Current Events > should i play morrowind or oblivion

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Ryuko_Chan
10/06/22 12:19:24 AM
#1:


never played either

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Kurt_Russel
10/06/22 12:26:20 AM
#2:


Ive only played oblivion, but morrowind lets you build super hero type characters from what I hear, that can fly around n stuff.

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Lost_All_Senses
10/06/22 12:26:55 AM
#3:


Morrowind bores the shit out of me. I never get to where I can actually give it a fair shot lol

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_Krave_
10/06/22 12:27:44 AM
#4:


Both suck

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Joelypoely
10/06/22 12:30:02 AM
#5:


Oblivion for sure, in some aspects I think it's even better than Skyrim

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Serious_Cat
10/06/22 12:34:44 AM
#6:


Kurt_Russel posted...
morrowind lets you build super hero type characters from what I hear, that can fly around n stuff.
To the point that it gets boring. Oblivion stays pretty balanced.

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VampireCoyote
10/06/22 12:35:43 AM
#7:


Morrowind is way better

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Flockaveli
10/06/22 12:36:44 AM
#8:


_Krave_ posted...
Both suck
This but non-ironically.
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Shotgunnova
10/06/22 12:42:51 AM
#9:


_Krave_ posted...
Both suck
https://gamefaqs.gamespot.com/a/user_image/8/1/5/AABhrNAADrTn.jpg

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Revocation68
10/06/22 12:45:41 AM
#10:


Oblivion will be easier to dive into. Play Morrowind if you think you can handle outdated controls/mechanics, and looking for a more hardcore rpg experience
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Stalinrules
10/06/22 12:56:16 AM
#11:


Just know that if you play Oblivion, leveling up can actually make you weaker than the enemies.

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DB_Insider
10/06/22 12:58:40 AM
#12:


Stalinrules posted...
Just know that if you play Oblivion, leveling up can actually make you weaker than the enemies.
What, how?

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GuerrillaSoldier
10/06/22 12:59:34 AM
#13:


oblivion definitely

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Stalinrules
10/06/22 1:27:11 AM
#14:


DB_Insider posted...
What, how?

The way the leveling works in the older Elder Scrolls games, you have your attributes and your skills. Each attribute governs a skill, except for luck which slightly effects them all. You choose your major and minor skills for your class, and leveling those skills cause you to eventually gain a level. When you do, depending on what skills you leveled and how much, you get to add points to your attributes. Say if you leveled sneak a bunch, you get a bonus where you can put five into agility. You can only increase three attributes per level, so if you wanted to be super strong, you would try to get plus five bonuses for your main attributes. But in Oblivion, the world scaled with you, so when you leveled up your major or minor skills a little you would level up too quickly and lose out on those bonuses. The enemies got the full plus fifteen bonus per level, so if you were a thief or a speech based guy you were fucked by the now super enemies.

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MisterPengy
10/06/22 1:41:45 AM
#15:


If you're only going to play one of them, play Oblivion. Morrowind is good, but definitely has a bigger learning curve. I was never able to get good at it. It's definitely dated and is missing QoL features (like an in game map) that I'm just too used to from modern gaming.

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Jeff_AKA_Snoopy
10/06/22 1:48:25 AM
#16:


Can you mod Morrowind with quick travel? I'd do that. If not, the lack of it is REALLY noticeable

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DoesntMatter
10/06/22 1:54:21 AM
#17:


definitely Morrowind

Oblivion has all of the jank of Morrowind with none of the heart, and all of the bland standard fantasy aesthetic of Skyrim with none of the casual playability

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Mia_K97
10/06/22 1:59:19 AM
#18:


Oblivion...Morrowind's combat is basically runescapes
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MarcyWarcy
10/06/22 2:20:25 AM
#19:


morrowind is a better game in just about every aspect
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Zikten
10/06/22 2:53:16 AM
#20:


Morrowind is the only elder scrolls where I actually finished the main quest. The story is pretty unique. Oblivion and skyrim main quests are generic fantasy stories. Morrowinds quest is really interesting. It starts off slow and unassuming. But if you stick with it, there is a point where you realize what is really going on and it gets really good.
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DB_Insider
10/06/22 3:57:27 AM
#21:


