Current Events > HP draining Status effect; which one is worse?

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PowerOats
03/31/24 7:33:26 PM
#1:


Effect A - HP drains every few seconds, at 5% per tick

Effect B - HP drains for every action you take at 20% per action

Effect C - Max HP is lowered every time you take damage. 10% of every attack lowers it

All three can be cured, by item,magic or death
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LonelyStoner
03/31/24 7:39:02 PM
#2:


B

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Zergrush80
03/31/24 7:40:05 PM
#3:


Ima go with Type A cause ur hp will drain no matter wat. Type B can be avoided if you skip their turn unless skipping is somehow counted as an action.

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StarReaper13
03/31/24 7:47:31 PM
#4:


C
A and B are annoying but I hate when games lower max hp

Zergrush80 posted...
Ima go with Type A cause ur hp will drain no matter wat. Type B can be avoided if you skip their turn unless skipping is somehow counted as an action.
Usually games count that too

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Tropicalwood
03/31/24 7:50:00 PM
#5:


A, since it rushes you into making bad decisions.

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Relient_K
03/31/24 8:26:42 PM
#6:


Zergrush80 posted...
Ima go with Type A cause ur hp will drain no matter wat. Type B can be avoided if you skip their turn unless skipping is somehow counted as an action.


At that point you might as well use an antidote.

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Fluttershy
03/31/24 8:31:38 PM
#7:


c obviously as there is only one way to mitigate it

you can heal through the other two

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Anteaterking
03/31/24 8:34:04 PM
#8:


Question on C: If you're at 100 and take 15 damage do you go to 70/85 or 85/85?

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eggcorn
03/31/24 8:59:43 PM
#9:


B no contest that shit is rage inducing.

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Fluttershy
03/31/24 9:03:53 PM
#10:


you can literally just pass the turn or heal through b c'mon that's actually the one you have the most control over

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DrizztLink
03/31/24 9:15:13 PM
#11:


Fluttershy posted...
you can literally just pass the turn or heal through b c'mon that's actually the one you have the most control over
Depends on how the poison is caused, I'd say.

Like if it's a status effect caused by a specific attack from an enemy, that's one thing.

If it's environmental, fuck that.

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PowerOats
03/31/24 9:16:25 PM
#12:


Anteaterking posted...
Question on C: If you're at 100 and take 15 damage do you go to 70/85 or 85/85?


I was thinking more like

2000/2000 HP hit for 1000 damage, 100 (10%) also off Max HP

1000/1900 HP
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the_rowan
03/31/24 9:23:31 PM
#13:


Having played against A a lot in early Final Fantasy games... it's definitely not A. C sounds mandatory to cure unless you're doing LLG type strats where you nullify all damage anyway.

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Zergrush80
04/01/24 6:42:19 AM
#14:


The only game that comes to mind for Type C effect for me is Final Fantasy XV when fighting daemons at night or in a dungeon.

Oh and FF XIII-2 with the wound status effect. Gotta admit that status was annoying.

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uwnim
04/01/24 8:20:55 AM
#15:


The values is why I'm picking B. 1/5th of your life every time you do anything is pretty annoying.

C would be worse if it is permanent max HP loss, but since it is temporary, it really isn't a big deal.

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Fluttershy
04/01/24 10:21:30 AM
#16:


1/5th is good damage for poison. like, really good damage. but you can still just heal through its effects or skip the turn. you get more control over it and more ways to resolve it.

straight up, a isn't relevant once you get antidotes or the ability to cast spells that restore your HP. it's the kind of early-game obstacle that used to define poison, where it's like they realized it wasn't really a threat so they stop bothering with it about 25% through the game.

b is ffx style, afaik. and that helps it retain its punch deeper into the game - you get five turns. but you can still heal through the damage or avoid taking it.

c's style of poison doesn't seem like much on paper, but there's no way to heal back the HP you lose from it and it occurs on damage, meaning there's no way to prevent the damage or to heal it back. there's just the one way to deal with it. another issue with it is, unlike poison, you're not practically immune to repeated applications after the first one. the example here is of an enemy chunking you for 50%+10% of your health, but that's just one enemy and one swing. if you're dealing with, say, a swarm of enemies that all apply it, it can end up being much more impactful because you're looking at it happening like five times a round.

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Tyranthraxus
04/01/24 10:28:46 AM
#17:


C is the worst. B can be avoided entirely. A might be avoidable depending on speed. C can take effect and be followed up immediately by another damaging source that you have no way to avoid.

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uwnim
04/01/24 12:04:50 PM
#18:


Fluttershy posted...


c's style of poison doesn't seem like much on paper, but there's no way to heal back the HP you lose from it and it occurs on damage, meaning there's no way to prevent the damage or to heal it back. there's just the one way to deal with it. another issue with it is, unlike poison, you're not practically immune to repeated applications after the first one. the example here is of an enemy chunking you for 50%+10% of your health, but that's just one enemy and one swing. if you're dealing with, say, a swarm of enemies that all apply it, it can end up being much more impactful because you're looking at it happening like five times a round.
C doesnt scale with amount of enemies/attacks. Just the amount of damage you take. 10% of any damage you take becomes the unhealable until you remove that status.

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VeggetaX
04/01/24 12:06:06 PM
#19:


Sap in FF12 was one of the worst status effect in the game and literally caused me to stop playing the game back then. You have to use Esuna or Remedy to cure it.

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tripleh213
04/01/24 12:07:59 PM
#20:


B

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Fluttershy
04/01/24 6:16:33 PM
#21:


C doesnt scale with amount of enemies/attacks. Just the amount of damage you take.

i would say that the amount of damage you take is somewhat determined by how many enemies/attacks you receive, so, uh. there's that.

it also tells us that we're looking at something that could be somewhat unpredictable, too. you might have a laugher round against those five enemies, but they also might decide to focus down your wizard.

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Notti
04/04/24 3:38:45 AM
#22:


uwnim posted...
The values is why I'm picking B. 1/5th of your life every time you do anything is pretty annoying.

C would be worse if it is permanent max HP loss, but since it is temporary, it really isn't a big deal.


If it was permanent... CCCCCCCCC.

But I'm not even sure I can remember even 1 example of it either way

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uwnim
04/04/24 8:26:23 AM
#23:


Fluttershy posted...
C doesnt scale with amount of enemies/attacks. Just the amount of damage you take.

i would say that the amount of damage you take is somewhat determined by how many enemies/attacks you receive, so, uh. there's that.

it also tells us that we're looking at something that could be somewhat unpredictable, too. you might have a laugher round against those five enemies, but they also might decide to focus down your wizard.
You have to take 200% of your HP in damage, without dying, to equal the effective max HP loss of option B, assuming one action per turn. This is something that does happen, but it is very much a slowly make a hard fight harder sort of thing.

B gets much worse if someone can take multiple actions but cannot cure the status effect if they do so.

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Unsuprised_Pika
04/04/24 8:55:23 AM
#24:


Depends on if its turn based or action

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