they legitimately care about Xenoblade. Xenoblade, cool as it is, is not a #1 on Amazon kind of game. I kind of feel bad for Nintendo if they listen to all this internet buzz, localize it and then watch as it struggles to sell 100,000 units.
I wouldn't feel bad for them because of aforementioned business practices, but you're definitely right that a lot of it goes way beyond people just wanting these games. that's what initially got me interested in it, but I have come to have a real interest in xenoblade...still not all that interested in last story or pandora's tower.
I think it could sell pretty decently if handled right though, wii owners are starved for good games, there is pretty much nothing scheduled for 2012 except kirby. in addition to that, this campaign itself is a kind of viral marketing, as I said, I hadn't really payed attention to this game previously and thought it was going to be more like xenosaga which doesn't interest me much
if the end result is Nintendo having high sales expectations and the game bombing relative to those expectations, this will be a one-and-done "see, I told you so" from Nintendo to fans. I just don't want to see Xenoblade be seen as a failure.
this is probably because it's already coming out in Europe and anybody can get their Wii to play Europe games. I actually think a much more effective strategy is to hack your Wii and then import the European version. if people speak with their money and reward NoE for doing great stuff, that will have a much better impact than people backing a cause that's destined to fail.
I don't think people are looking to play core Wii games in 2011 and 2012. it's a smart business move to let this one go (though sucky for fans).
also, Monolithsoft should realize they're working with an inferior system graphically and stop focusing on faces so much. it makes the product look so last-gen.
If Nintendo is going to release Xenoblade in America, I would hope that it would come with marketing. It should be able to sell a lot more than 100k, I would think.
--
Knowledge is the eye of desire and can become the pilot of the soul.
what are you expecting? Nintendo put a ton of muscle into DQ9, a very well-known IP and huge DS game, and it did like 300k. Xenoblade has nothing on that one and is on a system that is well-known for having traditional games bomb.
is DQ that popular in the states? I've never gotten the impression that it was a major franchise here even though I'm aware it's crazy popular in japan
DQ9 sold over a million copies between America and Europe. That might be one of the top selling RPGs on the DS, outside of Pokemon, in the West. I'd considered that pretty good.
Xenoblade should be able to do 400k, if they market it right and give it the proper attention leading up to its release. You can't ignore the game until a month before it comes out, then release a trailer or an interview, and expect people to notice. That works with Mario, but they'll have to put some effort into it to get the reward. That they seemingly had no interest in it before this Amazon thing makes that kinda unlikely, though.
--
Knowledge is the eye of desire and can become the pilot of the soul.
obviously, this is a new franchise, and xenosaga is pretty much the conglomeration of everything that's gone wrong with JRPs in the past decade. that shouldn't surprise anyone. though I don't like the name monado much keeping that name may actually be a smart choice instead of associating it with xenosaga
Is 300k really that terrible? You would think that that would at least qualify it as "worth releasing"
I mean IIRC Persona 4 sold around that amount in America and it's considered Atlus's biggest success! It's not much to a bigger company like Nintendo, but if anything the fact that they're so much bigger and have so much more resources should encourage them, not be a deterrent.
-- You have no time to ponder such questions, as Link has just grabbed a Smash Ball. http://backloggery.com/herodeltiempo/sig.gif
i can see Xenoblade getting between 200-1000k, depending on how Nintendo markets it. I know it's second party, but if Nintendo markets it with their name on it, the ninty diehards will bite.
--
My Japanese alter-ego. Hey all this is Bartz btw.
100k would probably justify Nintendo's original decision to ignore the game, and backup the idea that the market in America no longer wants JRPGs. No reason this should be sub-Tales level; it's not nearly as niche in its design.
--
Knowledge is the eye of desire and can become the pilot of the soul.
One of the bad things about some games/series frequently selling mega multi-millions (CoD, 2D Mario, Mario Kart, Wii Fit etc.) is that there is far less reason for the big three to care about games that are likely to sell <1M, unless they can be delivered online. As gaming gets bigger and bigger, it also seems to allow for less variety in retail releases.
--
Praise the Black Turtle, Game of the Decade Guru Champ. (Well, I never promised creativity, did I?!)
With it coming out in Europe in English, they're basically saying that sales wouldn't even make up the cost of distributing the game in America.
That just seems stupid.
EDIT: I mean obviously it would have to be localized a bit further going from EU to NA, but I'm honestly not sure what that even entails or how much it costs
-- You have no time to ponder such questions, as Link has just grabbed a Smash Ball. http://backloggery.com/herodeltiempo/sig.gif
Kotetsu534 posted... One of the bad things about some games/series frequently selling mega multi-millions (CoD, 2D Mario, Mario Kart, Wii Fit etc.) is that there is far less reason for the big three to care about games that are likely to sell <1M, unless they can be delivered online. As gaming gets bigger and bigger, it also seems to allow for less variety in retail releases.
That's the bad thing and since a lot of the biggest sellers don't interest me in the least, from a personal perspective it's terrible.
There's less room for variety and when there is variety it's labeled as "indie" and created as such because nowadays that's all that will allow for such innovation. It's not going to sell because it isn't Call of Duty or Mario and that's the end of that.
...or you could get some half-assed DS remake and smile about it.
-- Sir Chris Police ~Ace Detective in Homicide~ http://img.imgcake.com/Jeffzeropngus.png "Thanks Punny!"
From: Kotetsu534 | #092 One of the bad things about some games/series frequently selling mega multi-millions (CoD, 2D Mario, Mario Kart, Wii Fit etc.) is that there is far less reason for the big three to care about games that are likely to sell <1M, unless they can be delivered online. As gaming gets bigger and bigger, it also seems to allow for less variety in retail releases.
I'm no businessman, but why would a company turn down a chance to make any sort of profit? Even if they only make a small profit off Xenoblade compared to what Mario gets them, it would still be more than if they didn't release it at all.
-- You have no time to ponder such questions, as Link has just grabbed a Smash Ball. http://backloggery.com/herodeltiempo/sig.gif
That speaks more to Nintendo's reluctance to try than anything. Their 20-year old franchises make them millions, so why make something new? If you have a cool idea, just make it work with Mario so it'll sell. Shame they don't bother putting the money they make into creating another multi-million selling franchise. We've seen numerous new series pop up this gen, all different from one another.
--
Knowledge is the eye of desire and can become the pilot of the soul.
One of the bad things about some games/series frequently selling mega multi-millions (CoD, 2D Mario, Mario Kart, Wii Fit etc.) is that there is far less reason for the big three to care about games that are likely to sell <1M, unless they can be delivered online. As gaming gets bigger and bigger, it also seems to allow for less variety in retail releases.
it makes you wonder why the hell nintendo bought monolith to begin with, they never produced a mario or zelda level sales machine. why buy a developer if you consider their products too niche to go global?