Stalinrules posted...
The way the leveling works in the older Elder Scrolls games, you have your attributes and your skills. Each attribute governs a skill, except for luck which slightly effects them all. You choose your major and minor skills for your class, and leveling those skills cause you to eventually gain a level. When you do, depending on what skills you leveled and how much, you get to add points to your attributes. Say if you leveled sneak a bunch, you get a bonus where you can put five into agility. You can only increase three attributes per level, so if you wanted to be super strong, you would try to get plus five bonuses for your main attributes. But in Oblivion, the world scaled with you, so when you leveled up your major or minor skills a little you would level up too quickly and lose out on those bonuses. The enemies got the full plus fifteen bonus per level, so if you were a thief or a speech based guy you were fucked by the now super enemies.
This is like ff8 but worse

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Naysaspace
10/06/22 4:00:44 AM
#22:


oblivion with mods
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spikethedevil
10/06/22 5:52:47 AM
#23:


MarcyWarcy posted...
morrowind is a better game in just about every aspect

Lol no.

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Nightmare_Luna
10/06/22 5:55:51 AM
#24:


morrowind is hard to get into but very rewarding if you can handle the curve

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Ryuko_Chan
10/06/22 10:30:08 AM
#25:


Ill try Morrowind

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GeneralKenobi85
10/06/22 10:35:30 AM
#26:


Jeff_AKA_Snoopy posted...
Can you mod Morrowind with quick travel? I'd do that. If not, the lack of it is REALLY noticeable
I would assume so since there are mods for everything. I don't think the traveling is that bad though. Mark and Recall gets you back to your base or some location you want to return to, and the Silt Striders get you to all the towns and cities.

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masterpug53
10/06/22 12:22:52 PM
#27:


The single biggest aspect of Morrowind's learning curve for me personally was that it took me forever to realize that weapon accuracy is directly tied to stamina. So unless you're playing as a pure mage (something I don't think I could ever do in Morrowind, I'm way too spoiled by magicka regen in Oblivion and Skyrim), when you're starting out, walk slowly in the overworld, and try your best to enter battle with your stamina bar all or mostly full.

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GeneralKenobi85
10/06/22 12:44:34 PM
#28:


masterpug53 posted...
The single biggest aspect of Morrowind's learning curve for me personally was that it took me forever to realize that weapon accuracy is directly tied to stamina. So unless you're playing as a pure mage (something I don't think I could ever do in Morrowind, I'm way too spoiled by magicka regen in Oblivion and Skyrim), when you're starting out, walk slowly in the overworld, and try your best to enter battle with your stamina bar all or mostly full.
Mages don't have it any easier because Fatigue also affects your chance to successfully cast a spell. And even something as mundane as Merchant interactions is influenced by your Fatigue. So if you want to get the most value out of an item you're selling you better have a full bar. It's very strange.


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DuuuDe14
10/06/22 12:45:35 PM
#29:


Oblivion. Because it gave us the npc theme song.

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thx1138
10/06/22 12:47:56 PM
#30:


How many games are in the morrowind series?
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Blue_Target
10/06/22 12:47:56 PM
#31:


Oblivion is better for newbies

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masterpug53
10/06/22 1:10:15 PM
#32:


GeneralKenobi85 posted...
Mages don't have it any easier because Fatigue also affects your chance to successfully cast a spell. And even something as mundane as Merchant interactions is influenced by your Fatigue. So if you want to get the most value out of an item you're selling you better have a full bar. It's very strange.

Wow, I didn't know that. Morrowind's certainly unbalanced as hell - iirc Willpower governs like four separate things, at least half of which it has no business touching. And just like in Oblivion you're gimping yourself if you don't prioritize maxing Endurance right out of the gate.

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AldousIsDead
10/06/22 1:21:01 PM
#33:


Jeff_AKA_Snoopy posted...
Can you mod Morrowind with quick travel? I'd do that. If not, the lack of it is REALLY noticeable
Player-> COC Balmora

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ellis123
10/06/22 1:23:44 PM
#34:


DB_Insider posted...
This is like ff8 but worse
Naw, it's like FFVI. FFVIII you just kind of leveled, but in FFVI if you didn't level up "properly" you gimped your character in the long run. The same as how it works in Morrowind/Oblivion.

GeneralKenobi85 posted...
I would assume so since there are mods for everything. I don't think the traveling is that bad though. Mark and Recall gets you back to your base or some location you want to return to, and the Silt Striders get you to all the towns and cities.
There is no real way to add in fast travel. The only way to really do it is through console commands or making "teleporter rooms" that you have to actually go to in order to do your fast travel (ie. completely defeating the point).

Ryuko_Chan posted...
Ill try Morrowind
Do Morrowblivion if you are going to play Morrowind (or at least OpenMW). Base Morrowind is absolutely pathetic by comparison.

masterpug53 posted...
Wow, I didn't know that. Morrowind's certainly unbalanced as hell - iirc Willpower governs like four separate things, at least half of which it has no business touching. And just like in Oblivion you're gimping yourself if you don't prioritize maxing Endurance right out of the gate.
You are also gimping yourself if you don't max Endurance in Morrowind as they run off of the same-ish system. Endurance is the only stat that actually matters level to level as you get max HP each level based on your stat while for everything else it just "hot moves" whatever your current stats dictate the stat should be. So a character who has, say, completely max stats will always have the same Magika and Fatigue pools as every other character with maxed stats, but depending on your choices they could end up with hundreds of HP apart from each other.

Though Morrowind is definitely unbalanced. It is absurdly trivial to get stats in the hundreds of millions despite the game not actually expecting any to get anywhere close to 300 (and even getting close to that is absurd through "organic" means).

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Ryuko_Chan
10/06/22 1:27:12 PM
#35:


Whats morrowblivion

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ellis123
10/06/22 1:45:15 PM
#36:


Ryuko_Chan posted...
Whats morrowblivion
Morrowind in the Oblivion engine: https://morroblivion.com/

It works with the mods that make the characters not look like potatoes so it's just a strictly better way to play Morrowind if you don't plan on riding hard on the meme mods that exist in Morrowind (most any of the normal mods are effectively "built in" due to just being in the updated engine). This is important because it allows for everything that existed in Oblivion (the combat isn't just random die-rolls, the quest log isn't hot trash, etc.) in Morrowind. The only thing you really lose is the fact that the beast races aren't digitigrade (and they might have changed that, I haven't been paying attention in a long time) which is fine as they were uniquely bad in Morrowind (as in, they were undeniably the worst two races by an enormous margin and there is no other time in the series where there was such an enormous gap in power level).

And just because I mentioned it, OpenMW ( https://openmw.org/en/ ) is just a recoded version of Morrowind to be not completely jank with crashes and the like. With Morrowind versus Morrowblivion there is at least a sort of "I want to use this version over the other" (in Morrowind > Morrowblivion it's basically entirely nostalgia but whatever), there is literally no good reason to play Morrowind over OpenMW.

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Ryuko_Chan
10/06/22 1:46:28 PM
#37:


digitigrade? i was thinking of playing an orc

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ellis123
10/06/22 1:57:01 PM
#38:


Ryuko_Chan posted...
digitigrade? i was thinking of playing an orc
"Stands on digits." As opposed to plantigrade: "foot planted down." Orcs are plantigrade.

https://gamefaqs.gamespot.com/a/user_image/3/4/9/AAEv3mAADwE1.jpg

As you can see the argonian is standing almost entirely from the base of their feet, right next to the toes. That is the same with the Khajit, just with slightly different visuals.

In-game this mostly doesn't matter except for two important ways: both beast races cannot wear helmets (due to their "abnormal" head shape), and both beast races cannot wear boots/shoes/etc. (same as before but feet). For obvious reasons this absolutely shatters the balance in the game as you are missing two entire gear slots meaning that your effective armor is pathetic compared to the other options. Not just that but one of the "most required" items in the game are the Boots of Blinding Speed as they make walking around not miserable, yet neither race can wear them. You can somewhat rectify this through mods, but from the base game you legitimately are just gimping yourself hard to roleplay as a lizard/cat, something that doesn't exist in any of the rest of the series. Yeah water breathing in Skyrim was kind of trash versus something like Orsimer's "do all the damage and take none of the damage for 60 seconds", but the difference overall wasn't that extreme. Morrowind's "you have a real chance of your opponent acting like you are 100% unarmored" is a bloody massive downside. The fact that, say, the Argonian's water breathing is tied to a spell with basically no duration is just gravy over the whole affair.

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NeoSioType
10/06/22 2:15:49 PM
#39:


Never played Morrowind but Oblivion has way better quests than Skyrim.

Unfortunately it didn't age well and I had a lot of trouble replaying it even with mods.
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